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/**
* @file llfriendcard.cpp
* @brief Implementation of classes to process Friends Cards
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventory.h"
#include "lltrans.h"
#include "llfriendcard.h"
#include "llcallingcard.h" // for LLAvatarTracker
#include "llviewerinventory.h"
#include "llinventorymodel.h"
// Constants;
static const std::string INVENTORY_STRING_FRIENDS_SUBFOLDER = "Friends";
static const std::string INVENTORY_STRING_FRIENDS_ALL_SUBFOLDER = "All";
// helper functions
/*
mantipov *NOTE: unable to use
LLTrans::getString("InvFolder Friends"); or
LLTrans::getString("InvFolder FriendsAll");
in next two functions to set localized folders' names because of there is a hack in the
LLFolderViewItem::refreshFromListener() method for protected asset types.
So, localized names will be got from the strings with "InvFolder LABEL_NAME" in the strings.xml
*/
inline const std::string& get_friend_folder_name()
{
return INVENTORY_STRING_FRIENDS_SUBFOLDER;
}
inline const std::string& get_friend_all_subfolder_name()
{
return INVENTORY_STRING_FRIENDS_ALL_SUBFOLDER;
}
void move_from_to_arrays(LLInventoryModel::cat_array_t& from, LLInventoryModel::cat_array_t& to)
{
while (from.count() > 0)
{
to.put(from.get(0));
from.remove(0);
}
}
const LLUUID& get_folder_uuid(const LLUUID& parentFolderUUID, LLInventoryCollectFunctor& matchFunctor)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendentsIf(parentFolderUUID, cats, items,
LLInventoryModel::EXCLUDE_TRASH, matchFunctor);
if (cats.count() == 1)
{
return cats.get(0)->getUUID();
}
return LLUUID::null;
}
// LLViewerInventoryCategory::fetchDescendents has it own period of fetching.
// for now it is FETCH_TIMER_EXPIRY = 10.0f; So made our period a bit more.
const F32 FETCH_FRIENDS_DESCENDENTS_PERIOD = 11.0f;
/**
* Intended to call passed callback after the specified period of time.
*
* Implemented to fix an issue when Inventory folders are in incomplete state. See EXT-2061, EXT-1935, EXT-813.
* For now it uses to periodically sync Inventory Friends/All folder with a Agent's Friends List
* until it is complete.
*/
class FriendListUpdater : public LLEventTimer
{
public:
typedef boost::function<bool()> callback_t;
FriendListUpdater(callback_t cb, F32 period)
: LLEventTimer(period)
, mCallback(cb)
{
mEventTimer.start();
}
virtual BOOL tick() // from LLEventTimer
{
return mCallback();
}
private:
callback_t mCallback;
};
// LLFriendCardsManager Constructor / Destructor
LLFriendCardsManager::LLFriendCardsManager()
: mFriendsAllFolderCompleted(true)
{
LLAvatarTracker::instance().addObserver(this);
}
LLFriendCardsManager::~LLFriendCardsManager()
{
LLAvatarTracker::instance().removeObserver(this);
}
void LLFriendCardsManager::putAvatarData(const LLUUID& avatarID)
{
llinfos << "Store avatar data, avatarID: " << avatarID << llendl;
std::pair< avatar_uuid_set_t::iterator, bool > pr;
pr = mBuddyIDSet.insert(avatarID);
if (pr.second == false)
{
llwarns << "Trying to add avatar UUID for the stored avatar: "
<< avatarID
<< llendl;
}
}
const LLUUID LLFriendCardsManager::extractAvatarID(const LLUUID& avatarID)
{
LLUUID rv;
avatar_uuid_set_t::iterator it = mBuddyIDSet.find(avatarID);
if (mBuddyIDSet.end() == it)
{
llwarns << "Call method for non-existent avatar name in the map: " << avatarID << llendl;
}
else
{
rv = (*it);
mBuddyIDSet.erase(it);
}
return rv;
}
// be sure LLInventoryModel::buildParentChildMap() has been called before it.
// and this method must be called before any actions with friend list
void LLFriendCardsManager::ensureFriendFoldersExist()
{
const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
if (friendFolderUUID.isNull())
{
friendFolderUUID = gInventory.createNewCategory(callingCardsFolderID,
LLFolderType::FT_CALLINGCARD, get_friend_folder_name());
}
LLUUID friendAllSubfolderUUID = findFriendAllSubfolderUUIDImpl();
if (friendAllSubfolderUUID.isNull())
{
friendAllSubfolderUUID = gInventory.createNewCategory(friendFolderUUID,
LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name());
}
}
bool LLFriendCardsManager::isItemInAnyFriendsList(const LLViewerInventoryItem* item)
{
if (item->getType() != LLAssetType::AT_CALLINGCARD)
return false;
LLInventoryModel::item_array_t items;
findMatchedFriendCards(item->getCreatorUUID(), items);
return items.count() > 0;
}
bool LLFriendCardsManager::isObjDirectDescendentOfCategory(const LLInventoryObject* obj,
const LLViewerInventoryCategory* cat) const
{
// we need both params to proceed.
if ( !obj || !cat )
return false;
// Need to check that target category is in the Calling Card/Friends folder.
// In other case function returns unpredictable result.
if ( !isCategoryInFriendFolder(cat) )
return false;
bool result = false;
LLInventoryModel::item_array_t* items;
LLInventoryModel::cat_array_t* cats;
gInventory.lockDirectDescendentArrays(cat->getUUID(), cats, items);
if ( items )
{
if ( obj->getType() == LLAssetType::AT_CALLINGCARD )
{
// For CALLINGCARD compare items by creator's id, if they are equal assume
// that it is same card and return true. Note: UUID's of compared items
// may be not equal. Also, we already know that obj should be type of LLInventoryItem,
// but in case inventory database is broken check what dynamic_cast returns.
const LLInventoryItem* item = dynamic_cast < const LLInventoryItem* > (obj);
if ( item )
{
LLUUID creator_id = item->getCreatorUUID();
LLViewerInventoryItem* cur_item = NULL;
for ( S32 i = items->count() - 1; i >= 0; --i )
{
cur_item = items->get(i);
if ( creator_id == cur_item->getCreatorUUID() )
{
result = true;
break;
}
}
}
}
else
{
// Else check that items have same type and name.
// Note: UUID's of compared items also may be not equal.
std::string obj_name = obj->getName();
LLViewerInventoryItem* cur_item = NULL;
for ( S32 i = items->count() - 1; i >= 0; --i )
{
cur_item = items->get(i);
if ( obj->getType() != cur_item->getType() )
continue;
if ( obj_name == cur_item->getName() )
{
result = true;
break;
}
}
}
}
if ( !result && cats )
{
// There is no direct descendent in items, so check categories.
// If target obj and descendent category have same type and name
// then return true. Note: UUID's of compared items also may be not equal.
std::string obj_name = obj->getName();
LLViewerInventoryCategory* cur_cat = NULL;
for ( S32 i = cats->count() - 1; i >= 0; --i )
{
cur_cat = cats->get(i);
if ( obj->getType() != cur_cat->getType() )
continue;
if ( obj_name == cur_cat->getName() )
{
result = true;
break;
}
}
}
gInventory.unlockDirectDescendentArrays(cat->getUUID());
return result;
}
bool LLFriendCardsManager::isCategoryInFriendFolder(const LLViewerInventoryCategory* cat) const
{
if (NULL == cat)
return false;
return TRUE == gInventory.isObjectDescendentOf(cat->getUUID(), findFriendFolderUUIDImpl());
}
bool LLFriendCardsManager::isAnyFriendCategory(const LLUUID& catID) const
{
const LLUUID& friendFolderID = findFriendFolderUUIDImpl();
if (catID == friendFolderID)
return true;
return TRUE == gInventory.isObjectDescendentOf(catID, friendFolderID);
}
bool LLFriendCardsManager::syncFriendsFolder()
{
//lets create "Friends" and "Friends/All" in the Inventory "Calling Cards" if they are absent
LLFriendCardsManager::instance().ensureFriendFoldersExist();
LLAvatarTracker::buddy_map_t all_buddies;
LLAvatarTracker::instance().copyBuddyList(all_buddies);
// 1. Remove Friend Cards for non-friends
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(findFriendAllSubfolderUUIDImpl(), cats, items, LLInventoryModel::EXCLUDE_TRASH);
LLInventoryModel::item_array_t::const_iterator it;
for (it = items.begin(); it != items.end(); ++it)
{
lldebugs << "Check if buddy is in list: " << (*it)->getName() << " " << (*it)->getCreatorUUID() << llendl;
if (NULL == get_ptr_in_map(all_buddies, (*it)->getCreatorUUID()))
{
lldebugs << "NONEXISTS, so remove it" << llendl;
removeFriendCardFromInventory((*it)->getCreatorUUID());
}
}
// 2. Add missing Friend Cards for friends
LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin();
llinfos << "try to build friends, count: " << all_buddies.size() << llendl;
mFriendsAllFolderCompleted = true;
for(; buddy_it != all_buddies.end(); ++buddy_it)
{
const LLUUID& buddy_id = (*buddy_it).first;
addFriendCardToInventory(buddy_id);
}
if (!mFriendsAllFolderCompleted)
{
forceFriendListIsLoaded(findFriendAllSubfolderUUIDImpl());
static bool timer_started = false;
if (!timer_started)
{
lldebugs << "Create and start timer to sync Inventory Friends All folder with Friends list" << llendl;
// do not worry about destruction of the FriendListUpdater.
// It will be deleted by LLEventTimer::updateClass when FriendListUpdater::tick() returns true.
new FriendListUpdater(boost::bind(&LLFriendCardsManager::syncFriendsFolder, this),
FETCH_FRIENDS_DESCENDENTS_PERIOD);
}
timer_started = true;
}
else
{
lldebugs << "Friends/All Inventory folder is synchronized with the Agent's Friends List" << llendl;
}
return mFriendsAllFolderCompleted;
}
void LLFriendCardsManager::collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const
{
folderBuddiesMap.clear();
LLInventoryModel::cat_array_t* listFolders;
LLInventoryModel::item_array_t* items;
// get folders in the Friend folder. Items should be NULL due to Cards should be in lists.
gInventory.getDirectDescendentsOf(findFriendFolderUUIDImpl(), listFolders, items);
if (NULL == listFolders)
return;
LLInventoryModel::cat_array_t::const_iterator itCats; // to iterate Friend Lists (categories)
LLInventoryModel::item_array_t::const_iterator itBuddy; // to iterate Buddies in each List
LLInventoryModel::cat_array_t* fakeCatsArg;
for (itCats = listFolders->begin(); itCats != listFolders->end(); ++itCats)
{
if (items)
items->clear();
// *HACK: Only Friends/All content will be shown for now
// *TODO: Remove this hack, implement sorting if it will be needded by spec.
if ((*itCats)->getUUID() != findFriendAllSubfolderUUIDImpl())
continue;
gInventory.getDirectDescendentsOf((*itCats)->getUUID(), fakeCatsArg, items);
if (NULL == items)
continue;
std::vector<LLUUID> buddyUUIDs;
for (itBuddy = items->begin(); itBuddy != items->end(); ++itBuddy)
{
buddyUUIDs.push_back((*itBuddy)->getCreatorUUID());
}
folderBuddiesMap.insert(make_pair((*itCats)->getUUID(), buddyUUIDs));
}
}
/************************************************************************/
/* Private Methods */
/************************************************************************/
const LLUUID& LLFriendCardsManager::findFriendFolderUUIDImpl() const
{
const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
std::string friendFolderName = get_friend_folder_name();
return findChildFolderUUID(callingCardsFolderID, friendFolderName);
}
const LLUUID& LLFriendCardsManager::findFriendAllSubfolderUUIDImpl() const
{
LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
std::string friendAllSubfolderName = get_friend_all_subfolder_name();
return findChildFolderUUID(friendFolderUUID, friendAllSubfolderName);
}
const LLUUID& LLFriendCardsManager::findChildFolderUUID(const LLUUID& parentFolderUUID, const std::string& folderLabel) const
{
// mantipov *HACK: get localaized name in the same way like in the LLFolderViewItem::refreshFromListener() method.
// be sure these both methods are synchronized.
// see also get_friend_folder_name() and get_friend_all_subfolder_name() functions
std::string localizedName = LLTrans::getString("InvFolder " + folderLabel);
LLNameCategoryCollector matchFolderFunctor(localizedName);
return get_folder_uuid(parentFolderUUID, matchFolderFunctor);
}
const LLUUID& LLFriendCardsManager::findFriendCardInventoryUUIDImpl(const LLUUID& avatarID)
{
LLUUID friendAllSubfolderUUID = findFriendAllSubfolderUUIDImpl();
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLInventoryModel::item_array_t::const_iterator it;
// it is not necessary to check friendAllSubfolderUUID against NULL. It will be processed by collectDescendents
gInventory.collectDescendents(friendAllSubfolderUUID, cats, items, LLInventoryModel::EXCLUDE_TRASH);
for (it = items.begin(); it != items.end(); ++it)
{
if ((*it)->getCreatorUUID() == avatarID)
return (*it)->getUUID();
}
return LLUUID::null;
}
void LLFriendCardsManager::findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const
{
LLInventoryModel::cat_array_t cats;
LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
LLViewerInventoryCategory* friendFolder = gInventory.getCategory(friendFolderUUID);
if (NULL == friendFolder)
return;
LLParticularBuddyCollector matchFunctor(avatarID);
LLInventoryModel::cat_array_t subFolders;
subFolders.push_back(friendFolder);
while (subFolders.count() > 0)
{
LLViewerInventoryCategory* cat = subFolders.get(0);
subFolders.remove(0);
gInventory.collectDescendentsIf(cat->getUUID(), cats, items,
LLInventoryModel::EXCLUDE_TRASH, matchFunctor);
move_from_to_arrays(cats, subFolders);
}
}
class CreateFriendCardCallback : public LLInventoryCallback
{
public:
void fire(const LLUUID& inv_item_id)
{
LLViewerInventoryItem* item = gInventory.getItem(inv_item_id);
if (item)
LLFriendCardsManager::instance().extractAvatarID(item->getCreatorUUID());
}
};
bool LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID)
{
LLInventoryModel* invModel = &gInventory;
bool shouldBeAdded = true;
std::string name;
gCacheName->getFullName(avatarID, name);
lldebugs << "Processing buddy name: " << name
<< ", id: " << avatarID
<< llendl;
if (shouldBeAdded && findFriendCardInventoryUUIDImpl(avatarID).notNull())
{
shouldBeAdded = false;
lldebugs << "is found in Inventory: " << name << llendl;
}
if (shouldBeAdded && isAvatarDataStored(avatarID))
{
shouldBeAdded = false;
lldebugs << "is found in sentRequests: " << name << llendl;
}
LLUUID friendListFolderID = findFriendAllSubfolderUUIDImpl();
if (shouldBeAdded && !invModel->isCategoryComplete(friendListFolderID))
{
mFriendsAllFolderCompleted = false;
shouldBeAdded = false;
lldebugs << "Friends/All category is not completed" << llendl;
}
if (shouldBeAdded)
{
putAvatarData(avatarID);
lldebugs << "Sent create_inventory_item for " << avatarID << ", " << name << llendl;
// TODO: mantipov: Is CreateFriendCardCallback really needed? Probably not
LLPointer<LLInventoryCallback> cb = new CreateFriendCardCallback();
create_inventory_callingcard(avatarID, friendListFolderID, cb);
}
return shouldBeAdded;
}
void LLFriendCardsManager::removeFriendCardFromInventory(const LLUUID& avatarID)
{
LLInventoryModel::item_array_t items;
findMatchedFriendCards(avatarID, items);
LLInventoryModel::item_array_t::const_iterator it;
for (it = items.begin(); it != items.end(); ++ it)
{
gInventory.removeItem((*it)->getUUID());
}
}
void LLFriendCardsManager::onFriendListUpdate(U32 changed_mask)
{
LLAvatarTracker& at = LLAvatarTracker::instance();
switch(changed_mask) {
case LLFriendObserver::ADD:
{
const std::set<LLUUID>& changed_items = at.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
LLFriendCardsManager::instance().addFriendCardToInventory(*id_it);
}
}
break;
case LLFriendObserver::REMOVE:
{
const std::set<LLUUID>& changed_items = at.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
LLFriendCardsManager::instance().removeFriendCardFromInventory(*id_it);
}
}
default:;
}
}
void LLFriendCardsManager::forceFriendListIsLoaded(const LLUUID& folder_id) const
{
bool fetching_inventory = gInventory.fetchDescendentsOf(folder_id);
lldebugs << "Trying to fetch descendants of Friends/All Inventory folder, fetched: "
<< fetching_inventory << llendl;
}
// EOF
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