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|
/**
* @file llinspectavatar.cpp
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinspectavatar.h"
// viewer files
#include "llagent.h"
#include "llagentdata.h"
#include "llavataractions.h"
#include "llavatarpropertiesprocessor.h"
#include "llcallingcard.h"
#include "lldateutil.h"
#include "llfloaterreporter.h"
#include "llfloaterworldmap.h"
#include "llimview.h"
#include "llinspect.h"
#include "llmutelist.h"
#include "llpanelblockedlist.h"
#include "llstartup.h"
#include "llspeakers.h"
#include "llviewermenu.h"
#include "llvoiceclient.h"
#include "llviewerobjectlist.h"
// Linden libraries
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llmenubutton.h"
#include "lltooltip.h" // positionViewNearMouse()
#include "lluictrl.h"
#include "llavatariconctrl.h"
class LLFetchAvatarData;
//////////////////////////////////////////////////////////////////////////////
// LLInspectAvatar
//////////////////////////////////////////////////////////////////////////////
// Avatar Inspector, a small information window used when clicking
// on avatar names in the 2D UI and in the ambient inspector widget for
// the 3D world.
class LLInspectAvatar : public LLInspect
{
friend class LLFloaterReg;
public:
// avatar_id - Avatar ID for which to show information
// Inspector will be positioned relative to current mouse position
LLInspectAvatar(const LLSD& avatar_id);
virtual ~LLInspectAvatar();
/*virtual*/ BOOL postBuild(void);
// Because floater is single instance, need to re-parse data on each spawn
// (for example, inspector about same avatar but in different position)
/*virtual*/ void onOpen(const LLSD& avatar_id);
// When closing they should close their gear menu
/*virtual*/ void onClose(bool app_quitting);
// Update view based on information from avatar properties processor
void processAvatarData(LLAvatarData* data);
// override the inspector mouse leave so timer is only paused if
// gear menu is not open
/* virtual */ void onMouseLeave(S32 x, S32 y, MASK mask);
private:
// Make network requests for all the data to display in this view.
// Used on construction and if avatar id changes.
void requestUpdate();
// Set the volume slider to this user's current client-side volume setting,
// hiding/disabling if the user is not nearby.
void updateVolumeSlider();
// Shows/hides moderator panel depending on voice state
void updateModeratorPanel();
// Moderator ability to enable/disable voice chat for avatar
void toggleSelectedVoice(bool enabled);
// Button callbacks
void onClickAddFriend();
void onClickViewProfile();
void onClickIM();
void onClickTeleport();
void onClickInviteToGroup();
void onClickPay();
void onToggleMute();
void onClickReport();
void onClickFreeze();
void onClickEject();
void onClickZoomIn();
void onClickFindOnMap();
bool onVisibleFindOnMap();
bool onVisibleFreezeEject();
bool onVisibleZoomIn();
void onClickMuteVolume();
void onVolumeChange(const LLSD& data);
bool enableMute();
bool enableUnmute();
// Is used to determine if "Add friend" option should be enabled in gear menu
bool isNotFriend();
// Callback for gCacheName to look up avatar name
void nameUpdatedCallback(
const LLUUID& id,
const std::string& first,
const std::string& last,
BOOL is_group);
private:
LLUUID mAvatarID;
// Need avatar name information to spawn friend add request
std::string mAvatarName;
// an in-flight request for avatar properties from LLAvatarPropertiesProcessor
// is represented by this object
LLFetchAvatarData* mPropertiesRequest;
};
//////////////////////////////////////////////////////////////////////////////
// LLFetchAvatarData
//////////////////////////////////////////////////////////////////////////////
// This object represents a pending request for avatar properties information
class LLFetchAvatarData : public LLAvatarPropertiesObserver
{
public:
// If the inspector closes it will delete the pending request object, so the
// inspector pointer will be valid for the lifetime of this object
LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector)
: mAvatarID(avatar_id),
mInspector(inspector)
{
LLAvatarPropertiesProcessor* processor =
LLAvatarPropertiesProcessor::getInstance();
// register ourselves as an observer
processor->addObserver(mAvatarID, this);
// send a request (duplicates will be suppressed inside the avatar
// properties processor)
processor->sendAvatarPropertiesRequest(mAvatarID);
}
~LLFetchAvatarData()
{
// remove ourselves as an observer
LLAvatarPropertiesProcessor::getInstance()->
removeObserver(mAvatarID, this);
}
void processProperties(void* data, EAvatarProcessorType type)
{
// route the data to the inspector
if (data
&& type == APT_PROPERTIES)
{
LLAvatarData* avatar_data = static_cast<LLAvatarData*>(data);
mInspector->processAvatarData(avatar_data);
}
}
// Store avatar ID so we can un-register the observer on destruction
LLUUID mAvatarID;
LLInspectAvatar* mInspector;
};
LLInspectAvatar::LLInspectAvatar(const LLSD& sd)
: LLInspect( LLSD() ), // single_instance, doesn't really need key
mAvatarID(), // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec*
mAvatarName(),
mPropertiesRequest(NULL)
{
mCommitCallbackRegistrar.add("InspectAvatar.ViewProfile", boost::bind(&LLInspectAvatar::onClickViewProfile, this));
mCommitCallbackRegistrar.add("InspectAvatar.AddFriend", boost::bind(&LLInspectAvatar::onClickAddFriend, this));
mCommitCallbackRegistrar.add("InspectAvatar.IM",
boost::bind(&LLInspectAvatar::onClickIM, this));
mCommitCallbackRegistrar.add("InspectAvatar.Teleport", boost::bind(&LLInspectAvatar::onClickTeleport, this));
mCommitCallbackRegistrar.add("InspectAvatar.InviteToGroup", boost::bind(&LLInspectAvatar::onClickInviteToGroup, this));
mCommitCallbackRegistrar.add("InspectAvatar.Pay", boost::bind(&LLInspectAvatar::onClickPay, this));
mCommitCallbackRegistrar.add("InspectAvatar.ToggleMute", boost::bind(&LLInspectAvatar::onToggleMute, this));
mCommitCallbackRegistrar.add("InspectAvatar.Freeze",
boost::bind(&LLInspectAvatar::onClickFreeze, this));
mCommitCallbackRegistrar.add("InspectAvatar.Eject",
boost::bind(&LLInspectAvatar::onClickEject, this));
mCommitCallbackRegistrar.add("InspectAvatar.Report", boost::bind(&LLInspectAvatar::onClickReport, this));
mCommitCallbackRegistrar.add("InspectAvatar.FindOnMap", boost::bind(&LLInspectAvatar::onClickFindOnMap, this));
mCommitCallbackRegistrar.add("InspectAvatar.ZoomIn", boost::bind(&LLInspectAvatar::onClickZoomIn, this));
mCommitCallbackRegistrar.add("InspectAvatar.DisableVoice", boost::bind(&LLInspectAvatar::toggleSelectedVoice, this, false));
mCommitCallbackRegistrar.add("InspectAvatar.EnableVoice", boost::bind(&LLInspectAvatar::toggleSelectedVoice, this, true));
mEnableCallbackRegistrar.add("InspectAvatar.VisibleFindOnMap", boost::bind(&LLInspectAvatar::onVisibleFindOnMap, this));
mEnableCallbackRegistrar.add("InspectAvatar.VisibleFreezeEject",
boost::bind(&LLInspectAvatar::onVisibleFreezeEject, this));
mEnableCallbackRegistrar.add("InspectAvatar.VisibleZoomIn",
boost::bind(&LLInspectAvatar::onVisibleZoomIn, this));
mEnableCallbackRegistrar.add("InspectAvatar.Gear.Enable", boost::bind(&LLInspectAvatar::isNotFriend, this));
mEnableCallbackRegistrar.add("InspectAvatar.EnableMute", boost::bind(&LLInspectAvatar::enableMute, this));
mEnableCallbackRegistrar.add("InspectAvatar.EnableUnmute", boost::bind(&LLInspectAvatar::enableUnmute, this));
// can't make the properties request until the widgets are constructed
// as it might return immediately, so do it in postBuild.
}
LLInspectAvatar::~LLInspectAvatar()
{
// clean up any pending requests so they don't call back into a deleted
// view
delete mPropertiesRequest;
mPropertiesRequest = NULL;
}
/*virtual*/
BOOL LLInspectAvatar::postBuild(void)
{
getChild<LLUICtrl>("add_friend_btn")->setCommitCallback(
boost::bind(&LLInspectAvatar::onClickAddFriend, this) );
getChild<LLUICtrl>("view_profile_btn")->setCommitCallback(
boost::bind(&LLInspectAvatar::onClickViewProfile, this) );
getChild<LLUICtrl>("mute_btn")->setCommitCallback(
boost::bind(&LLInspectAvatar::onClickMuteVolume, this) );
getChild<LLUICtrl>("volume_slider")->setCommitCallback(
boost::bind(&LLInspectAvatar::onVolumeChange, this, _2));
return TRUE;
}
// Multiple calls to showInstance("inspect_avatar", foo) will provide different
// LLSD for foo, which we will catch here.
//virtual
void LLInspectAvatar::onOpen(const LLSD& data)
{
// Start open animation
LLInspect::onOpen(data);
// Extract appropriate avatar id
mAvatarID = data["avatar_id"];
BOOL self = mAvatarID == gAgent.getID();
getChild<LLUICtrl>("gear_self_btn")->setVisible(self);
getChild<LLUICtrl>("gear_btn")->setVisible(!self);
// Position the inspector relative to the mouse cursor
// Similar to how tooltips are positioned
// See LLToolTipMgr::createToolTip
if (data.has("pos"))
{
LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
}
else
{
LLUI::positionViewNearMouse(this);
}
// can't call from constructor as widgets are not built yet
requestUpdate();
updateVolumeSlider();
updateModeratorPanel();
}
// virtual
void LLInspectAvatar::onClose(bool app_quitting)
{
getChild<LLMenuButton>("gear_btn")->hideMenu();
}
void LLInspectAvatar::requestUpdate()
{
// Don't make network requests when spawning from the debug menu at the
// login screen (which is useful to work on the layout).
if (mAvatarID.isNull())
{
if (LLStartUp::getStartupState() >= STATE_STARTED)
{
// once we're running we don't want to show the test floater
// for bogus LLUUID::null links
closeFloater();
}
return;
}
// Clear out old data so it doesn't flash between old and new
getChild<LLUICtrl>("user_name")->setValue("");
getChild<LLUICtrl>("user_subtitle")->setValue("");
getChild<LLUICtrl>("user_details")->setValue("");
// Make a new request for properties
delete mPropertiesRequest;
mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this);
// You can't re-add someone as a friend if they are already your friend
bool is_friend = LLAvatarTracker::instance().getBuddyInfo(mAvatarID) != NULL;
bool is_self = (mAvatarID == gAgentID);
if (is_self)
{
getChild<LLUICtrl>("add_friend_btn")->setVisible(false);
getChild<LLUICtrl>("im_btn")->setVisible(false);
}
else if (is_friend)
{
getChild<LLUICtrl>("add_friend_btn")->setVisible(false);
getChild<LLUICtrl>("im_btn")->setVisible(true);
}
else
{
getChild<LLUICtrl>("add_friend_btn")->setVisible(true);
getChild<LLUICtrl>("im_btn")->setVisible(false);
}
// Use an avatar_icon even though the image id will come down with the
// avatar properties because the avatar_icon code maintains a cache of icons
// and this may result in the image being visible sooner.
// *NOTE: This may generate a duplicate avatar properties request, but that
// will be suppressed internally in the avatar properties processor.
//remove avatar id from cache to get fresh info
LLAvatarIconIDCache::getInstance()->remove(mAvatarID);
childSetValue("avatar_icon", LLSD(mAvatarID) );
gCacheName->get(mAvatarID, FALSE,
boost::bind(&LLInspectAvatar::nameUpdatedCallback,
this, _1, _2, _3, _4));
}
void LLInspectAvatar::processAvatarData(LLAvatarData* data)
{
LLStringUtil::format_map_t args;
args["[BORN_ON]"] = data->born_on;
args["[AGE]"] = LLDateUtil::ageFromDate(data->born_on, LLDate::now());
args["[SL_PROFILE]"] = data->about_text;
args["[RW_PROFILE"] = data->fl_about_text;
args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data);
std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data);
args["[PAYMENTINFO]"] = payment_info;
args["[COMMA]"] = (payment_info.empty() ? "" : ",");
std::string subtitle = getString("Subtitle", args);
getChild<LLUICtrl>("user_subtitle")->setValue( LLSD(subtitle) );
std::string details = getString("Details", args);
getChild<LLUICtrl>("user_details")->setValue( LLSD(details) );
// Delete the request object as it has been satisfied
delete mPropertiesRequest;
mPropertiesRequest = NULL;
}
// For the avatar inspector, we only want to unpause the fade timer
// if neither the gear menu or self gear menu are open
void LLInspectAvatar::onMouseLeave(S32 x, S32 y, MASK mask)
{
LLMenuGL* gear_menu = getChild<LLMenuButton>("gear_btn")->getMenu();
LLMenuGL* gear_menu_self = getChild<LLMenuButton>("gear_self_btn")->getMenu();
if ( !(gear_menu && gear_menu->getVisible()) &&
!(gear_menu_self && gear_menu_self->getVisible()))
{
mOpenTimer.unpause();
}
}
void LLInspectAvatar::updateModeratorPanel()
{
bool enable_moderator_panel = false;
if (LLVoiceChannel::getCurrentVoiceChannel())
{
LLUUID session_id = LLVoiceChannel::getCurrentVoiceChannel()->getSessionID();
if (session_id != LLUUID::null)
{
LLIMSpeakerMgr* speaker_mgr = LLIMModel::getInstance()->getSpeakerManager(session_id);
if (speaker_mgr)
{
LLPointer<LLSpeaker> self_speakerp = speaker_mgr->findSpeaker(gAgent.getID());
LLPointer<LLSpeaker> selected_speakerp = speaker_mgr->findSpeaker(mAvatarID);
if(speaker_mgr->isVoiceActive() && selected_speakerp &&
((self_speakerp && self_speakerp->mIsModerator) || gAgent.isGodlike()))
{
getChild<LLUICtrl>("enable_voice")->setVisible(selected_speakerp->mModeratorMutedVoice);
getChild<LLUICtrl>("disable_voice")->setVisible(!selected_speakerp->mModeratorMutedVoice);
enable_moderator_panel = true;
}
}
}
}
if (enable_moderator_panel)
{
if (!getChild<LLUICtrl>("moderator_panel")->getVisible())
{
getChild<LLUICtrl>("moderator_panel")->setVisible(true);
// stretch the floater so it can accommodate the moderator panel
reshape(getRect().getWidth(), getRect().getHeight() + getChild<LLUICtrl>("moderator_panel")->getRect().getHeight());
}
}
else if (getChild<LLUICtrl>("moderator_panel")->getVisible())
{
getChild<LLUICtrl>("moderator_panel")->setVisible(false);
// shrink the inspector floater back to original size
reshape(getRect().getWidth(), getRect().getHeight() - getChild<LLUICtrl>("moderator_panel")->getRect().getHeight());
}
}
void LLInspectAvatar::toggleSelectedVoice(bool enabled)
{
LLUUID session_id = LLVoiceChannel::getCurrentVoiceChannel()->getSessionID();
LLIMSpeakerMgr* speaker_mgr = LLIMModel::getInstance()->getSpeakerManager(session_id);
if (speaker_mgr)
{
if (!gAgent.getRegion())
return;
std::string url = gAgent.getRegion()->getCapability("ChatSessionRequest");
LLSD data;
data["method"] = "mute update";
data["session-id"] = session_id;
data["params"] = LLSD::emptyMap();
data["params"]["agent_id"] = mAvatarID;
data["params"]["mute_info"] = LLSD::emptyMap();
// ctrl value represents ability to type, so invert
data["params"]["mute_info"]["voice"] = !enabled;
class MuteVoiceResponder : public LLHTTPClient::Responder
{
public:
MuteVoiceResponder(const LLUUID& session_id)
{
mSessionID = session_id;
}
virtual void error(U32 status, const std::string& reason)
{
llwarns << status << ": " << reason << llendl;
if ( gIMMgr )
{
//403 == you're not a mod
//should be disabled if you're not a moderator
if ( 403 == status )
{
gIMMgr->showSessionEventError(
"mute",
"not_a_moderator",
mSessionID);
}
else
{
gIMMgr->showSessionEventError(
"mute",
"generic",
mSessionID);
}
}
}
private:
LLUUID mSessionID;
};
LLHTTPClient::post(
url,
data,
new MuteVoiceResponder(speaker_mgr->getSessionID()));
}
closeFloater();
}
void LLInspectAvatar::updateVolumeSlider()
{
// By convention, we only display and toggle voice mutes, not all mutes
bool is_muted = LLMuteList::getInstance()->
isMuted(mAvatarID, LLMute::flagVoiceChat);
bool voice_enabled = gVoiceClient->getVoiceEnabled(mAvatarID);
LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn");
mute_btn->setEnabled( voice_enabled );
mute_btn->setValue( is_muted );
LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider");
volume_slider->setEnabled( voice_enabled && !is_muted );
const F32 DEFAULT_VOLUME = 0.5f;
F32 volume;
if (is_muted)
{
// it's clearer to display their volume as zero
volume = 0.f;
}
else if (!voice_enabled)
{
// use nominal value rather than 0
volume = DEFAULT_VOLUME;
}
else
{
// actual volume
volume = gVoiceClient->getUserVolume(mAvatarID);
// *HACK: Voice client doesn't have any data until user actually
// says something.
if (volume == 0.f)
{
volume = DEFAULT_VOLUME;
}
}
volume_slider->setValue( (F64)volume );
}
void LLInspectAvatar::onClickMuteVolume()
{
// By convention, we only display and toggle voice mutes, not all mutes
LLMuteList* mute_list = LLMuteList::getInstance();
bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat);
LLMute mute(mAvatarID, mAvatarName, LLMute::AGENT);
if (!is_muted)
{
mute_list->add(mute, LLMute::flagVoiceChat);
}
else
{
mute_list->remove(mute, LLMute::flagVoiceChat);
}
updateVolumeSlider();
}
void LLInspectAvatar::onVolumeChange(const LLSD& data)
{
F32 volume = (F32)data.asReal();
gVoiceClient->setUserVolume(mAvatarID, volume);
}
void LLInspectAvatar::nameUpdatedCallback(
const LLUUID& id,
const std::string& first,
const std::string& last,
BOOL is_group)
{
if (id == mAvatarID)
{
mAvatarName = first + " " + last;
childSetValue("user_name", LLSD(mAvatarName) );
}
}
void LLInspectAvatar::onClickAddFriend()
{
LLAvatarActions::requestFriendshipDialog(mAvatarID, mAvatarName);
closeFloater();
}
void LLInspectAvatar::onClickViewProfile()
{
LLAvatarActions::showProfile(mAvatarID);
closeFloater();
}
bool LLInspectAvatar::isNotFriend()
{
return !LLAvatarActions::isFriend(mAvatarID);
}
bool LLInspectAvatar::onVisibleFindOnMap()
{
return gAgent.isGodlike() || is_agent_mappable(mAvatarID);
}
bool LLInspectAvatar::onVisibleFreezeEject()
{
return enable_freeze_eject( LLSD(mAvatarID) );
}
bool LLInspectAvatar::onVisibleZoomIn()
{
return gObjectList.findObject(mAvatarID);
}
void LLInspectAvatar::onClickIM()
{
LLAvatarActions::startIM(mAvatarID);
closeFloater();
}
void LLInspectAvatar::onClickTeleport()
{
LLAvatarActions::offerTeleport(mAvatarID);
closeFloater();
}
void LLInspectAvatar::onClickInviteToGroup()
{
LLAvatarActions::inviteToGroup(mAvatarID);
closeFloater();
}
void LLInspectAvatar::onClickPay()
{
LLAvatarActions::pay(mAvatarID);
closeFloater();
}
void LLInspectAvatar::onToggleMute()
{
LLMute mute(mAvatarID, mAvatarName, LLMute::AGENT);
if (LLMuteList::getInstance()->isMuted(mute.mID, mute.mName))
{
LLMuteList::getInstance()->remove(mute);
}
else
{
LLMuteList::getInstance()->add(mute);
}
LLPanelBlockedList::showPanelAndSelect(mute.mID);
closeFloater();
}
void LLInspectAvatar::onClickReport()
{
LLFloaterReporter::showFromObject(mAvatarID);
closeFloater();
}
void LLInspectAvatar::onClickFreeze()
{
handle_avatar_freeze( LLSD(mAvatarID) );
closeFloater();
}
void LLInspectAvatar::onClickEject()
{
handle_avatar_eject( LLSD(mAvatarID) );
closeFloater();
}
void LLInspectAvatar::onClickZoomIn()
{
handle_zoom_to_object(mAvatarID);
closeFloater();
}
void LLInspectAvatar::onClickFindOnMap()
{
gFloaterWorldMap->trackAvatar(mAvatarID, mAvatarName);
LLFloaterReg::showInstance("world_map");
}
bool LLInspectAvatar::enableMute()
{
bool is_linden = LLStringUtil::endsWith(mAvatarName, " Linden");
bool is_self = mAvatarID == gAgent.getID();
if (!is_linden && !is_self && !LLMuteList::getInstance()->isMuted(mAvatarID, mAvatarName))
{
return true;
}
else
{
return false;
}
}
bool LLInspectAvatar::enableUnmute()
{
bool is_linden = LLStringUtil::endsWith(mAvatarName, " Linden");
bool is_self = mAvatarID == gAgent.getID();
if (!is_linden && !is_self && LLMuteList::getInstance()->isMuted(mAvatarID, mAvatarName))
{
return true;
}
else
{
return false;
}
}
//////////////////////////////////////////////////////////////////////////////
// LLInspectAvatarUtil
//////////////////////////////////////////////////////////////////////////////
void LLInspectAvatarUtil::registerFloater()
{
LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml",
&LLFloaterReg::build<LLInspectAvatar>);
}
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