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/**
* @file llfloatersnapshot.h
* @brief Snapshot preview window, allowing saving, e-mailing, etc.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERSNAPSHOT_H
#define LL_LLFLOATERSNAPSHOT_H
#include "llfloater.h"
class LLSpinCtrl;
class LLFloaterSnapshotBase : public LLFloater
{
LOG_CLASS(LLFloaterSnapshotBase);
public:
typedef enum e_snapshot_format
{
SNAPSHOT_FORMAT_PNG,
SNAPSHOT_FORMAT_JPEG,
SNAPSHOT_FORMAT_BMP
} ESnapshotFormat;
LLFloaterSnapshotBase(const LLSD& key);
virtual ~LLFloaterSnapshotBase();
///*virtual*/ S32 notify(const LLSD& info);
//static LLFloaterSnapshotBase* getInstance();
//static LLFloaterSnapshotBase* findInstance();
//static void saveTexture();
//static BOOL saveLocal();
//static void postSave();
protected:
class ImplBase;
//ImplBase& impl;
};
class LLFloaterSnapshot : public LLFloaterSnapshotBase
{
LOG_CLASS(LLFloaterSnapshot);
public:
//typedef enum e_snapshot_format
//{
// SNAPSHOT_FORMAT_PNG,
// SNAPSHOT_FORMAT_JPEG,
// SNAPSHOT_FORMAT_BMP
//} ESnapshotFormat;
LLFloaterSnapshot(const LLSD& key);
virtual ~LLFloaterSnapshot();
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ S32 notify(const LLSD& info);
static void update();
// TODO: create a snapshot model instead
static LLFloaterSnapshot* getInstance();
static LLFloaterSnapshot* findInstance();
static void saveTexture();
static BOOL saveLocal();
static void postSave();
static void postPanelSwitch();
static LLPointer<LLImageFormatted> getImageData();
static const LLVector3d& getPosTakenGlobal();
static void setAgentEmail(const std::string& email);
static const LLRect& getThumbnailPlaceholderRect() { return sThumbnailPlaceholder->getRect(); }
private:
static LLUICtrl* sThumbnailPlaceholder;
LLUICtrl *mRefreshBtn, *mRefreshLabel;
LLUICtrl *mSucceessLblPanel, *mFailureLblPanel;
class Impl;
Impl& impl;
};
class LLFloaterSnapshotBase::ImplBase
{
public:
ImplBase();
~ImplBase();
};
class LLSnapshotFloaterView : public LLFloaterView
{
public:
struct Params
: public LLInitParam::Block<Params, LLFloaterView::Params>
{
};
protected:
LLSnapshotFloaterView (const Params& p);
friend class LLUICtrlFactory;
public:
virtual ~LLSnapshotFloaterView();
/*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
};
extern LLSnapshotFloaterView* gSnapshotFloaterView;
#endif // LL_LLFLOATERSNAPSHOT_H
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