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/**
* @file llfloaterpathfindingcharacters.cpp
* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
* @author Stinson@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterpathfindingcharacters.h"
#include "llcheckboxctrl.h"
#include "llfloaterreg.h"
#include "llfloaterpathfindingobjects.h"
#include "llhandle.h"
#include "llpathfindingcharacter.h"
#include "llpathfindingcharacterlist.h"
#include "llpathfindingmanager.h"
#include "llpathfindingobject.h"
#include "llpathfindingobjectlist.h"
#include "llpathinglib.h"
#include "llquaternion.h"
#include "llsd.h"
#include "lluicolortable.h"
#include "lluuid.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "pipeline.h"
#include "v3math.h"
#include "v4color.h"
LLHandle<LLFloaterPathfindingCharacters> LLFloaterPathfindingCharacters::sInstanceHandle;
//---------------------------------------------------------------------------
// LLFloaterPathfindingCharacters
//---------------------------------------------------------------------------
void LLFloaterPathfindingCharacters::onClose(bool pIsAppQuitting)
{
// Hide any capsule that might be showing on floater close
hideCapsule();
LLFloaterPathfindingObjects::onClose( pIsAppQuitting );
}
BOOL LLFloaterPathfindingCharacters::isShowPhysicsCapsule() const
{
return mShowPhysicsCapsuleCheckBox->get();
}
void LLFloaterPathfindingCharacters::setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule)
{
mShowPhysicsCapsuleCheckBox->set(pIsShowPhysicsCapsule && (LLPathingLib::getInstance() != NULL));
}
BOOL LLFloaterPathfindingCharacters::isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot) const
{
id = mSelectedCharacterId;
// Physics capsule is enable if the checkbox is enabled and if we can get the required render
// parameters for any selected object
return (isShowPhysicsCapsule() && getCapsuleRenderData(pos, rot ));
}
void LLFloaterPathfindingCharacters::openCharactersWithSelectedObjects()
{
LLFloaterPathfindingCharacters *charactersFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingCharacters>("pathfinding_characters");
charactersFloater->showFloaterWithSelectionObjects();
}
LLHandle<LLFloaterPathfindingCharacters> LLFloaterPathfindingCharacters::getInstanceHandle()
{
if ( sInstanceHandle.isDead() )
{
LLFloaterPathfindingCharacters *floaterInstance = LLFloaterReg::findTypedInstance<LLFloaterPathfindingCharacters>("pathfinding_characters");
if (floaterInstance != NULL)
{
sInstanceHandle = floaterInstance->mSelfHandle;
}
}
return sInstanceHandle;
}
LLFloaterPathfindingCharacters::LLFloaterPathfindingCharacters(const LLSD& pSeed)
: LLFloaterPathfindingObjects(pSeed),
mShowPhysicsCapsuleCheckBox(NULL),
mSelectedCharacterId(),
mBeaconColor(),
mSelfHandle()
{
mSelfHandle.bind(this);
}
LLFloaterPathfindingCharacters::~LLFloaterPathfindingCharacters()
{
}
BOOL LLFloaterPathfindingCharacters::postBuild()
{
mBeaconColor = LLUIColorTable::getInstance()->getColor("PathfindingCharacterBeaconColor");
mShowPhysicsCapsuleCheckBox = findChild<LLCheckBoxCtrl>("show_physics_capsule");
llassert(mShowPhysicsCapsuleCheckBox != NULL);
mShowPhysicsCapsuleCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onShowPhysicsCapsuleClicked, this));
mShowPhysicsCapsuleCheckBox->setEnabled(LLPathingLib::getInstance() != NULL);
return LLFloaterPathfindingObjects::postBuild();
}
void LLFloaterPathfindingCharacters::requestGetObjects()
{
LLPathfindingManager::getInstance()->requestGetCharacters(getNewRequestId(), boost::bind(&LLFloaterPathfindingCharacters::handleNewObjectList, this, _1, _2, _3));
}
LLSD LLFloaterPathfindingCharacters::convertObjectsIntoScrollListData(const LLPathfindingObjectListPtr pObjectListPtr)
{
llassert(pObjectListPtr != NULL);
llassert(!pObjectListPtr->isEmpty());
LLSD scrollListData = LLSD::emptyArray();
for (LLPathfindingObjectList::const_iterator objectIter = pObjectListPtr->begin(); objectIter != pObjectListPtr->end(); ++objectIter)
{
const LLPathfindingCharacter *characterPtr = dynamic_cast<const LLPathfindingCharacter *>(objectIter->second.get());
LLSD element = buildCharacterScrollListData(characterPtr);
scrollListData.append(element);
if (characterPtr->hasOwner() && !characterPtr->hasOwnerName())
{
rebuildScrollListAfterAvatarNameLoads(characterPtr->getUUID());
}
}
return scrollListData;
}
void LLFloaterPathfindingCharacters::updateControlsOnScrollListChange()
{
LLFloaterPathfindingObjects::updateControlsOnScrollListChange();
updateStateOnDisplayControls();
showSelectedCharacterCapsules();
}
S32 LLFloaterPathfindingCharacters::getNameColumnIndex() const
{
return 0;
}
const LLColor4 &LLFloaterPathfindingCharacters::getBeaconColor() const
{
return mBeaconColor;
}
LLPathfindingObjectListPtr LLFloaterPathfindingCharacters::getEmptyObjectList() const
{
LLPathfindingObjectListPtr objectListPtr(new LLPathfindingCharacterList());
return objectListPtr;
}
void LLFloaterPathfindingCharacters::onShowPhysicsCapsuleClicked()
{
if (LLPathingLib::getInstance() == NULL)
{
if (isShowPhysicsCapsule())
{
setShowPhysicsCapsule(FALSE);
}
}
else
{
if (mSelectedCharacterId.notNull() && isShowPhysicsCapsule())
{
showCapsule();
}
else
{
hideCapsule();
}
}
}
LLSD LLFloaterPathfindingCharacters::buildCharacterScrollListData(const LLPathfindingCharacter *pCharacterPtr) const
{
LLSD columns;
columns[0]["column"] = "name";
columns[0]["value"] = pCharacterPtr->getName();
columns[0]["font"] = "SANSSERIF";
columns[1]["column"] = "description";
columns[1]["value"] = pCharacterPtr->getDescription();
columns[1]["font"] = "SANSSERIF";
columns[2]["column"] = "owner";
columns[2]["value"] = (pCharacterPtr->hasOwner() ?
(pCharacterPtr->hasOwnerName() ? pCharacterPtr->getOwnerName() : getString("character_owner_loading")) :
getString("character_owner_unknown"));
columns[2]["font"] = "SANSSERIF";
S32 cpuTime = llround(pCharacterPtr->getCPUTime());
std::string cpuTimeString = llformat("%d", cpuTime);
LLStringUtil::format_map_t string_args;
string_args["[CPU_TIME]"] = cpuTimeString;
columns[3]["column"] = "cpu_time";
columns[3]["value"] = getString("character_cpu_time", string_args);
columns[3]["font"] = "SANSSERIF";
columns[4]["column"] = "altitude";
columns[4]["value"] = llformat("%1.0f m", pCharacterPtr->getLocation()[2]);
columns[4]["font"] = "SANSSERIF";
LLSD element;
element["id"] = pCharacterPtr->getUUID().asString();
element["column"] = columns;
return element;
}
void LLFloaterPathfindingCharacters::updateStateOnDisplayControls()
{
int numSelectedItems = getNumSelectedObjects();;
bool isEditEnabled = ((numSelectedItems == 1) && (LLPathingLib::getInstance() != NULL));
mShowPhysicsCapsuleCheckBox->setEnabled(isEditEnabled);
if (!isEditEnabled)
{
setShowPhysicsCapsule(FALSE);
}
}
void LLFloaterPathfindingCharacters::showSelectedCharacterCapsules()
{
// Hide any previous capsule
hideCapsule();
// Get the only selected object, or set the selected object to null if we do not have exactly
// one object selected
if (getNumSelectedObjects() == 1)
{
LLPathfindingObjectPtr selectedObjectPtr = getFirstSelectedObject();
mSelectedCharacterId = selectedObjectPtr->getUUID();
}
else
{
mSelectedCharacterId.setNull();
}
// Show any capsule if enabled
showCapsule();
}
void LLFloaterPathfindingCharacters::showCapsule() const
{
if (mSelectedCharacterId.notNull() && isShowPhysicsCapsule())
{
LLPathfindingObjectPtr objectPtr = getFirstSelectedObject();
llassert(objectPtr != NULL);
if (objectPtr != NULL)
{
const LLPathfindingCharacter *character = dynamic_cast<const LLPathfindingCharacter *>(objectPtr.get());
llassert(mSelectedCharacterId == character->getUUID());
if (LLPathingLib::getInstance() != NULL)
{
LLPathingLib::getInstance()->createPhysicsCapsuleRep(character->getLength(), character->getRadius(),
character->isHorizontal(), character->getUUID());
}
}
gPipeline.hideObject(mSelectedCharacterId);
}
}
void LLFloaterPathfindingCharacters::hideCapsule() const
{
if (mSelectedCharacterId.notNull())
{
gPipeline.restoreHiddenObject(mSelectedCharacterId);
}
if (LLPathingLib::getInstance() != NULL)
{
LLPathingLib::getInstance()->cleanupPhysicsCapsuleRepResiduals();
}
}
bool LLFloaterPathfindingCharacters::getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const
{
bool result = false;
// If we have a selected object, find the object on the viewer object list and return its
// position. Else, return false indicating that we either do not have a selected object
// or we cannot find the selected object on the viewer object list
if (mSelectedCharacterId.notNull())
{
LLViewerObject *viewerObject = gObjectList.findObject(mSelectedCharacterId);
if ( viewerObject != NULL )
{
rot = viewerObject->getRotation() ;
pPosition = viewerObject->getRenderPosition();
result = true;
}
}
return result;
}
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