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/**
* @file llfloaterpathfindingcharacters.h
* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
* @author Stinson@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H
#define LL_LLFLOATERPATHFINDINGCHARACTERS_H
#include "llfloaterpathfindingobjects.h"
#include "llhandle.h"
#include "llpathfindingobjectlist.h"
#include "v4color.h"
class LLPathfindingCharacter;
class LLSD;
class LLFloaterPathfindingCharacters : public LLFloaterPathfindingObjects
{
public:
virtual void onClose(bool pIsAppQuitting);
BOOL isShowPhysicsCapsule() const;
void setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule);
BOOL isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot ) const;
static void openCharactersWithSelectedObjects();
static LLHandle<LLFloaterPathfindingCharacters> getInstanceHandle();
protected:
friend class LLFloaterReg;
LLFloaterPathfindingCharacters(const LLSD& pSeed);
virtual ~LLFloaterPathfindingCharacters();
virtual BOOL postBuild();
virtual void requestGetObjects();
virtual LLSD convertObjectsIntoScrollListData(const LLPathfindingObjectListPtr pObjectListPtr);
virtual void updateControlsOnScrollListChange();
virtual S32 getNameColumnIndex() const;
virtual const LLColor4 &getBeaconColor() const;
virtual LLPathfindingObjectListPtr getEmptyObjectList() const;
private:
void onShowPhysicsCapsuleClicked();
LLSD buildCharacterScrollListData(const LLPathfindingCharacter *pCharacterPtr) const;
void updateStateOnDisplayControls();
void showSelectedCharacterCapsules();
void showCapsule() const;
void hideCapsule() const;
bool getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const;
LLCheckBoxCtrl *mShowPhysicsCapsuleCheckBox;
LLUUID mSelectedCharacterId;
LLColor4 mBeaconColor;
LLRootHandle<LLFloaterPathfindingCharacters> mSelfHandle;
static LLHandle<LLFloaterPathfindingCharacters> sInstanceHandle;
};
#endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H
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