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/**
* @file llfloatergesture.cpp
* @brief Read-only list of gestures from your inventory.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatermyenvironment.h"
#include "llinventory.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
#include "llclipboard.h"
#include "llagent.h"
#include "llclipboard.h"
#include "llkeyboard.h"
#include "llmenugl.h"
#include "llmultigesture.h"
#include "llscrolllistctrl.h"
#include "llcheckboxctrl.h"
#include "lltrans.h"
#include "llviewergesture.h"
#include "llviewermenu.h"
#include "llviewerinventory.h"
#include "llviewercontrol.h"
#include "llfloaterperms.h"
#include "llenvironment.h"
#include "llparcel.h"
#include "llviewerparcelmgr.h"
//=========================================================================
namespace
{
const std::string CHECK_DAYS("chk_days");
const std::string CHECK_SKIES("chk_skies");
const std::string CHECK_WATER("chk_water");
const std::string PANEL_SETTINGS("pnl_settings");
const std::string CHECK_SHOWFOLDERS("chk_showfolders");
const std::string BUTTON_NEWSETTINGS("btn_gear");
const std::string BUTTON_GEAR("btn_newsettings");
const std::string BUTTON_DELETE("btn_del");
const std::string ACTION_DOCREATE("MyEnvironments.DoCreate");
const std::string ACTION_DOEDIT("MyEnvironments.DoEdit");
const std::string ACTION_DOAPPLY("MyEnvironments.DoApply");
const std::string ACTION_COPYPASTE("MyEnvironments.CopyPaste");
const std::string ENABLE_ACTION("MyEnvironments.EnableAction");
const std::string ENABLE_CANAPPLY("MyEnvironments.CanApply");
const std::string ENABLE_ENVIRONMENT("MyEnvironments.EnvironmentEnabled");
const std::string PARAMETER_REGION("region");
const std::string PARAMETER_PARCEL("parcel");
const std::string PARAMETER_LOCAL("local");
const std::string PARAMETER_EDIT("edit");
const std::string PARAMETER_COPY("copy");
const std::string PARAMETER_PASTE("paste");
const std::string PARAMETER_COPYUUID("copy_uuid");
}
//=========================================================================
#if 0
BOOL item_name_precedes( LLInventoryItem* a, LLInventoryItem* b )
{
return LLStringUtil::precedesDict( a->getName(), b->getName() );
}
class LLFloaterGestureObserver : public LLGestureManagerObserver
{
public:
LLFloaterGestureObserver(LLFloaterGesture* floater) : mFloater(floater) {}
virtual ~LLFloaterGestureObserver() {}
virtual void changed() { mFloater->refreshAll(); }
private:
LLFloaterGesture* mFloater;
};
//-----------------------------
// GestureCallback
//-----------------------------
class GestureShowCallback : public LLInventoryCallback
{
public:
void fire(const LLUUID &inv_item)
{
LLPreviewGesture::show(inv_item, LLUUID::null);
LLInventoryItem* item = gInventory.getItem(inv_item);
if (item)
{
LLPermissions perm = item->getPermissions();
perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Gestures"));
perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Gestures"));
perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Gestures"));
item->setPermissions(perm);
item->updateServer(FALSE);
}
}
};
class GestureCopiedCallback : public LLInventoryCallback
{
private:
LLFloaterGesture* mFloater;
public:
GestureCopiedCallback(LLFloaterGesture* floater): mFloater(floater)
{}
void fire(const LLUUID &inv_item)
{
if(mFloater)
{
mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list"));
// EXP-1909 (Pasted gesture displayed twice)
// The problem is that addGesture is called here for the second time for the same item (which is copied)
// First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory
// change. So we need to refresh the gesture list to avoid duplicates.
mFloater->refreshAll();
}
}
};
#endif
//=========================================================================
LLFloaterMyEnvironment::LLFloaterMyEnvironment(const LLSD& key) :
LLFloater(key),
mInventoryList(nullptr),
mShowFolders(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS),
mTypeFilter((0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE)) | (0x01 << static_cast<U64>(LLSettingsType::ST_SKY)) | (0x01 << static_cast<U64>(LLSettingsType::ST_WATER))),
mSelectedAsset()
{
mCommitCallbackRegistrar.add(ACTION_DOCREATE, [this](LLUICtrl *, const LLSD &userdata) { onDoCreate(userdata); });
mCommitCallbackRegistrar.add(ACTION_DOEDIT, [this](LLUICtrl *, const LLSD &userdata) {});
mCommitCallbackRegistrar.add(ACTION_DOAPPLY, [this](LLUICtrl *, const LLSD &userdata) { onDoApply(userdata.asString()); });
mCommitCallbackRegistrar.add(ACTION_COPYPASTE, [this](LLUICtrl *, const LLSD &userdata) {});
mEnableCallbackRegistrar.add(ENABLE_ACTION, [this](LLUICtrl *, const LLSD &userdata) { return canAction(userdata.asString()); });
mEnableCallbackRegistrar.add(ENABLE_CANAPPLY, [this](LLUICtrl *, const LLSD &userdata) { return canApply(userdata.asString()); });
mEnableCallbackRegistrar.add(ENABLE_ENVIRONMENT, [](LLUICtrl *, const LLSD &) { return LLEnvironment::instance().isInventoryEnabled(); });
}
LLFloaterMyEnvironment::~LLFloaterMyEnvironment()
{
// LLGestureMgr::instance().removeObserver(mObserver);
// delete mObserver;
// mObserver = NULL;
// gInventory.removeObserver(this);
}
BOOL LLFloaterMyEnvironment::postBuild()
{
mInventoryList = getChild<LLInventoryPanel>(PANEL_SETTINGS);
if (mInventoryList)
{
U32 filter_types = 0x0;
filter_types |= 0x1 << LLInventoryType::IT_SETTINGS;
mInventoryList->setFilterTypes(filter_types);
mInventoryList->setSelectCallback([this](const std::deque<LLFolderViewItem*>&, BOOL) { onSelectionChange(); });
mInventoryList->setShowFolderState(mShowFolders);
mInventoryList->setFilterSettingsTypes(mTypeFilter);
}
childSetCommitCallback(CHECK_DAYS, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr);
childSetCommitCallback(CHECK_SKIES, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr);
childSetCommitCallback(CHECK_WATER, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr);
childSetCommitCallback(CHECK_SHOWFOLDERS, [this](LLUICtrl*, void*) { onShowFoldersChange(); }, nullptr);
childSetCommitCallback(BUTTON_DELETE, [this](LLUICtrl *, void*) { onDeleteSelected(); }, nullptr);
return TRUE;
}
void LLFloaterMyEnvironment::refresh()
{
getChild<LLCheckBoxCtrl>(CHECK_SHOWFOLDERS)->setValue(LLSD::Boolean(mShowFolders == LLInventoryFilter::SHOW_ALL_FOLDERS));
getChild<LLCheckBoxCtrl>(CHECK_DAYS)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE))));
getChild<LLCheckBoxCtrl>(CHECK_SKIES)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_SKY))));
getChild<LLCheckBoxCtrl>(CHECK_WATER)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_WATER))));
refreshButtonStates();
}
void LLFloaterMyEnvironment::onOpen(const LLSD& key)
{
LLFloater::onOpen(key);
if (key.has("asset_id") && mInventoryList)
{
mSelectedAsset = key["asset_id"].asUUID();
if (!mSelectedAsset.isNull())
{
LLUUID obj_id = findItemByAssetId(mSelectedAsset, false, false);
if (!obj_id.isNull())
mInventoryList->setSelection(obj_id, false);
}
}
else
{
mSelectedAsset.setNull();
}
refresh();
}
//-------------------------------------------------------------------------
void LLFloaterMyEnvironment::onShowFoldersChange()
{
bool show_check (getChild<LLCheckBoxCtrl>(CHECK_SHOWFOLDERS)->getValue().asBoolean());
mShowFolders = (show_check) ? LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS;
if (mInventoryList)
mInventoryList->setShowFolderState(mShowFolders);
}
void LLFloaterMyEnvironment::onFilterCheckChange()
{
mTypeFilter = 0x0;
if (getChild<LLCheckBoxCtrl>(CHECK_DAYS)->getValue().asBoolean())
mTypeFilter |= 0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE);
if (getChild<LLCheckBoxCtrl>(CHECK_SKIES)->getValue().asBoolean())
mTypeFilter |= 0x01 << static_cast<U64>(LLSettingsType::ST_SKY);
if (getChild<LLCheckBoxCtrl>(CHECK_WATER)->getValue().asBoolean())
mTypeFilter |= 0x01 << static_cast<U64>(LLSettingsType::ST_WATER);
if (mInventoryList)
mInventoryList->setFilterSettingsTypes(mTypeFilter);
}
void LLFloaterMyEnvironment::onSelectionChange()
{
refreshButtonStates();
}
void LLFloaterMyEnvironment::onDeleteSelected()
{
uuid_vec_t selected;
getSelectedIds(selected);
if (selected.empty())
return;
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
for (const LLUUID& itemid: selected)
{
LLInventoryItem* inv_item = gInventory.getItem(itemid);
if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_SETTINGS)
{
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item);
new_item->setParent(trash_id);
new_item->updateParentOnServer(FALSE);
gInventory.updateItem(new_item);
}
}
gInventory.notifyObservers();
}
void LLFloaterMyEnvironment::onDoCreate(const LLSD &data)
{
menu_create_inventory_item(mInventoryList, NULL, data);
}
void LLFloaterMyEnvironment::onDoApply(const std::string &context)
{
uuid_vec_t selected;
getSelectedIds(selected);
if (selected.size() != 1) // Exactly one item selected.
return;
LLUUID item_id(selected.front());
LLInventoryItem* itemp = gInventory.getItem(item_id);
if (itemp && itemp->getInventoryType() == LLInventoryType::IT_SETTINGS)
{
LLUUID asset_id = itemp->getAssetUUID();
if (context == PARAMETER_REGION)
{
LLEnvironment::instance().updateRegion(asset_id, -1, -1);
}
else if (context == PARAMETER_PARCEL)
{
LLParcel *parcel(LLViewerParcelMgr::instance().getAgentOrSelectedParcel());
if (!parcel)
{
LL_WARNS("ENVIRONMENT") << "Unable to determine parcel." << LL_ENDL;
return;
}
LLEnvironment::instance().updateParcel(parcel->getLocalID(), asset_id, -1, -1);
}
else if (context == PARAMETER_LOCAL)
{
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, asset_id);
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
}
}
}
bool LLFloaterMyEnvironment::canAction(const std::string &context)
{
// uuid_vec_t selected;
// getSelectedIds(selected);
//
// if (selected.empty())
// return false;
//
// if (context == PARAMETER_EDIT)
// {
// }
// else if (context == PARAMETER_COPY)
// {
// }
// else if (context == PARAMETER_PASTE)
// {
// }
// else if (context == PARAMETER_COPYUUID)
// {
// }
return false;
}
bool LLFloaterMyEnvironment::canApply(const std::string &context)
{
uuid_vec_t selected;
getSelectedIds(selected);
if (selected.size() != 1) // Exactly one item selected.
return false;
if (context == PARAMETER_REGION)
{
return LLEnvironment::instance().canAgentUpdateRegionEnvironment();
}
else if (context == PARAMETER_PARCEL)
{
return LLEnvironment::instance().canAgentUpdateParcelEnvironment();
}
else
{
return (context == PARAMETER_LOCAL);
}
}
//-------------------------------------------------------------------------
void LLFloaterMyEnvironment::refreshButtonStates()
{
bool settings_ok = LLEnvironment::instance().isInventoryEnabled();
uuid_vec_t selected;
getSelectedIds(selected);
getChild<LLUICtrl>(BUTTON_GEAR)->setEnabled(settings_ok);
getChild<LLUICtrl>(BUTTON_NEWSETTINGS)->setEnabled(true);
getChild<LLUICtrl>(BUTTON_DELETE)->setEnabled(settings_ok && !selected.empty());
}
//-------------------------------------------------------------------------
LLUUID LLFloaterMyEnvironment::findItemByAssetId(LLUUID asset_id, bool copyable_only, bool ignore_library)
{
/*TODO: Rider: Move this to gInventory? */
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
if (!items.empty())
{
// search for copyable version first
for (auto & item : items)
{
const LLPermissions& item_permissions = item->getPermissions();
if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
{
if(!ignore_library || !gInventory.isObjectDescendentOf(item->getUUID(),gInventory.getLibraryRootFolderID()))
{
return item->getUUID();
}
}
}
// otherwise just return first instance, unless copyable requested
if (copyable_only)
{
return LLUUID::null;
}
else
{
if(!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(),gInventory.getLibraryRootFolderID()))
{
return items[0]->getUUID();
}
}
}
return LLUUID::null;
}
void LLFloaterMyEnvironment::getSelectedIds(uuid_vec_t& ids) const
{
LLInventoryPanel::selected_items_t items = mInventoryList->getSelectedItems();
for (auto itemview : items)
{
LLFolderViewModelItemInventory* itemp = static_cast<LLFolderViewModelItemInventory*>(itemview->getViewModelItem());
ids.push_back(itemp->getUUID());
}
}
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