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/**
* @file llimfloatercontainer.h
* @brief Multifloater containing active IM sessions in separate tab container tabs
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLIMFLOATERCONTAINER_H
#define LL_LLIMFLOATERCONTAINER_H
#include <map>
#include <vector>
#include "llfloater.h"
#include "llmultifloater.h"
#include "llavatarpropertiesprocessor.h"
#include "llgroupmgr.h"
#include "llfolderviewitem.h"
#include "llfoldervieweventlistener.h"
class LLButton;
class LLLayoutPanel;
class LLLayoutStack;
class LLTabContainer;
// CHUI-137 : Temporary implementation of conversations list
class LLConversationItem;
class LLIMFloaterContainer;
typedef std::map<LLUUID, LLConversationItem*> conversations_items_map;
typedef std::map<LLUUID, LLFolderViewItem*> conversations_widgets_map;
// Conversation items: we hold a list of those and create an LLFolderViewItem widget for each that we tuck
// into the mConversationsListPanel.
class LLConversationItem : public LLFolderViewEventListener
{
public:
LLConversationItem(std::string name, const LLUUID& uuid, LLFloater* floaterp, LLIMFloaterContainer* containerp);
virtual ~LLConversationItem() {}
// Stub those things we won't really be using in this conversation context
virtual const std::string& getName() const { return mName; }
virtual const std::string& getDisplayName() const { return mName; }
virtual const LLUUID& getUUID() const { return mUUID; }
virtual time_t getCreationDate() const { return 0; }
virtual PermissionMask getPermissionMask() const { return PERM_ALL; }
virtual LLFolderType::EType getPreferredType() const { return LLFolderType::FT_NONE; }
virtual LLPointer<LLUIImage> getIcon() const { return NULL; }
virtual LLPointer<LLUIImage> getOpenIcon() const { return getIcon(); }
virtual LLFontGL::StyleFlags getLabelStyle() const { return LLFontGL::NORMAL; }
virtual std::string getLabelSuffix() const { return LLStringUtil::null; }
virtual BOOL isItemRenameable() const { return FALSE; }
virtual BOOL renameItem(const std::string& new_name) { return FALSE; }
virtual BOOL isItemMovable( void ) const { return FALSE; }
virtual BOOL isItemRemovable( void ) const { return FALSE; }
virtual BOOL isItemInTrash( void) const { return FALSE; }
virtual BOOL removeItem() { return FALSE; }
virtual void removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch) { }
virtual void move( LLFolderViewEventListener* parent_listener ) { }
virtual BOOL isItemCopyable() const { return FALSE; }
virtual BOOL copyToClipboard() const { return FALSE; }
virtual BOOL cutToClipboard() const { return FALSE; }
virtual BOOL isClipboardPasteable() const { return FALSE; }
virtual void pasteFromClipboard() { }
virtual void pasteLinkFromClipboard() { }
virtual void buildContextMenu(LLMenuGL& menu, U32 flags) { }
virtual BOOL isUpToDate() const { return TRUE; }
virtual BOOL hasChildren() const { return FALSE; }
virtual LLInventoryType::EType getInventoryType() const { return LLInventoryType::IT_NONE; }
virtual LLWearableType::EType getWearableType() const { return LLWearableType::WT_NONE; }
// The action callbacks (or so we think...)
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem( void );
virtual void closeItem( void );
virtual void previewItem( void );
virtual void selectItem(void);
virtual void showProperties(void);
// This method should be called when a drag begins. returns TRUE
// if the drag can begin, otherwise FALSE.
virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const { return FALSE; }
// This method will be called to determine if a drop can be
// performed, and will set drop to TRUE if a drop is
// requested. Returns TRUE if a drop is possible/happened,
// otherwise FALSE.
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
std::string& tooltip_msg) { return FALSE; }
private:
std::string mName;
const LLUUID mUUID;
LLFloater* mFloater;
LLIMFloaterContainer* mContainer;
};
// CHUI-137 : End
class LLIMFloaterContainer : public LLMultiFloater
{
public:
LLIMFloaterContainer(const LLSD& seed);
virtual ~LLIMFloaterContainer();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
void onCloseFloater(LLUUID& id);
/*virtual*/ void addFloater(LLFloater* floaterp,
BOOL select_added_floater,
LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END);
/*virtual*/ void removeFloater(LLFloater* floaterp);
static LLFloater* getCurrentVoiceFloater();
static LLIMFloaterContainer* findInstance();
static LLIMFloaterContainer* getInstance();
virtual void setMinimized(BOOL b);
void collapseMessagesPane(bool collapse);
LLFolderViewItem* createConversationItemWidget(LLConversationItem* item);
private:
typedef std::map<LLUUID,LLFloater*> avatarID_panel_map_t;
avatarID_panel_map_t mSessions;
boost::signals2::connection mNewMessageConnection;
/*virtual*/ void computeResizeLimits(S32& new_min_width, S32& new_min_height);
void onNewMessageReceived(const LLSD& data);
void onExpandCollapseButtonClicked();
void collapseConversationsPane(bool collapse);
void updateState(bool collapse, S32 delta_width);
LLButton* mExpandCollapseBtn;
LLLayoutPanel* mMessagesPane;
LLLayoutPanel* mConversationsPane;
LLLayoutStack* mConversationsStack;
// CHUI-137 : Data
LLPanel* mConversationsListPanel; // The widget we add list item to (title of each conversation)
conversations_items_map mConversationsItems;
conversations_widgets_map mConversationsWidgets;
};
#endif // LL_LLIMFLOATERCONTAINER_H
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