1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
|
/**
* @file llinventorybridge.h
* @brief Implementation of the Inventory-Folder-View-Bridge classes.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYBRIDGE_H
#define LL_LLINVENTORYBRIDGE_H
#include "llcallingcard.h"
#include "llfloaterproperties.h"
#include "llfoldervieweventlistener.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llviewercontrol.h"
#include "llwearable.h"
class LLInventoryPanel;
class LLInventoryModel;
class LLMenuGL;
class LLCallingCardObserver;
class LLViewerJointAttachment;
typedef std::vector<std::string> menuentry_vec_t;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridge
//
// Short for Inventory-Folder-View-Bridge. This is an
// implementation class to be able to view inventory items.
//
// You'll want to call LLInvItemFVELister::createBridge() to actually create
// an instance of this class. This helps encapsulate the
// funcationality a bit. (except for folders, you can create those
// manually...)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridge : public LLFolderViewEventListener
{
public:
// This method is a convenience function which creates the correct
// type of bridge based on some basic information
static LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00);
virtual ~LLInvFVBridge() {}
virtual const LLUUID& getUUID() const { return mUUID; }
virtual void restoreItem() {}
virtual void restoreToWorld() {}
// LLFolderViewEventListener functions
virtual const std::string& getName() const;
virtual const std::string& getDisplayName() const;
virtual PermissionMask getPermissionMask() const;
virtual LLFolderType::EType getPreferredType() const;
virtual time_t getCreationDate() const;
virtual LLFontGL::StyleFlags getLabelStyle() const
{
return LLFontGL::NORMAL;
}
virtual std::string getLabelSuffix() const { return LLStringUtil::null; }
virtual void openItem() {}
virtual void closeItem() {}
virtual void previewItem() {openItem();}
virtual void showProperties();
virtual BOOL isItemRenameable() const { return TRUE; }
//virtual BOOL renameItem(const std::string& new_name) {}
virtual BOOL isItemRemovable() const;
virtual BOOL isItemMovable() const;
virtual BOOL isItemInTrash() const;
//virtual BOOL removeItem() = 0;
virtual void removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch);
virtual void move(LLFolderViewEventListener* new_parent_bridge) {}
virtual BOOL isItemCopyable() const { return FALSE; }
virtual BOOL copyToClipboard() const { return FALSE; }
virtual void cutToClipboard();
virtual BOOL isClipboardPasteable() const;
virtual BOOL isClipboardPasteableAsLink() const;
virtual void pasteFromClipboard() {}
virtual void pasteLinkFromClipboard() {}
void getClipboardEntries(bool show_asset_id, menuentry_vec_t &items,
menuentry_vec_t &disabled_items, U32 flags);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const;
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data) { return FALSE; }
virtual LLInventoryType::EType getInventoryType() const { return mInvType; }
// LLInvFVBridge functionality
virtual void clearDisplayName() {}
// Allow context menus to be customized for side panel.
bool isInOutfitsSidePanel() const;
bool canShare();
//--------------------------------------------------------------------
// Convenience functions for adding various common menu options.
//--------------------------------------------------------------------
protected:
virtual void addTrashContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items);
virtual void addDeleteContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items);
virtual void addOpenRightClickMenuOption(menuentry_vec_t &items);
protected:
LLInvFVBridge(LLInventoryPanel* inventory, LLFolderView* root, const LLUUID& uuid);
LLInventoryObject* getInventoryObject() const;
LLInventoryModel* getInventoryModel() const;
BOOL isLinkedObjectInTrash() const; // Is this obj or its baseobj in the trash?
BOOL isLinkedObjectMissing() const; // Is this a linked obj whose baseobj is not in inventory?
BOOL isAgentInventory() const; // false if lost or in the inventory library
BOOL isCOFFolder() const; // true if COF or descendent of.
virtual BOOL isItemPermissive() const;
static void changeItemParent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent,
BOOL restamp);
static void changeCategoryParent(LLInventoryModel* model,
LLViewerInventoryCategory* item,
const LLUUID& new_parent,
BOOL restamp);
void removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch);
protected:
LLHandle<LLPanel> mInventoryPanel;
LLFolderView* mRoot;
const LLUUID mUUID; // item id
LLInventoryType::EType mInvType;
void purgeItem(LLInventoryModel *model, const LLUUID &uuid);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridge
//
// This class intended to build Folder View Bridge via LLInvFVBridge::createBridge.
// It can be overridden with another way of creation necessary Inventory-Folder-View-Bridge.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFVBridgeBuilder
{
public:
virtual ~LLInventoryFVBridgeBuilder() {}
virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00) const;
};
// Used by LLItemBridge::getIcon
enum EInventoryIcon
{
TEXTURE_ICON_NAME,
SOUND_ICON_NAME,
CALLINGCARD_ONLINE_ICON_NAME,
CALLINGCARD_OFFLINE_ICON_NAME,
LANDMARK_ICON_NAME,
LANDMARK_VISITED_ICON_NAME,
SCRIPT_ICON_NAME,
CLOTHING_ICON_NAME,
OBJECT_ICON_NAME,
OBJECT_MULTI_ICON_NAME,
NOTECARD_ICON_NAME,
BODYPART_ICON_NAME,
SNAPSHOT_ICON_NAME,
BODYPART_SHAPE_ICON_NAME,
BODYPART_SKIN_ICON_NAME,
BODYPART_HAIR_ICON_NAME,
BODYPART_EYES_ICON_NAME,
CLOTHING_SHIRT_ICON_NAME,
CLOTHING_PANTS_ICON_NAME,
CLOTHING_SHOES_ICON_NAME,
CLOTHING_SOCKS_ICON_NAME,
CLOTHING_JACKET_ICON_NAME,
CLOTHING_GLOVES_ICON_NAME,
CLOTHING_UNDERSHIRT_ICON_NAME,
CLOTHING_UNDERPANTS_ICON_NAME,
CLOTHING_SKIRT_ICON_NAME,
CLOTHING_ALPHA_ICON_NAME,
CLOTHING_TATTOO_ICON_NAME,
ANIMATION_ICON_NAME,
GESTURE_ICON_NAME,
LINKITEM_ICON_NAME,
LINKFOLDER_ICON_NAME,
ICON_NAME_COUNT
};
extern std::string ICON_NAME[ICON_NAME_COUNT];
class LLItemBridge : public LLInvFVBridge
{
public:
LLItemBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLInvFVBridge(inventory, root, uuid) {}
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void selectItem();
virtual void restoreItem();
virtual void restoreToWorld();
virtual void gotoItem();
virtual LLUIImagePtr getIcon() const;
virtual const std::string& getDisplayName() const;
virtual std::string getLabelSuffix() const;
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual PermissionMask getPermissionMask() const;
virtual time_t getCreationDate() const;
virtual BOOL isItemRenameable() const;
virtual BOOL renameItem(const std::string& new_name);
virtual BOOL removeItem();
virtual BOOL isItemCopyable() const;
virtual BOOL copyToClipboard() const;
virtual BOOL hasChildren() const { return FALSE; }
virtual BOOL isUpToDate() const { return TRUE; }
// override for LLInvFVBridge
virtual void clearDisplayName() { mDisplayName.clear(); }
LLViewerInventoryItem* getItem() const;
bool isAddAction(std::string action) const;
bool isRemoveAction(std::string action) const;
protected:
virtual BOOL isItemPermissive() const;
static void buildDisplayName(LLInventoryItem* item, std::string& name);
mutable std::string mDisplayName;
};
class LLFolderBridge : public LLInvFVBridge
{
friend class LLInvFVBridge;
public:
BOOL dragItemIntoFolder(LLInventoryItem* inv_item,
BOOL drop);
BOOL dragCategoryIntoFolder(LLInventoryCategory* inv_category,
BOOL drop);
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void closeItem();
virtual BOOL isItemRenameable() const;
virtual void selectItem();
virtual void restoreItem();
virtual LLFolderType::EType getPreferredType() const;
virtual LLUIImagePtr getIcon() const;
virtual LLUIImagePtr getOpenIcon() const;
static LLUIImagePtr getIcon(LLFolderType::EType preferred_type);
virtual BOOL renameItem(const std::string& new_name);
virtual BOOL removeItem();
BOOL removeSystemFolder();
bool removeItemResponse(const LLSD& notification, const LLSD& response);
virtual void pasteFromClipboard();
virtual void pasteLinkFromClipboard();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL hasChildren() const;
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data);
virtual BOOL isItemRemovable() const;
virtual BOOL isItemMovable() const ;
virtual BOOL isUpToDate() const;
virtual BOOL isItemCopyable() const;
virtual BOOL isClipboardPasteable() const;
virtual BOOL isClipboardPasteableAsLink() const;
virtual BOOL copyToClipboard() const;
static void createWearable(LLFolderBridge* bridge, EWearableType type);
static void createWearable(const LLUUID &parent_folder_id, EWearableType type);
LLViewerInventoryCategory* getCategory() const;
protected:
LLFolderBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLInvFVBridge(inventory, root, uuid),
mCallingCards(FALSE),
mWearables(FALSE),
mMenu(NULL) {}
// menu callbacks
static void pasteClipboard(void* user_data);
static void createNewCategory(void* user_data);
static void createNewShirt(void* user_data);
static void createNewPants(void* user_data);
static void createNewShoes(void* user_data);
static void createNewSocks(void* user_data);
static void createNewJacket(void* user_data);
static void createNewSkirt(void* user_data);
static void createNewGloves(void* user_data);
static void createNewUndershirt(void* user_data);
static void createNewUnderpants(void* user_data);
static void createNewShape(void* user_data);
static void createNewSkin(void* user_data);
static void createNewHair(void* user_data);
static void createNewEyes(void* user_data);
BOOL checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& typeToCheck);
BOOL areAnyContentsWorn(LLInventoryModel* model) const;
void modifyOutfit(BOOL append);
void determineFolderType();
/**
* Returns a copy of current menu items.
*/
menuentry_vec_t getMenuItems() { return mItems; }
public:
static LLFolderBridge* sSelf;
static void staticFolderOptionsMenu();
void folderOptionsMenu();
private:
BOOL mCallingCards;
BOOL mWearables;
LLMenuGL* mMenu;
menuentry_vec_t mItems;
menuentry_vec_t mDisabledItems;
};
// DEPRECATED
class LLScriptBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
LLUIImagePtr getIcon() const;
protected:
LLScriptBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid ) :
LLItemBridge(inventory, root, uuid) {}
};
class LLTextureBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLInventoryModel* model, std::string action);
protected:
LLTextureBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLInventoryType::EType type) :
LLItemBridge(inventory, root, uuid),
mInvType(type)
{}
bool canSaveTexture(void);
LLInventoryType::EType mInvType;
};
class LLSoundBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
virtual void previewItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
static void openSoundPreview(void*);
protected:
LLSoundBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
};
class LLLandmarkBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
LLLandmarkBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00);
protected:
BOOL mVisited;
};
class LLCallingCardBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual std::string getLabelSuffix() const;
//virtual const std::string& getDisplayName() const;
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data);
void refreshFolderViewItem();
protected:
LLCallingCardBridge(LLInventoryPanel* inventory,
LLFolderView* folder,
const LLUUID& uuid );
~LLCallingCardBridge();
protected:
LLCallingCardObserver* mObserver;
};
class LLNotecardBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
LLNotecardBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
};
class LLGestureBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
// Only suffix for gesture items, not task items, because only
// gestures in your inventory can be active.
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual std::string getLabelSuffix() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual BOOL removeItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
static void playGesture(const LLUUID& item_id);
protected:
LLGestureBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid)
: LLItemBridge(inventory, root, uuid) {}
};
class LLAnimationBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
LLAnimationBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
};
class LLObjectBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual std::string getLabelSuffix() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL renameItem(const std::string& new_name);
LLInventoryObject* getObject() const;
protected:
LLObjectBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLInventoryType::EType type,
U32 flags);
protected:
static LLUUID sContextMenuItemID; // Only valid while the context menu is open.
LLInventoryType::EType mInvType;
U32 mAttachPt;
BOOL mIsMultiObject;
};
class LLLSLTextBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
LLLSLTextBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid ) :
LLItemBridge(inventory, root, uuid) {}
};
class LLWearableBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual std::string getLabelSuffix() const;
virtual BOOL renameItem(const std::string& new_name);
static void onWearOnAvatar( void* userdata ); // Access to wearOnAvatar() from menu
static BOOL canWearOnAvatar( void* userdata );
static void onWearOnAvatarArrived( LLWearable* wearable, void* userdata );
void wearOnAvatar();
static void onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata );
void wearAddOnAvatar();
static BOOL canEditOnAvatar( void* userdata ); // Access to editOnAvatar() from menu
static void onEditOnAvatar( void* userdata );
void editOnAvatar();
static BOOL canRemoveFromAvatar( void* userdata );
static void onRemoveFromAvatar( void* userdata );
static void onRemoveFromAvatarArrived( LLWearable* wearable, void* userdata );
static void removeItemFromAvatar(LLViewerInventoryItem *item);
static void removeAllClothesFromAvatar();
void removeFromAvatar();
protected:
LLWearableBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
EWearableType wearable_type);
protected:
LLAssetType::EType mAssetType;
LLInventoryType::EType mInvType;
EWearableType mWearableType;
};
class LLLinkItemBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const std::string& getPrefix() { return sPrefix; }
virtual LLUIImagePtr getIcon() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
LLLinkItemBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
protected:
static std::string sPrefix;
};
class LLLinkFolderBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const std::string& getPrefix() { return sPrefix; }
virtual LLUIImagePtr getIcon() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void gotoItem();
protected:
LLLinkFolderBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
const LLUUID &getFolderID() const;
protected:
static std::string sPrefix;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridgeAction
//
// This is an implementation class to be able to
// perform action to view inventory items.
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridgeAction
{
public:
// This method is a convenience function which creates the correct
// type of bridge action based on some basic information.
static LLInvFVBridgeAction* createAction(LLAssetType::EType asset_type,
const LLUUID& uuid,
LLInventoryModel* model);
static void doAction(LLAssetType::EType asset_type,
const LLUUID& uuid, LLInventoryModel* model);
static void doAction(const LLUUID& uuid, LLInventoryModel* model);
virtual void doIt() {};
virtual ~LLInvFVBridgeAction() {} // need this because of warning on OSX
protected:
LLInvFVBridgeAction(const LLUUID& id, LLInventoryModel* model) :
mUUID(id), mModel(model) {}
LLViewerInventoryItem* getItem() const;
protected:
const LLUUID& mUUID; // item id
LLInventoryModel* mModel;
};
/************************************************************************/
/* Recent Inventory Panel related classes */
/************************************************************************/
class LLRecentInventoryBridgeBuilder;
/**
* Overridden version of the Inventory-Folder-View-Bridge for Folders
*/
class LLRecentItemsFolderBridge : public LLFolderBridge
{
friend class LLRecentInventoryBridgeBuilder;
public:
/**
* Creates context menu for Folders related to Recent Inventory Panel.
*
* It uses base logic and than removes from visible items "New..." menu items.
*/
/*virtual*/ void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
LLRecentItemsFolderBridge(LLInventoryType::EType type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLFolderBridge(inventory, root, uuid)
{
mInvType = type;
}
};
/**
* Bridge builder to create Inventory-Folder-View-Bridge for Recent Inventory Panel
*/
class LLRecentInventoryBridgeBuilder : public LLInventoryFVBridgeBuilder
{
/**
* Overrides FolderBridge for Recent Inventory Panel.
*
* It use base functionality for bridges other than FolderBridge.
*/
virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00) const;
};
void wear_inventory_item_on_avatar(LLInventoryItem* item);
void rez_attachment(LLViewerInventoryItem* item,
LLViewerJointAttachment* attachment);
// Move items from an in-world object's "Contents" folder to a specified
// folder in agent inventory.
BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
const LLUUID& category_id,
BOOL drop,
void (*callback)(S32, void*) = NULL,
void* user_data = NULL);
// Utility function to hide all entries except those in the list
void hide_context_entries(LLMenuGL& menu,
const menuentry_vec_t &entries_to_show,
const menuentry_vec_t &disabled_entries);
#endif // LL_LLINVENTORYBRIDGE_H
|