1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
/**
* @file llfloatertools.h
* @brief The edit tools, including move, position, land, etc.
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLFLOATERTOOLS_H
#define LL_LLFLOATERTOOLS_H
#include "llfloater.h"
#include "llcoord.h"
class LLButton;
class LLTextBox;
class LLCheckBoxCtrl;
class LLTabContainer;
class LLPanelPermissions;
class LLPanelObject;
class LLPanelVolume;
class LLPanelContents;
class LLPanelFace;
class LLPanelLandInfo;
class LLComboBox;
class LLVolumeSliderCtrl;
class LLFloaterTools
: public LLFloater
{
public:
virtual BOOL postBuild();
static void* createPanelPermissions(void* vdata);
static void* createPanelObject(void* vdata);
static void* createPanelVolume(void* vdata);
static void* createPanelFace(void* vdata);
static void* createPanelContents(void* vdata);
static void* createPanelContentsInventory(void* vdata);
static void* createPanelLandInfo(void* vdata);
LLFloaterTools();
virtual ~LLFloaterTools();
virtual void onClose(bool app_quitting);
virtual BOOL canClose();
// call this once per frame to handle visibility, rect location,
// button highlights, etc.
void updatePopup(LLCoordGL center, MASK mask);
// When the floater is going away, reset any options that need to be
// cleared.
void resetToolState();
enum EInfoPanel
{
PANEL_GENERAL=0,
PANEL_OBJECT,
PANEL_FEATURES,
PANEL_FACE,
PANEL_CONTENTS,
PANEL_COUNT
};
/*virtual*/ void draw();
void dirty();
void showMore(BOOL show_more);
void showPanel(EInfoPanel panel);
void setStatusText(const LLString& text);
private:
static void setObjectType( void* data );
void refresh();
static void onClickGridOptions(void* data);
public:
LLButton *mBtnFocus;
LLButton *mBtnMove;
LLButton *mBtnEdit;
LLButton *mBtnCreate;
LLButton *mBtnLand;
LLTextBox *mTextStatus;
// Focus buttons
LLCheckBoxCtrl *mRadioOrbit;
LLCheckBoxCtrl *mRadioZoom;
LLCheckBoxCtrl *mRadioPan;
LLVolumeSliderCtrl *mSliderZoom;
// Move buttons
LLCheckBoxCtrl *mRadioMove;
LLCheckBoxCtrl *mRadioLift;
LLCheckBoxCtrl *mRadioSpin;
// Edit buttons
LLCheckBoxCtrl *mRadioPosition;
LLCheckBoxCtrl *mRadioRotate;
LLCheckBoxCtrl *mRadioStretch;
LLCheckBoxCtrl *mRadioSelectFace;
LLCheckBoxCtrl *mCheckSelectIndividual;
LLCheckBoxCtrl* mCheckSnapToGrid;
LLButton* mBtnGridOptions;
LLTextBox* mTextGridMode;
LLComboBox* mComboGridMode;
LLCheckBoxCtrl* mCheckStretchUniform;
LLCheckBoxCtrl* mCheckStretchTexture;
LLButton *mBtnRotateLeft;
LLButton *mBtnRotateReset;
LLButton *mBtnRotateRight;
LLButton *mBtnDelete;
LLButton *mBtnDuplicate;
LLButton *mBtnDuplicateInPlace;
// Create buttons
LLCheckBoxCtrl *mCheckSticky;
LLCheckBoxCtrl *mCheckCopySelection;
LLCheckBoxCtrl *mCheckCopyCenters;
LLCheckBoxCtrl *mCheckCopyRotates;
// Land buttons
// LLCheckBoxCtrl *mRadioEditLand;
LLCheckBoxCtrl *mRadioSelectLand;
LLCheckBoxCtrl *mRadioDozerFlatten;
LLCheckBoxCtrl *mRadioDozerRaise;
LLCheckBoxCtrl *mRadioDozerLower;
LLCheckBoxCtrl *mRadioDozerSmooth;
LLCheckBoxCtrl *mRadioDozerNoise;
LLCheckBoxCtrl *mRadioDozerRevert;
LLComboBox *mComboDozerSize;
LLButton *mBtnApplyToSelection;
LLCheckBoxCtrl *mCheckShowOwners;
std::vector<LLButton*> mButtons;//[ 15 ];
LLTabContainerCommon *mTab;
LLPanelPermissions *mPanelPermissions;
LLPanelObject *mPanelObject;
LLPanelVolume *mPanelVolume;
LLPanelContents *mPanelContents;
LLPanelFace *mPanelFace;
LLPanelLandInfo *mPanelLandInfo;
LLTabContainer* mTabLand;
private:
BOOL mDirty;
S32 mSmallHeight;
S32 mLargeHeight;
};
extern LLFloaterTools *gFloaterTools;
#endif
|