1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
|
/**
* @file llfloateropenobject.cpp
* @brief LLFloaterOpenObject class implementation
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
* Shows the contents of an object.
* A floater wrapper for llpanelinventory
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateropenobject.h"
#include "llcachename.h"
#include "llbutton.h"
#include "lltextbox.h"
#include "llagent.h" // for agent id
#include "llalertdialog.h"
#include "llinventorybridge.h"
#include "llfloaterinventory.h"
#include "llinventorymodel.h"
#include "llpanelinventory.h"
#include "llfloaterreg.h"
#include "llselectmgr.h"
#include "lluiconstants.h"
#include "llviewerobject.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
LLFloaterOpenObject::LLFloaterOpenObject(const LLSD& key)
: LLFloater(key),
mPanelInventory(NULL),
mDirty(TRUE)
{
// LLUICtrlFactory::getInstance()->buildFloater(this,"floater_openobject.xml");
mCommitCallbackRegistrar.add("OpenObject.MoveToInventory", boost::bind(&LLFloaterOpenObject::onClickMoveToInventory, this));
mCommitCallbackRegistrar.add("OpenObject.MoveAndWear", boost::bind(&LLFloaterOpenObject::onClickMoveAndWear, this));
}
LLFloaterOpenObject::~LLFloaterOpenObject()
{
// sInstance = NULL;
}
// virtual
BOOL LLFloaterOpenObject::postBuild()
{
childSetTextArg("object_name", "[DESC]", std::string("Object") ); // *Note: probably do not want to translate this
mPanelInventory = getChild<LLPanelInventory>("object_contents");
return TRUE;
}
void LLFloaterOpenObject::onOpen(const LLSD& key)
{
LLObjectSelectionHandle object_selection = LLSelectMgr::getInstance()->getSelection();
if (object_selection->getRootObjectCount() != 1)
{
LLNotifications::instance().add("UnableToViewContentsMoreThanOne");
closeFloater();
return;
}
if(!(object_selection->getPrimaryObject()))
{
closeFloater();
return;
}
mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
}
void LLFloaterOpenObject::refresh()
{
mPanelInventory->refresh();
std::string name;
BOOL enabled;
LLSelectNode* node = mObjectSelection->getFirstRootNode();
if (node)
{
name = node->mName;
enabled = TRUE;
}
else
{
name = "";
enabled = FALSE;
}
childSetTextArg("object_name", "[DESC]", name);
childSetEnabled("copy_to_inventory_button", enabled);
childSetEnabled("copy_and_wear_button", enabled);
}
void LLFloaterOpenObject::draw()
{
if (mDirty)
{
refresh();
mDirty = FALSE;
}
LLFloater::draw();
}
void LLFloaterOpenObject::dirty()
{
mDirty = TRUE;
}
void LLFloaterOpenObject::moveToInventory(bool wear)
{
if (mObjectSelection->getRootObjectCount() != 1)
{
LLNotifications::instance().add("OnlyCopyContentsOfSingleItem");
return;
}
LLSelectNode* node = mObjectSelection->getFirstRootNode();
if (!node) return;
LLViewerObject* object = node->getObject();
if (!object) return;
LLUUID object_id = object->getID();
std::string name = node->mName;
// Either create a sub-folder of clothing, or of the root folder.
LLUUID parent_category_id;
if (wear)
{
parent_category_id = gInventory.findCategoryUUIDForType(
LLAssetType::AT_CLOTHING);
}
else
{
parent_category_id = gInventory.getRootFolderID();
}
LLUUID category_id = gInventory.createNewCategory(parent_category_id,
LLAssetType::AT_NONE,
name);
LLCatAndWear* data = new LLCatAndWear;
data->mCatID = category_id;
data->mWear = wear;
// Copy and/or move the items into the newly created folder.
// Ignore any "you're going to break this item" messages.
BOOL success = move_inv_category_world_to_agent(object_id, category_id, TRUE,
callbackMoveInventory,
(void*)data);
if (!success)
{
delete data;
data = NULL;
LLNotifications::instance().add("OpenObjectCannotCopy");
}
}
// static
void LLFloaterOpenObject::callbackMoveInventory(S32 result, void* data)
{
LLCatAndWear* cat = (LLCatAndWear*)data;
if (result == 0)
{
LLFloaterInventory::showAgentInventory();
LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
if (view)
{
view->getPanel()->setSelection(cat->mCatID, TAKE_FOCUS_NO);
}
}
delete cat;
}
void LLFloaterOpenObject::onClickMoveToInventory()
{
moveToInventory(false);
closeFloater();
}
void LLFloaterOpenObject::onClickMoveAndWear()
{
moveToInventory(true);
closeFloater();
}
|