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/**
* @file llfloaterpathfindingconsole.h
* @author William Todd Stinson
* @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H
#define LL_LLFLOATERPATHFINDINGCONSOLE_H
#include "llfloater.h"
#include "llnavmeshstation.h"
#include "llphysicsextensions.h"
#include "llcheckboxctrl.h"
class LLSD;
class LLRadioGroup;
class LLSliderCtrl;
class LLLineEditor;
class LLTextBase;
class LLFloaterPathfindingConsole
: public LLFloater
{
friend class LLFloaterReg;
public:
typedef enum
{
kRenderOverlayOnFixedPhysicsGeometry = 0,
kRenderOverlayOnAllRenderableGeometry = 1
} ERegionOverlayDisplay;
typedef enum
{
kPathSelectNone = 0,
kPathSelectStartPoint = 1,
kPathSelectEndPoint = 2
} EPathSelectionState;
typedef enum
{
kCharacterTypeA = 0,
kCharacterTypeB = 1,
kCharacterTypeC = 2,
kCharacterTypeD = 3
} ECharacterType;
virtual BOOL postBuild();
//Accessor to determine whether renderables are allowed
BOOL allowAllRenderables() const;
//Populates a data packet that is forwarded onto the LLPathingSystem
void providePathingData( const LLVector3& point1, const LLVector3& point2 );
ERegionOverlayDisplay getRegionOverlayDisplay() const;
void setRegionOverlayDisplay(ERegionOverlayDisplay pRegionOverlayDisplay);
EPathSelectionState getPathSelectionState() const;
void setPathSelectionState(EPathSelectionState pPathSelectionState);
F32 getCharacterWidth() const;
void setCharacterWidth(F32 pCharacterWidth);
ECharacterType getCharacterType() const;
void setCharacterType(ECharacterType pCharacterType);
F32 getTerrainMaterialA() const;
void setTerrainMaterialA(F32 pTerrainMaterial);
F32 getTerrainMaterialB() const;
void setTerrainMaterialB(F32 pTerrainMaterial);
F32 getTerrainMaterialC() const;
void setTerrainMaterialC(F32 pTerrainMaterial);
F32 getTerrainMaterialD() const;
void setTerrainMaterialD(F32 pTerrainMaterial);
BOOL getShowPathToggle() const {return mShowPathCheckBox->get(); }
void setHasNavMeshReceived();
void setHasNoNavMesh();
protected:
private:
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterPathfindingConsole(const LLSD& pSeed);
virtual ~LLFloaterPathfindingConsole();
virtual void onOpen(const LLSD& pKey);
void onShowNavMeshToggle();
void onShowExcludeVolumesToggle();
void onShowPathToggle();
void onShowWaterPlaneToggle();
void onRegionOverlayDisplaySwitch();
void onPathSelectionSwitch();
void onCharacterWidthSet();
void onCharacterTypeSwitch();
void onViewEditLinksetClicked();
void onRebuildNavMeshClicked();
void onRefreshNavMeshClicked();
void onTerrainMaterialASet();
void onTerrainMaterialBSet();
void onTerrainMaterialCSet();
void onTerrainMaterialDSet();
LLCheckBoxCtrl *mShowNavMeshCheckBox;
LLCheckBoxCtrl *mShowExcludeVolumesCheckBox;
LLCheckBoxCtrl *mShowPathCheckBox;
LLCheckBoxCtrl *mShowWaterPlaneCheckBox;
LLRadioGroup *mRegionOverlayDisplayRadioGroup;
LLRadioGroup *mPathSelectionRadioGroup;
LLSliderCtrl *mCharacterWidthSlider;
LLRadioGroup *mCharacterTypeRadioGroup;
LLTextBase *mPathfindingStatus;
LLLineEditor *mTerrainMaterialA;
LLLineEditor *mTerrainMaterialB;
LLLineEditor *mTerrainMaterialC;
LLLineEditor *mTerrainMaterialD;
LLNavMeshDownloadObserver mNavMeshDownloadObserver[10];
int mCurrentMDO;
//Container that is populated and subsequently submitted to the LLPathingSystem for processing
LLPathingLib::PathingPacket mPathData;
};
#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H
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