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/**
* @file llfloateruipreview.h
* @brief Tool for previewing and editing floaters
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// Tool for previewing floaters and panels for localization and UI design purposes.
// See: https://wiki.lindenlab.com/wiki/GUI_Preview_And_Localization_Tools
// See: https://jira.lindenlab.com/browse/DEV-16869
#ifndef LL_LLUIPREVIEW_H
#define LL_LLUIPREVIEW_H
#include "llfloater.h" // superclass
#include "llscrollcontainer.h" // scroll container for overlapping elements
#include "lllivefile.h" // live file poll/stat/reload
#include <list>
#include <map>
// Forward declarations to avoid header dependencies
class LLEventTimer;
class LLColor;
class LLScrollListCtrl;
class LLComboBox;
class LLButton;
class LLXmlTreeNode;
class LLFloaterUIPreview;
class LLFadeEventTimer;
// Reset object to ensure that when we change the current language setting for preview purposes,
// it automatically is reset. Constructed on the stack at the start of the method; the reset
// occurs as it falls out of scope at the end of the method. See llfloateruipreview.cpp for usage.
class LLLocalizationResetForcer
{
public:
LLLocalizationResetForcer(S32 ID);
virtual ~LLLocalizationResetForcer();
private:
std::string mSavedLocalization; // the localization before we change it
};
// Implementation of live file
// When a floater is being previewed, any saved changes to its corresponding
// file cause the previewed floater to be reloaded
class LLGUIPreviewLiveFile : public LLLiveFile
{
public:
LLGUIPreviewLiveFile(std::string path, std::string name, LLFloaterUIPreview* parent);
virtual ~LLGUIPreviewLiveFile();
LLFloaterUIPreview* mParent;
LLFadeEventTimer* mFadeTimer; // timer for fade-to-yellow-and-back effect to warn that file has been reloaded
BOOL mFirstFade; // setting this avoids showing the fade reload warning on first load
std::string mFileName;
protected:
void loadFile();
};
// Implementation of graphical fade in/out (on timer) for when XUI files are updated
class LLFadeEventTimer : public LLEventTimer
{
public:
LLFadeEventTimer(F32 refresh, LLGUIPreviewLiveFile* parent);
BOOL tick();
LLGUIPreviewLiveFile* mParent;
private:
BOOL mFadingOut; // fades in then out; this is toggled in between
LLColor4 mOriginalColor; // original color; color is reset to this after fade is coimplete
};
// Implementation of previewed floater
// Used to override draw and mouse handler
class LLPreviewedFloater : public LLFloater
{
public:
LLPreviewedFloater() : LLFloater() {}
virtual void draw();
BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
BOOL selectElement(LLView* parent, int x, int y, int depth); // select element to display its overlappers
};
// Implementation of custom overlapping element display panel
class LLOverlapPanel : public LLPanel
{
public:
struct Params : public LLInitParam::Block<Params, LLPanel::Params>
{
Params() {}
};
LLOverlapPanel(Params p = Params()) : LLPanel(p),
mSpacing(10),
// mClickedElement(NULL),
mLastClickedElement(NULL)
{
mOriginalWidth = getRect().getWidth();
mOriginalHeight = getRect().getHeight();
}
virtual void draw();
// LLView *mClickedElement;
LLView *mLastClickedElement;
int mOriginalWidth, mOriginalHeight, mSpacing;
};
class LLFloaterUIPreview : public LLFloater, public LLFloaterSingleton<LLFloaterUIPreview>
{
public:
// Setup
LLFloaterUIPreview(const LLSD& key);
virtual ~LLFloaterUIPreview();
static std::string getLocStr(S32 ID); // fetches the localization string based on what is selected in the drop-down menu
static void displayFloater(BOOL click, S32 ID, bool save = false); // needs to be public so live file can call it when it finds an update
static BOOL containerType(LLView* viewp); // check if the element is a container type and tree traverses need to look at its children
static LLFloaterUIPreview* sInstance; // static instance of this (for references in handlers)
BOOL postBuild(); // post-build setup (called by superclass' constructor)
void refreshList(); // refresh list (empty it out and fill it up from scratch)
void addFloaterEntry(const std::string& path); // add a single file's entry to the list of floaters
LLPreviewedFloater* mDisplayedFloater; // the floater which is currently being displayed
LLPreviewedFloater* mDisplayedFloater_2; // the floater which is currently being displayed
LLGUIPreviewLiveFile* mLiveFile; // live file for checking for updates to the currently-displayed XML file
LLOverlapPanel* mOverlapPanel; // custom overlapping elements panel
// BOOL mHighlightingDiffs; // bool for whether localization diffs are being highlighted or not
BOOL mHighlightingOverlaps; // bool for whether overlapping elements are being highlighted
typedef std::map<LLView*, std::list<LLView*> > OverlapMap;
OverlapMap mOverlapMap; // map, of XUI element to a list of XUI elements it overlaps
// typedef std::map<std::string,std::pair<std::list<std::string>,std::list<std::string> > > DiffMap; // this version copies the lists etc., and thus is bad memory-wise
typedef std::list<std::string> StringList;
typedef boost::shared_ptr<StringList> StringListPtr;
typedef std::map<std::string, std::pair<StringListPtr,StringListPtr> > DiffMap;
DiffMap mDiffsMap; // map, of filename to pair of list of changed element paths and list of errors
protected:
virtual void onClose(bool app_quitting);
private:
// XUI elements for this floater
LLScrollListCtrl* mFileList; // scroll list control for file list
LLLineEditor* mEditorPathTextBox; // text field for path to editor executable
LLLineEditor* mEditorArgsTextBox; // text field for arguments to editor executable
LLLineEditor* mDiffPathTextBox; // text field for path to diff file
LLButton* mDisplayFloaterBtn; // button to display primary floater
LLButton* mDisplayFloaterBtn_2; // button to display secondary floater
LLButton* mEditFloaterBtn; // button to edit floater
LLButton* mExecutableBrowseButton; // button to browse for executable
LLButton* mCloseOtherButton; // button to close primary displayed floater
LLButton* mCloseOtherButton_2; // button to close secondary displayed floater
LLButton* mDiffBrowseButton; // button to browse for diff file
LLButton* mToggleHighlightButton; // button to toggle highlight of files/elements with diffs
LLButton* mToggleOverlapButton; // button to togle overlap panel/highlighting
LLComboBox* mLanguageSelection; // combo box for primary language selection
LLComboBox* mLanguageSelection_2; // combo box for secondary language selection
LLScrollContainer* mOverlapScrollView; // overlapping elements scroll container
S32 mLastDisplayedX, mLastDisplayedY; // stored position of last floater so the new one opens up in the same place
std::string mDelim; // the OS-specific delimiter character (/ or \) (*TODO: this shouldn't be needed, right?)
static std::string mSavedEditorPath; // stored editor path so closing this floater doesn't reset it
static std::string mSavedEditorArgs; // stored editor args so closing this floater doesn't reset it
static std::string mSavedDiffPath; // stored diff file path so closing this floater doesn't reset it
// Internal functionality
static void popupAndPrintWarning(std::string& warning); // pop up a warning
std::string getLocalizedDirectory(); // build and return the path to the XUI directory for the currently-selected localization
void scanDiffFile(LLXmlTreeNode* file_node); // scan a given XML node for diff entries and highlight them in its associated file
void highlightChangedElements(); // look up the list of elements to highlight and highlight them in the current floater
void highlightChangedFiles(); // look up the list of changed files to highlight and highlight them in the scroll list
void findOverlapsInChildren(LLView* parent); // fill the map below with element overlap information
static BOOL overlapIgnorable(LLView* viewp); // check it the element can be ignored for overlap/localization purposes
// check if two elements overlap using their rectangles
// used instead of llrect functions because by adding a few pixels of leeway I can cut down drastically on the number of overlaps
BOOL elementOverlap(LLView* view1, LLView* view2);
// Button/drop-down action listeners (self explanatory)
static void onClickDisplayFloater(void*);
static void onClickSaveFloater(void*);
static void onClickEditFloater(void*);
static void onClickBrowseForEditor(void*);
static void onClickBrowseForDiffs(void*);
static void onClickToggleDiffHighlighting(void*);
static void onClickToggleOverlapping(void*);
static void onClickCloseDisplayedFloater(void*);
void onLanguageComboSelect(LLUICtrl* ctrl);
};
#endif // LL_LLUIPREVIEW_H
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