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path: root/indra/newview/llfloatermyenvironment.cpp
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/** 
 * @file llfloatergesture.cpp
 * @brief Read-only list of gestures from your inventory.
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llfloatermyenvironment.h"

#include "llinventory.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
#include "llclipboard.h"

#include "llagent.h"
#include "llclipboard.h"
#include "llkeyboard.h"
#include "llmenugl.h"
#include "llmultigesture.h"
#include "llscrolllistctrl.h"
#include "llcheckboxctrl.h"
#include "lltrans.h"
#include "llviewergesture.h"
#include "llviewermenu.h" 
#include "llviewerinventory.h"
#include "llviewercontrol.h"
#include "llfloaterperms.h"

//=========================================================================
namespace
{
    const std::string CHECK_DAYS("chk_days");
    const std::string CHECK_SKIES("chk_skies");
    const std::string CHECK_WATER("chk_water");
    const std::string PANEL_SETTINGS("pnl_settings");
    const std::string CHECK_SHOWFOLDERS("chk_showfolders");
    const std::string BUTTON_NEWSETTINGS("btn_gear");
    const std::string BUTTON_GEAR("btn_newsettings");
    const std::string BUTTON_DELETE("btn_del");
    const std::string BUTTON_EDIT("btn_edit");

}

//=========================================================================
#if 0
BOOL item_name_precedes( LLInventoryItem* a, LLInventoryItem* b )
{
	return LLStringUtil::precedesDict( a->getName(), b->getName() );
}

class LLFloaterGestureObserver : public LLGestureManagerObserver
{
public:
	LLFloaterGestureObserver(LLFloaterGesture* floater) : mFloater(floater) {}
	virtual ~LLFloaterGestureObserver() {}
	virtual void changed() { mFloater->refreshAll(); }

private:
	LLFloaterGesture* mFloater;
};
//-----------------------------
// GestureCallback
//-----------------------------

class GestureShowCallback : public LLInventoryCallback
{
public:
	void fire(const LLUUID &inv_item)
	{
		LLPreviewGesture::show(inv_item, LLUUID::null);
		
		LLInventoryItem* item = gInventory.getItem(inv_item);
		if (item)
		{
			LLPermissions perm = item->getPermissions();
			perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Gestures"));
			perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Gestures"));
			perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Gestures"));
			item->setPermissions(perm);
			item->updateServer(FALSE);
		}
	}
};

class GestureCopiedCallback : public LLInventoryCallback
{
private:
	LLFloaterGesture* mFloater;
	
public:
	GestureCopiedCallback(LLFloaterGesture* floater): mFloater(floater)
	{}
	void fire(const LLUUID &inv_item)
	{
		if(mFloater)
		{
			mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list"));

			// EXP-1909 (Pasted gesture displayed twice)
			// The problem is that addGesture is called here for the second time for the same item (which is copied)
			// First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory
			// change. So we need to refresh the gesture list to avoid duplicates.
			mFloater->refreshAll();
		}
	}
};

#endif

//=========================================================================
LLFloaterMyEnvironment::LLFloaterMyEnvironment(const LLSD& key) :
    LLFloater(key),
    mInventoryList(nullptr),
    mShowFolders(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS),
    mTypeFilter((0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE)) | (0x01 << static_cast<U64>(LLSettingsType::ST_SKY)) | (0x01 << static_cast<U64>(LLSettingsType::ST_WATER))),
    mSelectedAsset()
{
    
#if 0
	mObserver = new LLFloaterGestureObserver(this);
	LLGestureMgr::instance().addObserver(mObserver);

	mCommitCallbackRegistrar.add("Gesture.Action.ToogleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this));
	mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this));
	mCommitCallbackRegistrar.add("Gesture.Action.CopyPaste", boost::bind(&LLFloaterGesture::onCopyPasteAction, this, _2));
	mCommitCallbackRegistrar.add("Gesture.Action.SaveToCOF", boost::bind(&LLFloaterGesture::addToCurrentOutFit, this));

	mEnableCallbackRegistrar.add("Gesture.EnableAction", boost::bind(&LLFloaterGesture::isActionEnabled, this, _2));
#endif
}

LLFloaterMyEnvironment::~LLFloaterMyEnvironment()
{
    // 	LLGestureMgr::instance().removeObserver(mObserver);
    // 	delete mObserver;
    // 	mObserver = NULL;
    // 	gInventory.removeObserver(this);
}


BOOL LLFloaterMyEnvironment::postBuild()
{
    mInventoryList = getChild<LLInventoryPanel>(PANEL_SETTINGS);

    if (mInventoryList)
    {
        U32 filter_types = 0x0;
        filter_types |= 0x1 << LLInventoryType::IT_SETTINGS;

        mInventoryList->setFilterTypes(filter_types);

//         mInventoryList->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
        mInventoryList->setShowFolderState(mShowFolders);
        mInventoryList->setFilterSettingsTypes(mTypeFilter);
    }

    childSetCommitCallback(CHECK_DAYS, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr);
    childSetCommitCallback(CHECK_SKIES, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr);
    childSetCommitCallback(CHECK_WATER, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr);
    childSetCommitCallback(CHECK_SHOWFOLDERS, [this](LLUICtrl*, void*) { onShowFoldersChange(); }, nullptr);

    /*TODO: Enable these*/
    getChild<LLUICtrl>(BUTTON_NEWSETTINGS)->setEnabled(false);
    getChild<LLUICtrl>(BUTTON_GEAR)->setEnabled(false);
    getChild<LLUICtrl>(BUTTON_DELETE)->setEnabled(false);
    getChild<LLUICtrl>(BUTTON_EDIT)->setEnabled(false);

    return TRUE;
}

void LLFloaterMyEnvironment::refresh()
{
    getChild<LLCheckBoxCtrl>(CHECK_SHOWFOLDERS)->setValue(LLSD::Boolean(mShowFolders == LLInventoryFilter::SHOW_ALL_FOLDERS));

    getChild<LLCheckBoxCtrl>(CHECK_DAYS)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE))));
    getChild<LLCheckBoxCtrl>(CHECK_SKIES)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_SKY))));
    getChild<LLCheckBoxCtrl>(CHECK_WATER)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_WATER))));

//     if (mInventoryList)
//     {
//         LLUUID obj_id = findItemByAssetId(mSelectedAsset, false, false);
//         mInventoryList->setSelection(obj_id, false);
//     }
}

void LLFloaterMyEnvironment::onOpen(const LLSD& key)
{
    LLFloater::onOpen(key);

    if (key.has("asset_id") && mInventoryList)
    {
        mSelectedAsset = key["asset_id"].asUUID();
    }
    else
    {
        mSelectedAsset.setNull();
    }

    refresh();
}

//-------------------------------------------------------------------------
void LLFloaterMyEnvironment::onShowFoldersChange()
{
    bool show_check (getChild<LLCheckBoxCtrl>(CHECK_SHOWFOLDERS)->getValue().asBoolean());

    mShowFolders = (show_check) ? LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS;

    if (mInventoryList)
        mInventoryList->setShowFolderState(mShowFolders);
}

void LLFloaterMyEnvironment::onFilterCheckChange()
{
    mTypeFilter = 0x0;

    if (getChild<LLCheckBoxCtrl>(CHECK_DAYS)->getValue().asBoolean())
        mTypeFilter |= 0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE);
    if (getChild<LLCheckBoxCtrl>(CHECK_SKIES)->getValue().asBoolean())
        mTypeFilter |= 0x01 << static_cast<U64>(LLSettingsType::ST_SKY);
    if (getChild<LLCheckBoxCtrl>(CHECK_WATER)->getValue().asBoolean())
        mTypeFilter |= 0x01 << static_cast<U64>(LLSettingsType::ST_WATER);

    if (mInventoryList)
        mInventoryList->setFilterSettingsTypes(mTypeFilter);
}

//-------------------------------------------------------------------------
LLUUID LLFloaterMyEnvironment::findItemByAssetId(LLUUID asset_id, bool copyable_only, bool ignore_library)
{
    /*TODO: Rider: Move this to gInventory? */

    LLViewerInventoryCategory::cat_array_t cats;
    LLViewerInventoryItem::item_array_t items;
    LLAssetIDMatches asset_id_matches(asset_id);

    gInventory.collectDescendentsIf(LLUUID::null,
        cats,
        items,
        LLInventoryModel::INCLUDE_TRASH,
        asset_id_matches);

    if (!items.empty())
    {
        // search for copyable version first
        for (auto & item : items)
        {
            const LLPermissions& item_permissions = item->getPermissions();
            if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
            {
                if(!ignore_library || !gInventory.isObjectDescendentOf(item->getUUID(),gInventory.getLibraryRootFolderID()))
                {
                    return item->getUUID();
                }
            }
        }
        // otherwise just return first instance, unless copyable requested
        if (copyable_only)
        {
            return LLUUID::null;
        }
        else
        {
            if(!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(),gInventory.getLibraryRootFolderID()))
            {
                return items[0]->getUUID();
            }
        }
    }

    return LLUUID::null;
}

#if 0
void LLFloaterGesture::done()
{
	//this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder
	if (gInventory.isCategoryComplete(mGestureFolderID))
	{
		LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL;
		// we load only gesture folder without childred.
		LLInventoryModel::cat_array_t* categories;
		LLInventoryModel::item_array_t* items;
		uuid_vec_t unloaded_folders;
		LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL;
		gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items);
		if (categories->empty())
		{
			gInventory.removeObserver(this);
			LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL;
			return;
		}
		LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL;
		for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++)
		{
			if (!gInventory.isCategoryComplete(it->get()->getUUID()))
			{
				unloaded_folders.push_back(it->get()->getUUID());
				LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL;
			}

		}
		if (!unloaded_folders.empty())
		{
			LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL;
			setFetchIDs(unloaded_folders);
			startFetch();
		}
		else
		{
			LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL;
			gInventory.removeObserver(this);
			buildGestureList();
		}
	}
	else
	{
		LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL;
	}
}

// virtual

void LLFloaterGesture::refreshAll()
{
	if (!mGestureList) return;

	buildGestureList();

	if (mSelectedID.isNull())
	{
		mGestureList->selectFirstItem();
	}
	else
	{
		if (! mGestureList->setCurrentByID(mSelectedID))
		{
			mGestureList->selectFirstItem();
		}
	}

	// Update button labels
	onCommitList();
}

void LLFloaterGesture::buildGestureList()
{
	S32 scroll_pos = mGestureList->getScrollPos();
	uuid_vec_t selected_items;
	getSelectedIds(selected_items);
	LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL;
	mGestureList->deleteAllItems();

	LLGestureMgr::item_map_t::const_iterator it;
	const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures();
	for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
	{
		addGesture(it->first,it->second, mGestureList);
	}
	if (gInventory.isCategoryComplete(mGestureFolderID))
	{
		LLIsType is_gesture(LLAssetType::AT_GESTURE);
		LLInventoryModel::cat_array_t categories;
		LLInventoryModel::item_array_t items;
		gInventory.collectDescendentsIf(mGestureFolderID, categories, items,
				LLInventoryModel::EXCLUDE_TRASH, is_gesture);

		for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it)
		{
			LLInventoryItem* item = it->get();
			if (active_gestures.find(item->getUUID()) == active_gestures.end())
			{
				// if gesture wasn't loaded yet, we can display only name
				addGesture(item->getUUID(), NULL, mGestureList);
			}
		}
	}

	// attempt to preserve scroll position through re-builds
	// since we do re-build whenever something gets dirty
	for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++)
	{
		mGestureList->selectByID(*it);
	}
	mGestureList->setScrollPos(scroll_pos);
}

void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list )
{
	// Note: Can have NULL item if inventory hasn't arrived yet.
	static std::string item_name = getString("loading");
	LLInventoryItem* item = gInventory.getItem(item_id);
	if (item)
	{
		item_name = item->getName();
	}

	static std::string font_style = "NORMAL";
	// If gesture is playing, bold it

	LLSD element;
	element["id"] = item_id;

	if (gesture)
	{
		if (gesture->mPlaying)
		{
			font_style = "BOLD";
		}
		item_name = gesture->mName;
		element["columns"][0]["column"] = "trigger";
		element["columns"][0]["value"] = gesture->mTrigger;
		element["columns"][0]["font"]["name"] = "SANSSERIF";
		element["columns"][0]["font"]["style"] = font_style;

		std::string key_string;
		std::string buffer;

		if (gesture->mKey == KEY_NONE)
		{
			buffer = "---";
			key_string = "~~~"; // alphabetize to end
		}
		else
		{
			key_string = LLKeyboard::stringFromKey(gesture->mKey);
			buffer = LLKeyboard::stringFromAccelerator(gesture->mMask,
					gesture->mKey);
		}

		element["columns"][1]["column"] = "shortcut";
		element["columns"][1]["value"] = buffer;
		element["columns"][1]["font"]["name"] = "SANSSERIF";
		element["columns"][1]["font"]["style"] = font_style;

		// hidden column for sorting
		element["columns"][2]["column"] = "key";
		element["columns"][2]["value"] = key_string;
		element["columns"][2]["font"]["name"] = "SANSSERIF";
		element["columns"][2]["font"]["style"] = font_style;

		// Only add "playing" if we've got the name, less confusing. JC
		if (item && gesture->mPlaying)
		{
			item_name += " " + getString("playing");
		}
		element["columns"][3]["column"] = "name";
		element["columns"][3]["value"] = item_name;
		element["columns"][3]["font"]["name"] = "SANSSERIF";
		element["columns"][3]["font"]["style"] = font_style;
	}
	else
	{
		element["columns"][0]["column"] = "trigger";
		element["columns"][0]["value"] = "";
		element["columns"][0]["font"]["name"] = "SANSSERIF";
		element["columns"][0]["font"]["style"] = font_style;
		element["columns"][1]["column"] = "shortcut";
		element["columns"][1]["value"] = "---";
		element["columns"][1]["font"]["name"] = "SANSSERIF";
		element["columns"][1]["font"]["style"] = font_style;
		element["columns"][2]["column"] = "key";
		element["columns"][2]["value"] = "~~~";
		element["columns"][2]["font"]["name"] = "SANSSERIF";
		element["columns"][2]["font"]["style"] = font_style;
		element["columns"][3]["column"] = "name";
		element["columns"][3]["value"] = item_name;
		element["columns"][3]["font"]["name"] = "SANSSERIF";
		element["columns"][3]["font"]["style"] = font_style;
	}

	LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL;

	LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM);
	if(sl_item)
	{
		LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL;
		// *TODO find out why ["font"]["style"] does not affect font style
		((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style);
	}
}

void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids)
{
	std::vector<LLScrollListItem*> items = mGestureList->getAllSelected();
	for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++)
	{
		ids.push_back((*it)->getUUID());
	}
}

bool LLFloaterGesture::isActionEnabled(const LLSD& command)
{
	// paste copy_uuid edit_gesture
	std::string command_name = command.asString();
	if("paste" == command_name)
	{
		if(!LLClipboard::instance().hasContents())
			return false;

		std::vector<LLUUID> ids;
		LLClipboard::instance().pasteFromClipboard(ids);
		for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
		{
			LLInventoryItem* item = gInventory.getItem(*it);
			
			if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
			{
				return true;
			}
		}
		return false;
	}
	else if("copy_uuid" == command_name || "edit_gesture" == command_name)
	{
		return	mGestureList->getAllSelected().size() == 1;
	}
	return true;
}

void LLFloaterGesture::onClickPlay()
{
	const LLUUID& item_id = mGestureList->getCurrentID();
	if(item_id.isNull()) return;

	LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL;
	if(!LLGestureMgr::instance().isGestureActive(item_id))
	{
		// we need to inform server about gesture activating to be consistent with LLPreviewGesture and  LLGestureComboList.
		BOOL inform_server = TRUE;
		BOOL deactivate_similar = FALSE;
		LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id));
		LLViewerInventoryItem *item = gInventory.getItem(item_id);
		llassert(item);
		if (item)
		{
			LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar);
			LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL;
		}
	}
	else
	{
		playGesture(item_id);
	}
}

void LLFloaterGesture::onClickNew()
{
	LLPointer<LLInventoryCallback> cb = new GestureShowCallback();
	create_inventory_item(gAgent.getID(),
						  gAgent.getSessionID(),
						  LLUUID::null,
						  LLTransactionID::tnull,
						  "New Gesture",
						  "",
						  LLAssetType::AT_GESTURE,
						  LLInventoryType::IT_GESTURE,
                          NO_INV_SUBTYPE,
						  PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Gestures"),
						  cb);
}

void LLFloaterGesture::onActivateBtnClick()
{
	uuid_vec_t ids;
	getSelectedIds(ids);
	if(ids.empty())
		return;

	LLGestureMgr* gm = LLGestureMgr::getInstance();
	uuid_vec_t::const_iterator it = ids.begin();
	BOOL first_gesture_state = gm->isGestureActive(*it);
	BOOL is_mixed = FALSE;
	while( ++it != ids.end() )
	{
		if(first_gesture_state != gm->isGestureActive(*it))
		{
			is_mixed = TRUE;
			break;
		}
	}
	for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
	{
		if(is_mixed)
		{
			gm->activateGesture(*it);
		}
		else
		{
			if(first_gesture_state)
			{
				gm->deactivateGesture(*it);
			}
			else
			{
				gm->activateGesture(*it);
			}
		}
	}
}

void LLFloaterGesture::onCopyPasteAction(const LLSD& command)
{
	std::string command_name  = command.asString();
	// Since we select this command, the inventory items must have already arrived
	if("copy_gesture" == command_name)
	{
		uuid_vec_t ids;
		getSelectedIds(ids);
		// Make sure the clipboard is empty
		LLClipboard::instance().reset();
		for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++)
		{
			LLInventoryItem* item = gInventory.getItem(*it);
			if(item  && item->getInventoryType() == LLInventoryType::IT_GESTURE)
			{
				LLWString item_name = utf8str_to_wstring(item->getName());
				LLClipboard::instance().addToClipboard(item_name, 0, item_name.size());
			}
		}
	}
	else if ("paste" == command_name)
	{
		std::vector<LLUUID> ids;
		LLClipboard::instance().pasteFromClipboard(ids);
		if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID))
			return;
		LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID);
		llassert(gesture_dir);
		LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this);

		for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
		{
			LLInventoryItem* item = gInventory.getItem(*it);
			if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
			{
				LLStringUtil::format_map_t string_args;
				string_args["[COPY_NAME]"] = item->getName();
				LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << "  "<< item->getUUID() << " into "
										<< gesture_dir->getName() << "  "<< gesture_dir->getUUID() << LL_ENDL;
				copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), 
						gesture_dir->getUUID(), getString("copy_name", string_args), cb);
			}
		}
		LLClipboard::instance().reset();
	}
	else if ("copy_uuid" == command_name)
	{
		LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE);
	}
}

void LLFloaterGesture::onClickEdit()
{
	const LLUUID& item_id = mGestureList->getCurrentID();

	LLInventoryItem* item = gInventory.getItem(item_id);
	if (!item) return;

	LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null);
	if (!previewp->getHost())
	{
		previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp));
	}
}

void LLFloaterGesture::onCommitList()
{
	const LLUUID& item_id = mGestureList->getCurrentID();

	mSelectedID = item_id;
	if (LLGestureMgr::instance().isGesturePlaying(item_id))
	{
		getChildView("play_btn")->setVisible( false);
		getChildView("stop_btn")->setVisible( true);
	}
	else
	{
		getChildView("play_btn")->setVisible( true);
		getChildView("stop_btn")->setVisible( false);
	}
}

void LLFloaterGesture::onDeleteSelected()
{
	uuid_vec_t ids;
	getSelectedIds(ids);
	if(ids.empty())
		return;

	const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
	LLGestureMgr* gm = LLGestureMgr::getInstance();
	for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
	{
		const LLUUID& selected_item = *it;
		LLInventoryItem* inv_item = gInventory.getItem(selected_item);
		if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE)
		{
			if(gm->isGestureActive(selected_item))
			{
				gm->deactivateGesture(selected_item);
			}
			LLInventoryModel::update_list_t update;
			LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1);
			update.push_back(old_folder);
			LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1);
			update.push_back(new_folder);
			gInventory.accountForUpdate(update);

			LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item);
			new_item->setParent(trash_id);
			// no need to restamp it though it's a move into trash because
			// it's a brand new item already.
			new_item->updateParentOnServer(FALSE);
			gInventory.updateItem(new_item);
		}
	}
	gInventory.notifyObservers();
	buildGestureList();
}

void LLFloaterGesture::addToCurrentOutFit()
{
	uuid_vec_t ids;
	getSelectedIds(ids);
	LLAppearanceMgr* am = LLAppearanceMgr::getInstance();
	LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy;
	for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
	{
		am->addCOFItemLink(*it, cb);
	}
}

void LLFloaterGesture::playGesture(LLUUID item_id)
{
	LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL;

	if (LLGestureMgr::instance().isGesturePlaying(item_id))
	{
		LLGestureMgr::instance().stopGesture(item_id);
	}
	else
	{
		LLGestureMgr::instance().playGesture(item_id);
	}
}
#endif