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/**
* @file llfolderviewitem.h
* @brief Items and folders that can appear in a hierarchical folder view
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLFOLDERVIEWITEM_H
#define LLFOLDERVIEWITEM_H
#include "llview.h"
#include "lldarray.h" // *TODO: Eliminate, forward declare
#include "lluiimage.h"
class LLFontGL;
class LLFolderView;
class LLFolderViewEventListener;
class LLFolderViewFolder;
class LLFolderViewFunctor;
class LLFolderViewItem;
class LLFolderViewListenerFunctor;
class LLInventoryFilter;
class LLMenuGL;
class LLUIImage;
class LLViewerInventoryItem;
// These are grouping of inventory types.
// Order matters when sorting system folders to the top.
enum EInventorySortGroup
{
SG_SYSTEM_FOLDER,
SG_TRASH_FOLDER,
SG_NORMAL_FOLDER,
SG_ITEM
};
// *TODO: do we really need one sort object per folder?
// can we just have one of these per LLFolderView ?
class LLInventorySort
{
public:
LLInventorySort()
: mSortOrder(0),
mByDate(false),
mSystemToTop(false),
mFoldersByName(false) { }
// Returns true if order has changed
bool updateSort(U32 order);
U32 getSort() { return mSortOrder; }
bool operator()(const LLFolderViewItem* const& a, const LLFolderViewItem* const& b);
private:
U32 mSortOrder;
bool mByDate;
bool mSystemToTop;
bool mFoldersByName;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewItem
//
// An instance of this class represents a single item in a folder view
// such as an inventory item or a file.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewItem : public LLView
{
public:
static void initClass();
static void cleanupClass();
struct Params : public LLInitParam::Block<Params, LLView::Params>
{
Optional<LLUIImage*> icon;
Optional<LLUIImage*> icon_open; // used for folders
Optional<LLUIImage*> icon_overlay; // for links
Optional<LLFolderView*> root;
Optional<LLFolderViewEventListener*> listener;
Optional<LLUIImage*> folder_arrow_image;
Optional<S32> folder_indentation; // pixels
Optional<LLUIImage*> selection_image;
Optional<S32> item_height; // pixels
Optional<S32> item_top_pad; // pixels
Optional<S32> creation_date; //UTC seconds
Params();
};
// layout constants
static const S32 LEFT_PAD = 5;
// LEFT_INDENTATION is set via folder_indentation above
static const S32 ICON_PAD = 2;
static const S32 ICON_WIDTH = 16;
static const S32 TEXT_PAD = 1;
static const S32 ARROW_SIZE = 12;
static const S32 MAX_FOLDER_ITEM_OVERLAP = 2;
// animation parameters
static const F32 FOLDER_CLOSE_TIME_CONSTANT;
static const F32 FOLDER_OPEN_TIME_CONSTANT;
// Mostly for debugging printout purposes.
const std::string& getSearchableLabel() { return mSearchableLabel; }
private:
BOOL mIsSelected;
protected:
friend class LLUICtrlFactory;
friend class LLFolderViewEventListener;
LLFolderViewItem(const Params& p);
std::string mLabel;
std::string mSearchableLabel;
S32 mLabelWidth;
bool mLabelWidthDirty;
mutable time_t mCreationDate;
LLFolderViewFolder* mParentFolder;
LLFolderViewEventListener* mListener;
BOOL mIsCurSelection;
BOOL mSelectPending;
LLFontGL::StyleFlags mLabelStyle;
std::string mLabelSuffix;
LLUIImagePtr mIcon;
std::string mStatusText;
LLUIImagePtr mIconOpen;
LLUIImagePtr mIconOverlay;
BOOL mHasVisibleChildren;
S32 mIndentation;
S32 mItemHeight;
BOOL mPassedFilter;
S32 mLastFilterGeneration;
std::string::size_type mStringMatchOffset;
F32 mControlLabelRotation;
LLFolderView* mRoot;
BOOL mDragAndDropTarget;
BOOL mIsLoading;
LLTimer mTimeSinceRequestStart;
bool mHidden;
bool mShowLoadStatus;
// helper function to change the selection from the root.
void changeSelectionFromRoot(LLFolderViewItem* selection, BOOL selected);
// helper function to change the selection from the root.
void extendSelectionFromRoot(LLFolderViewItem* selection);
// this is an internal method used for adding items to folders. A
// no-op at this leve, but reimplemented in derived classes.
virtual BOOL addItem(LLFolderViewItem*) { return FALSE; }
virtual BOOL addFolder(LLFolderViewFolder*) { return FALSE; }
static LLFontGL* getLabelFontForStyle(U8 style);
public:
// This function clears the currently selected item, and records
// the specified selected item appropriately for display and use
// in the UI. If open is TRUE, then folders are opened up along
// the way to the selection.
void setSelectionFromRoot(LLFolderViewItem* selection, BOOL openitem,
BOOL take_keyboard_focus = TRUE);
// This function is called when the folder view is dirty. It's
// implemented here but called by derived classes when folding the
// views.
void arrangeFromRoot();
void filterFromRoot( void );
void arrangeAndSet(BOOL set_selection, BOOL take_keyboard_focus);
virtual ~LLFolderViewItem( void );
// addToFolder() returns TRUE if it succeeds. FALSE otherwise
enum { ARRANGE = TRUE, DO_NOT_ARRANGE = FALSE };
virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root);
virtual EInventorySortGroup getSortGroup() const;
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
virtual S32 getItemHeight();
// Hide the folder from the UI, such as if you want to hide the root
// folder in an inventory panel.
void setHidden(bool hidden) { mHidden = hidden; }
bool getHidden() const { return mHidden; }
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
// updates filter serial number and optionally propagated value up to root
S32 getLastFilterGeneration() { return mLastFilterGeneration; }
virtual void dirtyFilter();
// If 'selection' is 'this' then note that otherwise ignore.
// Returns TRUE if this item ends up being selected.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus);
// This method is used to set the selection state of an item.
// If 'selection' is 'this' then note selection.
// Returns TRUE if the selection state of this item was changed.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
// this method is used to group select items
virtual void extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items) { }
// this method is used to deselect this element
void deselectItem();
// this method is used to select this element
void selectItem();
// gets multiple-element selection
virtual std::set<LLUUID> getSelectionList() const;
// Returns true is this object and all of its children can be removed (deleted by user)
virtual BOOL isRemovable();
// Returns true is this object and all of its children can be moved
virtual BOOL isMovable();
// destroys this item recursively
virtual void destroyView();
BOOL isSelected() const { return mIsSelected; }
void setUnselected() { mIsSelected = FALSE; }
void setIsCurSelection(BOOL select) { mIsCurSelection = select; }
BOOL getIsCurSelection() { return mIsCurSelection; }
BOOL hasVisibleChildren() { return mHasVisibleChildren; }
void setShowLoadStatus(bool status) { mShowLoadStatus = status; }
// Call through to the viewed object and return true if it can be
// removed. Returns true if it's removed.
//virtual BOOL removeRecursively(BOOL single_item);
BOOL remove();
// Build an appropriate context menu for the item. Flags unused.
void buildContextMenu(LLMenuGL& menu, U32 flags);
// This method returns the actual name of the thing being
// viewed. This method will ask the viewed object itself.
std::string getName( void ) const;
const std::string& getSearchableLabel( void ) const;
// This method returns the label displayed on the view. This
// method was primarily added to allow sorting on the folder
// contents possible before the entire view has been constructed.
const std::string& getLabel() const { return mLabel; }
// Used for sorting, like getLabel() above.
virtual time_t getCreationDate() const { return mCreationDate; }
LLFolderViewFolder* getParentFolder( void ) { return mParentFolder; }
const LLFolderViewFolder* getParentFolder( void ) const { return mParentFolder; }
LLFolderViewItem* getNextOpenNode( BOOL include_children = TRUE );
LLFolderViewItem* getPreviousOpenNode( BOOL include_children = TRUE );
const LLFolderViewEventListener* getListener( void ) const { return mListener; }
LLFolderViewEventListener* getListener( void ) { return mListener; }
// Gets the inventory item if it exists (null otherwise)
LLViewerInventoryItem * getInventoryItem(void);
// just rename the object.
void rename(const std::string& new_name);
// open
virtual void openItem( void );
virtual void preview(void);
// Show children (unfortunate that this is called "open")
virtual void setOpen(BOOL open = TRUE) {};
virtual BOOL isOpen() const { return FALSE; }
virtual LLFolderView* getRoot();
BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor );
S32 getIndentation() { return mIndentation; }
virtual BOOL potentiallyVisible(); // do we know for a fact that this item has been filtered out?
virtual BOOL getFiltered();
virtual BOOL getFiltered(S32 filter_generation);
virtual void setFiltered(BOOL filtered, S32 filter_generation);
// change the icon
void setIcon(LLUIImagePtr icon);
// refresh information from the object being viewed.
void refreshFromListener();
virtual void refresh();
virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor);
// LLView functionality
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
// virtual void handleDropped();
virtual void draw();
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
private:
static std::map<U8, LLFontGL*> sFonts; // map of styles to fonts
};
// function used for sorting.
typedef bool (*sort_order_f)(LLFolderViewItem* a, LLFolderViewItem* b);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewFolder
//
// An instance of an LLFolderViewFolder represents a collection of
// more folders and items. This is used to build the hierarchy of
// items found in the folder view.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewFolder : public LLFolderViewItem
{
protected:
LLFolderViewFolder( const LLFolderViewItem::Params& );
friend class LLUICtrlFactory;
public:
typedef enum e_trash
{
UNKNOWN, TRASH, NOT_TRASH
} ETrash;
private:
S32 mNumDescendantsSelected;
public: // Accessed needed by LLFolderViewItem
void recursiveIncrementNumDescendantsSelected(S32 increment);
S32 numSelected(void) const { return mNumDescendantsSelected + (isSelected() ? 1 : 0); }
protected:
typedef std::list<LLFolderViewItem*> items_t;
typedef std::list<LLFolderViewFolder*> folders_t;
items_t mItems;
folders_t mFolders;
LLInventorySort mSortFunction;
BOOL mIsOpen;
BOOL mExpanderHighlighted;
F32 mCurHeight;
F32 mTargetHeight;
F32 mAutoOpenCountdown;
time_t mSubtreeCreationDate;
mutable ETrash mAmTrash;
S32 mLastArrangeGeneration;
S32 mLastCalculatedWidth;
S32 mCompletedFilterGeneration;
S32 mMostFilteredDescendantGeneration;
bool mNeedsSort;
public:
typedef enum e_recurse_type
{
RECURSE_NO,
RECURSE_UP,
RECURSE_DOWN,
RECURSE_UP_DOWN
} ERecurseType;
virtual ~LLFolderViewFolder( void );
virtual BOOL potentiallyVisible();
LLFolderViewItem* getNextFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
// addToFolder() returns TRUE if it succeeds. FALSE otherwise
virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root);
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
BOOL needsArrange();
void requestSort();
// Returns the sort group (system, trash, folder) for this folder.
virtual EInventorySortGroup getSortGroup() const;
virtual void setCompletedFilterGeneration(S32 generation, BOOL recurse_up);
virtual S32 getCompletedFilterGeneration() { return mCompletedFilterGeneration; }
BOOL hasFilteredDescendants(S32 filter_generation) { return mMostFilteredDescendantGeneration >= filter_generation; }
BOOL hasFilteredDescendants();
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
virtual void setFiltered(BOOL filtered, S32 filter_generation);
virtual void dirtyFilter();
// Passes selection information on to children and record
// selection information if necessary.
// Returns TRUE if this object (or a child) ends up being selected.
// If 'openitem' is TRUE then folders are opened up along the way to the selection.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus);
// This method is used to change the selection of an item.
// Recursively traverse all children; if 'selection' is 'this' then change
// the select status if necessary.
// Returns TRUE if the selection state of this folder, or of a child, was changed.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
// this method is used to group select items
virtual void extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items);
// Returns true is this object and all of its children can be removed.
virtual BOOL isRemovable();
// Returns true is this object and all of its children can be moved
virtual BOOL isMovable();
// destroys this folder, and all children
virtual void destroyView();
// If this folder can be removed, remove all children that can be
// removed, return TRUE if this is empty after the operation and
// it's viewed folder object can be removed.
//virtual BOOL removeRecursively(BOOL single_item);
//virtual BOOL remove();
// remove the specified item (and any children) if
// possible. Return TRUE if the item was deleted.
BOOL removeItem(LLFolderViewItem* item);
// simply remove the view (and any children) Don't bother telling
// the listeners.
void removeView(LLFolderViewItem* item);
// extractItem() removes the specified item from the folder, but
// doesn't delete it.
void extractItem( LLFolderViewItem* item );
// This function is called by a child that needs to be resorted.
void resort(LLFolderViewItem* item);
void setItemSortOrder(U32 ordering);
void sortBy(U32);
//BOOL (*func)(LLFolderViewItem* a, LLFolderViewItem* b));
void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; }
// folders can be opened. This will usually be called by internal
// methods.
virtual void toggleOpen();
// Force a folder open or closed
virtual void setOpen(BOOL openitem = TRUE);
// Called when a child is refreshed.
// don't rearrange child folder contents unless explicitly requested
virtual void requestArrange(BOOL include_descendants = FALSE);
// internal method which doesn't update the entire view. This
// method was written because the list iterators destroy the state
// of other iterations, thus, we can't arrange while iterating
// through the children (such as when setting which is selected.
virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse = RECURSE_NO);
// Get the current state of the folder.
virtual BOOL isOpen() const { return mIsOpen; }
// special case if an object is dropped on the child.
BOOL handleDragAndDropFromChild(MASK mask,
BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
void applyFunctorRecursively(LLFolderViewFunctor& functor);
virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor);
// Just apply this functor to the folder's immediate children.
void applyFunctorToChildren(LLFolderViewFunctor& functor);
virtual void openItem( void );
virtual BOOL addItem(LLFolderViewItem* item);
virtual BOOL addFolder( LLFolderViewFolder* folder);
// LLView functionality
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
virtual void draw();
time_t getCreationDate() const;
bool isTrash() const;
S32 getNumSelectedDescendants(void) const { return mNumDescendantsSelected; }
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewListenerFunctor
//
// This simple abstract base class can be used to applied to all
// listeners in a hierarchy.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewListenerFunctor
{
public:
virtual ~LLFolderViewListenerFunctor() {}
virtual void operator()(LLFolderViewEventListener* listener) = 0;
};
#endif // LLFOLDERVIEWITEM_H
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