summaryrefslogtreecommitdiff
path: root/indra/newview/llfloatermodelpreview.h
blob: 52ebec84d018866a6e52395c6cbec01bb3b40433 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
/**
 * @file llfloatermodelpreview.h
 * @brief LLFloaterModelPreview class definition
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERMODELPREVIEW_H
#define LL_LLFLOATERMODELPREVIEW_H

#include "llfloaternamedesc.h"

#include "lldynamictexture.h"
#include "llfloatermodelwizard.h"
#include "llquaternion.h"
#include "llmeshrepository.h"
#include "llmodel.h"
#include "llthread.h"
#include "llviewermenufile.h"

class LLComboBox;
class LLJoint;
class LLViewerJointMesh;
class LLVOAvatar;
class LLTextBox;
class LLVertexBuffer;
class LLModelPreview;
class LLFloaterModelPreview;
class daeElement;
class domProfile_COMMON;
class domInstance_geometry;
class domNode;
class domTranslate;
class LLMenuButton;
class LLToggleableMenu;

const S32 NUM_LOD = 4;

class LLModelLoader : public LLThread
{
public:
	typedef enum
	{
		STARTING = 0,
		READING_FILE,
		CREATING_FACES,
		GENERATING_VERTEX_BUFFERS,
		GENERATING_LOD,
		DONE,
		ERROR_PARSING, //basically loading failed
	} eLoadState;

	U32 mState;
	std::string mFilename;
	S32 mLod;
	LLModelPreview* mPreview;
	LLMatrix4 mTransform;
	BOOL mFirstTransform;
	LLVector3 mExtents[2];

	std::map<daeElement*, LLPointer<LLModel> > mModel;
	
	typedef std::vector<LLPointer<LLModel> > model_list;
	model_list mModelList;

	typedef std::vector<LLModelInstance> model_instance_list;
	
	typedef std::map<LLMatrix4, model_instance_list > scene;

	scene mScene;

	typedef std::queue<LLPointer<LLModel> > model_queue;

	//queue of models that need a physics rep
	model_queue mPhysicsQ;

	LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview);

	virtual void run();
	
	void loadTextures() ; //called in the main thread.
	void processElement(daeElement* element);
	std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
	LLImportMaterial profileToMaterial(domProfile_COMMON* material);
	std::string getElementLabel(daeElement *element);
	LLColor4 getDaeColor(daeElement* element);
	
	daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
	
	bool isNodeAJoint( domNode* pNode );
	void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
	void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
	void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
	
	void setLoadState( U32 state ) { mState = state; }
	U32 getLoadState( void ) { return mState; }
	
	//map of avatar joints as named in COLLADA assets to internal joint names
	std::map<std::string, std::string> mJointMap;
};

class LLFloaterModelPreview : public LLFloater
{
public:
	
	class DecompRequest : public LLPhysicsDecomp::Request
	{
	public:
		S32 mContinue;
		LLPointer<LLModel> mModel;
		
		DecompRequest(const std::string& stage, LLModel* mdl);
		virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
		virtual void completed();
		
	};
	static LLFloaterModelPreview* sInstance;
	
	LLFloaterModelPreview(const LLSD& key);
	virtual ~LLFloaterModelPreview();
	
	virtual BOOL postBuild();
	
	BOOL handleMouseDown(S32 x, S32 y, MASK mask);
	BOOL handleMouseUp(S32 x, S32 y, MASK mask);
	BOOL handleHover(S32 x, S32 y, MASK mask);
	BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); 
	
	static void onMouseCaptureLostModelPreview(LLMouseHandler*);
	static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
	
	static void onBrowseLOD(void* data);
	
	static void onUpload(void* data);
	
	static void onClearMaterials(void* data);
	
	static void refresh(LLUICtrl* ctrl, void* data);
	
	void updateResourceCost();
	
	void			loadModel(S32 lod);
	
	void onViewOptionChecked(const LLSD& userdata);
	bool isViewOptionChecked(const LLSD& userdata);
	bool isViewOptionEnabled(const LLSD& userdata);
	void setViewOptionEnabled(const std::string& option, bool enabled);
	void enableViewOption(const std::string& option);
	void disableViewOption(const std::string& option);

protected:
	friend class LLModelPreview;
	friend class LLMeshFilePicker;
	friend class LLPhysicsDecomp;
	
	static void		onImportScaleCommit(LLUICtrl*, void*);
	static void		onUploadJointsCommit(LLUICtrl*,void*);
	static void		onUploadSkinCommit(LLUICtrl*,void*);
	
	static void		onPreviewLODCommit(LLUICtrl*,void*);
	
	static void		onGenerateNormalsCommit(LLUICtrl*,void*);
	
	static void		onAutoFillCommit(LLUICtrl*,void*);
	static void		onLODParamCommit(LLUICtrl*,void*);
	
	static void		onExplodeCommit(LLUICtrl*, void*);
	
	static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
	static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
	static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
	
	static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
	static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
	static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
	static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
	static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
		
	void			draw();
	
	void initDecompControls();
	
	void setStatusMessage(const std::string& msg);

	LLModelPreview*	mModelPreview;
	
	LLPhysicsDecomp::decomp_params mDecompParams;
	
	S32				mLastMouseX;
	S32				mLastMouseY;
	LLRect			mPreviewRect;
	U32				mGLName;
	static S32		sUploadAmount;
	
	std::set<LLPointer<DecompRequest> > mCurRequest;
	std::string mStatusMessage;

	//use "disabled" as false by default
	std::map<std::string, bool> mViewOptionDisabled;
	
	//store which lod mode each LOD is using
	// 0 - load from file
	// 1 - auto generate
	// 2 - None
	S32 mLODMode[4];

	LLMenuButton* mViewOptionMenuButton;
	LLToggleableMenu* mViewOptionMenu;
	LLMutex* mStatusLock;
};

class LLMeshFilePicker : public LLFilePickerThread
{
public:
	LLMeshFilePicker(LLModelPreview* mp, S32 lod);
	virtual void notify(const std::string& filename);

private:
	LLModelPreview* mMP;
	S32 mLOD;
};


class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
{
 public:
	
	 LLModelPreview(S32 width, S32 height, LLFloater* fmp);
	virtual ~LLModelPreview();

	void resetPreviewTarget();
	void setPreviewTarget(F32 distance);
	void setTexture(U32 name) { mTextureName = name; }

	void setPhysicsFromLOD(S32 lod);
	BOOL render();
	void update();
	void genBuffers(S32 lod, bool skinned);
	void clearBuffers();
	void refresh();
	void rotate(F32 yaw_radians, F32 pitch_radians);
	void zoom(F32 zoom_amt);
	void pan(F32 right, F32 up);
	virtual BOOL needsRender() { return mNeedsUpdate; }
	void setPreviewLOD(S32 lod);
	void clearModel(S32 lod);
	void loadModel(std::string filename, S32 lod);
	void loadModelCallback(S32 lod);
	void genLODs(S32 which_lod = -1, U32 decimation = 3);
	void generateNormals();
	void consolidate();
	void clearMaterials();
	U32 calcResourceCost();
	void rebuildUploadData();
	void clearIncompatible(S32 lod);
	void updateStatusMessages();
	bool containsRiggedAsset( void );
	void clearGLODGroup();


	static void	textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );

 protected:
	friend class LLFloaterModelPreview;
	friend class LLFloaterModelWizard;
	friend class LLFloaterModelPreview::DecompRequest;
	friend class LLFloaterModelWizard::DecompRequest;
	friend class LLPhysicsDecomp;

	LLFloater*  mFMP;

	BOOL        mNeedsUpdate;
	bool		mDirty;
	bool		mGenLOD;
	U32         mTextureName;
	F32			mCameraDistance;
	F32			mCameraYaw;
	F32			mCameraPitch;
	F32			mCameraZoom;
	LLVector3	mCameraOffset;
	LLVector3	mPreviewTarget;
	LLVector3	mPreviewScale;
	S32			mPreviewLOD;
	U32			mResourceCost;
	std::string mLODFile[LLModel::NUM_LODS];
	bool		mLoading;

	std::map<std::string, bool> mViewOption;

	//GLOD object parameters (must rebuild object if these change)
	F32 mBuildShareTolerance;
	U32 mBuildQueueMode;
	U32 mBuildOperator;
	U32 mBuildBorderMode;
	
	LLModelLoader* mModelLoader;

	LLModelLoader::scene mScene[LLModel::NUM_LODS];
	LLModelLoader::scene mBaseScene;

	LLModelLoader::model_list mModel[LLModel::NUM_LODS];
	LLModelLoader::model_list mBaseModel;

	U32 mGroup;
	std::map<LLPointer<LLModel>, U32> mObject;
	U32 mMaxTriangleLimit;
	std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;

	LLMeshUploadThread::instance_list mUploadData;
	std::set<LLViewerFetchedTexture* > mTextureSet;

	//map of vertex buffers to models (one vertex buffer in vector per face in model
	std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
};


#endif  // LL_LLFLOATERMODELPREVIEW_H