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/**
* @file llfloaterregioninfo.h
* @author Aaron Brashears
* @brief Declaration of the region info and controls floater and panels.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERREGIONINFO_H
#define LL_LLFLOATERREGIONINFO_H
#include <vector>
#include "llassettype.h"
#include "llfloater.h"
#include "llhost.h"
#include "llpanel.h"
class LLAvatarName;
class LLDispatcher;
class LLLineEditor;
class LLMessageSystem;
class LLPanelRegionInfo;
class LLTabContainer;
class LLViewerRegion;
class LLViewerTextEditor;
class LLInventoryItem;
class LLCheckBoxCtrl;
class LLComboBox;
class LLNameListCtrl;
class LLRadioGroup;
class LLSliderCtrl;
class LLSpinCtrl;
class LLTextBox;
class LLVFS;
class LLPanelRegionGeneralInfo;
class LLPanelRegionDebugInfo;
class LLPanelRegionTerrainInfo;
class LLPanelEstateInfo;
class LLPanelEstateCovenant;
class LLEventTimer;
class LLEnvironmentSettings;
class LLWLParamManager;
class LLWaterParamManager;
class LLWLParamSet;
class LLWaterParamSet;
class LLFloaterRegionInfo : public LLFloater
{
friend class LLFloaterReg;
public:
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ BOOL postBuild();
/*virtual*/ void onClose(bool app_quitting);
static void processEstateOwnerRequest(LLMessageSystem* msg, void**);
// get and process region info if necessary.
static void processRegionInfo(LLMessageSystem* msg);
static const LLUUID& getLastInvoice() { return sRequestInvoice; }
static void nextInvoice() { sRequestInvoice.generate(); }
//static S32 getSerial() { return sRequestSerial; }
//static void incrementSerial() { sRequestSerial++; }
static LLPanelEstateInfo* getPanelEstate();
static LLPanelEstateCovenant* getPanelCovenant();
static LLPanelRegionTerrainInfo* getPanelRegionTerrain();
// from LLPanel
virtual void refresh();
void requestRegionInfo();
private:
LLFloaterRegionInfo(const LLSD& seed);
~LLFloaterRegionInfo();
protected:
void onTabSelected(const LLSD& param);
void refreshFromRegion(LLViewerRegion* region);
// member data
LLTabContainer* mTab;
typedef std::vector<LLPanelRegionInfo*> info_panels_t;
info_panels_t mInfoPanels;
//static S32 sRequestSerial; // serial # of last EstateOwnerRequest
static LLUUID sRequestInvoice;
};
// Base class for all region information panels.
class LLPanelRegionInfo : public LLPanel
{
public:
LLPanelRegionInfo();
void onBtnSet();
void onChangeChildCtrl(LLUICtrl* ctrl);
void onChangeAnything();
static void onChangeText(LLLineEditor* caller, void* user_data);
virtual bool refreshFromRegion(LLViewerRegion* region);
virtual bool estateUpdate(LLMessageSystem* msg) { return true; }
virtual BOOL postBuild();
virtual void updateChild(LLUICtrl* child_ctrl);
void enableButton(const std::string& btn_name, BOOL enable = TRUE);
void disableButton(const std::string& btn_name);
void onClickManageTelehub();
protected:
void initCtrl(const std::string& name);
// Returns TRUE if update sent and apply button should be
// disabled.
virtual BOOL sendUpdate() { return TRUE; }
typedef std::vector<std::string> strings_t;
//typedef std::vector<U32> integers_t;
void sendEstateOwnerMessage(
LLMessageSystem* msg,
const std::string& request,
const LLUUID& invoice,
const strings_t& strings);
// member data
LLHost mHost;
};
/////////////////////////////////////////////////////////////////////////////
// Actual panels start here
/////////////////////////////////////////////////////////////////////////////
class LLPanelRegionGeneralInfo : public LLPanelRegionInfo
{
public:
LLPanelRegionGeneralInfo()
: LLPanelRegionInfo() {}
~LLPanelRegionGeneralInfo() {}
virtual bool refreshFromRegion(LLViewerRegion* region);
// LLPanel
virtual BOOL postBuild();
protected:
virtual BOOL sendUpdate();
void onClickKick();
void onKickCommit(const uuid_vec_t& ids);
static void onClickKickAll(void* userdata);
bool onKickAllCommit(const LLSD& notification, const LLSD& response);
static void onClickMessage(void* userdata);
bool onMessageCommit(const LLSD& notification, const LLSD& response);
};
/////////////////////////////////////////////////////////////////////////////
class LLPanelRegionDebugInfo : public LLPanelRegionInfo
{
public:
LLPanelRegionDebugInfo()
: LLPanelRegionInfo(), mTargetAvatar() {}
~LLPanelRegionDebugInfo() {}
// LLPanel
virtual BOOL postBuild();
virtual bool refreshFromRegion(LLViewerRegion* region);
protected:
virtual BOOL sendUpdate();
void onClickChooseAvatar();
void callbackAvatarID(const uuid_vec_t& ids, const std::vector<LLAvatarName> names);
static void onClickReturn(void *);
bool callbackReturn(const LLSD& notification, const LLSD& response);
static void onClickTopColliders(void*);
static void onClickTopScripts(void*);
static void onClickRestart(void* data);
bool callbackRestart(const LLSD& notification, const LLSD& response);
static void onClickCancelRestart(void* data);
private:
LLUUID mTargetAvatar;
};
/////////////////////////////////////////////////////////////////////////////
class LLPanelRegionTerrainInfo : public LLPanelRegionInfo
{
LOG_CLASS(LLPanelRegionTerrainInfo);
public:
LLPanelRegionTerrainInfo() : LLPanelRegionInfo() {}
~LLPanelRegionTerrainInfo() {}
static LLPanelRegionTerrainInfo* instance();
virtual BOOL postBuild(); // LLPanel
static void onFloaterClose(bool app_quitting);
F32 getSunHour();
virtual bool refreshFromRegion(LLViewerRegion* region); // refresh local settings from region update from simulator
void setEnvControls(bool available); // Whether environment settings are available for this region
BOOL validateTextureSizes();
//static void onChangeAnything(LLUICtrl* ctrl, void* userData); // callback for any change, to enable commit button
static LLPanelRegionTerrainInfo* sPanelRegionTerrainInfo; // static instance pointer for singleton
virtual BOOL sendUpdate();
void onChangeUseEstateTime();
void onChangeFixedSun();
void onChangeSunHour();
static void onClickDownloadRaw(void*);
static void onClickUploadRaw(void*);
static void onClickBakeTerrain(void*);
bool callbackBakeTerrain(const LLSD& notification, const LLSD& response);
static void onOpenAdvancedSky(void* userData); // open the advanced sky settings menu
static void onOpenAdvancedWater(void* userData); // open the advanced water settings menu
static void onUseEstateTime(void* userData); // sync time with the server
static void onCommitRegionWL(void* userData); // commit region information to server
static void onCancelRegionWL(void* userData); // cancel changes to region
static void onSetRegionToDefaultWL(void* userData); // revert region WL settings to default
static void onApplyCurrentWL(void* userData); // apply current settings to region
};
/////////////////////////////////////////////////////////////////////////////
class LLPanelEstateInfo : public LLPanelRegionInfo
{
public:
static void initDispatch(LLDispatcher& dispatch);
void onChangeFixedSun();
void onChangeUseGlobalTime();
void onClickEditSky();
void onClickEditSkyHelp();
void onClickEditDayCycle();
void onClickEditDayCycleHelp();
void onClickAddAllowedAgent();
void onClickRemoveAllowedAgent();
void onClickAddAllowedGroup();
void onClickRemoveAllowedGroup();
void onClickAddBannedAgent();
void onClickRemoveBannedAgent();
void onClickAddEstateManager();
void onClickRemoveEstateManager();
void onClickKickUser();
// Group picker callback is different, can't use core methods below
bool addAllowedGroup(const LLSD& notification, const LLSD& response);
void addAllowedGroup2(LLUUID id);
// Core methods for all above add/remove button clicks
static void accessAddCore(U32 operation_flag, const std::string& dialog_name);
static bool accessAddCore2(const LLSD& notification, const LLSD& response);
static void accessAddCore3(const uuid_vec_t& ids, void* data);
static void accessRemoveCore(U32 operation_flag, const std::string& dialog_name, const std::string& list_ctrl_name);
static bool accessRemoveCore2(const LLSD& notification, const LLSD& response);
// used for both add and remove operations
static bool accessCoreConfirm(const LLSD& notification, const LLSD& response);
bool kickUserConfirm(const LLSD& notification, const LLSD& response);
// Send the actual EstateOwnerRequest "estateaccessdelta" message
static void sendEstateAccessDelta(U32 flags, const LLUUID& agent_id);
void onKickUserCommit(const uuid_vec_t& ids);
static void onClickMessageEstate(void* data);
bool onMessageCommit(const LLSD& notification, const LLSD& response);
LLPanelEstateInfo();
~LLPanelEstateInfo() {}
void updateControls(LLViewerRegion* region);
virtual bool refreshFromRegion(LLViewerRegion* region);
virtual bool estateUpdate(LLMessageSystem* msg);
// LLPanel
virtual BOOL postBuild();
virtual void updateChild(LLUICtrl* child_ctrl);
virtual void refresh();
U32 computeEstateFlags();
void setEstateFlags(U32 flags);
BOOL getGlobalTime();
void setGlobalTime(bool b);
BOOL getFixedSun();
F32 getSunHour();
void setSunHour(F32 sun_hour);
const std::string getEstateName() const;
void setEstateName(const std::string& name);
U32 getEstateID() const { return mEstateID; }
void setEstateID(U32 estate_id) { mEstateID = estate_id; }
static bool isLindenEstate();
const std::string getOwnerName() const;
void setOwnerName(const std::string& name);
// If visible from mainland, allowed agent and allowed groups
// are ignored, so must disable UI.
void setAccessAllowedEnabled(bool enable_agent, bool enable_group, bool enable_ban);
protected:
virtual BOOL sendUpdate();
// confirmation dialog callback
bool callbackChangeLindenEstate(const LLSD& notification, const LLSD& response);
void commitEstateInfoDataserver();
bool commitEstateInfoCaps();
void commitEstateAccess();
void commitEstateManagers();
void clearAccessLists();
BOOL checkRemovalButton(std::string name);
BOOL checkSunHourSlider(LLUICtrl* child_ctrl);
U32 mEstateID;
};
/////////////////////////////////////////////////////////////////////////////
class LLPanelEstateCovenant : public LLPanelRegionInfo
{
public:
LLPanelEstateCovenant();
~LLPanelEstateCovenant() {}
// LLPanel
virtual BOOL postBuild();
virtual void updateChild(LLUICtrl* child_ctrl);
virtual bool refreshFromRegion(LLViewerRegion* region);
virtual bool estateUpdate(LLMessageSystem* msg);
// LLView overrides
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type,
void *cargo_data, EAcceptance *accept,
std::string& tooltip_msg);
static bool confirmChangeCovenantCallback(const LLSD& notification, const LLSD& response);
static void resetCovenantID(void* userdata);
static bool confirmResetCovenantCallback(const LLSD& notification, const LLSD& response);
void sendChangeCovenantID(const LLUUID &asset_id);
void loadInvItem(LLInventoryItem *itemp);
static void onLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
// Accessor functions
static void updateCovenantText(const std::string& string, const LLUUID& asset_id);
static void updateEstateName(const std::string& name);
static void updateLastModified(const std::string& text);
static void updateEstateOwnerName(const std::string& name);
const LLUUID& getCovenantID() const { return mCovenantID; }
void setCovenantID(const LLUUID& id) { mCovenantID = id; }
std::string getEstateName() const;
void setEstateName(const std::string& name);
std::string getOwnerName() const;
void setOwnerName(const std::string& name);
void setCovenantTextEditor(const std::string& text);
typedef enum e_asset_status
{
ASSET_ERROR,
ASSET_UNLOADED,
ASSET_LOADING,
ASSET_LOADED
} EAssetStatus;
protected:
virtual BOOL sendUpdate();
LLTextBox* mEstateNameText;
LLTextBox* mEstateOwnerText;
LLTextBox* mLastModifiedText;
// CovenantID from sim
LLUUID mCovenantID;
LLViewerTextEditor* mEditor;
EAssetStatus mAssetStatus;
};
/////////////////////////////////////////////////////////////////////////////
class LLPanelEnvironmentInfo : public LLPanelRegionInfo
{
LOG_CLASS(LLPanelEnvironmentInfo);
public:
LLPanelEnvironmentInfo();
// LLPanel
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
// LLView
/*virtual*/ void handleVisibilityChange(BOOL new_visibility);
// LLPanelRegionInfo
/*virtual*/ bool refreshFromRegion(LLViewerRegion* region);
private:
void refresh();
void setControlsEnabled(bool enabled);
void setApplyProgress(bool started);
void populateWaterPresetsList();
void populateSkyPresetsList();
void populateDayCyclesList();
bool getSelectedWaterParams(LLSD& water_params);
bool getSelectedSkyParams(LLSD& sky_params, std::string& preset_name);
bool getSelectedDayCycleParams(LLSD& day_cycle, LLSD& sky_map, short& scope);
void onSwitchRegionSettings();
void onSwitchDayCycle();
void onSelectWaterPreset();
void onSelectSkyPreset();
void onSelectDayCycle();
void onBtnApply();
void onBtnCancel();
void onRegionSettingschange();
void onRegionSettingsApplied(bool ok);
bool mEnableEditing;
LLRadioGroup* mRegionSettingsRadioGroup;
LLRadioGroup* mDayCycleSettingsRadioGroup;
LLComboBox* mWaterPresetCombo;
LLComboBox* mSkyPresetCombo;
LLComboBox* mDayCyclePresetCombo;
};
#endif
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