summaryrefslogtreecommitdiff
path: root/indra/newview/llinventorybridge.h
blob: 2b30d34d708ff67146823bf9363fa4a0acc9f4a0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
/** 
 * @file llinventorybridge.h
 * @brief Implementation of the Inventory-Folder-View-Bridge classes.
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLINVENTORYBRIDGE_H
#define LL_LLINVENTORYBRIDGE_H

#include "llcallingcard.h"
#include "llfolderviewmodel.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llviewercontrol.h"
#include "llviewerwearable.h"
#include "lltooldraganddrop.h"
#include "lllandmarklist.h"
#include "llfolderviewitem.h"
#include "llsettingsbase.h"

class LLInventoryFilter;
class LLInventoryPanel;
class LLInventoryModel;
class LLMenuGL;
class LLCallingCardObserver;
class LLViewerJointAttachment;
class LLFolderView;
struct LLMoveInv;

typedef std::vector<std::string> menuentry_vec_t;
typedef std::pair<LLUUID, LLUUID> two_uuids_t;
typedef std::list<two_uuids_t> two_uuids_list_t;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridge
//
// Short for Inventory-Folder-View-Bridge. This is an
// implementation class to be able to view inventory items.
//
// You'll want to call LLInvItemFVELister::createBridge() to actually create
// an instance of this class. This helps encapsulate the
// functionality a bit. (except for folders, you can create those
// manually...)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridge : public LLFolderViewModelItemInventory
{
public:
	// This method is a convenience function which creates the correct
	// type of bridge based on some basic information
	static LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
									   LLAssetType::EType actual_asset_type,
									   LLInventoryType::EType inv_type,
									   LLInventoryPanel* inventory,
									   LLFolderViewModelInventory* view_model,
									   LLFolderView* root,
									   const LLUUID& uuid,
									   U32 flags = 0x00);
	virtual ~LLInvFVBridge() {}

	bool canShare() const;
	bool canListOnMarketplace() const;
	bool canListOnMarketplaceNow() const;

	//--------------------------------------------------------------------
	// LLInvFVBridge functionality
	//--------------------------------------------------------------------
	virtual const LLUUID& getUUID() const { return mUUID; }
    virtual const LLUUID& getThumbnailUUID() const { return LLUUID::null; }
    virtual bool isFavorite() const { return false; }
	virtual void clearDisplayName() { mDisplayName.clear(); }
	virtual void restoreItem() {}
	virtual void restoreToWorld() {}

	//--------------------------------------------------------------------
	// Inherited LLFolderViewModelItemInventory functions
	//--------------------------------------------------------------------
	virtual const std::string& getName() const;
	virtual const std::string& getDisplayName() const;
	const std::string& getSearchableName() const { return mSearchableName; }

	std::string getSearchableDescription() const;
	std::string getSearchableCreatorName() const;
	std::string getSearchableUUIDString() const;

	virtual PermissionMask getPermissionMask() const;
	virtual LLFolderType::EType getPreferredType() const;
	virtual time_t getCreationDate() const;
        virtual void setCreationDate(time_t creation_date_utc);
	virtual LLFontGL::StyleFlags getLabelStyle() const { return LLFontGL::NORMAL; }
	virtual std::string getLabelSuffix() const { return LLStringUtil::null; }
	virtual void openItem() {}
	virtual void closeItem() {}
    virtual void navigateToFolder(bool new_window = false, bool change_mode = false);
	virtual void showProperties();
	virtual BOOL isItemRenameable() const { return TRUE; }
	virtual BOOL isMultiPreviewAllowed() { return TRUE; }
	//virtual BOOL renameItem(const std::string& new_name) {}
	virtual BOOL isItemRemovable() const;
	virtual BOOL isItemMovable() const;
	virtual BOOL isItemInTrash() const;
    virtual bool isItemInOutfits() const;
	virtual BOOL isLink() const;
	virtual BOOL isLibraryItem() const;
	//virtual BOOL removeItem() = 0;
	virtual void removeBatch(std::vector<LLFolderViewModelItem*>& batch);
	virtual void move(LLFolderViewModelItem* new_parent_bridge) {}
    virtual bool isItemCopyable(bool can_copy_as_link = true) const { return false; }
	virtual BOOL copyToClipboard() const;
	virtual BOOL cutToClipboard();
	virtual bool isCutToClipboard();
	virtual BOOL isClipboardPasteable() const;
	virtual BOOL isClipboardPasteableAsLink() const;
	virtual void pasteFromClipboard() {}
	virtual void pasteLinkFromClipboard() {}
	void getClipboardEntries(bool show_asset_id, menuentry_vec_t &items, 
							 menuentry_vec_t &disabled_items, U32 flags);
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
    virtual LLToolDragAndDrop::ESource getDragSource() const;
	virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const;
	virtual BOOL dragOrDrop(MASK mask, BOOL drop,
							EDragAndDropType cargo_type,
							void* cargo_data,
							std::string& tooltip_msg) { return FALSE; }
	virtual LLInventoryType::EType getInventoryType() const { return mInvType; }
	virtual LLWearableType::EType getWearableType() const { return LLWearableType::WT_NONE; }
    virtual LLSettingsType::type_e getSettingsType() const { return LLSettingsType::ST_NONE; }
        EInventorySortGroup getSortGroup()  const { return SG_ITEM; }
	virtual LLInventoryObject* getInventoryObject() const;


	//--------------------------------------------------------------------
	// Convenience functions for adding various common menu options.
	//--------------------------------------------------------------------
protected:
	virtual void addTrashContextMenuOptions(menuentry_vec_t &items,
											menuentry_vec_t &disabled_items);
	virtual void addDeleteContextMenuOptions(menuentry_vec_t &items,
											 menuentry_vec_t &disabled_items);
	virtual void addOpenRightClickMenuOption(menuentry_vec_t &items);
	virtual void addMarketplaceContextMenuOptions(U32 flags,
											 menuentry_vec_t &items,
											 menuentry_vec_t &disabled_items);
	virtual void addLinkReplaceMenuOption(menuentry_vec_t& items,
										  menuentry_vec_t& disabled_items);

protected:
	LLInvFVBridge(LLInventoryPanel* inventory, LLFolderView* root, const LLUUID& uuid);

	LLInventoryModel* getInventoryModel() const;
	LLInventoryFilter* getInventoryFilter() const;
	
	BOOL isLinkedObjectInTrash() const; // Is this obj or its baseobj in the trash?
	BOOL isLinkedObjectMissing() const; // Is this a linked obj whose baseobj is not in inventory?

	bool isAgentInventory() const; // false if lost or in the inventory library
    bool isAgentInventoryRoot() const; // true if worn by agent
	BOOL isCOFFolder() const;       // true if COF or descendant of
	BOOL isInboxFolder() const;     // true if COF or descendant of   marketplace inbox

	BOOL isMarketplaceListingsFolder() const;     // true if descendant of Marketplace listings folder

	virtual BOOL isItemPermissive() const;
	static void changeItemParent(LLInventoryModel* model,
								 LLViewerInventoryItem* item,
								 const LLUUID& new_parent,
								 BOOL restamp);
	static void changeCategoryParent(LLInventoryModel* model,
									 LLViewerInventoryCategory* item,
									 const LLUUID& new_parent,
									 BOOL restamp);
	void removeBatchNoCheck(std::vector<LLFolderViewModelItem*>& batch);
    
    BOOL callback_cutToClipboard(const LLSD& notification, const LLSD& response);
    BOOL perform_cutToClipboard();

	LLHandle<LLInventoryPanel> mInventoryPanel;
	LLFolderView* mRoot;
	const LLUUID mUUID;	// item id
	LLInventoryType::EType mInvType;
	bool						mIsLink;
	LLTimer						mTimeSinceRequestStart;
	mutable std::string			mDisplayName;
	mutable std::string			mSearchableName;

	void purgeItem(LLInventoryModel *model, const LLUUID &uuid);
	void removeObject(LLInventoryModel *model, const LLUUID &uuid);
	virtual void buildDisplayName() const {}
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFolderViewModelBuilder
//
// This class intended to build Folder View Model via LLInvFVBridge::createBridge.
// It can be overridden with another way of creation necessary Inventory Folder View Models.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFolderViewModelBuilder
{
public:
 	LLInventoryFolderViewModelBuilder() {}
 	virtual ~LLInventoryFolderViewModelBuilder() {}
	virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
										LLAssetType::EType actual_asset_type,
										LLInventoryType::EType inv_type,
										LLInventoryPanel* inventory,
										LLFolderViewModelInventory* view_model,
										LLFolderView* root,
										const LLUUID& uuid,
										U32 flags = 0x00) const;
};

class LLItemBridge : public LLInvFVBridge
{
public:
	LLItemBridge(LLInventoryPanel* inventory, 
				 LLFolderView* root,
				 const LLUUID& uuid) :
		LLInvFVBridge(inventory, root, uuid) {}

	typedef boost::function<void(std::string& slurl)> slurl_callback_t;

	virtual void performAction(LLInventoryModel* model, std::string action);
	virtual void selectItem();
	virtual void restoreItem();
	virtual void restoreToWorld();
	virtual void gotoItem();
	virtual LLUIImagePtr getIcon() const;
	virtual std::string getLabelSuffix() const;
	virtual LLFontGL::StyleFlags getLabelStyle() const;
	virtual PermissionMask getPermissionMask() const;
	virtual time_t getCreationDate() const;
	virtual BOOL isItemRenameable() const;
	virtual BOOL renameItem(const std::string& new_name);
	virtual BOOL removeItem();
    virtual bool isItemCopyable(bool can_copy_as_link = true) const;
	virtual bool hasChildren() const { return FALSE; }
	virtual BOOL isUpToDate() const { return TRUE; }
	virtual LLUIImagePtr getIconOverlay() const;

	LLViewerInventoryItem* getItem() const;
    virtual const LLUUID& getThumbnailUUID() const;
    virtual bool isFavorite() const;

protected:
	BOOL confirmRemoveItem(const LLSD& notification, const LLSD& response);
	virtual BOOL isItemPermissive() const;
	virtual void buildDisplayName() const;
	void doActionOnCurSelectedLandmark(LLLandmarkList::loaded_callback_t cb);

private:
	void doShowOnMap(LLLandmark* landmark);
};

class LLFolderBridge : public LLInvFVBridge
{
public:
	LLFolderBridge(LLInventoryPanel* inventory, 
				   LLFolderView* root,
				   const LLUUID& uuid) 
	:	LLInvFVBridge(inventory, root, uuid),
		mCallingCards(FALSE),
		mWearables(FALSE),
		mIsLoading(false),
		mShowDescendantsCount(false)
	{}
		
	BOOL dragItemIntoFolder(LLInventoryItem* inv_item, BOOL drop, std::string& tooltip_msg, BOOL user_confirm = TRUE, LLPointer<LLInventoryCallback> cb = NULL);
	BOOL dragCategoryIntoFolder(LLInventoryCategory* inv_category, BOOL drop, std::string& tooltip_msg, BOOL is_link = FALSE, BOOL user_confirm = TRUE, LLPointer<LLInventoryCallback> cb = NULL);
    void callback_dropItemIntoFolder(const LLSD& notification, const LLSD& response, LLInventoryItem* inv_item);
    void callback_dropCategoryIntoFolder(const LLSD& notification, const LLSD& response, LLInventoryCategory* inv_category);

    virtual void buildDisplayName() const;

	virtual void performAction(LLInventoryModel* model, std::string action);
	virtual void openItem();
	virtual void closeItem();
	virtual BOOL isItemRenameable() const;
	virtual void selectItem();
	virtual void restoreItem();

	virtual LLFolderType::EType getPreferredType() const;
	virtual LLUIImagePtr getIcon() const;
	virtual LLUIImagePtr getIconOpen() const;
	virtual LLUIImagePtr getIconOverlay() const;
	static LLUIImagePtr getIcon(LLFolderType::EType preferred_type);
	virtual std::string getLabelSuffix() const;
	virtual LLFontGL::StyleFlags getLabelStyle() const;
    virtual const LLUUID& getThumbnailUUID() const;
    virtual bool isFavorite() const;

	void setShowDescendantsCount(bool show_count) {mShowDescendantsCount = show_count;}

	virtual BOOL renameItem(const std::string& new_name);

	virtual BOOL removeItem();
	BOOL removeSystemFolder();
	bool removeItemResponse(const LLSD& notification, const LLSD& response);
    void updateHierarchyCreationDate(time_t date);

	virtual void pasteFromClipboard();
	virtual void pasteLinkFromClipboard();
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
	virtual bool hasChildren() const;
	virtual BOOL dragOrDrop(MASK mask, BOOL drop,
							EDragAndDropType cargo_type,
							void* cargo_data,
							std::string& tooltip_msg);

	virtual BOOL isItemRemovable() const;
	virtual BOOL isItemMovable() const ;
	virtual BOOL isUpToDate() const;
    virtual bool isItemCopyable(bool can_copy_as_link = true) const;
	virtual BOOL isClipboardPasteable() const;
	virtual BOOL isClipboardPasteableAsLink() const;
	
	EInventorySortGroup getSortGroup()  const;
	virtual void update();

	static void createWearable(LLFolderBridge* bridge, LLWearableType::EType type);

	LLViewerInventoryCategory* getCategory() const;
	LLHandle<LLFolderBridge> getHandle() { mHandle.bind(this); return mHandle; }

	bool isLoading() { return mIsLoading; }

protected:
	void buildContextMenuOptions(U32 flags, menuentry_vec_t& items,   menuentry_vec_t& disabled_items);
	void buildContextMenuFolderOptions(U32 flags, menuentry_vec_t& items,   menuentry_vec_t& disabled_items);
    void addOpenFolderMenuOptions(U32 flags, menuentry_vec_t& items);

	//--------------------------------------------------------------------
	// Menu callbacks
	//--------------------------------------------------------------------
	static void pasteClipboard(void* user_data);
	static void createNewShirt(void* user_data);
	static void createNewPants(void* user_data);
	static void createNewShoes(void* user_data);
	static void createNewSocks(void* user_data);
	static void createNewJacket(void* user_data);
	static void createNewSkirt(void* user_data);
	static void createNewGloves(void* user_data);
	static void createNewUndershirt(void* user_data);
	static void createNewUnderpants(void* user_data);
	static void createNewShape(void* user_data);
	static void createNewSkin(void* user_data);
	static void createNewHair(void* user_data);
	static void createNewEyes(void* user_data);

	BOOL checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& typeToCheck);

	void modifyOutfit(BOOL append);
	void copyOutfitToClipboard();
	void determineFolderType();

	void dropToFavorites(LLInventoryItem* inv_item, LLPointer<LLInventoryCallback> cb = NULL);
	void dropToOutfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit, LLPointer<LLInventoryCallback> cb = NULL);
	void dropToMyOutfits(LLInventoryCategory* inv_cat, LLPointer<LLInventoryCallback> cb = NULL);

	//--------------------------------------------------------------------
	// Messy hacks for handling folder options
	//--------------------------------------------------------------------
public:
	static LLHandle<LLFolderBridge> sSelf;
	static void staticFolderOptionsMenu();

protected:
    void outfitFolderCreatedCallback(LLUUID cat_source_id, LLUUID cat_dest_id, LLPointer<LLInventoryCallback> cb);
    void callback_pasteFromClipboard(const LLSD& notification, const LLSD& response);
    void perform_pasteFromClipboard();
    void gatherMessage(std::string& message, S32 depth, LLError::ELevel log_level);
    LLUIImagePtr getFolderIcon(BOOL is_open) const;

	bool							mCallingCards;
	bool							mWearables;
	bool							mIsLoading;
	bool							mShowDescendantsCount;
	LLTimer							mTimeSinceRequestStart;
    std::string                     mMessage;
	LLRootHandle<LLFolderBridge> mHandle;
};

class LLTextureBridge : public LLItemBridge
{
public:
	LLTextureBridge(LLInventoryPanel* inventory, 
					LLFolderView* root,
					const LLUUID& uuid, 
					LLInventoryType::EType type) :
		LLItemBridge(inventory, root, uuid)
	{
		mInvType = type;
	}
	virtual LLUIImagePtr getIcon() const;
	virtual void openItem();
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
	virtual void performAction(LLInventoryModel* model, std::string action);
	bool canSaveTexture(void);
    void setFileName(const std::string& file_name) { mFileName = file_name; }
protected:
    std::string mFileName;
};

class LLSoundBridge : public LLItemBridge
{
public:
 	LLSoundBridge(LLInventoryPanel* inventory, 
				  LLFolderView* root,
				  const LLUUID& uuid) :
		LLItemBridge(inventory, root, uuid) {}
	virtual void openItem();
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
	virtual void performAction(LLInventoryModel* model, std::string action);
	static void openSoundPreview(void*);
};

class LLLandmarkBridge : public LLItemBridge
{
public:
 	LLLandmarkBridge(LLInventoryPanel* inventory, 
					 LLFolderView* root,
					 const LLUUID& uuid, 
					 U32 flags = 0x00);
	virtual void performAction(LLInventoryModel* model, std::string action);
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
	virtual LLUIImagePtr getIcon() const;
	virtual void openItem();
protected:
	BOOL mVisited;
};

class LLCallingCardBridge : public LLItemBridge
{
public:
	LLCallingCardBridge(LLInventoryPanel* inventory, 
						LLFolderView* folder,
						const LLUUID& uuid );
	~LLCallingCardBridge();
	virtual std::string getLabelSuffix() const;
	//virtual const std::string& getDisplayName() const;
	virtual LLUIImagePtr getIcon() const;
	virtual void performAction(LLInventoryModel* model, std::string action);
	virtual void openItem();
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
	virtual BOOL dragOrDrop(MASK mask, BOOL drop,
							EDragAndDropType cargo_type,
							void* cargo_data,
							std::string& tooltip_msg);
	void refreshFolderViewItem();
	void checkSearchBySuffixChanges();
protected:
	LLCallingCardObserver* mObserver;
    LLUUID mCreatorUUID;
};

class LLNotecardBridge : public LLItemBridge
{
public:
	LLNotecardBridge(LLInventoryPanel* inventory, 
					 LLFolderView* root,
					 const LLUUID& uuid) :
		LLItemBridge(inventory, root, uuid) {}
	virtual void openItem();
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
};

class LLGestureBridge : public LLItemBridge
{
public:
	LLGestureBridge(LLInventoryPanel* inventory, 
					LLFolderView* root,
					const LLUUID& uuid) :
		LLItemBridge(inventory, root, uuid) {}
	// Only suffix for gesture items, not task items, because only
	// gestures in your inventory can be active.
	virtual LLFontGL::StyleFlags getLabelStyle() const;
	virtual std::string getLabelSuffix() const;
	virtual void performAction(LLInventoryModel* model, std::string action);
	virtual void openItem();
	virtual BOOL removeItem();
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
	static void playGesture(const LLUUID& item_id);
};

class LLAnimationBridge : public LLItemBridge
{
public:
	LLAnimationBridge(LLInventoryPanel* inventory, 
					  LLFolderView* root, 
					  const LLUUID& uuid) :
		LLItemBridge(inventory, root, uuid) {}
	virtual void performAction(LLInventoryModel* model, std::string action);
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
	virtual void openItem();
};

class LLObjectBridge : public LLItemBridge
{
public:
	LLObjectBridge(LLInventoryPanel* inventory, 
				   LLFolderView* root, 
				   const LLUUID& uuid, 
				   LLInventoryType::EType type, 
				   U32 flags);
	virtual LLUIImagePtr	getIcon() const;
	virtual void			performAction(LLInventoryModel* model, std::string action);
	virtual void			openItem();
    virtual BOOL isItemWearable() const { return TRUE; }
	virtual std::string getLabelSuffix() const;
	virtual void			buildContextMenu(LLMenuGL& menu, U32 flags);
	virtual BOOL renameItem(const std::string& new_name);
	LLInventoryObject* getObject() const;
protected:
	static LLUUID sContextMenuItemID;  // Only valid while the context menu is open.
	U32 mAttachPt;
	BOOL mIsMultiObject;
};

class LLLSLTextBridge : public LLItemBridge
{
public:
	LLLSLTextBridge(LLInventoryPanel* inventory, 
					LLFolderView* root, 
					const LLUUID& uuid ) :
		LLItemBridge(inventory, root, uuid) {}
	virtual void openItem();
};

class LLWearableBridge : public LLItemBridge
{
public:
	LLWearableBridge(LLInventoryPanel* inventory, 
					 LLFolderView* root, 
					 const LLUUID& uuid, 
					 LLAssetType::EType asset_type, 
					 LLInventoryType::EType inv_type, 
					 LLWearableType::EType wearable_type);
	virtual LLUIImagePtr getIcon() const;
	virtual void	performAction(LLInventoryModel* model, std::string action);
	virtual void	openItem();
    virtual BOOL isItemWearable() const { return TRUE; }
	virtual void	buildContextMenu(LLMenuGL& menu, U32 flags);
	virtual std::string getLabelSuffix() const;
	virtual BOOL renameItem(const std::string& new_name);
	virtual LLWearableType::EType getWearableType() const { return mWearableType; }

	static void		onWearOnAvatar( void* userdata );	// Access to wearOnAvatar() from menu
	static BOOL		canWearOnAvatar( void* userdata );
	static void		onWearOnAvatarArrived( LLViewerWearable* wearable, void* userdata );
	void			wearOnAvatar();

	static void		onWearAddOnAvatarArrived( LLViewerWearable* wearable, void* userdata );
	void			wearAddOnAvatar();

	static BOOL		canEditOnAvatar( void* userdata );	// Access to editOnAvatar() from menu
	static void		onEditOnAvatar( void* userdata );
	void			editOnAvatar();

	static BOOL		canRemoveFromAvatar( void* userdata );
	static void 	removeAllClothesFromAvatar();
	void			removeFromAvatar();
protected:
	LLAssetType::EType mAssetType;
	LLWearableType::EType  mWearableType;
};

class LLLinkItemBridge : public LLItemBridge
{
public:
	LLLinkItemBridge(LLInventoryPanel* inventory, 
					 LLFolderView* root,
					 const LLUUID& uuid) :
		LLItemBridge(inventory, root, uuid) {}
	virtual const std::string& getPrefix() { return sPrefix; }
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
	static std::string sPrefix;
};

class LLUnknownItemBridge : public LLItemBridge
{
public:
	LLUnknownItemBridge(LLInventoryPanel* inventory,
		LLFolderView* root,
		const LLUUID& uuid) :
		LLItemBridge(inventory, root, uuid) {}
	virtual LLUIImagePtr getIcon() const;
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
};

class LLLinkFolderBridge : public LLItemBridge
{
public:
	LLLinkFolderBridge(LLInventoryPanel* inventory, 
					   LLFolderView* root,
					   const LLUUID& uuid) :
		LLItemBridge(inventory, root, uuid) {}
	virtual const std::string& getPrefix() { return sPrefix; }
	virtual LLUIImagePtr getIcon() const;
	virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
	virtual void performAction(LLInventoryModel* model, std::string action);
	virtual void gotoItem();
protected:
	const LLUUID &getFolderID() const;
	static std::string sPrefix;
};


class LLSettingsBridge : public LLItemBridge
{
public:
    LLSettingsBridge(LLInventoryPanel* inventory,
        LLFolderView* root,
        const LLUUID& uuid,
        LLSettingsType::type_e settings_type);
    virtual LLUIImagePtr getIcon() const;
    virtual void	performAction(LLInventoryModel* model, std::string action);
    virtual void	openItem();
    virtual BOOL	isMultiPreviewAllowed() { return FALSE; }
    virtual void	buildContextMenu(LLMenuGL& menu, U32 flags);
    virtual BOOL    renameItem(const std::string& new_name);
    virtual BOOL    isItemRenameable() const;
    virtual LLSettingsType::type_e getSettingsType() const { return mSettingsType; }

protected:
    bool            canUpdateRegion() const;
    bool            canUpdateParcel() const;

    LLSettingsType::type_e mSettingsType;

};

class LLMaterialBridge : public LLItemBridge
{
public:
    LLMaterialBridge(LLInventoryPanel* inventory,
                     LLFolderView* root,
                     const LLUUID& uuid) :
        LLItemBridge(inventory, root, uuid) {}
    virtual void openItem();
    virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridgeAction
//
// This is an implementation class to be able to 
// perform action to view inventory items.
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridgeAction
{
public:
	// This method is a convenience function which creates the correct
	// type of bridge action based on some basic information.
	static LLInvFVBridgeAction* createAction(LLAssetType::EType asset_type,
											 const LLUUID& uuid,
											 LLInventoryModel* model);
	static void doAction(LLAssetType::EType asset_type,
						 const LLUUID& uuid, LLInventoryModel* model);
	static void doAction(const LLUUID& uuid, LLInventoryModel* model);

	virtual void doIt() {};
	virtual ~LLInvFVBridgeAction() {} // need this because of warning on OSX
protected:
	LLInvFVBridgeAction(const LLUUID& id, LLInventoryModel* model) :
		mUUID(id), mModel(model) {}
	LLViewerInventoryItem* getItem() const;
protected:
	const LLUUID& mUUID; // item id
	LLInventoryModel* mModel;
};


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Recent Inventory Panel related classes
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Overridden version of the Inventory-Folder-View-Bridge for Folders
class LLRecentItemsFolderBridge : public LLFolderBridge
{
	friend class LLInvFVBridgeAction;
public:
	// Creates context menu for Folders related to Recent Inventory Panel.
	// Uses base logic and than removes from visible items "New..." menu items.
	LLRecentItemsFolderBridge(LLInventoryType::EType type,
							  LLInventoryPanel* inventory,
							  LLFolderView* root,
							  const LLUUID& uuid) :
		LLFolderBridge(inventory, root, uuid)
	{
		mInvType = type;
	}
	/*virtual*/ void buildContextMenu(LLMenuGL& menu, U32 flags);
};

// Bridge builder to create Inventory-Folder-View-Bridge for Recent Inventory Panel
class LLRecentInventoryBridgeBuilder : public LLInventoryFolderViewModelBuilder
{
public:
	LLRecentInventoryBridgeBuilder() {}
	// Overrides FolderBridge for Recent Inventory Panel.
	// It use base functionality for bridges other than FolderBridge.
	virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
		LLAssetType::EType actual_asset_type,
		LLInventoryType::EType inv_type,
		LLInventoryPanel* inventory,
		LLFolderViewModelInventory* view_model,
		LLFolderView* root,
		const LLUUID& uuid,
		U32 flags = 0x00) const;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Favorites Inventory Panel related classes
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Overridden version of the Inventory-Folder-View-Bridge for Folders
class LLFavoritesFolderBridge : public LLFolderBridge
{
    friend class LLInvFVBridgeAction;
public:
    // Creates context menu for Folders related to Recent Inventory Panel.
    // Uses base logic and than removes from visible items "New..." menu items.
    LLFavoritesFolderBridge(LLInventoryType::EType type,
        LLInventoryPanel* inventory,
        LLFolderView* root,
        const LLUUID& uuid) :
        LLFolderBridge(inventory, root, uuid)
    {
        mInvType = type;
    }
    /*virtual*/ void buildContextMenu(LLMenuGL& menu, U32 flags);
};

// Bridge builder to create Inventory-Folder-View-Bridge for Recent Inventory Panel
class LLFavoritesInventoryBridgeBuilder : public LLInventoryFolderViewModelBuilder
{
public:
    LLFavoritesInventoryBridgeBuilder() {}
    // Overrides FolderBridge for Recent Inventory Panel.
    // It use base functionality for bridges other than FolderBridge.
    virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
        LLAssetType::EType actual_asset_type,
        LLInventoryType::EType inv_type,
        LLInventoryPanel* inventory,
        LLFolderViewModelInventory* view_model,
        LLFolderView* root,
        const LLUUID& uuid,
        U32 flags = 0x00) const;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Marketplace Inventory Panel related classes
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLMarketplaceFolderBridge : public LLFolderBridge
{
public:
    // Overloads some display related methods specific to folders in a marketplace floater context
	LLMarketplaceFolderBridge(LLInventoryPanel* inventory,
							  LLFolderView* root,
                              const LLUUID& uuid);
    
	virtual LLUIImagePtr getIcon() const;
	virtual LLUIImagePtr getIconOpen() const;
	virtual std::string getLabelSuffix() const;
	virtual LLFontGL::StyleFlags getLabelStyle() const;
    
private:
    LLUIImagePtr getMarketplaceFolderIcon(BOOL is_open) const;
    // Those members are mutable because they are cached variablse to speed up display, not a state variables
    mutable S32 m_depth;
    mutable S32 m_stockCountCache;
};


void rez_attachment(LLViewerInventoryItem* item, 
					LLViewerJointAttachment* attachment,
					bool replace = false);

// Move items from an in-world object's "Contents" folder to a specified
// folder in agent inventory.
BOOL move_inv_category_world_to_agent(const LLUUID& object_id, 
									  const LLUUID& category_id,
									  BOOL drop,
									  std::function<void(S32, void*, const LLMoveInv *)> callback = NULL,
									  void* user_data = NULL,
									  LLInventoryFilter* filter = NULL);

// Utility function to hide all entries except those in the list
// Can be called multiple times on the same menu (e.g. if multiple items
// are selected).  If "append" is false, then only common enabled items
// are set as enabled.
void hide_context_entries(LLMenuGL& menu, 
						  const menuentry_vec_t &entries_to_show, 
						  const menuentry_vec_t &disabled_entries);

// Helper functions to classify actions.
bool isAddAction(const std::string& action);
bool isRemoveAction(const std::string& action);
bool isMarketplaceCopyAction(const std::string& action);
bool isMarketplaceSendAction(const std::string& action);

class LLFolderViewGroupedItemBridge: public LLFolderViewGroupedItemModel
{
public:
    LLFolderViewGroupedItemBridge();
    virtual void groupFilterContextMenu(folder_view_item_deque& selected_items, LLMenuGL& menu);
    bool canWearSelected(const uuid_vec_t& item_ids) const;
};

struct LLMoveInv
{
    LLUUID mObjectID;
    LLUUID mCategoryID;
    two_uuids_list_t mMoveList;
    std::function<void(S32, void*, const LLMoveInv*)> mCallback;
    void* mUserData;
};

void warn_move_inventory(LLViewerObject* object, std::shared_ptr<LLMoveInv> move_inv);
bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, std::shared_ptr<LLMoveInv>);

#endif // LL_LLINVENTORYBRIDGE_H