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/**
* @file llfloateropenobject.cpp
* @brief LLFloaterOpenObject class implementation
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
* Shows the contents of an object.
* A floater wrapper for llpanelinventory
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateropenobject.h"
#include "llcachename.h"
#include "llbutton.h"
#include "lltextbox.h"
#include "llagent.h" // for agent id
#include "llalertdialog.h"
#include "llinventoryview.h"
#include "llinventorymodel.h"
#include "llpanelinventory.h"
#include "llselectmgr.h"
#include "lluiconstants.h"
#include "llviewerobject.h"
#include "llvieweruictrlfactory.h"
#include "llviewerwindow.h"
LLFloaterOpenObject* LLFloaterOpenObject::sInstance = NULL;
LLFloaterOpenObject::LLFloaterOpenObject()
: LLFloater("object_contents"),
mPanelInventory(NULL),
mDirty(TRUE)
{
LLCallbackMap::map_t factory_map;
factory_map["object_contents"] = LLCallbackMap(createPanelInventory, this);
gUICtrlFactory->buildFloater(this,"floater_openobject.xml",&factory_map);
childSetAction("copy_to_inventory_button", onClickMoveToInventory, this);
childSetAction("copy_and_wear_button", onClickMoveAndWear, this);
childSetTextArg("object_name", "[DESC]", LLString("Object") ); // *Note: probably do not want to translate this
}
LLFloaterOpenObject::~LLFloaterOpenObject()
{
sInstance = NULL;
}
void LLFloaterOpenObject::refresh()
{
mPanelInventory->refresh();
LLSelectNode* node = mObjectSelection->getFirstRootNode();
if (node)
{
std::string name = node->mName;
childSetTextArg("object_name", "[DESC]", name);
}
}
void LLFloaterOpenObject::draw()
{
if (mDirty)
{
refresh();
mDirty = FALSE;
}
LLFloater::draw();
}
// static
void LLFloaterOpenObject::dirty()
{
if (sInstance) sInstance->mDirty = TRUE;
}
// static
void LLFloaterOpenObject::show()
{
LLObjectSelectionHandle object_selection = gSelectMgr->getSelection();
if (object_selection->getRootObjectCount() != 1)
{
gViewerWindow->alertXml("UnableToViewContentsMoreThanOne");
return;
}
// Create a new instance only if needed
if (!sInstance)
{
sInstance = new LLFloaterOpenObject();
sInstance->center();
}
sInstance->open(); /* Flawfinder: ignore */
sInstance->setFocus(TRUE);
sInstance->mObjectSelection = gSelectMgr->getEditSelection();
}
void LLFloaterOpenObject::moveToInventory(bool wear)
{
if (mObjectSelection->getRootObjectCount() != 1)
{
gViewerWindow->alertXml("OnlyCopyContentsOfSingleItem");
return;
}
LLSelectNode* node = mObjectSelection->getFirstRootNode();
if (!node) return;
LLViewerObject* object = node->getObject();
if (!object) return;
LLUUID object_id = object->getID();
std::string name = node->mName;
// Either create a sub-folder of clothing, or of the root folder.
LLUUID parent_category_id;
if (wear)
{
parent_category_id = gInventory.findCategoryUUIDForType(
LLAssetType::AT_CLOTHING);
}
else
{
parent_category_id = gAgent.getInventoryRootID();
}
LLUUID category_id = gInventory.createNewCategory(parent_category_id,
LLAssetType::AT_NONE,
name);
LLCatAndWear* data = new LLCatAndWear;
data->mCatID = category_id;
data->mWear = wear;
// Copy and/or move the items into the newly created folder.
// Ignore any "you're going to break this item" messages.
BOOL success = move_inv_category_world_to_agent(object_id, category_id, TRUE,
callbackMoveInventory,
(void*)data);
if (!success)
{
delete data;
data = NULL;
gViewerWindow->alertXml("OpenObjectCannotCopy");
}
}
// static
void LLFloaterOpenObject::callbackMoveInventory(S32 result, void* data)
{
LLCatAndWear* cat = (LLCatAndWear*)data;
if (result == 0)
{
LLInventoryView::showAgentInventory();
LLInventoryView* view = LLInventoryView::getActiveInventory();
if (view)
{
view->getPanel()->setSelection(cat->mCatID, TAKE_FOCUS_NO);
}
}
delete cat;
}
// static
void LLFloaterOpenObject::onClickMoveToInventory(void* data)
{
LLFloaterOpenObject* self = (LLFloaterOpenObject*)data;
self->moveToInventory(false);
self->close();
}
// static
void LLFloaterOpenObject::onClickMoveAndWear(void* data)
{
LLFloaterOpenObject* self = (LLFloaterOpenObject*)data;
self->moveToInventory(true);
self->close();
}
//static
void* LLFloaterOpenObject::createPanelInventory(void* data)
{
LLFloaterOpenObject* floater = (LLFloaterOpenObject*)data;
floater->mPanelInventory = new LLPanelInventory("Object Contents", LLRect());
return floater->mPanelInventory;
}
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