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/**
* @file llfloaterworldmap.h
* @brief LLFloaterWorldMap class definition
*
* Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
* $License$
*/
/*
* Map of the entire world, with multiple background images,
* avatar tracking, teleportation by double-click, etc.
*/
#ifndef LL_LLFLOATERWORLDMAP_H
#define LL_LLFLOATERWORLDMAP_H
#include "lldarray.h"
#include "llfloater.h"
#include "llhudtext.h"
#include "llmapimagetype.h"
#include "lltracker.h"
class LLEventInfo;
class LLFriendObserver;
class LLInventoryModel;
class LLInventoryObserver;
class LLItemInfo;
class LLTabContainer;
class LLWorldMapView;
class LLFloaterWorldMap : public LLFloater
{
public:
LLFloaterWorldMap();
virtual ~LLFloaterWorldMap();
static void *createWorldMapView(void* data);
BOOL postBuild();
/*virtual*/ void onClose(bool app_quitting);
static void show(void*, BOOL center_on_target );
static void reloadIcons(void*);
static void toggle(void*);
static void hide(void*);
/*virtual*/ void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE );
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ void setVisible(BOOL visible);
/*virtual*/ void draw();
// methods for dealing with inventory. The observe() method is
// called during program startup. inventoryUpdated() will be
// called by a helper object when an interesting change has
// occurred.
void observeInventory(LLInventoryModel* inventory);
void inventoryChanged();
// Calls for dealing with changes in friendship
void observeFriends();
void friendsChanged();
// tracking methods
void trackAvatar( const LLUUID& avatar_id, const LLString& name );
void trackLandmark( const LLUUID& landmark_item_id );
void trackLocation(const LLVector3d& pos);
void trackEvent(const LLItemInfo &event_info);
void trackGenericItem(const LLItemInfo &item);
void trackURL(const LLString& region_name, S32 x_coord, S32 y_coord, S32 z_coord);
static const LLUUID& getHomeID() { return sHomeID; }
// A z_attenuation of 0.0f collapses the distance into the X-Y plane
F32 getDistanceToDestination(const LLVector3d& pos_global, F32 z_attenuation = 0.5f) const;
void clearLocationSelection(BOOL clear_ui = FALSE);
void clearAvatarSelection(BOOL clear_ui = FALSE);
void clearLandmarkSelection(BOOL clear_ui = FALSE);
// Adjust the maximally zoomed out limit of the zoom slider so you can
// see the whole world, plus a little.
void adjustZoomSliderBounds();
// Catch changes in the sim list
void updateSims(bool found_null_sim);
protected:
static void onPanBtn( void* userdata );
static void onGoHome(void* data);
static void onLandmarkComboPrearrange( LLUICtrl* ctrl, void* data );
static void onLandmarkComboCommit( LLUICtrl* ctrl, void* data );
static void onAvatarComboPrearrange( LLUICtrl* ctrl, void* data );
static void onAvatarComboCommit( LLUICtrl* ctrl, void* data );
static void onCommitBackground(void* data, bool from_click);
static void onClearBtn(void*);
static void onFlyBtn(void*);
static void onTeleportBtn(void*);
static void onShowTargetBtn(void*);
static void onShowAgentBtn(void*);
static void onCopySLURL(void*);
static void onCheckEvents(LLUICtrl* ctrl, void*);
void centerOnTarget(BOOL animate);
void updateLocation();
// fly to the tracked item, if there is one
void fly();
// teleport to the tracked item, if there is one
void teleport();
void buildLandmarkIDLists();
static void onGoToLandmarkDialog(S32 option,void* userdata);
void flyToLandmark();
void teleportToLandmark();
void setLandmarkVisited();
void buildAvatarIDList();
void flyToAvatar();
void teleportToAvatar();
static void updateSearchEnabled( LLUICtrl* ctrl, void* userdata );
static void onLocationCommit( void* userdata );
static void onCommitLocation( LLUICtrl* ctrl, void* userdata );
static void onCommitSearchResult( LLUICtrl* ctrl, void* userdata );
void cacheLandmarkPosition();
protected:
LLTabContainerCommon* mTabs;
// Sets gMapScale, in pixels per region
F32 mCurZoomVal;
LLFrameTimer mZoomTimer;
LLDynamicArray<LLUUID> mLandmarkAssetIDList;
LLDynamicArray<LLUUID> mLandmarkItemIDList;
BOOL mHasLandmarkPosition;
static const LLUUID sHomeID;
LLInventoryModel* mInventory;
LLInventoryObserver* mInventoryObserver;
LLFriendObserver* mFriendObserver;
LLString mCompletingRegionName;
LLString mLastRegionName;
BOOL mWaitingForTracker;
BOOL mExactMatch;
BOOL mIsClosing;
BOOL mSetToUserPosition;
LLVector3d mTrackedLocation;
LLTracker::ETrackingStatus mTrackedStatus;
LLString mTrackedSimName;
LLString mTrackedAvatarName;
LLString mSLURL;
};
extern LLFloaterWorldMap* gFloaterWorldMap;
#endif
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