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path: root/indra/newview/llinspectgroup.cpp
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/**
 * @file llinspectgroup.cpp
 *
 * $LicenseInfo:firstyear=2009&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llinspectgroup.h"

// viewer files
#include "llgroupactions.h"
#include "llgroupmgr.h"
#include "llinspect.h"
#include "llstartup.h"

// Linden libraries
#include "llcontrol.h"  // LLCachedControl
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llresmgr.h"   // getMonetaryString()
#include "lltrans.h"
#include "lluictrl.h"
#include "llgroupiconctrl.h"

//////////////////////////////////////////////////////////////////////////////
// LLInspectGroup
//////////////////////////////////////////////////////////////////////////////

/// Group Inspector, a small information window used when clicking
/// on group names in the 2D UI
class LLInspectGroup : public LLInspect, public LLGroupMgrObserver
{
    friend class LLFloaterReg;

public:
    // key["group_id"] - Group ID for which to show information
    // Inspector will be positioned relative to current mouse position
    LLInspectGroup(const LLSD& key);
    virtual ~LLInspectGroup();

    // Because floater is single instance, need to re-parse data on each spawn
    // (for example, inspector about same group but in different position)
    /*virtual*/ void onOpen(const LLSD& group_id);

    void setGroupID(const LLUUID& group_id);

    // When closing they should close their gear menu
    /*virtual*/ void onClose(bool app_quitting);

    // Update view based on information from group manager
    void processGroupData();

    virtual void changed(LLGroupChange gc);

    // Make network requests for all the data to display in this view.
    // Used on construction and if avatar id changes.
    void requestUpdate();

    // Callback for gCacheName to look up group name
    // Faster than waiting for group properties to return
    void nameUpdatedCallback(const LLUUID& id,
                             const std::string& name,
                             bool is_group);

    // Button/menu callbacks
    void onClickViewProfile();
    void onClickJoin();
    void onClickLeave();

private:
    LLUUID              mGroupID;
};


LLInspectGroup::LLInspectGroup(const LLSD& sd)
:   LLInspect( LLSD() ),    // single_instance, doesn't really need key
    mGroupID()          // set in onOpen()
{
    mCommitCallbackRegistrar.add("InspectGroup.ViewProfile",
        { boost::bind(&LLInspectGroup::onClickViewProfile, this), cb_info::UNTRUSTED_THROTTLE });
    mCommitCallbackRegistrar.add("InspectGroup.Join",
        { boost::bind(&LLInspectGroup::onClickJoin, this), cb_info::UNTRUSTED_THROTTLE });
    mCommitCallbackRegistrar.add("InspectGroup.Leave",
        { boost::bind(&LLInspectGroup::onClickLeave, this), cb_info::UNTRUSTED_BLOCK });

    // can't make the properties request until the widgets are constructed
    // as it might return immediately, so do it in postBuild.
}

LLInspectGroup::~LLInspectGroup()
{
    LLGroupMgr::getInstance()->removeObserver(this);
}


// Multiple calls to showInstance("inspect_avatar", foo) will provide different
// LLSD for foo, which we will catch here.
//virtual
void LLInspectGroup::onOpen(const LLSD& data)
{
    // start fade animation
    LLInspect::onOpen(data);

    setGroupID(data["group_id"]);

    LLInspect::repositionInspector(data);

    // can't call from constructor as widgets are not built yet
    requestUpdate();
}

// virtual
void LLInspectGroup::onClose(bool app_quitting)
{
    LLGroupMgr::getInstance()->removeObserver(this);
    // *TODO: If we add a gear menu, close it here
}

void LLInspectGroup::requestUpdate()
{
    // Don't make network requests when spawning from the debug menu at the
    // login screen (which is useful to work on the layout).
    if (mGroupID.isNull())
    {
        if (LLStartUp::getStartupState() >= STATE_STARTED)
        {
            // once we're running we don't want to show the test floater
            // for bogus LLUUID::null links
            closeFloater();
        }
        return;
    }

    // Clear out old data so it doesn't flash between old and new
    getChild<LLUICtrl>("group_name")->setValue("");
    getChild<LLUICtrl>("group_subtitle")->setValue("");
    getChild<LLUICtrl>("group_details")->setValue("");
    getChild<LLUICtrl>("group_cost")->setValue("");
    // Must have a visible button so the inspector can take focus
    getChild<LLUICtrl>("view_profile_btn")->setVisible(true);
    getChild<LLUICtrl>("leave_btn")->setVisible(false);
    getChild<LLUICtrl>("join_btn")->setVisible(false);

    LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID);
    if (!gdatap || !gdatap->isGroupPropertiesDataComplete() )
    {
        LLGroupMgr::getInstance()->sendGroupPropertiesRequest(mGroupID);
    }
    else
    {
        processGroupData();
    }

    // Name lookup will be faster out of cache, use that
    gCacheName->getGroup(mGroupID,
        boost::bind(&LLInspectGroup::nameUpdatedCallback,
            this, _1, _2, _3));
}

void LLInspectGroup::setGroupID(const LLUUID& group_id)
{
    LLGroupMgr::getInstance()->removeObserver(this);

    mID = group_id;
    mGroupID = group_id;

    LLGroupMgr::getInstance()->addObserver(this);
}

void LLInspectGroup::nameUpdatedCallback(
    const LLUUID& id,
    const std::string& name,
    bool is_group)
{
    if (id == mGroupID)
    {
        getChild<LLUICtrl>("group_name")->setValue(LLSD("<nolink>" + name + "</nolink>"));
    }

    // Otherwise possibly a request for an older inspector, ignore it
}

void LLInspectGroup::changed(LLGroupChange gc)
{
    if (gc == GC_PROPERTIES)
    {
        processGroupData();
    }
}

void LLInspectGroup::processGroupData()
{
    LLGroupMgrGroupData* data =
        LLGroupMgr::getInstance()->getGroupData(mGroupID);

    if (data)
    {
        // Noun pluralization depends on language
        std::string lang = LLUI::getLanguage();
        std::string members =
            LLTrans::getCountString(lang, "GroupMembers", data->mMemberCount);
        getChild<LLUICtrl>("group_subtitle")->setValue( LLSD(members) );

        getChild<LLUICtrl>("group_details")->setValue( LLSD(data->mCharter) );

        getChild<LLGroupIconCtrl>("group_icon")->setIconId(data->mInsigniaID);

        std::string cost;
        bool is_member = LLGroupActions::isInGroup(mGroupID);
        if (is_member)
        {
            cost = getString("YouAreMember");
        }
        else if (data->mOpenEnrollment)
        {
            if (data->mMembershipFee == 0)
            {
                cost = getString("FreeToJoin");
            }
            else
            {
                std::string amount =
                    LLResMgr::getInstance()->getMonetaryString(
                        data->mMembershipFee);
                LLStringUtil::format_map_t args;
                args["[AMOUNT]"] = amount;
                cost = getString("CostToJoin", args);
            }
        }
        else
        {
            cost = getString("PrivateGroup");
        }
        getChild<LLUICtrl>("group_cost")->setValue(cost);

        getChild<LLUICtrl>("join_btn")->setVisible(!is_member);
        getChild<LLUICtrl>("leave_btn")->setVisible(is_member);

        // Only enable join button if you are allowed to join
        bool can_join = !is_member && data->mOpenEnrollment;
        getChild<LLUICtrl>("join_btn")->setEnabled(can_join);
    }
}

void LLInspectGroup::onClickViewProfile()
{
    closeFloater();
    LLGroupActions::show(mGroupID);
}

void LLInspectGroup::onClickJoin()
{
    closeFloater();
    LLGroupActions::join(mGroupID);
}

void LLInspectGroup::onClickLeave()
{
    closeFloater();
    LLGroupActions::leave(mGroupID);
}

//////////////////////////////////////////////////////////////////////////////
// LLInspectGroupUtil
//////////////////////////////////////////////////////////////////////////////
void LLInspectGroupUtil::registerFloater()
{
    LLFloaterReg::add("inspect_group", "inspect_group.xml",
                      &LLFloaterReg::build<LLInspectGroup>);
}