1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
|
/**
* @file llfloaterpreferencesgraphicsadvanced.cpp
* @brief floater for adjusting camera position
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2021, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterpreferencesgraphicsadvanced.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llfeaturemanager.h"
#include "llfloaterpreference.h"
#include "llfloaterreg.h"
#include "llnotificationsutil.h"
#include "llsliderctrl.h"
#include "lltextbox.h"
#include "lltrans.h"
#include "llviewershadermgr.h"
#include "llviewertexturelist.h"
#include "llvoavatar.h"
#include "pipeline.h"
LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const LLSD& key)
: LLFloater(key)
{
mCommitCallbackRegistrar.add("Pref.RenderOptionUpdate", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable, this));
mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this));
mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this));
mCommitCallbackRegistrar.add("Pref.Cancel", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnCancel, this, _2));
mCommitCallbackRegistrar.add("Pref.OK", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnOK, this, _2));
gSavedSettings.getControl("RenderAvatarMaxNonImpostors")->getSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors, this, _2));
}
LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced()
{
mComplexityChangedSignal.disconnect();
mLODFactorChangedSignal.disconnect();
}
BOOL LLFloaterPreferenceGraphicsAdvanced::postBuild()
{
// Don't do this on Mac as their braindead GL versioning
// sets this when 8x and 16x are indeed available
//
#if !LL_DARWIN
if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f)
{ //remove FSAA settings above "4x"
LLComboBox* combo = getChild<LLComboBox>("fsaa");
combo->remove("8x");
combo->remove("16x");
}
LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI");
use_HiDPI->setVisible(FALSE);
#endif
mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateComplexityText, this));
mLODFactorChangedSignal = gSavedSettings.getControl("RenderVolumeLODFactor")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText, this));
return TRUE;
}
void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key)
{
refresh();
}
void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting)
{
LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
if (instance)
{
instance->cancel({"RenderQualityPerformance"});
}
updateMaxComplexity();
}
void LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable()
{
LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
if (instance)
{
instance->refresh();
}
refreshEnabledGraphics();
}
void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable()
{
LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
if (instance)
{
instance->refresh();
}
refreshEnabledGraphics();
}
void LLFloaterPreferenceGraphicsAdvanced::refresh()
{
getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples"));
// sliders and their text boxes
// mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow");
// slider text boxes
updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true));
LLAvatarComplexityControls::setIndirectControls();
setMaxNonImpostorsText(
gSavedSettings.getU32("RenderAvatarMaxNonImpostors"),
getChild<LLTextBox>("IndirectMaxNonImpostorsText", true));
LLAvatarComplexityControls::setText(
gSavedSettings.getU32("RenderAvatarMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText", true));
refreshEnabledState();
}
void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics()
{
refreshEnabledState();
}
void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity()
{
// Called when the IndirectMaxComplexity control changes
LLAvatarComplexityControls::updateMax(
getChild<LLSliderCtrl>("IndirectMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText"));
}
void LLFloaterPreferenceGraphicsAdvanced::updateComplexityText()
{
LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText", true));
}
void LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText()
{
updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true));
}
void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box)
{
if (text_box == NULL || ctrl== NULL)
return;
// get range and points when text should change
F32 value = (F32)ctrl->getValue().asReal();
F32 min = ctrl->getMinValue();
F32 max = ctrl->getMaxValue();
F32 range = max - min;
llassert(range > 0);
F32 midPoint = min + range / 3.0f;
F32 highPoint = min + (2.0f * range / 3.0f);
// choose the right text
if (value < midPoint)
{
text_box->setText(LLTrans::getString("GraphicsQualityLow"));
}
else if (value < highPoint)
{
text_box->setText(LLTrans::getString("GraphicsQualityMid"));
}
else
{
text_box->setText(LLTrans::getString("GraphicsQualityHigh"));
}
}
void LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors()
{
// Called when the IndirectMaxNonImpostors control changes
// Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors
LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxNonImpostors",true);
U32 value = ctrl->getValue().asInteger();
if (0 == value || LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER <= value)
{
value=0;
}
gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value);
LLVOAvatar::updateImpostorRendering(value); // make it effective immediately
setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText"));
}
void LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors(const LLSD& newvalue)
{
U32 value = newvalue.asInteger();
if ((value != 0) && (value != gSavedSettings.getU32("IndirectMaxNonImpostors")))
{
gSavedSettings.setU32("IndirectMaxNonImpostors", value);
setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText"));
}
}
void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTextBox* text_box)
{
if (0 == value)
{
text_box->setText(LLTrans::getString("no_limit"));
}
else
{
text_box->setText(llformat("%d", value));
}
}
void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
{
LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText");
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
// disabled windlight
if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
{
ctrl_wind_light->setEnabled(FALSE);
ctrl_wind_light->setValue(FALSE);
sky->setEnabled(FALSE);
sky_text->setEnabled(FALSE);
//deferred needs windlight, disable deferred
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
shadows_text->setEnabled(FALSE);
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
ctrl_dof->setEnabled(FALSE);
ctrl_dof->setValue(FALSE);
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
// disabled deferred
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"))
{
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
shadows_text->setEnabled(FALSE);
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
ctrl_dof->setEnabled(FALSE);
ctrl_dof->setValue(FALSE);
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
// disabled deferred SSAO
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"))
{
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
}
// disabled deferred shadows
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"))
{
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
shadows_text->setEnabled(FALSE);
}
// disabled reflections
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
{
ctrl_reflections->setEnabled(FALSE);
ctrl_reflections->setValue(FALSE);
reflections_text->setEnabled(FALSE);
}
// disabled av
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"))
{
ctrl_avatar_vp->setEnabled(FALSE);
ctrl_avatar_vp->setValue(FALSE);
ctrl_avatar_cloth->setEnabled(FALSE);
ctrl_avatar_cloth->setValue(FALSE);
//deferred needs AvatarVP, disable deferred
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
shadows_text->setEnabled(FALSE);
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
ctrl_dof->setEnabled(FALSE);
ctrl_dof->setValue(FALSE);
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
// disabled cloth
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
{
ctrl_avatar_cloth->setEnabled(FALSE);
ctrl_avatar_cloth->setValue(FALSE);
}
}
void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
{
LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
// Reflections
BOOL reflections = LLCubeMap::sUseCubeMaps;
ctrl_reflections->setEnabled(reflections);
reflections_text->setEnabled(reflections);
// Bump & Shiny
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
// Avatar Mode
// Enable Avatar Shaders
LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
// Avatar Render Mode
LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP");
if (LLViewerShaderMgr::sInitialized)
{
S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE;
}
ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
if (gSavedSettings.getBOOL("RenderAvatarVP") == FALSE)
{
ctrl_avatar_cloth->setEnabled(FALSE);
}
else
{
ctrl_avatar_cloth->setEnabled(TRUE);
}
// Vertex Shaders, Global Shader Enable
// SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code
LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
terrain_detail->setEnabled(FALSE);
terrain_text->setEnabled(FALSE);
// WindLight
//LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
//ctrl_wind_light->setEnabled(TRUE);
LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
sky->setEnabled(TRUE);
sky_text->setEnabled(TRUE);
BOOL enabled = TRUE;
#if 0 // deferred always on now
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
(ctrl_wind_light->get()) ? TRUE : FALSE;
ctrl_deferred->setEnabled(enabled);
#endif
LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders");
//PBR
ctrl_pbr->setEnabled(TRUE);
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText");
// note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && (ctrl_deferred->get() ? TRUE : FALSE);
//ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
ctrl_ssao->setEnabled(enabled);
ctrl_dof->setEnabled(enabled);
enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
ctrl_shadow->setEnabled(enabled);
shadow_text->setEnabled(enabled);
// Hardware settings
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable"))
{
getChildView("vbo")->setEnabled(FALSE);
}
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures"))
{
getChildView("texture compression")->setEnabled(FALSE);
}
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma");
gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"));
// now turn off any features that are unavailable
disableUnavailableSettings();
}
void LLFloaterPreferenceGraphicsAdvanced::onBtnOK(const LLSD& userdata)
{
LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
if (instance)
{
instance->onBtnOK(userdata);
}
}
void LLFloaterPreferenceGraphicsAdvanced::onBtnCancel(const LLSD& userdata)
{
LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
if (instance)
{
instance->onBtnCancel(userdata);
}
}
|