1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
/**
* @file llfloatermodelwizard.h
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLFLOATERMODELWIZARD_H
#define LLFLOATERMODELWIZARD_H
#include "llmeshrepository.h"
#include "llmodel.h"
#include "llthread.h"
class LLModelPreview;
class LLFloaterModelWizard : public LLFloater
{
public:
class DecompRequest : public LLPhysicsDecomp::Request
{
public:
S32 mContinue;
LLPointer<LLModel> mModel;
DecompRequest(const std::string& stage, LLModel* mdl);
virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
virtual void completed();
};
static LLFloaterModelWizard* sInstance;
LLFloaterModelWizard(const LLSD& key);
virtual ~LLFloaterModelWizard();
/*virtual*/ BOOL postBuild();
void draw();
void refresh();
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
void initDecompControls();
LLPhysicsDecomp::decomp_params mDecompParams;
std::set<LLPointer<DecompRequest> > mCurRequest;
std::string mStatusMessage;
static void executePhysicsStage(std::string stage_name);
private:
enum EWizardState
{
CHOOSE_FILE = 0,
OPTIMIZE,
PHYSICS,
REVIEW,
UPLOAD
};
void setState(int state);
void setButtons(int state);
void onClickCancel();
void onClickBack();
void onClickNext();
bool onEnableNext();
bool onEnableBack();
void loadModel();
void onPreviewLODCommit(LLUICtrl*);
void onAccuracyPerformance(const LLSD& data);
void onUpload();
LLModelPreview* mModelPreview;
LLRect mPreviewRect;
int mState;
S32 mLastMouseX;
S32 mLastMouseY;
};
#endif
|