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/**
* @file llfloaterworldmap.h
* @brief LLFloaterWorldMap class definition
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
* Map of the entire world, with multiple background images,
* avatar tracking, teleportation by double-click, etc.
*/
#ifndef LL_LLFLOATERWORLDMAP_H
#define LL_LLFLOATERWORLDMAP_H
#include "lldarray.h"
#include "llfloater.h"
#include "llhudtext.h"
#include "llmapimagetype.h"
#include "lltracker.h"
class LLEventInfo;
class LLFriendObserver;
class LLInventoryModel;
class LLInventoryObserver;
class LLItemInfo;
class LLTabContainer;
class LLFloaterWorldMap : public LLFloater
{
public:
LLFloaterWorldMap(const LLSD& key);
virtual ~LLFloaterWorldMap();
// Prefer this to gFloaterWorldMap
static LLFloaterWorldMap* getInstance();
static void *createWorldMapView(void* data);
BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_quitting);
static void reloadIcons(void*);
/*virtual*/ void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE );
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ void draw();
// methods for dealing with inventory. The observe() method is
// called during program startup. inventoryUpdated() will be
// called by a helper object when an interesting change has
// occurred.
void observeInventory(LLInventoryModel* inventory);
void inventoryChanged();
// Calls for dealing with changes in friendship
void observeFriends();
void friendsChanged();
// tracking methods
void trackAvatar( const LLUUID& avatar_id, const std::string& name );
void trackLandmark( const LLUUID& landmark_item_id );
void trackLocation(const LLVector3d& pos);
void trackEvent(const LLItemInfo &event_info);
void trackGenericItem(const LLItemInfo &item);
void trackURL(const std::string& region_name, S32 x_coord, S32 y_coord, S32 z_coord);
static const LLUUID& getHomeID() { return sHomeID; }
// A z_attenuation of 0.0f collapses the distance into the X-Y plane
F32 getDistanceToDestination(const LLVector3d& pos_global, F32 z_attenuation = 0.5f) const;
void clearLocationSelection(BOOL clear_ui = FALSE);
void clearAvatarSelection(BOOL clear_ui = FALSE);
void clearLandmarkSelection(BOOL clear_ui = FALSE);
// Adjust the maximally zoomed out limit of the zoom slider so you can
// see the whole world, plus a little.
void adjustZoomSliderBounds();
// Catch changes in the sim list
void updateSims(bool found_null_sim);
// teleport to the tracked item, if there is one
void teleport();
protected:
void onGoHome();
void onLandmarkComboPrearrange();
void onLandmarkComboCommit();
void onAvatarComboPrearrange();
void onAvatarComboCommit();
void onCommitBackground();
void onComboTextEntry( );
void onSearchTextEntry( LLLineEditor* ctrl );
void onClearBtn();
void onClickTeleportBtn();
void onShowTargetBtn();
void onShowAgentBtn();
void onCopySLURL();
void centerOnTarget(BOOL animate);
void updateLocation();
// fly to the tracked item, if there is one
void fly();
void buildLandmarkIDLists();
void flyToLandmark();
void teleportToLandmark();
void setLandmarkVisited();
void buildAvatarIDList();
void flyToAvatar();
void teleportToAvatar();
void updateSearchEnabled();
void onLocationFocusChanged( LLFocusableElement* ctrl );
void onLocationCommit();
void onCommitLocation();
void onCommitSearchResult();
void cacheLandmarkPosition();
protected:
LLTabContainer* mTabs;
// Sets gMapScale, in pixels per region
F32 mCurZoomVal;
LLFrameTimer mZoomTimer;
LLDynamicArray<LLUUID> mLandmarkAssetIDList;
LLDynamicArray<LLUUID> mLandmarkItemIDList;
static const LLUUID sHomeID;
LLInventoryModel* mInventory;
LLInventoryObserver* mInventoryObserver;
LLFriendObserver* mFriendObserver;
std::string mCompletingRegionName;
std::string mLastRegionName;
BOOL mWaitingForTracker;
BOOL mExactMatch;
BOOL mIsClosing;
BOOL mSetToUserPosition;
LLVector3d mTrackedLocation;
LLTracker::ETrackingStatus mTrackedStatus;
std::string mTrackedSimName;
std::string mTrackedAvatarName;
std::string mSLURL;
};
extern LLFloaterWorldMap* gFloaterWorldMap;
#endif
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