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/**
* @file llfloaterpathfindinglinksets.h
* @author William Todd Stinson
* @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGLINKSETS_H
#define LL_LLFLOATERPATHFINDINGLINKSETS_H
#include "llsd.h"
#include "v3math.h"
#include "llfloater.h"
#include "lluuid.h"
class LLTextBase;
class LLScrollListCtrl;
class PathfindingLinkset
{
public:
PathfindingLinkset(const std::string &pUUID, const LLSD &pNavmeshItem);
PathfindingLinkset(const PathfindingLinkset& pOther);
virtual ~PathfindingLinkset();
PathfindingLinkset& operator = (const PathfindingLinkset& pOther);
const LLUUID& getUUID() const;
const std::string& getName() const;
const std::string& getDescription() const;
U32 getLandImpact() const;
const LLVector3& getPositionAgent() const;
BOOL isFixed() const;
void setFixed(BOOL pIsFixed);
BOOL isWalkable() const;
void setWalkable(BOOL pIsWalkable);
BOOL isPhantom() const;
void setPhantom(BOOL pIsPhantom);
F32 getA() const;
void setA(F32 pA);
F32 getB() const;
void setB(F32 pB);
F32 getC() const;
void setC(F32 pC);
F32 getD() const;
void setD(F32 pD);
protected:
private:
LLUUID mUUID;
std::string mName;
std::string mDescription;
U32 mLandImpact;
LLVector3 mLocation;
BOOL mIsFixed;
BOOL mIsWalkable;
BOOL mIsPhantom;
F32 mA;
F32 mB;
F32 mC;
F32 mD;
};
class PathfindingLinksets
{
public:
typedef std::map<std::string, PathfindingLinkset> PathfindingLinksetMap;
PathfindingLinksets();
PathfindingLinksets(const LLSD& pNavmeshData);
PathfindingLinksets(const PathfindingLinksets& pOther);
virtual ~PathfindingLinksets();
void parseNavmeshData(const LLSD& pNavmeshData);
void clearLinksets();
const PathfindingLinksetMap& getAllLinksets() const;
const PathfindingLinksetMap& getFilteredLinksets();
BOOL isFilterActive() const;
void setNameFilter(const std::string& pNameFilter);
void clearFilters();
protected:
private:
PathfindingLinksetMap mAllLinksets;
PathfindingLinksetMap mFilteredLinksets;
bool mIsFilterDirty;
std::string mNameFilter;
void applyFilters();
};
class LLFloaterPathfindingLinksets
: public LLFloater
{
friend class LLFloaterReg;
friend class NavmeshDataGetResponder;
public:
typedef enum
{
kFetchInitial,
kFetchStarting,
kFetchRequestSent,
kFetchRequestSent_MultiRequested,
kFetchReceived,
kFetchError,
kFetchComplete
} EFetchState;
virtual BOOL postBuild();
virtual void onOpen(const LLSD& pKey);
static void openLinksetsEditor();
EFetchState getFetchState() const;
BOOL isFetchInProgress() const;
protected:
private:
PathfindingLinksets mPathfindingLinksets;
EFetchState mFetchState;
LLScrollListCtrl *mLinksetsScrollList;
LLTextBase *mLinksetsStatus;
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterPathfindingLinksets(const LLSD& pSeed);
virtual ~LLFloaterPathfindingLinksets();
void sendNavmeshDataGetRequest();
void handleNavmeshDataGetReply(const LLSD& pNavmeshData);
void handleNavmeshDataGetError(const std::string& pURL, const std::string& pErrorReason);
void setFetchState(EFetchState pFetchState);
void onLinksetsSelectionChange();
void onRefreshLinksetsClicked();
void onSelectAllLinksetsClicked();
void onSelectNoneLinksetsClicked();
void clearLinksetsList();
void selectAllLinksets();
void selectNoneLinksets();
void updateLinksetsStatusMessage();
};
#endif // LL_LLFLOATERPATHFINDINGLINKSETS_H
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