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/**
* @file llhudicon.cpp
* @brief LLHUDIcon class implementation
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudicon.h"
#include "llgl.h"
#include "llrender.h"
#include "llviewerobject.h"
#include "lldrawable.h"
#include "llviewercamera.h"
#include "llviewerimage.h"
#include "llviewerwindow.h"
//-----------------------------------------------------------------------------
// Local consts
//-----------------------------------------------------------------------------
const F32 ANIM_TIME = 0.4f;
const F32 DIST_START_FADE = 15.f;
const F32 DIST_END_FADE = 30.f;
const F32 MAX_VISIBLE_TIME = 15.f;
const F32 FADE_OUT_TIME = 1.f;
//-----------------------------------------------------------------------------
// Utility functions
//-----------------------------------------------------------------------------
static F32 calc_bouncy_animation(F32 x)
{
return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
}
//-----------------------------------------------------------------------------
// static declarations
//-----------------------------------------------------------------------------
LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances;
LLHUDIcon::LLHUDIcon(const U8 type) :
LLHUDObject(type),
mImagep(NULL),
mPickID(0),
mScale(0.1f),
mHidden(FALSE)
{
sIconInstances.push_back(this);
}
LLHUDIcon::~LLHUDIcon()
{
mImagep = NULL;
}
void LLHUDIcon::renderIcon(BOOL for_select)
{
LLGLSUIDefault texture_state;
LLGLDepthTest gls_depth(GL_TRUE);
if (for_select)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
if (mHidden)
return;
if (mSourceObject.isNull() || mImagep.isNull())
{
markDead();
return;
}
LLVector3 obj_position = mSourceObject->getRenderPosition();
// put icon above object, and in front
// RN: don't use drawable radius, it's fricking HUGE
LLVector3 icon_relative_pos = (LLViewerCamera::getInstance()->getUpAxis() * ~mSourceObject->getRenderRotation());
icon_relative_pos.abs();
F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
F32 up_distance = 0.5f * distance_scale;
LLVector3 icon_position = obj_position + (up_distance * LLViewerCamera::getInstance()->getUpAxis()) * 1.2f;
LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position;
icon_to_cam.normVec();
icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
mDistance = dist_vec(icon_position, LLViewerCamera::getInstance()->getOrigin());
F32 alpha_factor = for_select ? 1.f : clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f);
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
F32 scale_factor = 1.f;
if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
{
scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME));
}
F32 time_elapsed = mLifeTimer.getElapsedTimeF32();
if (time_elapsed > MAX_VISIBLE_TIME)
{
markDead();
return;
}
if (time_elapsed > MAX_VISIBLE_TIME - FADE_OUT_TIME)
{
alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f);
}
F32 image_aspect = (F32)mImagep->mFullWidth / (F32)mImagep->mFullHeight;
LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec;
LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec;
LLVector3 lower_left = icon_position - (x_scale * 0.5f);
LLVector3 lower_right = icon_position + (x_scale * 0.5f);
LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale;
LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale;
if (for_select)
{
// set color to unique color id for picking
LLColor4U coloru((U8)(mPickID >> 16), (U8)(mPickID >> 8), (U8)mPickID);
gGL.color4ubv(coloru.mV);
}
else
{
LLColor4 icon_color = LLColor4::white;
icon_color.mV[VALPHA] = alpha_factor;
gGL.color4fv(icon_color.mV);
gGL.getTexUnit(0)->bind(mImagep.get());
}
gGL.begin(LLRender::QUADS);
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv(upper_left.mV);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3fv(lower_left.mV);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv(lower_right.mV);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3fv(upper_right.mV);
}
gGL.end();
}
void LLHUDIcon::setImage(LLViewerImage* imagep)
{
mImagep = imagep;
mImagep->setClamp(TRUE, TRUE);
}
void LLHUDIcon::setScale(F32 fraction_of_fov)
{
mScale = fraction_of_fov;
}
void LLHUDIcon::markDead()
{
if (mSourceObject)
{
mSourceObject->clearIcon();
}
LLHUDObject::markDead();
}
void LLHUDIcon::render()
{
renderIcon(FALSE);
}
void LLHUDIcon::renderForSelect()
{
renderIcon(TRUE);
}
BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection)
{
if (mHidden)
return FALSE;
if (mSourceObject.isNull() || mImagep.isNull())
{
markDead();
return FALSE;
}
LLVector3 obj_position = mSourceObject->getRenderPosition();
// put icon above object, and in front
// RN: don't use drawable radius, it's fricking HUGE
LLVector3 icon_relative_pos = (LLViewerCamera::getInstance()->getUpAxis() * ~mSourceObject->getRenderRotation());
icon_relative_pos.abs();
F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
F32 up_distance = 0.5f * distance_scale;
LLVector3 icon_position = obj_position + (up_distance * LLViewerCamera::getInstance()->getUpAxis()) * 1.2f;
LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position;
icon_to_cam.normVec();
icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
mDistance = dist_vec(icon_position, LLViewerCamera::getInstance()->getOrigin());
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
F32 scale_factor = 1.f;
if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
{
scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME));
}
F32 time_elapsed = mLifeTimer.getElapsedTimeF32();
if (time_elapsed > MAX_VISIBLE_TIME)
{
markDead();
return FALSE;
}
F32 image_aspect = (F32)mImagep->mFullWidth / (F32)mImagep->mFullHeight;
LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec;
LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec;
LLVector3 lower_left = icon_position - (x_scale * 0.5f);
LLVector3 lower_right = icon_position + (x_scale * 0.5f);
LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale;
LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale;
F32 t = 0.f;
LLVector3 dir = end-start;
if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, NULL, NULL, &t, FALSE) ||
LLTriangleRayIntersect(lower_left, lower_right, upper_left, start, dir, NULL, NULL, &t, FALSE))
{
if (intersection)
{
*intersection = start + dir*t;
}
return TRUE;
}
return FALSE;
}
//static
S32 LLHUDIcon::generatePickIDs(S32 start_id, S32 step_size)
{
S32 cur_id = start_id;
icon_instance_t::iterator icon_it;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
(*icon_it)->mPickID = cur_id;
cur_id += step_size;
}
return cur_id;
}
//static
LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id)
{
icon_instance_t::iterator icon_it;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
if (pick_id == (*icon_it)->mPickID)
{
return *icon_it;
}
}
return NULL;
}
//static
LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection)
{
icon_instance_t::iterator icon_it;
LLVector3 local_end = end;
LLVector3 position;
LLHUDIcon* ret = NULL;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
LLHUDIcon* icon = *icon_it;
if (icon->lineSegmentIntersect(start, local_end, &position))
{
ret = icon;
if (intersection)
{
*intersection = position;
}
local_end = position;
}
}
return ret;
}
//static
void LLHUDIcon::updateAll()
{
cleanupDeadIcons();
}
//static
BOOL LLHUDIcon::iconsNearby()
{
return !sIconInstances.empty();
}
//static
void LLHUDIcon::cleanupDeadIcons()
{
icon_instance_t::iterator icon_it;
icon_instance_t icons_to_erase;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
if ((*icon_it)->mDead)
{
icons_to_erase.push_back(*icon_it);
}
}
for(icon_it = icons_to_erase.begin(); icon_it != icons_to_erase.end(); ++icon_it)
{
icon_instance_t::iterator found_it = std::find(sIconInstances.begin(), sIconInstances.end(), *icon_it);
if (found_it != sIconInstances.end())
{
sIconInstances.erase(found_it);
}
}
}
//static
S32 LLHUDIcon::getNumInstances()
{
return (S32)sIconInstances.size();
}
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