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/**
* @file llfloatersocial.h
* @brief Header file for llfloatersocial
* @author Gilbert@lindenlab.com
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERSOCIAL_H
#define LL_LLFLOATERSOCIAL_H
#include "llfloater.h"
#include "lltextbox.h"
#include "llviewertexture.h"
class LLIconCtrl;
class LLCheckBoxCtrl;
class LLSnapshotLivePreview;
class LLSocialStatusPanel : public LLPanel
{
public:
LLSocialStatusPanel();
BOOL postBuild();
void draw();
void onSend();
bool onFacebookConnectStateChange(const LLSD& data);
void sendStatus();
void clearAndClose();
private:
LLUICtrl* mMessageTextEditor;
LLUICtrl* mPostButton;
LLUICtrl* mCancelButton;
};
class LLSocialPhotoPanel : public LLPanel
{
public:
LLSocialPhotoPanel();
~LLSocialPhotoPanel();
BOOL postBuild();
void draw();
LLSnapshotLivePreview* getPreviewView();
void onVisibilityChange(const LLSD& new_visibility);
void onClickNewSnapshot();
void onSend();
bool onFacebookConnectStateChange(const LLSD& data);
void sendPhoto();
void clearAndClose();
void updateControls();
void updateResolution(BOOL do_update);
void checkAspectRatio(S32 index);
LLUICtrl* getRefreshBtn();
private:
LLHandle<LLView> mPreviewHandle;
LLUICtrl * mSnapshotPanel;
LLUICtrl * mResolutionComboBox;
LLUICtrl * mRefreshBtn;
LLUICtrl * mWorkingLabel;
LLUICtrl * mThumbnailPlaceholder;
LLUICtrl * mCaptionTextBox;
LLUICtrl * mLocationCheckbox;
LLUICtrl * mPostButton;
LLUICtrl* mCancelButton;
};
class LLSocialCheckinPanel : public LLPanel
{
public:
LLSocialCheckinPanel();
BOOL postBuild();
void draw();
void onSend();
bool onFacebookConnectStateChange(const LLSD& data);
void sendCheckin();
void clearAndClose();
private:
std::string mMapUrl;
LLPointer<LLViewerFetchedTexture> mMapTexture;
LLUICtrl* mPostButton;
LLUICtrl* mCancelButton;
LLUICtrl* mMessageTextEditor;
LLUICtrl* mMapLoadingIndicator;
LLIconCtrl* mMapPlaceholder;
LLCheckBoxCtrl* mMapCheckBox;
bool mReloadingMapTexture;
bool mMapCheckBoxValue;
};
class LLSocialAccountPanel : public LLPanel
{
public:
LLSocialAccountPanel();
BOOL postBuild();
private:
void onVisibilityChange(const LLSD& new_visibility);
bool onFacebookConnectStateChange(const LLSD& data);
bool onFacebookConnectInfoChange();
void onConnect();
void onUseAnotherAccount();
void onDisconnect();
void showConnectButton();
void hideConnectButton();
void showDisconnectedLayout();
void showConnectedLayout();
LLTextBox * mAccountCaptionLabel;
LLTextBox * mAccountNameLabel;
LLUICtrl * mPanelButtons;
LLUICtrl * mConnectButton;
LLUICtrl * mUseAnotherAccountButton;
LLUICtrl * mDisconnectButton;
};
class LLFloaterSocial : public LLFloater
{
public:
LLFloaterSocial(const LLSD& key);
BOOL postBuild();
void draw();
void onCancel();
static void preUpdate();
static void postUpdate();
private:
LLSocialPhotoPanel* mSocialPhotoPanel;
LLTextBox* mStatusErrorText;
LLTextBox* mStatusLoadingText;
LLUICtrl* mStatusLoadingIndicator;
};
#endif // LL_LLFLOATERSOCIAL_H
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