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/**
* @file llfloaterpathfindinglinksets.h
* @author William Todd Stinson
* @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGLINKSETS_H
#define LL_LLFLOATERPATHFINDINGLINKSETS_H
#include "llsd.h"
#include "v3math.h"
#include "llfloater.h"
#include "lluuid.h"
class LLTextBase;
class LLScrollListCtrl;
class LLLineEditor;
class LLCheckBoxCtrl;
class LLRadioGroup;
class LLButton;
class PathfindingLinkset
{
public:
typedef enum
{
kWalkable,
kObstacle,
kIgnored
} EPathState;
PathfindingLinkset(const std::string &pUUID, const LLSD &pNavMeshItem);
PathfindingLinkset(const PathfindingLinkset& pOther);
virtual ~PathfindingLinkset();
PathfindingLinkset& operator = (const PathfindingLinkset& pOther);
const LLUUID& getUUID() const;
const std::string& getName() const;
const std::string& getDescription() const;
U32 getLandImpact() const;
const LLVector3& getPositionAgent() const;
EPathState getPathState() const;
void setPathState(EPathState pPathState);
static EPathState getPathState(bool pIsPermanent, bool pIsWalkable);
static BOOL isPermanent(EPathState pPathState);
static BOOL isWalkable(EPathState pPathState);
BOOL isPhantom() const;
void setPhantom(BOOL pIsPhantom);
S32 getA() const;
void setA(S32 pA);
S32 getB() const;
void setB(S32 pB);
S32 getC() const;
void setC(S32 pC);
S32 getD() const;
void setD(S32 pD);
protected:
private:
LLUUID mUUID;
std::string mName;
std::string mDescription;
U32 mLandImpact;
LLVector3 mLocation;
EPathState mPathState;
BOOL mIsPhantom;
S32 mA;
S32 mB;
S32 mC;
S32 mD;
};
class FilterString
{
public:
FilterString();
FilterString(const std::string& pFilter);
FilterString(const FilterString& pOther);
virtual ~FilterString();
const std::string& get() const;
bool set(const std::string& pFilter);
void clear();
bool isActive() const;
bool doesMatch(const std::string& pTestString) const;
protected:
private:
std::string mFilter;
std::string mUpperFilter;
};
class PathfindingLinksets
{
public:
typedef std::map<std::string, PathfindingLinkset> PathfindingLinksetMap;
PathfindingLinksets();
PathfindingLinksets(const LLSD& pNavMeshData);
PathfindingLinksets(const PathfindingLinksets& pOther);
virtual ~PathfindingLinksets();
void setNavMeshData(const LLSD& pNavMeshData);
void updateNavMeshData(const LLSD& pNavMeshData);
void clearLinksets();
const PathfindingLinksetMap& getAllLinksets() const;
const PathfindingLinksetMap& getFilteredLinksets();
BOOL isFiltersActive() const;
void setNameFilter(const std::string& pNameFilter);
const std::string& getNameFilter() const;
void setDescriptionFilter(const std::string& pDescriptionFilter);
const std::string& getDescriptionFilter() const;
void setWalkableFilter(BOOL pWalkableFilter);
BOOL isWalkableFilter() const;
void setObstacleFilter(BOOL pObstacleFilter);
BOOL isObstacleFilter() const;
void setIgnoredFilter(BOOL pIgnoredFilter);
BOOL isIgnoredFilter() const;
void clearFilters();
protected:
private:
PathfindingLinksetMap mAllLinksets;
PathfindingLinksetMap mFilteredLinksets;
bool mIsFiltersDirty;
FilterString mNameFilter;
FilterString mDescriptionFilter;
BOOL mIsWalkableFilter;
BOOL mIsObstacleFilter;
BOOL mIsIgnoredFilter;
void applyFilters();
BOOL doesMatchFilters(const PathfindingLinkset& pLinkset) const;
};
class LLFloaterPathfindingLinksets
: public LLFloater
{
friend class LLFloaterReg;
friend class NavMeshDataGetResponder;
friend class NavMeshDataPutResponder;
public:
typedef enum
{
kFetchInitial,
kFetchStarting,
kFetchRequestSent,
kFetchRequestSent_MultiRequested,
kFetchReceived,
kFetchError,
kFetchComplete
} EFetchState;
virtual BOOL postBuild();
virtual void onOpen(const LLSD& pKey);
static void openLinksetsEditor();
EFetchState getFetchState() const;
BOOL isFetchInProgress() const;
protected:
private:
PathfindingLinksets mPathfindingLinksets;
EFetchState mFetchState;
LLScrollListCtrl *mLinksetsScrollList;
LLTextBase *mLinksetsStatus;
LLLineEditor *mFilterByName;
LLLineEditor *mFilterByDescription;
LLCheckBoxCtrl *mFilterByWalkable;
LLCheckBoxCtrl *mFilterByObstacle;
LLCheckBoxCtrl *mFilterByIgnored;
LLRadioGroup *mEditPathState;
LLUICtrl *mEditPathStateWalkable;
LLUICtrl *mEditPathStateObstacle;
LLUICtrl *mEditPathStateIgnored;
LLTextBase *mLabelWalkabilityCoefficients;
LLTextBase *mLabelEditA;
LLTextBase *mLabelEditB;
LLTextBase *mLabelEditC;
LLTextBase *mLabelEditD;
LLLineEditor *mEditA;
LLLineEditor *mEditB;
LLLineEditor *mEditC;
LLLineEditor *mEditD;
LLCheckBoxCtrl *mEditPhantom;
LLButton *mApplyEdits;
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterPathfindingLinksets(const LLSD& pSeed);
virtual ~LLFloaterPathfindingLinksets();
void sendNavMeshDataGetRequest();
void sendNavMeshDataPutRequest(const LLSD& pPostData);
void handleNavMeshDataGetReply(const LLSD& pNavMeshData);
void handleNavMeshDataGetError(const std::string& pURL, const std::string& pErrorReason);
void handleNavMeshDataPutReply(const LLSD& pModifiedData);
void handleNavMeshDataPutError(const std::string& pURL, const std::string& pErrorReason);
std::string getRegionName() const;
std::string getCapabilityURL() const;
void setFetchState(EFetchState pFetchState);
void onApplyFiltersClicked();
void onClearFiltersClicked();
void onLinksetsSelectionChange();
void onRefreshLinksetsClicked();
void onSelectAllLinksetsClicked();
void onSelectNoneLinksetsClicked();
void onApplyChangesClicked();
void applyFilters();
void clearFilters();
void updateLinksetsList();
void selectAllLinksets();
void selectNoneLinksets();
void updateLinksetsStatusMessage();
void updateEditFields();
void applyEditFields();
void setEnableEditFields(BOOL pEnabled);
PathfindingLinkset::EPathState getPathState() const;
void setPathState(PathfindingLinkset::EPathState pPathState);
};
#endif // LL_LLFLOATERPATHFINDINGLINKSETS_H
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