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/**
* @file llfloatertopobjects.h
* @brief Shows top colliders or top scripts
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERTOPOBJECTS_H
#define LL_LLFLOATERTOPOBJECTS_H
#include "llfloater.h"
class LLUICtrl;
class LLScrollListCtrl;
// Bits for simulator performance query flags
enum LAND_STAT_FLAGS
{
STAT_FILTER_BY_PARCEL = 0x00000001,
STAT_FILTER_BY_OWNER = 0x00000002,
STAT_FILTER_BY_OBJECT = 0x00000004,
STAT_FILTER_BY_PARCEL_NAME = 0x00000008,
STAT_REQUEST_LAST_ENTRY = 0x80000000,
};
enum LAND_STAT_REPORT_TYPE
{
STAT_REPORT_TOP_SCRIPTS = 0,
STAT_REPORT_TOP_COLLIDERS
};
class LLFloaterTopObjects : public LLFloater
{
friend class LLFloaterReg;
public:
// Opens the floater on screen.
// static void show();
// Opens the floater if it's not on-screen.
// Juggles the UI based on method = "scripts" or "colliders"
static void handle_land_reply(LLMessageSystem* msg, void** data);
void handleReply(LLMessageSystem* msg, void** data);
void clearList();
void updateSelectionInfo();
virtual bool postBuild();
void onRefresh();
static void setMode(U32 mode);
void disableRefreshBtn();
private:
LLFloaterTopObjects(const LLSD& key);
~LLFloaterTopObjects();
void initColumns(LLCtrlListInterface *list);
void onCommitObjectsList();
void onSelectionChanged();
static void onDoubleClickObjectsList(void* data);
void onClickShowBeacon();
void returnObjects(bool all);
void onReturnAll();
void onReturnSelected();
static bool callbackReturnAll(const LLSD& notification, const LLSD& response);
void onGetByOwnerName();
void onGetByObjectName();
void onGetByParcelName();
void showBeacon();
void teleportToSelectedObject();
private:
std::string mMethod;
LLSD mObjectListData;
uuid_vec_t mObjectListIDs;
U32 mCurrentMode;
U32 mFlags;
std::string mFilter;
BOOL mInitialized;
F32 mtotalScore;
static LLFloaterTopObjects* sInstance;
LLScrollListCtrl* mObjectsScrollList;
};
#endif
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