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/**
* @file llfloatersellland.cpp
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatersellland.h"
#include "llavatarnamecache.h"
#include "llfloateravatarpicker.h"
#include "llfloaterreg.h"
#include "llfloaterland.h"
#include "lllineeditor.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llparcel.h"
#include "llselectmgr.h"
#include "lltexturectrl.h"
#include "llviewercontrol.h"
#include "llviewerparcelmgr.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
class LLAvatarName;
// defined in llfloaterland.cpp
void send_parcel_select_objects(S32 parcel_local_id, U32 return_type,
uuid_list_t* return_ids = NULL);
enum Badge { BADGE_OK, BADGE_NOTE, BADGE_WARN, BADGE_ERROR };
class LLFloaterSellLandUI
: public LLFloater
{
public:
LLFloaterSellLandUI(const LLSD& key);
virtual ~LLFloaterSellLandUI();
/*virtual*/ void onClose(bool app_quitting);
private:
class SelectionObserver : public LLParcelObserver
{
public:
SelectionObserver(LLFloaterSellLandUI* floater) : mFloater(floater) {}
virtual void changed();
private:
LLFloaterSellLandUI* mFloater;
};
private:
LLViewerRegion* mRegion;
LLParcelSelectionHandle mParcelSelection;
bool mParcelIsForSale;
bool mSellToBuyer;
bool mChoseSellTo;
S32 mParcelPrice;
S32 mParcelActualArea;
LLUUID mParcelSnapshot;
LLUUID mAuthorizedBuyer;
bool mParcelSoldWithObjects;
SelectionObserver mParcelSelectionObserver;
void updateParcelInfo();
void refreshUI();
void setBadge(const char* id, Badge badge);
static void onChangeValue(LLUICtrl *ctrl, void *userdata);
void doSelectAgent();
static void doCancel(void *userdata);
static void doSellLand(void *userdata);
bool onConfirmSale(const LLSD& notification, const LLSD& response);
static void doShowObjects(void *userdata);
void callbackAvatarPick(const uuid_vec_t& ids, const std::vector<LLAvatarName> names);
void onBuyerNameCache(const LLAvatarName& av_name);
public:
virtual BOOL postBuild();
bool setParcel(LLViewerRegion* region, LLParcelSelectionHandle parcel);
static bool callbackHighlightTransferable(const LLSD& notification, const LLSD& response);
};
// static
void LLFloaterSellLand::sellLand(
LLViewerRegion* region, LLParcelSelectionHandle parcel)
{
LLFloaterSellLandUI* ui = LLFloaterReg::showTypedInstance<LLFloaterSellLandUI>("sell_land");
ui->setParcel(region, parcel);
}
// static
LLFloater* LLFloaterSellLand::buildFloater(const LLSD& key)
{
LLFloaterSellLandUI* floater = new LLFloaterSellLandUI(key);
return floater;
}
#if LL_WINDOWS
// passing 'this' during construction generates a warning. The callee
// only uses the pointer to hold a reference to 'this' which is
// already valid, so this call does the correct thing. Disable the
// warning so that we can compile without generating a warning.
#pragma warning(disable : 4355)
#endif
LLFloaterSellLandUI::LLFloaterSellLandUI(const LLSD& key)
: LLFloater(key),
mParcelSelectionObserver(this),
mRegion(0)
{
LLViewerParcelMgr::getInstance()->addObserver(&mParcelSelectionObserver);
}
LLFloaterSellLandUI::~LLFloaterSellLandUI()
{
LLViewerParcelMgr::getInstance()->removeObserver(&mParcelSelectionObserver);
}
// Because we are single_instance, we are not destroyed on close.
void LLFloaterSellLandUI::onClose(bool app_quitting)
{
// Must release parcel selection to allow land to deselect, see EXT-803
mParcelSelection = NULL;
}
void LLFloaterSellLandUI::SelectionObserver::changed()
{
if (LLViewerParcelMgr::getInstance()->selectionEmpty())
{
mFloater->closeFloater();
}
else if (mFloater->getVisible()) // only update selection if sell land ui in use
{
mFloater->setParcel(LLViewerParcelMgr::getInstance()->getSelectionRegion(),
LLViewerParcelMgr::getInstance()->getParcelSelection());
}
}
BOOL LLFloaterSellLandUI::postBuild()
{
childSetCommitCallback("sell_to", onChangeValue, this);
childSetCommitCallback("price", onChangeValue, this);
childSetPrevalidate("price", LLTextValidate::validateNonNegativeS32);
childSetCommitCallback("sell_objects", onChangeValue, this);
childSetAction("sell_to_select_agent", boost::bind( &LLFloaterSellLandUI::doSelectAgent, this));
childSetAction("cancel_btn", doCancel, this);
childSetAction("sell_btn", doSellLand, this);
childSetAction("show_objects", doShowObjects, this);
center();
getChild<LLUICtrl>("profile_scroll")->setTabStop(true);
return TRUE;
}
bool LLFloaterSellLandUI::setParcel(LLViewerRegion* region, LLParcelSelectionHandle parcel)
{
if (!parcel->getParcel())
{
return false;
}
mRegion = region;
mParcelSelection = parcel;
mChoseSellTo = false;
updateParcelInfo();
refreshUI();
return true;
}
void LLFloaterSellLandUI::updateParcelInfo()
{
LLParcel* parcelp = mParcelSelection->getParcel();
if (!parcelp) return;
mParcelActualArea = parcelp->getArea();
mParcelIsForSale = parcelp->getForSale();
if (mParcelIsForSale)
{
mChoseSellTo = true;
}
mParcelPrice = mParcelIsForSale ? parcelp->getSalePrice() : 0;
mParcelSoldWithObjects = parcelp->getSellWithObjects();
if (mParcelIsForSale)
{
childSetValue("price", mParcelPrice);
if (mParcelSoldWithObjects)
{
childSetValue("sell_objects", "yes");
}
else
{
childSetValue("sell_objects", "no");
}
}
else
{
childSetValue("price", "");
childSetValue("sell_objects", "none");
}
mParcelSnapshot = parcelp->getSnapshotID();
mAuthorizedBuyer = parcelp->getAuthorizedBuyerID();
mSellToBuyer = mAuthorizedBuyer.notNull();
if(mSellToBuyer)
{
LLAvatarNameCache::get(mAuthorizedBuyer,
boost::bind(&LLFloaterSellLandUI::onBuyerNameCache, this, _2));
}
}
void LLFloaterSellLandUI::onBuyerNameCache(const LLAvatarName& av_name)
{
childSetText("sell_to_agent", av_name.getNameAndSLID());
childSetToolTip("sell_to_agent", av_name.mUsername);
}
void LLFloaterSellLandUI::setBadge(const char* id, Badge badge)
{
static std::string badgeOK("badge_ok.j2c");
static std::string badgeNote("badge_note.j2c");
static std::string badgeWarn("badge_warn.j2c");
static std::string badgeError("badge_error.j2c");
std::string badgeName;
switch (badge)
{
default:
case BADGE_OK: badgeName = badgeOK; break;
case BADGE_NOTE: badgeName = badgeNote; break;
case BADGE_WARN: badgeName = badgeWarn; break;
case BADGE_ERROR: badgeName = badgeError; break;
}
childSetValue(id, badgeName);
}
void LLFloaterSellLandUI::refreshUI()
{
LLParcel* parcelp = mParcelSelection->getParcel();
if (!parcelp) return;
LLTextureCtrl* snapshot = getChild<LLTextureCtrl>("info_image");
snapshot->setImageAssetID(mParcelSnapshot);
childSetText("info_parcel", parcelp->getName());
childSetTextArg("info_size", "[AREA]", llformat("%d", mParcelActualArea));
std::string price_str = childGetValue("price").asString();
bool valid_price = false;
valid_price = (price_str != "") && LLTextValidate::validateNonNegativeS32(utf8str_to_wstring(price_str));
if (valid_price && mParcelActualArea > 0)
{
F32 per_meter_price = 0;
per_meter_price = F32(mParcelPrice) / F32(mParcelActualArea);
childSetTextArg("price_per_m", "[PER_METER]", llformat("%0.2f", per_meter_price));
childShow("price_per_m");
setBadge("step_price", BADGE_OK);
}
else
{
childHide("price_per_m");
if ("" == price_str)
{
setBadge("step_price", BADGE_NOTE);
}
else
{
setBadge("step_price", BADGE_ERROR);
}
}
if (mSellToBuyer)
{
childSetValue("sell_to", "user");
childShow("sell_to_agent");
childShow("sell_to_select_agent");
}
else
{
if (mChoseSellTo)
{
childSetValue("sell_to", "anyone");
}
else
{
childSetValue("sell_to", "select");
}
childHide("sell_to_agent");
childHide("sell_to_select_agent");
}
// Must select Sell To: Anybody, or User (with a specified username)
std::string sell_to = childGetValue("sell_to").asString();
bool valid_sell_to = "select" != sell_to &&
("user" != sell_to || mAuthorizedBuyer.notNull());
if (!valid_sell_to)
{
setBadge("step_sell_to", BADGE_NOTE);
}
else
{
setBadge("step_sell_to", BADGE_OK);
}
bool valid_sell_objects = ("none" != childGetValue("sell_objects").asString());
if (!valid_sell_objects)
{
setBadge("step_sell_objects", BADGE_NOTE);
}
else
{
setBadge("step_sell_objects", BADGE_OK);
}
if (valid_sell_to && valid_price && valid_sell_objects)
{
childEnable("sell_btn");
}
else
{
childDisable("sell_btn");
}
}
// static
void LLFloaterSellLandUI::onChangeValue(LLUICtrl *ctrl, void *userdata)
{
LLFloaterSellLandUI *self = (LLFloaterSellLandUI *)userdata;
std::string sell_to = self->childGetValue("sell_to").asString();
if (sell_to == "user")
{
self->mChoseSellTo = true;
self->mSellToBuyer = true;
if (self->mAuthorizedBuyer.isNull())
{
self->doSelectAgent();
}
}
else if (sell_to == "anyone")
{
self->mChoseSellTo = true;
self->mSellToBuyer = false;
}
self->mParcelPrice = self->childGetValue("price");
if ("yes" == self->childGetValue("sell_objects").asString())
{
self->mParcelSoldWithObjects = true;
}
else
{
self->mParcelSoldWithObjects = false;
}
self->refreshUI();
}
void LLFloaterSellLandUI::doSelectAgent()
{
// grandparent is a floater, in order to set up dependency
addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLFloaterSellLandUI::callbackAvatarPick, this, _1, _2), FALSE, TRUE));
}
void LLFloaterSellLandUI::callbackAvatarPick(const uuid_vec_t& ids, const std::vector<LLAvatarName> names)
{
LLParcel* parcel = mParcelSelection->getParcel();
if (names.empty() || ids.empty()) return;
LLUUID id = ids[0];
parcel->setAuthorizedBuyerID(id);
mAuthorizedBuyer = ids[0];
childSetText("sell_to_agent", names[0].getNameAndSLID());
refreshUI();
}
// static
void LLFloaterSellLandUI::doCancel(void *userdata)
{
LLFloaterSellLandUI* self = (LLFloaterSellLandUI*)userdata;
self->closeFloater();
}
// static
void LLFloaterSellLandUI::doShowObjects(void *userdata)
{
LLFloaterSellLandUI* self = (LLFloaterSellLandUI*)userdata;
LLParcel* parcel = self->mParcelSelection->getParcel();
if (!parcel) return;
send_parcel_select_objects(parcel->getLocalID(), RT_SELL);
// we shouldn't pass callback functor since it is registered in LLFunctorRegistration
LLNotificationsUtil::add("TransferObjectsHighlighted",
LLSD(), LLSD());
}
static LLNotificationFunctorRegistration tr("TransferObjectsHighlighted", &LLFloaterSellLandUI::callbackHighlightTransferable);
// static
bool LLFloaterSellLandUI::callbackHighlightTransferable(const LLSD& notification, const LLSD& data)
{
LLSelectMgr::getInstance()->unhighlightAll();
return false;
}
// static
void LLFloaterSellLandUI::doSellLand(void *userdata)
{
LLFloaterSellLandUI* self = (LLFloaterSellLandUI*)userdata;
LLParcel* parcel = self->mParcelSelection->getParcel();
// Do a confirmation
S32 sale_price = self->childGetValue("price");
S32 area = parcel->getArea();
std::string authorizedBuyerName = "Anyone";
bool sell_to_anyone = true;
if ("user" == self->childGetValue("sell_to").asString())
{
authorizedBuyerName = self->childGetText("sell_to_agent");
sell_to_anyone = false;
}
// must sell to someone if indicating sale to anyone
if (!parcel->getForSale()
&& (sale_price == 0)
&& sell_to_anyone)
{
LLNotificationsUtil::add("SalePriceRestriction");
return;
}
LLSD args;
args["LAND_SIZE"] = llformat("%d",area);
args["SALE_PRICE"] = llformat("%d",sale_price);
args["NAME"] = authorizedBuyerName;
LLNotification::Params params("ConfirmLandSaleChange");
params.substitutions(args)
.functor.function(boost::bind(&LLFloaterSellLandUI::onConfirmSale, self, _1, _2));
if (sell_to_anyone)
{
params.name("ConfirmLandSaleToAnyoneChange");
}
if (parcel->getForSale())
{
// parcel already for sale, so ignore this question
LLNotifications::instance().forceResponse(params, -1);
}
else
{
// ask away
LLNotifications::instance().add(params);
}
}
bool LLFloaterSellLandUI::onConfirmSale(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option != 0)
{
return false;
}
S32 sale_price = childGetValue("price");
// Valid extracted data
if (sale_price < 0)
{
// TomY TODO: Throw an error
return false;
}
LLParcel* parcel = mParcelSelection->getParcel();
if (!parcel) return false;
// can_agent_modify_parcel deprecated by GROUPS
// if (!can_agent_modify_parcel(parcel))
// {
// close();
// return;
// }
parcel->setParcelFlag(PF_FOR_SALE, TRUE);
parcel->setSalePrice(sale_price);
bool sell_with_objects = false;
if ("yes" == childGetValue("sell_objects").asString())
{
sell_with_objects = true;
}
parcel->setSellWithObjects(sell_with_objects);
if ("user" == childGetValue("sell_to").asString())
{
parcel->setAuthorizedBuyerID(mAuthorizedBuyer);
}
else
{
parcel->setAuthorizedBuyerID(LLUUID::null);
}
// Send update to server
LLViewerParcelMgr::getInstance()->sendParcelPropertiesUpdate( parcel );
closeFloater();
return false;
}
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