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/**
* @file llfloaterpathfindingcharacters.h
* @author William Todd Stinson
* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H
#define LL_LLFLOATERPATHFINDINGCHARACTERS_H
#include <string>
#include <map>
#include "llfloater.h"
#include "llpathfindingcharacter.h"
#include "llpathfindingcharacterlist.h"
#include "llpathfindingmanager.h"
#include "llselectmgr.h"
#include <boost/signals2.hpp>
class LLSD;
class LLTextBase;
class LLScrollListCtrl;
class LLCheckBoxCtrl;
class LLRadioGroup;
class LLButton;
class LLFloaterPathfindingCharacters
: public LLFloater
{
friend class LLFloaterReg;
public:
typedef enum
{
kMessagingUnknown,
kMessagingGetRequestSent,
kMessagingGetError,
kMessagingComplete,
kMessagingNotEnabled
} EMessagingState;
virtual BOOL postBuild();
virtual void onOpen(const LLSD& pKey);
virtual void onClose(bool pAppQuitting);
virtual void draw();
static void openCharactersViewer();
protected:
private:
LLScrollListCtrl *mCharactersScrollList;
LLTextBase *mCharactersStatus;
LLButton *mRefreshListButton;
LLButton *mSelectAllButton;
LLButton *mSelectNoneButton;
LLCheckBoxCtrl *mShowBeaconCheckBox;
LLButton *mTakeButton;
LLButton *mTakeCopyButton;
LLButton *mReturnButton;
LLButton *mDeleteButton;
LLButton *mTeleportButton;
EMessagingState mMessagingState;
LLPathfindingManager::request_id_t mMessagingRequestId;
LLPathfindingCharacterListPtr mCharacterListPtr;
LLObjectSelectionHandle mCharacterSelection;
boost::signals2::connection mSelectionUpdateSlot;
boost::signals2::connection mRegionBoundarySlot;
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterPathfindingCharacters(const LLSD& pSeed);
virtual ~LLFloaterPathfindingCharacters();
EMessagingState getMessagingState() const;
void setMessagingState(EMessagingState pMessagingState);
void requestGetCharacters();
void handleNewCharacters(LLPathfindingManager::request_id_t pRequestId, LLPathfindingManager::ERequestStatus pCharacterRequestStatus, LLPathfindingCharacterListPtr pCharacterListPtr);
void onCharactersSelectionChange();
void onRefreshCharactersClicked();
void onSelectAllCharactersClicked();
void onSelectNoneCharactersClicked();
void onTakeCharactersClicked();
void onTakeCopyCharactersClicked();
void onReturnCharactersClicked();
void onDeleteCharactersClicked();
void onTeleportCharacterToMeClicked();
void onRegionBoundaryCross();
void selectAllCharacters();
void selectNoneCharacters();
void clearCharacters();
void updateControls();
void updateScrollList();
LLSD buildCharacterScrollListElement(const LLPathfindingCharacterPtr pCharacterPtr) const;
void updateStatusMessage();
void updateEnableStateOnListActions();
void updateEnableStateOnEditFields();
};
#endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H
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