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/**
* @file llfloaterpreference.h
* @brief LLPreferenceCore class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
* App-wide preferences. Note that these are not per-user,
* because we need to load many preferences before we have
* a login name.
*/
#ifndef LL_LLFLOATERPREFERENCE_H
#define LL_LLFLOATERPREFERENCE_H
#include "llfloater.h"
class LLPanelPreference;
class LLPanelLCD;
class LLPanelDebug;
class LLMessageSystem;
class LLScrollListCtrl;
class LLSliderCtrl;
class LLSD;
class LLTextBox;
typedef enum
{
GS_LOW_GRAPHICS,
GS_MID_GRAPHICS,
GS_HIGH_GRAPHICS,
GS_ULTRA_GRAPHICS
} EGraphicsSettings;
// Floater to control preferences (display, audio, bandwidth, general.
class LLFloaterPreference : public LLFloater
{
public:
LLFloaterPreference(const LLSD& key);
~LLFloaterPreference();
void apply();
void cancel();
/*virtual*/ void draw();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_quitting);
// static data update, called from message handler
static void updateUserInfo(const std::string& visibility, bool im_via_email, const std::string& email);
// refresh all the graphics preferences menus
static void refreshEnabledGraphics();
protected:
void onBtnOK();
void onBtnCancel();
void onBtnApply();
void onClickBrowserClearCache();
// if the custom settings box is clicked
void onChangeCustom();
void updateMeterText(LLUICtrl* ctrl);
void onOpenHardwareSettings();
/// callback for defaults
void setHardwareDefaults();
// callback for when client turns on shaders
void onVertexShaderEnable();
// This function squirrels away the current values of the controls so that
// cancel() can restore them.
void saveSettings();
public:
void onClickSetCache();
void onClickResetCache();
void onClickSkin(LLUICtrl* ctrl,const LLSD& userdata);
void onSelectSkin();
void onClickSetKey();
void setKey(KEY key);
void onClickSetMiddleMouse();
// void onClickSkipDialogs();
// void onClickResetDialogs();
void onClickEnablePopup();
void onClickDisablePopup();
void resetAllIgnored();
void setAllIgnored();
void onClickLogPath();
void enableHistory();
void setPersonalInfo(const std::string& visibility, bool im_via_email, const std::string& email);
void refreshEnabledState();
void disableUnavailableSettings();
void onCommitWindowedMode();
void refresh(); // Refresh enable/disable
// if the quality radio buttons are changed
void onChangeQuality(const LLSD& data);
void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box);
void onUpdateSliderText(LLUICtrl* ctrl, const LLSD& name);
void onKeystrokeAspectRatio();
// void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator);
void onCommitAutoDetectAspect();
void onCommitParcelMediaAutoPlayEnable();
void onCommitMediaEnabled();
void applyResolution();
void applyUIColor(LLUICtrl* ctrl, const LLSD& param);
void getUIColor(LLUICtrl* ctrl, const LLSD& param);
void buildPopupLists();
static void refreshSkin(void* data);
static void cleanupBadSetting();
static F32 sAspectRatio;
private:
static std::string sSkin;
bool mGotPersonalInfo;
bool mOriginalIMViaEmail;
bool mOriginalHideOnlineStatus;
std::string mDirectoryVisibility;
};
class LLPanelPreference : public LLPanel
{
public:
LLPanelPreference();
/*virtual*/ BOOL postBuild();
virtual void apply();
virtual void cancel();
void setControlFalse(const LLSD& user_data);
// This function squirrels away the current values of the controls so that
// cancel() can restore them.
virtual void saveSettings();
private:
//for "Only friends and groups can call or IM me"
static void showFriendsOnlyWarning(LLUICtrl*, const LLSD&);
typedef std::map<LLControlVariable*, LLSD> control_values_map_t;
control_values_map_t mSavedValues;
typedef std::map<std::string, LLColor4> string_color_map_t;
string_color_map_t mSavedColors;
};
#endif // LL_LLPREFERENCEFLOATER_H
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