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/**
* @file llimfloatercontainer.h
* @brief Multifloater containing active IM sessions in separate tab container tabs
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLIMFLOATERCONTAINER_H
#define LL_LLIMFLOATERCONTAINER_H
#include <map>
#include <vector>
#include "llimview.h"
#include "llfloater.h"
#include "llmultifloater.h"
#include "llavatarpropertiesprocessor.h"
#include "llgroupmgr.h"
#include "lltrans.h"
#include "llconversationmodel.h"
#include "llconversationview.h"
class LLButton;
class LLLayoutPanel;
class LLLayoutStack;
class LLTabContainer;
class LLIMFloaterContainer;
class LLIMFloaterContainer
: public LLMultiFloater
, public LLIMSessionObserver
{
public:
LLIMFloaterContainer(const LLSD& seed);
virtual ~LLIMFloaterContainer();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void draw();
/*virtual*/ void setVisible(BOOL visible);
void onCloseFloater(LLUUID& id);
/*virtual*/ void addFloater(LLFloater* floaterp,
BOOL select_added_floater,
LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END);
void setConvItemSelect(const LLUUID& session_id);
/*virtual*/ void tabClose();
static LLFloater* getCurrentVoiceFloater();
static LLIMFloaterContainer* findInstance();
static LLIMFloaterContainer* getInstance();
static void onCurrentChannelChanged(const LLUUID& session_id);
virtual void setMinimized(BOOL b);
void collapseMessagesPane(bool collapse);
// Callbacks
static void idle(void* user_data);
// LLIMSessionObserver observe triggers
/*virtual*/ void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id);
/*virtual*/ void sessionVoiceOrIMStarted(const LLUUID& session_id);
/*virtual*/ void sessionRemoved(const LLUUID& session_id);
/*virtual*/ void sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id);
LLConversationViewModel& getRootViewModel() { return mConversationViewModel; }
private:
typedef std::map<LLUUID,LLFloater*> avatarID_panel_map_t;
avatarID_panel_map_t mSessions;
boost::signals2::connection mNewMessageConnection;
/*virtual*/ void computeResizeLimits(S32& new_min_width, S32& new_min_height);
void onNewMessageReceived(const LLSD& data);
void onExpandCollapseButtonClicked();
void processParticipantsStyleUpdate();
void collapseConversationsPane(bool collapse);
void updateState(bool collapse, S32 delta_width);
void onAddButtonClicked();
void onAvatarPicked(const uuid_vec_t& ids);
BOOL isActionChecked(const LLSD& userdata);
void onCustomAction (const LLSD& userdata);
void setSortOrderSessions(const LLConversationFilter::ESortOrderType order);
void setSortOrderParticipants(const LLConversationFilter::ESortOrderType order);
void setSortOrder(const LLConversationSort& order);
void getSelectedUUIDs(uuid_vec_t& selected_uuids);
const LLConversationItem * getCurSelectedViewModelItem();
void doToSelected(const LLSD& userdata);
void doToSelectedConversation(const std::string& command);
void doToSelectedParticipant(const std::string& command);
void doToUsers(const std::string& command, uuid_vec_t selectedIDS);
void doToSelectedGroup(const LLSD& userdata);
bool checkContextMenuItem(const LLSD& userdata);
bool enableContextMenuItem(const LLSD& userdata);
LLButton* mExpandCollapseBtn;
LLLayoutPanel* mMessagesPane;
LLLayoutPanel* mConversationsPane;
LLLayoutStack* mConversationsStack;
bool mInitialized;
LLUUID mSelectedSession;
// Conversation list implementation
public:
void removeConversationListItem(const LLUUID& uuid, bool change_focus = true);
void addConversationListItem(const LLUUID& uuid);
void setTimeNow(const LLUUID& session_id, const LLUUID& participant_id);
void setNearbyDistances();
private:
LLConversationViewSession* createConversationItemWidget(LLConversationItem* item);
LLConversationViewParticipant* createConversationViewParticipant(LLConversationItem* item);
// Conversation list data
LLPanel* mConversationsListPanel; // This is the main widget we add conversation widget to
conversations_items_map mConversationsItems;
conversations_widgets_map mConversationsWidgets;
LLConversationViewModel mConversationViewModel;
LLFolderView* mConversationsRoot;
};
#endif // LL_LLIMFLOATERCONTAINER_H
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