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/**
* @file llhudicon.cpp
* @brief LLHUDIcon class implementation
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudicon.h"
#include "llgl.h"
#include "llrender.h"
#include "llviewerobject.h"
#include "lldrawable.h"
#include "llvector4a.h"
#include "llviewercamera.h"
#include "llviewertexture.h"
#include "llviewerwindow.h"
//-----------------------------------------------------------------------------
// Local consts
//-----------------------------------------------------------------------------
const F32 ANIM_TIME = 0.4f;
const F32 DIST_START_FADE = 15.f;
const F32 DIST_END_FADE = 30.f;
const F32 MAX_VISIBLE_TIME = 15.f;
const F32 FADE_OUT_TIME = 1.f;
//-----------------------------------------------------------------------------
// Utility functions
//-----------------------------------------------------------------------------
static F32 calc_bouncy_animation(F32 x)
{
return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
}
//-----------------------------------------------------------------------------
// static declarations
//-----------------------------------------------------------------------------
LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances;
LLHUDIcon::LLHUDIcon(const U8 type) :
LLHUDObject(type),
mImagep(NULL),
mScale(0.1f),
mHidden(false)
{
sIconInstances.push_back(this);
}
LLHUDIcon::~LLHUDIcon()
{
mImagep = NULL;
}
void LLHUDIcon::render()
{
LLGLSUIDefault texture_state;
LLGLDepthTest gls_depth(GL_TRUE);
//LLGLDisable gls_stencil(GL_STENCIL_TEST);
if (mHidden)
return;
if (mSourceObject.isNull() || mImagep.isNull())
{
markDead();
return;
}
LLVector3 obj_position = mSourceObject->getRenderPosition();
// put icon above object, and in front
// RN: don't use drawable radius, it's fricking HUGE
LLViewerCamera* camera = LLViewerCamera::getInstance();
LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation());
icon_relative_pos.abs();
F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
F32 up_distance = 0.5f * distance_scale;
LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f;
LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position;
icon_to_cam.normVec();
icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
mDistance = dist_vec(icon_position, camera->getOrigin());
F32 alpha_factor = clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f);
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
F32 scale_factor = 1.f;
if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
{
scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME));
}
F32 time_elapsed = mLifeTimer.getElapsedTimeF32();
if (time_elapsed > MAX_VISIBLE_TIME)
{
markDead();
return;
}
if (time_elapsed > MAX_VISIBLE_TIME - FADE_OUT_TIME)
{
alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f);
}
F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ;
LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec;
LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec;
LLVector3 lower_left = icon_position - (x_scale * 0.5f);
LLVector3 lower_right = icon_position + (x_scale * 0.5f);
LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale;
LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale;
{
LLColor4 icon_color = LLColor4::white;
icon_color.mV[VALPHA] = alpha_factor;
gGL.color4fv(icon_color.mV);
gGL.getTexUnit(0)->bind(mImagep);
}
gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv(upper_left.mV);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3fv(lower_left.mV);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv(lower_right.mV);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv(upper_left.mV);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv(lower_right.mV);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3fv(upper_right.mV);
}
gGL.end();
}
void LLHUDIcon::setImage(LLViewerTexture* imagep)
{
mImagep = imagep;
mImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
}
void LLHUDIcon::setScale(F32 fraction_of_fov)
{
mScale = fraction_of_fov;
}
void LLHUDIcon::markDead()
{
if (mSourceObject)
{
mSourceObject->clearIcon();
}
LLHUDObject::markDead();
}
bool LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{
if (mHidden)
return false;
if (mSourceObject.isNull() || mImagep.isNull())
{
markDead();
return false;
}
LLVector3 obj_position = mSourceObject->getRenderPosition();
// put icon above object, and in front
// RN: don't use drawable radius, it's fricking HUGE
LLViewerCamera* camera = LLViewerCamera::getInstance();
LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation());
icon_relative_pos.abs();
F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
F32 up_distance = 0.5f * distance_scale;
LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f;
LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position;
icon_to_cam.normVec();
icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
mDistance = dist_vec(icon_position, camera->getOrigin());
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
F32 scale_factor = 1.f;
if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
{
scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME));
}
F32 time_elapsed = mLifeTimer.getElapsedTimeF32();
if (time_elapsed > MAX_VISIBLE_TIME)
{
markDead();
return false;
}
F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ;
LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec;
LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec;
LLVector4a x_scalea;
LLVector4a icon_positiona;
LLVector4a y_scalea;
x_scalea.load3(x_scale.mV);
x_scalea.mul(0.5f);
y_scalea.load3(y_scale.mV);
icon_positiona.load3(icon_position.mV);
LLVector4a lower_left;
lower_left.setSub(icon_positiona, x_scalea);
LLVector4a lower_right;
lower_right.setAdd(icon_positiona, x_scalea);
LLVector4a upper_left;
upper_left.setAdd(lower_left, y_scalea);
LLVector4a upper_right;
upper_right.setAdd(lower_right, y_scalea);
LLVector4a dir;
dir.setSub(end, start);
F32 a,b,t;
if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, a,b,t) ||
LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, a,b,t))
{
if (intersection)
{
dir.mul(t);
intersection->setAdd(start, dir);
}
return true;
}
return false;
}
//static
LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{
icon_instance_t::iterator icon_it;
LLVector4a local_end = end;
LLVector4a position;
LLHUDIcon* ret = NULL;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
LLHUDIcon* icon = *icon_it;
if (icon->lineSegmentIntersect(start, local_end, &position))
{
ret = icon;
if (intersection)
{
*intersection = position;
}
local_end = position;
}
}
return ret;
}
//static
void LLHUDIcon::updateAll()
{
cleanupDeadIcons();
}
//static
bool LLHUDIcon::iconsNearby()
{
return !sIconInstances.empty();
}
//static
void LLHUDIcon::cleanupDeadIcons()
{
icon_instance_t::iterator icon_it;
icon_instance_t icons_to_erase;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
if ((*icon_it)->mDead)
{
icons_to_erase.push_back(*icon_it);
}
}
for(icon_it = icons_to_erase.begin(); icon_it != icons_to_erase.end(); ++icon_it)
{
icon_instance_t::iterator found_it = std::find(sIconInstances.begin(), sIconInstances.end(), *icon_it);
if (found_it != sIconInstances.end())
{
sIconInstances.erase(found_it);
}
}
}
//static
S32 LLHUDIcon::getNumInstances()
{
return (S32)sIconInstances.size();
}
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