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/**
* @file llfloaterpay.h
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLFLOATERPAY_H
#define LLFLOATERPAY_H
#include "lluuid.h"
#include "llfloater.h"
#include "lllslconstants.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterPay
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerRegion;
class LLLineEditor;
class LLTextBox;
class LLButton;
class LLObjectSelection;
struct LLGiveMoneyInfo;
typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,BOOL,S32,const std::string&);
class LLFloaterPay : public LLFloater
{
public:
LLFloaterPay(const LLSD& key);
virtual ~LLFloaterPay();
/*virtual*/ BOOL postBuild();
void setCallback(money_callback callback) { mCallback = callback; }
void onClose();
// Pay into an in-world object, which will trigger scripts and eventually
// transfer the L$ to the resident or group that owns the object.
// Object must be selected. It may be a child.
static void payViaObject(money_callback callback, LLSafeHandle<LLObjectSelection> selection);
// Pay an avatar or group directly, not via an object in the world.
// Scripts are not notified, L$ can be direcly transferred.
static void payDirectly(money_callback callback,
const LLUUID& target_id,
BOOL is_group);
private:
static void onCancel(void* data);
static void onKeystroke(LLLineEditor* editor, void* data);
static void onGive(void* data);
void give(S32 amount);
static void processPayPriceReply(LLMessageSystem* msg, void **userdata);
void onCacheOwnerName(const LLUUID& owner_id,
const std::string& firstname,
const std::string& lastname,
BOOL is_group);
void finishPayUI(const LLUUID& target_id, BOOL is_group);
protected:
std::vector<LLGiveMoneyInfo*> mCallbackData;
money_callback mCallback;
LLTextBox* mObjectNameText;
LLUUID mTargetUUID;
BOOL mTargetIsGroup;
BOOL mHaveName;
LLButton* mQuickPayButton[MAX_PAY_BUTTONS];
LLGiveMoneyInfo* mQuickPayInfo[MAX_PAY_BUTTONS];
LLSafeHandle<LLObjectSelection> mObjectSelection;
static S32 sLastAmount;
};
#endif // LLFLOATERPAY_H
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