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|
/**
* @file llfloatermodelpreview.cpp
* @brief LLFloaterModelPreview class implementation
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "dae.h"
//#include "dom.h"
#include "dom/domAsset.h"
#include "dom/domBind_material.h"
#include "dom/domCOLLADA.h"
#include "dom/domConstants.h"
#include "dom/domController.h"
#include "dom/domEffect.h"
#include "dom/domGeometry.h"
#include "dom/domInstance_geometry.h"
#include "dom/domInstance_material.h"
#include "dom/domInstance_node.h"
#include "dom/domInstance_effect.h"
#include "dom/domMaterial.h"
#include "dom/domMatrix.h"
#include "dom/domNode.h"
#include "dom/domProfile_COMMON.h"
#include "dom/domRotate.h"
#include "dom/domScale.h"
#include "dom/domTranslate.h"
#include "dom/domVisual_scene.h"
#include "llfloatermodelpreview.h"
#include "llfilepicker.h"
#include "llimagebmp.h"
#include "llimagetga.h"
#include "llimagejpeg.h"
#include "llimagepng.h"
#include "llagent.h"
#include "llbutton.h"
#include "llcombobox.h"
#include "lldatapacker.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "llrender.h"
#include "llface.h"
#include "lleconomy.h"
#include "llfocusmgr.h"
#include "llfloaterperms.h"
#include "llmatrix4a.h"
#include "llmeshrepository.h"
#include "llsdutil_math.h"
#include "lltextbox.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llvector4a.h"
#include "llviewercamera.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "pipeline.h"
#include "lluictrlfactory.h"
#include "llviewermenufile.h"
#include "llviewerregion.h"
#include "llstring.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "llvfile.h"
#include "llvfs.h"
#include "glod/glod.h"
//static
S32 LLFloaterModelPreview::sUploadAmount = 10;
LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
const S32 PREVIEW_TEXTURE_HEIGHT = 300;
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
std::string limit_name[] =
{
"lowest limit",
"low limit",
"medium limit",
"high limit",
"physics limit",
"I went off the end of the limit_name array. Me so smart."
};
std::string info_name[] =
{
"lowest info",
"low info",
"medium info",
"high info",
"physics info",
"I went off the end of the info_name array. Me so smart."
};
bool validate_face(const LLVolumeFace& face)
{
for (U32 i = 0; i < face.mNumIndices; ++i)
{
if (face.mIndices[i] >= face.mNumVertices)
{
llwarns << "Face has invalid index." << llendl;
return false;
}
}
return true;
}
bool validate_model(const LLModel* mdl)
{
if (mdl->getNumVolumeFaces() == 0)
{
llwarns << "Model has no faces!" << llendl;
return false;
}
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
if (mdl->getVolumeFace(i).mNumVertices == 0)
{
llwarns << "Face has no vertices." << llendl;
return false;
}
if (mdl->getVolumeFace(i).mNumIndices == 0)
{
llwarns << "Face has no indices." << llendl;
return false;
}
if (!validate_face(mdl->getVolumeFace(i)))
{
return false;
}
}
return true;
}
BOOL stop_gloderror()
{
GLuint error = glodGetError();
if (error != GLOD_NO_ERROR)
{
llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
return TRUE;
}
return FALSE;
}
LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key)
: LLFloater(key)
{
}
LLPhysicsDecompFloater::~LLPhysicsDecompFloater()
{
if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater)
{
LLFloaterModelPreview::sInstance->mDecompFloater = NULL;
}
}
class LLMeshFilePicker : public LLFilePickerThread
{
public:
LLFloaterModelPreview* mFMP;
S32 mLOD;
LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod)
: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
{
mFMP = fmp;
mLOD = lod;
}
virtual void notify(const std::string& filename)
{
mFMP->mModelPreview->loadModel(mFile, mLOD);
}
};
//-----------------------------------------------------------------------------
// LLFloaterModelPreview()
//-----------------------------------------------------------------------------
LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
LLFloater(key)
{
sInstance = this;
mLastMouseX = 0;
mLastMouseY = 0;
mGLName = 0;
mLoading = FALSE;
mDecompFloater = NULL;
}
//-----------------------------------------------------------------------------
// postBuild()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelPreview::postBuild()
{
if (!LLFloater::postBuild())
{
return FALSE;
}
childSetCommitCallback("high detail combo", onHighLODCommit, this);
childSetCommitCallback("medium detail combo", onMediumLODCommit, this);
childSetCommitCallback("low detail combo", onLowLODCommit, this);
childSetCommitCallback("lowest detail combo", onLowestLODCommit, this);
childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this);
childSetCommitCallback("high limit", onHighLimitCommit, this);
childSetCommitCallback("medium limit", onMediumLimitCommit, this);
childSetCommitCallback("low limit", onLowLimitCommit, this);
childSetCommitCallback("lowest limit", onLowestLimitCommit, this);
childSetCommitCallback("physics limit", onPhysicsLimitCommit, this);
childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this);
childSetCommitCallback("show edges", onShowEdgesCommit, this);
childSetCommitCallback("auto fill", onAutoFillCommit, this);
childSetTextArg("status", "[STATUS]", getString("status_idle"));
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{
if (lod == LLModel::LOD_PHYSICS)
{
childSetTextArg(info_name[lod], "[HULLS]", std::string("0"));
childSetTextArg(info_name[lod], "[POINTS]", std::string("0"));
}
else
{
childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0"));
childSetTextArg(info_name[lod], "[VERTICES]", std::string("0"));
childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0"));
std::string msg = getString("required");
childSetTextArg(info_name[lod], "[MESSAGE]", msg);
}
childSetVisible(limit_name[lod], FALSE);
}
//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
childSetAction("ok_btn", onUpload, this);
childSetAction("consolidate", onConsolidate, this);
childSetAction("scrub materials", onScrubMaterials, this);
childSetAction("decompose_btn", onDecompose, this);
childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
const U32 width = 512;
const U32 height = 512;
mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width,
PREVIEW_HPAD+height,
getRect().getWidth()-PREVIEW_HPAD,
PREVIEW_HPAD);
mModelPreview = new LLModelPreview(512, 512, this);
mModelPreview->setPreviewTarget(16.f);
return TRUE;
}
//-----------------------------------------------------------------------------
// LLFloaterModelPreview()
//-----------------------------------------------------------------------------
LLFloaterModelPreview::~LLFloaterModelPreview()
{
sInstance = NULL;
delete mModelPreview;
if (mGLName)
{
LLImageGL::deleteTextures(1, &mGLName );
}
if (mDecompFloater)
{
mDecompFloater->closeFloater();
mDecompFloater = NULL;
}
}
void LLFloaterModelPreview::loadModel(S32 lod)
{
mLoading = TRUE;
(new LLMeshFilePicker(this, lod))->getFile();
}
void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
{
if (mode == 0)
{
loadModel(lod);
}
else if (mode != mModelPreview->mLODMode[lod])
{
mModelPreview->mLODMode[lod] = mode;
mModelPreview->genLODs(lod);
}
mModelPreview->setPreviewLOD(lod);
LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE);
if (mode == 1) //triangle count
{
U32 tri_count = 0;
for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin();
iter != mModelPreview->mBaseModel.end(); ++iter)
{
tri_count += (*iter)->getNumTriangles();
}
lim->setMaxValue(tri_count);
lim->setVisible(TRUE);
}
else
{
lim->setVisible(FALSE);
}
}
void LLFloaterModelPreview::setLimit(S32 lod, S32 limit)
{
if (limit != mModelPreview->mLimit[lod])
{
mModelPreview->mLimit[lod] = limit;
mModelPreview->genLODs(lod);
mModelPreview->setPreviewLOD(lod);
}
}
void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
if (!fp->mModelPreview)
{
return;
}
S32 which_mode = 0;
LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
if (iface)
{
which_mode = iface->getFirstSelectedIndex();
}
fp->mModelPreview->setPreviewLOD(which_mode);
}
//static
void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
{
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
if (!fp->mModelPreview)
{
return;
}
S32 which_mode = 0;
std::string combo_name[] =
{
"lowest detail combo",
"low detail combo",
"medium detail combo",
"high detail combo",
"physics detail combo",
"I went off the end of the combo_name array. Me so smart."
};
LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]);
if (iface)
{
which_mode = iface->getFirstSelectedIndex();
}
fp->setLODMode(lod, which_mode);
}
//static
void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview::setLODMode(3, userdata);
}
//static
void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview::setLODMode(2, userdata);
}
//static
void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview::setLODMode(1, userdata);
}
//static
void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview::setLODMode(0, userdata);
}
//static
void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview::setLODMode(4, userdata);
}
//static
void LLFloaterModelPreview::setLimit(S32 lod, void* userdata)
{
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
if (!fp->mModelPreview)
{
return;
}
S32 limit = fp->childGetValue(limit_name[lod]).asInteger();
fp->setLimit(lod, limit);
}
//static
void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview::setLimit(3, userdata);
}
//static
void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview::setLimit(2, userdata);
}
//static
void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview::setLimit(1, userdata);
}
//static
void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview::setLimit(0, userdata);
}
//static
void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview::setLimit(4, userdata);
}
//static
void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
fp->mModelPreview->smoothNormals();
}
//static
void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
fp->mModelPreview->refresh();
}
//static
void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
fp->mModelPreview->refresh();
}
//static
void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
fp->mModelPreview->genLODs();
}
//-----------------------------------------------------------------------------
// draw()
//-----------------------------------------------------------------------------
void LLFloaterModelPreview::draw()
{
LLFloater::draw();
LLRect r = getRect();
mModelPreview->update();
if (!mLoading)
{
childSetTextArg("status", "[STATUS]", getString("status_idle"));
}
childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
if (mDecompFloater)
{
mDecompFloater->childSetText("status", gMeshRepo.mDecompThread->mStatus);
}
U32 resource_cost = mModelPreview->mResourceCost*10;
if (childGetValue("upload_textures").asBoolean())
{
resource_cost += mModelPreview->mTextureSet.size()*10;
}
childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
if (mModelPreview)
{
gGL.color3f(1.f, 1.f, 1.f);
gGL.getTexUnit(0)->bind(mModelPreview);
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
//-----------------------------------------------------------------------------
// handleMouseDown()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mPreviewRect.pointInRect(x, y))
{
bringToFront( x, y );
gFocusMgr.setMouseCapture(this);
gViewerWindow->hideCursor();
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
return LLFloater::handleMouseDown(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleMouseUp()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
{
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
return LLFloater::handleMouseUp(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleHover()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
{
MASK local_mask = mask & ~MASK_ALT;
if (mModelPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mModelPreview->rotate(yaw_radians, pitch_radians);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mModelPreview->rotate(yaw_radians, 0.f);
mModelPreview->zoom(zoom_amt);
}
mModelPreview->refresh();
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
}
if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
{
return LLFloater::handleHover(x, y, mask);
}
else if (local_mask == MASK_ORBIT)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if (local_mask == MASK_PAN)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (mPreviewRect.pointInRect(x, y) && mModelPreview)
{
mModelPreview->zoom((F32)clicks * -0.2f);
mModelPreview->refresh();
}
return TRUE;
}
//static
void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
{
LLCDParam* param = (LLCDParam*) data;
LLCDResult ret = LLCD_OK;
if (LLConvexDecomposition::getInstance() == NULL)
{
llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
return;
}
if (param->mType == LLCDParam::LLCD_FLOAT)
{
ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) ctrl->getValue().asReal());
}
else if (param->mType == LLCDParam::LLCD_INTEGER ||
param->mType == LLCDParam::LLCD_ENUM)
{
ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asInteger());
}
else if (param->mType == LLCDParam::LLCD_BOOLEAN)
{
ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asBoolean());
}
if (ret)
{
llerrs << "WTF?" << llendl;
}
}
//static
void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
{
LLCDStageData* stage = (LLCDStageData*) data;
LLModel* mdl = NULL;
if (sInstance)
{
if (sInstance->mModelPreview)
{
if (sInstance->mDecompFloater)
{
S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger();
if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size())
{
mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx];
}
}
}
}
if (mdl)
{
gMeshRepo.mDecompThread->execute(stage->mName, mdl);
}
}
//static
void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
{
gMeshRepo.mDecompThread->cancel();
}
void LLFloaterModelPreview::showDecompFloater()
{
if (!mDecompFloater)
{
LLSD key;
mDecompFloater = new LLPhysicsDecompFloater(key);
S32 left = 20;
S32 right = 320;
S32 cur_y = 30;
{
//add status text
LLTextBox::Params p;
p.name("status");
p.rect(LLRect(left, cur_y, right-80, cur_y-20));
mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p));
}
{ //add cancel button
LLButton::Params p;
p.name("Cancel");
p.label("Cancel");
p.rect(LLRect(right-80, cur_y, right, cur_y-20));
LLButton* button = LLUICtrlFactory::create<LLButton>(p);
button->setCommitCallback(onPhysicsStageCancel, NULL);
mDecompFloater->addChild(button);
}
cur_y += 30;
const LLCDStageData* stage;
S32 stage_count = 0;
if (LLConvexDecomposition::getInstance() != NULL)
{
stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
}
const LLCDParam* param;
S32 param_count = 0;
if (LLConvexDecomposition::getInstance() != NULL)
{
param_count = LLConvexDecomposition::getInstance()->getParameters(¶m);
}
for (S32 j = stage_count-1; j >= 0; --j)
{
LLButton::Params p;
p.name(stage[j].mName);
p.label(stage[j].mName);
p.rect(LLRect(left, cur_y, right, cur_y-20));
LLButton* button = LLUICtrlFactory::create<LLButton>(p);
button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
mDecompFloater->addChild(button);
gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
cur_y += 30;
// protected against stub by stage_count being 0 for stub above
LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
for (S32 i = 0; i < param_count; ++i)
{
if (param[i].mStage != j)
{
continue;
}
std::string name(param[i].mName ? param[i].mName : "");
std::string description(param[i].mDescription ? param[i].mDescription : "");
if (param[i].mType == LLCDParam::LLCD_FLOAT)
{
LLSliderCtrl::Params p;
p.name(name);
p.label(name);
p.rect(LLRect(left, cur_y, right, cur_y-20));
p.min_value(param[i].mDetails.mRange.mLow.mFloat);
p.max_value(param[i].mDetails.mRange.mHigh.mFloat);
p.increment(param[i].mDetails.mRange.mDelta.mFloat);
p.tool_tip(description);
p.decimal_digits(3);
p.initial_value(param[i].mDefault.mFloat);
LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
mDecompFloater->addChild(slider);
cur_y += 30;
}
else if (param[i].mType == LLCDParam::LLCD_INTEGER)
{
LLSliderCtrl::Params p;
p.name(name);
p.label(name);
p.rect(LLRect(left, cur_y, right, cur_y-20));
p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
p.tool_tip(description);
p.initial_value(param[i].mDefault.mIntOrEnumValue);
LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
mDecompFloater->addChild(slider);
cur_y += 30;
}
else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
{
LLCheckBoxCtrl::Params p;
p.rect(LLRect(left, cur_y, right, cur_y-20));
p.name(name);
p.label(name);
p.initial_value(param[i].mDefault.mBool);
p.tool_tip(description);
LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
mDecompFloater->addChild(check_box);
cur_y += 30;
}
else if (param[i].mType == LLCDParam::LLCD_ENUM)
{
S32 cur_x = left;
{ //add label
LLTextBox::Params p;
const LLFontGL* font = (LLFontGL*) p.font();
p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20));
p.name(name);
p.label(name);
p.initial_value(name);
LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
mDecompFloater->addChild(text_box);
cur_x += text_box->getRect().getWidth();
}
{ //add combo_box
LLComboBox::Params p;
p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20));
p.name(name);
p.label(name);
p.tool_tip(description);
LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
{
combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
}
combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
mDecompFloater->addChild(combo_box);
cur_y += 30;
}
}
}
}
cur_y += 30;
//explode slider
{
LLSliderCtrl::Params p;
p.initial_value(0);
p.min_value(0);
p.max_value(1);
p.decimal_digits(2);
p.increment(0.05f);
p.label("Explode");
p.name("explode");
p.rect(LLRect(left, cur_y, right, cur_y-20));
LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
mDecompFloater->addChild(slider);
cur_y += 30;
}
//mesh render checkbox
{
LLCheckBoxCtrl::Params p;
p.label("Mesh: ");
p.name("render_mesh");
p.rect(LLRect(left, cur_y, right/4, cur_y-20));
LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
check->setValue(true);
mDecompFloater->addChild(check);
}
//hull render checkbox
{
LLCheckBoxCtrl::Params p;
p.label("Hull: ");
p.name("render_hull");
p.rect(LLRect(right/4, cur_y, right/2, cur_y-20));
LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
check->setValue(true);
mDecompFloater->addChild(check);
}
{ //submesh combo box label
LLTextBox::Params p;
p.label("Model");
p.name("model label");
p.rect(LLRect(right/2, cur_y, right-right/3, cur_y-20));
LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
text_box->setValue("Model");
mDecompFloater->addChild(text_box);
}
{
//add submesh combo box
LLComboBox::Params p;
p.rect(LLRect(right-right/2+p.font()->getWidth("Model"), cur_y, right, cur_y-20));
p.name("model");
LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i)
{
LLModel* mdl = mModelPreview->mBaseModel[i];
combo_box->add(mdl->mLabel, i);
}
combo_box->setValue(0);
mDecompFloater->addChild(combo_box);
cur_y += 30;
}
mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));
}
mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this);
mDecompFloater->openFloater();
}
//-----------------------------------------------------------------------------
// onMouseCaptureLost()
//-----------------------------------------------------------------------------
// static
void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
{
gViewerWindow->showCursor();
}
//-----------------------------------------------------------------------------
// LLModelLoader
//-----------------------------------------------------------------------------
LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE)
{
mJointMap["mPelvis"] = "mPelvis";
mJointMap["mTorso"] = "mTorso";
mJointMap["mChest"] = "mChest";
mJointMap["mNeck"] = "mNeck";
mJointMap["mHead"] = "mHead";
mJointMap["mSkull"] = "mSkull";
mJointMap["mEyeRight"] = "mEyeRight";
mJointMap["mEyeLeft"] = "mEyeLeft";
mJointMap["mCollarLeft"] = "mCollarLeft";
mJointMap["mShoulderLeft"] = "mShoulderLeft";
mJointMap["mElbowLeft"] = "mElbowLeft";
mJointMap["mWristLeft"] = "mWristLeft";
mJointMap["mCollarRight"] = "mCollarRight";
mJointMap["mShoulderRight"] = "mShoulderRight";
mJointMap["mElbowRight"] = "mElbowRight";
mJointMap["mWristRight"] = "mWristRight";
mJointMap["mHipRight"] = "mHipRight";
mJointMap["mKneeRight"] = "mKneeRight";
mJointMap["mAnkleRight"] = "mAnkleRight";
mJointMap["mFootRight"] = "mFootRight";
mJointMap["mToeRight"] = "mToeRight";
mJointMap["mHipLeft"] = "mHipLeft";
mJointMap["mKneeLeft"] = "mKneeLeft";
mJointMap["mAnkleLeft"] = "mAnkleLeft";
mJointMap["mFootLeft"] = "mFootLeft";
mJointMap["mToeLeft"] = "mToeLeft";
mJointMap["avatar_mPelvis"] = "mPelvis";
mJointMap["avatar_mTorso"] = "mTorso";
mJointMap["avatar_mChest"] = "mChest";
mJointMap["avatar_mNeck"] = "mNeck";
mJointMap["avatar_mHead"] = "mHead";
mJointMap["avatar_mSkull"] = "mSkull";
mJointMap["avatar_mEyeRight"] = "mEyeRight";
mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
mJointMap["avatar_mWristLeft"] = "mWristLeft";
mJointMap["avatar_mCollarRight"] = "mCollarRight";
mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
mJointMap["avatar_mElbowRight"] = "mElbowRight";
mJointMap["avatar_mWristRight"] = "mWristRight";
mJointMap["avatar_mHipRight"] = "mHipRight";
mJointMap["avatar_mKneeRight"] = "mKneeRight";
mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
mJointMap["avatar_mFootRight"] = "mFootRight";
mJointMap["avatar_mToeRight"] = "mToeRight";
mJointMap["avatar_mHipLeft"] = "mHipLeft";
mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
mJointMap["avatar_mFootLeft"] = "mFootLeft";
mJointMap["avatar_mToeLeft"] = "mToeLeft";
mJointMap["hip"] = "mPelvis";
mJointMap["abdomen"] = "mTorso";
mJointMap["chest"] = "mChest";
mJointMap["neck"] = "mNeck";
mJointMap["head"] = "mHead";
mJointMap["figureHair"] = "mSkull";
mJointMap["lCollar"] = "mCollarLeft";
mJointMap["lShldr"] = "mShoulderLeft";
mJointMap["lForeArm"] = "mElbowLeft";
mJointMap["lHand"] = "mWristLeft";
mJointMap["rCollar"] = "mCollarRight";
mJointMap["rShldr"] = "mShoulderRight";
mJointMap["rForeArm"] = "mElbowRight";
mJointMap["rHand"] = "mWristRight";
mJointMap["rThigh"] = "mHipRight";
mJointMap["rShin"] = "mKneeRight";
mJointMap["rFoot"] = "mFootRight";
mJointMap["lThigh"] = "mHipLeft";
mJointMap["lShin"] = "mKneeLeft";
mJointMap["lFoot"] = "mFootLeft";
}
void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
{
LLVector4a box[] =
{
LLVector4a(-1, 1,-1),
LLVector4a(-1, 1, 1),
LLVector4a(-1,-1,-1),
LLVector4a(-1,-1, 1),
LLVector4a( 1, 1,-1),
LLVector4a( 1, 1, 1),
LLVector4a( 1,-1,-1),
LLVector4a( 1,-1, 1),
};
for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
{
const LLVolumeFace& face = model->getVolumeFace(j);
LLVector4a center;
center.setAdd(face.mExtents[0], face.mExtents[1]);
center.mul(0.5f);
LLVector4a size;
size.setSub(face.mExtents[1],face.mExtents[0]);
size.mul(0.5f);
for (U32 i = 0; i < 8; i++)
{
LLVector4a t;
t.setMul(size, box[i]);
t.add(center);
LLVector4a v;
mat.affineTransform(t, v);
if (first_transform)
{
first_transform = FALSE;
min = max = v;
}
else
{
update_min_max(min, max, v);
}
}
}
}
void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
{
LLVector4a mina, maxa;
LLMatrix4a mata;
mata.loadu(mat);
mina.load3(min.mV);
maxa.load3(max.mV);
stretch_extents(model, mata, mina, maxa, first_transform);
min.set(mina.getF32ptr());
max.set(maxa.getF32ptr());
}
void LLModelLoader::run()
{
DAE dae;
domCOLLADA* dom = dae.open(mFilename);
if (dom)
{
daeDatabase* db = dae.getDatabase();
daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
daeDocument* doc = dae.getDoc(mFilename);
if (!doc)
{
llwarns << "can't find internal doc" << llendl;
return;
}
daeElement* root = doc->getDomRoot();
if (!root)
{
llwarns << "document has no root" << llendl;
return;
}
//get unit scale
mTransform.setIdentity();
domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
if (unit)
{
F32 meter = unit->getMeter();
mTransform.mMatrix[0][0] = meter;
mTransform.mMatrix[1][1] = meter;
mTransform.mMatrix[2][2] = meter;
}
//get up axis rotation
LLMatrix4 rotation;
domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
domAsset::domUp_axis* up_axis =
daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
if (up_axis)
{
up = up_axis->getValue();
}
if (up == UPAXISTYPE_X_UP)
{
rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
}
else if (up == UPAXISTYPE_Y_UP)
{
rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
}
rotation *= mTransform;
mTransform = rotation;
for (daeInt idx = 0; idx < count; ++idx)
{ //build map of domEntities to LLModel
domMesh* mesh = NULL;
db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
if (mesh)
{
LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
if (model.notNull() && validate_model(model))
{
mModelList.push_back(model);
mModel[mesh] = model;
}
}
}
count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
for (daeInt idx = 0; idx < count; ++idx)
{ //add skinned meshes as instances
domSkin* skin = NULL;
db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
if (skin)
{
domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
if (geom)
{
domMesh* mesh = geom->getMesh();
if (mesh)
{
LLModel* model = mModel[mesh];
if (model)
{
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
LLMatrix4 normalized_transformation;
normalized_transformation.setTranslation(mesh_translation_vector);
LLMatrix4 mesh_scale;
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= normalized_transformation;
normalized_transformation = mesh_scale;
glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
inv_mat = inv_mat.inverse();
LLMatrix4 inverse_normalized_transformation(inv_mat.m);
domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
if (bind_mat)
{ //get bind shape matrix
domFloat4x4& dom_value = bind_mat->getValue();
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
}
}
LLMatrix4 trans = normalized_transformation;
trans *= model->mBindShapeMatrix;
model->mBindShapeMatrix = trans;
}
/*{
LLMatrix4 rotation;
if (up == UPAXISTYPE_X_UP)
{
rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
}
else if (up == UPAXISTYPE_Z_UP)
{
rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
}
rotation *= model->mBindShapeMatrix;
model->mBindShapeMatrix = rotation;
}*/
domSkin::domJoints* joints = skin->getJoints();
domInputLocal_Array& joint_input = joints->getInput_array();
for (size_t i = 0; i < joint_input.getCount(); ++i)
{
domInputLocal* input = joint_input.get(i);
xsNMTOKEN semantic = input->getSemantic();
if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
{ //found joint source, fill model->mJointMap and model->mJointList
daeElement* elem = input->getSource().getElement();
domSource* source = daeSafeCast<domSource>(elem);
if (source)
{
domName_array* names_source = source->getName_array();
if (names_source)
{
domListOfNames &names = names_source->getValue();
for (size_t j = 0; j < names.getCount(); ++j)
{
std::string name(names.get(j));
if (mJointMap.find(name) != mJointMap.end())
{
name = mJointMap[name];
}
model->mJointList.push_back(name);
model->mJointMap[name] = j;
}
}
else
{
domIDREF_array* names_source = source->getIDREF_array();
if (names_source)
{
xsIDREFS& names = names_source->getValue();
for (size_t j = 0; j < names.getCount(); ++j)
{
std::string name(names.get(j).getID());
if (mJointMap.find(name) != mJointMap.end())
{
name = mJointMap[name];
}
model->mJointList.push_back(name);
model->mJointMap[name] = j;
}
}
}
}
}
else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
{ //found inv_bind_matrix array, fill model->mInvBindMatrix
domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
if (source)
{
domFloat_array* t = source->getFloat_array();
if (t)
{
domListOfFloats& transform = t->getValue();
S32 count = transform.getCount()/16;
for (S32 k = 0; k < count; ++k)
{
LLMatrix4 mat;
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
mat.mMatrix[i][j] = transform[k*16 + i + j*4];
}
}
model->mInvBindMatrix.push_back(mat);
}
}
}
}
}
//grab raw position array
domVertices* verts = mesh->getVertices();
if (verts)
{
domInputLocal_Array& inputs = verts->getInput_array();
for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
{
if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
{
domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
if (pos_source)
{
domFloat_array* pos_array = pos_source->getFloat_array();
if (pos_array)
{
domListOfFloats& pos = pos_array->getValue();
for (size_t j = 0; j < pos.getCount(); j += 3)
{
if (pos.getCount() <= j+2)
{
llerrs << "WTF?" << llendl;
}
LLVector3 v(pos[j], pos[j+1], pos[j+2]);
//transform from COLLADA space to volume space
v = v * inverse_normalized_transformation;
model->mPosition.push_back(v);
}
}
}
}
}
}
//grab skin weights array
domSkin::domVertex_weights* weights = skin->getVertex_weights();
if (weights)
{
domInputLocalOffset_Array& inputs = weights->getInput_array();
domFloat_array* vertex_weights = NULL;
for (size_t i = 0; i < inputs.getCount(); ++i)
{
if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
{
domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
if (weight_source)
{
vertex_weights = weight_source->getFloat_array();
}
}
}
if (vertex_weights)
{
domListOfFloats& w = vertex_weights->getValue();
domListOfUInts& vcount = weights->getVcount()->getValue();
domListOfInts& v = weights->getV()->getValue();
U32 c_idx = 0;
for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
{ //for each vertex
daeUInt count = vcount[vc_idx];
//create list of weights that influence this vertex
LLModel::weight_list weight_list;
for (daeUInt i = 0; i < count; ++i)
{ //for each weight
daeInt joint_idx = v[c_idx++];
daeInt weight_idx = v[c_idx++];
if (joint_idx == -1)
{
//ignore bindings to bind_shape_matrix
continue;
}
F32 weight_value = w[weight_idx];
weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
}
//sort by joint weight
std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
std::vector<LLModel::JointWeight> wght;
F32 total = 0.f;
for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
{ //take up to 4 most significant weights
if (weight_list[i].mWeight > 0.f)
{
wght.push_back( weight_list[i] );
total += weight_list[i].mWeight;
}
}
F32 scale = 1.f/total;
if (scale != 1.f)
{ //normalize weights
for (U32 i = 0; i < wght.size(); ++i)
{
wght[i].mWeight *= scale;
}
}
model->mSkinWeights[model->mPosition[vc_idx]] = wght;
}
//add instance to scene for this model
LLMatrix4 transform;
std::vector<LLImportMaterial> materials;
materials.resize(model->getNumVolumeFaces());
mScene[transform].push_back(LLModelInstance(model, transform, materials));
stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform);
}
}
}
}
}
}
}
daeElement* scene = root->getDescendant("visual_scene");
if (!scene)
{
llwarns << "document has no visual_scene" << llendl;
return;
}
processElement(scene);
mPreview->loadModelCallback(mLod);
}
}
void LLModelLoader::processElement(daeElement* element)
{
LLMatrix4 saved_transform = mTransform;
domTranslate* translate = daeSafeCast<domTranslate>(element);
if (translate)
{
domFloat3 dom_value = translate->getValue();
LLMatrix4 translation;
translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
translation *= mTransform;
mTransform = translation;
}
domRotate* rotate = daeSafeCast<domRotate>(element);
if (rotate)
{
domFloat4 dom_value = rotate->getValue();
LLMatrix4 rotation;
rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
rotation *= mTransform;
mTransform = rotation;
}
domScale* scale = daeSafeCast<domScale>(element);
if (scale)
{
domFloat3 dom_value = scale->getValue();
LLMatrix4 scaling;
scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
scaling *= mTransform;
mTransform = scaling;
}
domMatrix* matrix = daeSafeCast<domMatrix>(element);
if (matrix)
{
domFloat4x4 dom_value = matrix->getValue();
LLMatrix4 matrix_transform;
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
}
}
matrix_transform *= mTransform;
mTransform = matrix_transform;
}
domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
if (instance_geo)
{
domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
if (geo)
{
domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
if (mesh)
{
LLModel* model = mModel[mesh];
if (model)
{
LLMatrix4 transformation = mTransform;
std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
// adjust the transformation to compensate for mesh normalization
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
LLMatrix4 mesh_translation;
mesh_translation.setTranslation(mesh_translation_vector);
mesh_translation *= transformation;
transformation = mesh_translation;
LLMatrix4 mesh_scale;
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= transformation;
transformation = mesh_scale;
mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
}
}
}
}
domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
if (instance_node)
{
daeElement* instance = instance_node->getUrl().getElement();
if (instance)
{
processElement(instance);
}
}
//process children
daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
for (S32 i = 0; i < children.getCount(); i++)
{
processElement(children[i]);
}
domNode* node = daeSafeCast<domNode>(element);
if (node)
{ //this element was a node, restore transform before processiing siblings
mTransform = saved_transform;
}
}
std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
{
std::vector<LLImportMaterial> materials;
for (int i = 0; i < model->mMaterialList.size(); i++)
{
LLImportMaterial import_material;
domInstance_material* instance_mat = NULL;
domBind_material::domTechnique_common* technique =
daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
if (technique)
{
daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
for (int j = 0; j < inst_materials.getCount(); j++)
{
std::string symbol(inst_materials[j]->getSymbol());
if (symbol == model->mMaterialList[i]) // found the binding
{
instance_mat = inst_materials[j];
}
}
}
if (instance_mat)
{
domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
if (material)
{
domInstance_effect* instance_effect =
daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
if (instance_effect)
{
domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
if (effect)
{
domProfile_COMMON* profile =
daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
if (profile)
{
import_material = profileToMaterial(profile);
}
}
}
}
}
materials.push_back(import_material);
}
return materials;
}
LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
{
LLImportMaterial mat;
mat.mFullbright = FALSE;
daeElement* diffuse = material->getDescendant("diffuse");
if (diffuse)
{
domCommon_color_or_texture_type_complexType::domTexture* texture =
daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
if (texture)
{
domCommon_newparam_type_Array newparams = material->getNewparam_array();
for (S32 i = 0; i < newparams.getCount(); i++)
{
domFx_surface_common* surface = newparams[i]->getSurface();
if (surface)
{
domFx_surface_init_common* init = surface->getFx_surface_init_common();
if (init)
{
domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
if (init_from.getCount() > i)
{
domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
if (image)
{
// we only support init_from now - embedded data will come later
domImage::domInit_from* init = image->getInit_from();
if (init)
{
std::string filename = cdom::uriToNativePath(init->getValue().str());
mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);
mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE);
mat.mDiffuseMap->forceToSaveRawImage();
mat.mDiffuseMapFilename = filename;
mat.mDiffuseMapLabel = getElementLabel(material);
}
}
}
}
}
}
}
domCommon_color_or_texture_type_complexType::domColor* color =
daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
if (color)
{
domFx_color_common domfx_color = color->getValue();
LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
mat.mDiffuseColor = value;
}
}
daeElement* emission = material->getDescendant("emission");
if (emission)
{
LLColor4 emission_color = getDaeColor(emission);
if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
{
mat.mFullbright = TRUE;
}
}
return mat;
}
// try to get a decent label for this element
std::string LLModelLoader::getElementLabel(daeElement *element)
{
// if we have a name attribute, use it
std::string name = element->getAttribute("name");
if (name.length())
{
return name;
}
// if we have an ID attribute, use it
if (element->getID())
{
return std::string(element->getID());
}
// if we have a parent, use it
daeElement* parent = element->getParent();
if (parent)
{
// if parent has a name, use it
std::string name = parent->getAttribute("name");
if (name.length())
{
return name;
}
// if parent has an ID, use it
if (parent->getID())
{
return std::string(parent->getID());
}
}
// try to use our type
daeString element_name = element->getElementName();
if (element_name)
{
return std::string(element_name);
}
// if all else fails, use "object"
return std::string("object");
}
LLColor4 LLModelLoader::getDaeColor(daeElement* element)
{
LLColor4 value;
domCommon_color_or_texture_type_complexType::domColor* color =
daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
if (color)
{
domFx_color_common domfx_color = color->getValue();
value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
}
return value;
}
//-----------------------------------------------------------------------------
// LLModelPreview
//-----------------------------------------------------------------------------
LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp)
: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
mCameraYaw = 0.f;
mCameraPitch = 0.f;
mCameraZoom = 1.f;
mTextureName = 0;
mPreviewLOD = 3;
mModelLoader = NULL;
mDirty = false;
mLODMode[0] = 0;
for (U32 i = 1; i < LLModel::NUM_LODS; i++)
{
mLODMode[i] = 1;
mLimit[i] = 0;
}
mFMP = fmp;
glodInit();
}
LLModelPreview::~LLModelPreview()
{
if (mModelLoader)
{
delete mModelLoader;
mModelLoader = NULL;
}
//*HACK : *TODO : turn this back on when we understand why this crashes
//glodShutdown();
}
U32 LLModelPreview::calcResourceCost()
{
rebuildUploadData();
U32 cost = 0;
std::set<LLModel*> accounted;
U32 num_points = 0;
U32 num_hulls = 0;
for (U32 i = 0; i < mUploadData.size(); ++i)
{
LLModelInstance& instance = mUploadData[i];
if (accounted.find(instance.mModel) == accounted.end())
{
accounted.insert(instance.mModel);
LLModel::physics_shape& physics_shape = instance.mLOD[LLModel::LOD_PHYSICS] ? instance.mLOD[LLModel::LOD_PHYSICS]->mPhysicsShape : instance.mModel->mPhysicsShape;
LLSD ret = LLModel::writeModel("",
instance.mLOD[4],
instance.mLOD[3],
instance.mLOD[2],
instance.mLOD[1],
instance.mLOD[0],
physics_shape,
TRUE);
cost += gMeshRepo.calcResourceCost(ret);
num_hulls += physics_shape.size();
for (U32 i = 0; i < physics_shape.size(); ++i)
{
num_points += physics_shape[i].size();
}
}
}
mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));
updateStatusMessages();
return cost;
}
void LLModelPreview::rebuildUploadData()
{
mUploadData.clear();
mTextureSet.clear();
//fill uploaddata instance vectors from scene data
for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
{ //for each transform in scene
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{ //for each instance with said transform applied
LLModelInstance& instance = *model_iter;
LLModel* base_model = instance.mModel;
S32 idx = 0;
for (idx = 0; idx < mBaseModel.size(); ++idx)
{ //find reference instance for this model
if (mBaseModel[idx] == base_model)
{
break;
}
}
for (U32 i = 0; i < LLModel::NUM_LODS; i++)
{ //fill LOD slots based on reference model index
if (!mModel[i].empty())
{
instance.mLOD[i] = mModel[i][idx];
}
else
{
instance.mLOD[i] = NULL;
}
}
mUploadData.push_back(instance);
}
}
}
void LLModelPreview::loadModel(std::string filename, S32 lod)
{
LLMutexLock lock(this);
if (mModelLoader)
{
delete mModelLoader;
mModelLoader = NULL;
}
if (filename.empty() && mBaseModel.empty())
{
mFMP->closeFloater(false);
return;
}
if (lod == 3 && !mGroup.empty())
{
for (std::map<LLModel*, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter)
{
glodDeleteGroup(iter->second);
stop_gloderror();
}
for (std::map<LLModel*, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
{
glodDeleteObject(iter->second);
stop_gloderror();
}
mGroup.clear();
mObject.clear();
}
mModelLoader = new LLModelLoader(filename, lod, this);
mModelLoader->start();
mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
if (mFMP->childGetValue("description_form").asString().empty())
{
std::string name = gDirUtilp->getBaseFileName(filename, true);
mFMP->childSetValue("description_form", name);
}
mFMP->openFloater();
}
void LLModelPreview::clearIncompatible(S32 lod)
{
for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
{ //clear out any entries that aren't compatible with this model
if (i != lod)
{
if (mModel[i].size() != mModel[lod].size())
{
mModel[i].clear();
mScene[i].clear();
mVertexBuffer[i].clear();
if (i == LLModel::LOD_HIGH)
{
mBaseModel = mModel[lod];
mBaseScene = mScene[lod];
mVertexBuffer[5].clear();
}
}
}
}
}
void LLModelPreview::loadModelCallback(S32 lod)
{ //NOT the main thread
LLMutexLock lock(this);
if (!mModelLoader)
{
return;
}
mModel[lod] = mModelLoader->mModelList;
mScene[lod] = mModelLoader->mScene;
mVertexBuffer[lod].clear();
setPreviewLOD(lod);
if (lod == LLModel::LOD_HIGH)
{ //save a copy of the highest LOD for automatic LOD manipulation
mBaseModel = mModel[lod];
mBaseScene = mScene[lod];
mVertexBuffer[5].clear();
//mModel[lod] = NULL;
}
clearIncompatible(lod);
mDirty = true;
mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
setPreviewTarget(mPreviewScale.magVec()*2.f);
mFMP->mLoading = FALSE;
refresh();
}
void LLModelPreview::smoothNormals()
{
S32 which_lod = mPreviewLOD;
if (which_lod > 4 || which_lod < 0 ||
mModel[which_lod].empty())
{
return;
}
F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal();
angle_cutoff *= DEG_TO_RAD;
if (which_lod == 3 && !mBaseModel.empty())
{
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{
(*iter)->smoothNormals(angle_cutoff);
}
mVertexBuffer[5].clear();
}
for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
{
(*iter)->smoothNormals(angle_cutoff);
}
mVertexBuffer[which_lod].clear();
refresh();
}
void LLModelPreview::consolidate()
{
std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
LLMatrix4 identity;
//bake out each node in current scene to composite
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{ //for each transform in current scene
LLMatrix4 mat = iter->first;
glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
LLMatrix4 norm_mat(inv_trans.m);
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{ //for each instance with that transform
LLModelInstance& source_instance = *model_iter;
LLModel* source = source_instance.mModel;
if (!validate_model(source))
{
llerrs << "Invalid model found!" << llendl;
}
for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
{ //for each face in instance
const LLVolumeFace& src_face = source->getVolumeFace(i);
LLImportMaterial& source_material = source_instance.mMaterial[i];
//get model in composite that is composite for this material
LLModel* model = NULL;
if (composite.find(source_material) != composite.end())
{
model = composite[source_material].rbegin()->mModel;
if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535)
{
model = NULL;
}
}
if (model == NULL)
{ //no model found, make new model
std::vector<LLImportMaterial> materials;
materials.push_back(source_material);
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
model = new LLModel(volume_params, 0.f);
model->mLabel = source->mLabel;
model->setNumVolumeFaces(0);
composite[source_material].push_back(LLModelInstance(model, identity, materials));
}
model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
}
}
}
//condense composite into as few LLModel instances as possible
LLModelLoader::model_list new_model;
std::vector<LLModelInstance> instance_list;
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
std::vector<LLImportMaterial> empty_material;
LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
cur_instance.mModel->setNumVolumeFaces(0);
BOOL first_transform = TRUE;
LLModelLoader::scene new_scene;
LLVector3 min,max;
for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
iter != composite.end();
++iter)
{
std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
instance_iter != iter->second.end();
++instance_iter)
{
LLModel* source = instance_iter->mModel;
if (instance_iter->mMaterial.size() != 1)
{
llerrs << "WTF?" << llendl;
}
if (source->getNumVolumeFaces() != 1)
{
llerrs << "WTF?" << llendl;
}
if (source->mMaterialList.size() != 1)
{
llerrs << "WTF?" << llendl;
}
cur_instance.mModel->addFace(source->getVolumeFace(0));
cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
BOOL last_model = FALSE;
std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
if (next_iter == composite.end() &&
next_instance == iter->second.end())
{
last_model = TRUE;
}
if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
{
cur_instance.mModel->mLabel = source->mLabel;
cur_instance.mModel->optimizeVolumeFaces();
cur_instance.mModel->normalizeVolumeFaces();
if (!validate_model(cur_instance.mModel))
{
llerrs << "Invalid model detected." << llendl;
}
new_model.push_back(cur_instance.mModel);
LLMatrix4 transformation = LLMatrix4();
// adjust the transformation to compensate for mesh normalization
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
LLMatrix4 mesh_translation;
mesh_translation.setTranslation(mesh_translation_vector);
mesh_translation *= transformation;
transformation = mesh_translation;
LLMatrix4 mesh_scale;
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= transformation;
transformation = mesh_scale;
cur_instance.mTransform = transformation;
new_scene[transformation].push_back(cur_instance);
stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
if (!last_model)
{
cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
cur_instance.mModel->setNumVolumeFaces(0);
}
}
}
}
mScene[mPreviewLOD] = new_scene;
mModel[mPreviewLOD] = new_model;
mVertexBuffer[mPreviewLOD].clear();
if (mPreviewLOD == LLModel::LOD_HIGH)
{
mBaseScene = new_scene;
mBaseModel = new_model;
mVertexBuffer[5].clear();
}
mPreviewTarget = (min+max)*0.5f;
mPreviewScale = (max-min)*0.5f;
setPreviewTarget(mPreviewScale.magVec()*2.f);
clearIncompatible(mPreviewLOD);
mResourceCost = calcResourceCost();
refresh();
}
void LLModelPreview::scrubMaterials()
{
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{ //for each transform in current scene
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{ //for each instance with that transform
LLModelInstance& source_instance = *model_iter;
LLModel* source = source_instance.mModel;
for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
{ //for each face in instance
LLImportMaterial& source_material = source_instance.mMaterial[i];
//clear material info
source_material.mDiffuseColor = LLColor4(1,1,1,1);
source_material.mDiffuseMap = NULL;
source_material.mDiffuseMapFilename.clear();
source_material.mDiffuseMapLabel.clear();
source_material.mFullbright = false;
}
}
}
mVertexBuffer[mPreviewLOD].clear();
if (mPreviewLOD == LLModel::LOD_HIGH)
{
mBaseScene = mScene[mPreviewLOD];
mBaseModel = mModel[mPreviewLOD];
mVertexBuffer[5].clear();
}
mResourceCost = calcResourceCost();
refresh();
}
void LLModelPreview::genLODs(S32 which_lod)
{
if (mBaseModel.empty())
{
return;
}
LLVertexBuffer::unbind();
stop_gloderror();
static U32 cur_name = 1;
S32 limit = -1;
if (which_lod != -1)
{
limit = mLimit[which_lod];
}
U32 triangle_count = 0;
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{
LLModel* mdl = *iter;
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
}
}
U32 base_triangle_count = triangle_count;
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{ //build GLOD objects for each model in base model list
LLModel* mdl = *iter;
if (mGroup[mdl] == 0)
{
mGroup[mdl] = cur_name++;
mObject[mdl] = cur_name++;
glodNewGroup(mGroup[mdl]);
stop_gloderror();
glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
stop_gloderror();
glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
stop_gloderror();
glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
stop_gloderror();
glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE);
stop_gloderror();
if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
mVertexBuffer[5].clear();
}
if (mVertexBuffer[5].empty())
{
genBuffers(5);
}
U32 tri_count = 0;
for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
{
mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
if (num_indices > 2)
{
glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
}
tri_count += num_indices/3;
stop_gloderror();
}
//store what percentage of total model (in terms of triangle count) this model makes up
mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count;
//build glodobject
glodBuildObject(mObject[mdl]);
if (stop_gloderror())
{
glodDeleteGroup(mGroup[mdl]);
stop_gloderror();
glodDeleteObject(mObject[mdl]);
stop_gloderror();
mGroup[mdl] = 0;
mObject[mdl] = 0;
if (which_lod == -1)
{
mModel[LLModel::LOD_HIGH] = mBaseModel;
}
return;
}
}
if (which_lod == -1 || mLODMode[which_lod] == 1)
{
//generating LODs for all entries, or this entry has a triangle budget
glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
stop_gloderror();
}
else
{
//this entry uses error mode
glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_OBJECT_SPACE_ERROR);
stop_gloderror();
}
if (which_lod != -1 && mLODMode[which_lod] == 2)
{
glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, llmax(limit/100.f, 0.01f));
stop_gloderror();
}
else
{
glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
stop_gloderror();
}
}
S32 start = LLModel::LOD_HIGH;
S32 end = 0;
BOOL error_mode = FALSE;
if (which_lod != -1)
{
start = end = which_lod;
if (mLODMode[which_lod] == 2)
{
error_mode = TRUE;
}
}
for (S32 lod = start; lod >= end; --lod)
{
if (!error_mode)
{
if (which_lod == -1)
{
if (lod < start)
{
triangle_count /= 3;
}
}
else
{
triangle_count = limit;
}
}
mModel[lod].clear();
mModel[lod].resize(mBaseModel.size());
mVertexBuffer[lod].clear();
U32 actual_tris = 0;
U32 actual_verts = 0;
U32 submeshes = 0;
for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
{
LLModel* base = mBaseModel[mdl_idx];
U32 target_count = U32(mPercentage[base]*triangle_count);
if (error_mode)
{
target_count = base->getNumTriangles();
}
if (target_count < 4)
{
target_count = 4;
}
if (which_lod == -1 || mLODMode[which_lod] == 1)
{
glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);
stop_gloderror();
}
glodAdaptGroup(mGroup[base]);
stop_gloderror();
GLint patch_count = 0;
glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
stop_gloderror();
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
GLint* sizes = new GLint[patch_count*2];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
stop_gloderror();
GLint* names = new GLint[patch_count];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
stop_gloderror();
mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
LLModel* target_model = mModel[lod][mdl_idx];
for (GLint i = 0; i < patch_count; ++i)
{
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
{
buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
buff->setBuffer(type_mask);
glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
stop_gloderror();
}
else
{ //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
buff->allocateBuffer(1, 3, true);
memset(buff->getMappedData(), 0, buff->getSize());
memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
}
buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
LLStrider<LLVector3> pos;
LLStrider<LLVector3> norm;
LLStrider<LLVector2> tc;
LLStrider<U16> index;
buff->getVertexStrider(pos);
buff->getNormalStrider(norm);
buff->getTexCoord0Strider(tc);
buff->getIndexStrider(index);
target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
actual_tris += buff->getNumIndices()/3;
actual_verts += buff->getNumVerts();
++submeshes;
if (!validate_face(target_model->getVolumeFace(names[i])))
{
llerrs << "Invalid face generated during LOD generation." << llendl;
}
}
//blind copy skin weights and just take closest skin weight to point on
//decimated mesh for now (auto-generating LODs with skin weights is still a bit
//of an open problem).
target_model->mPosition = base->mPosition;
target_model->mSkinWeights = base->mSkinWeights;
target_model->mJointMap = base->mJointMap;
target_model->mJointList = base->mJointList;
target_model->mInvBindMatrix = base->mInvBindMatrix;
target_model->mBindShapeMatrix = base->mBindShapeMatrix;
//copy material list
target_model->mMaterialList = base->mMaterialList;
if (!validate_model(target_model))
{
llerrs << "Invalid model generated when creating LODs" << llendl;
}
delete [] sizes;
delete [] names;
}
//rebuild scene based on mBaseScene
mScene[lod].clear();
mScene[lod] = mBaseScene;
for (U32 i = 0; i < mBaseModel.size(); ++i)
{
LLModel* mdl = mBaseModel[i];
LLModel* target = mModel[lod][i];
if (target)
{
for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
{
for (U32 j = 0; j < iter->second.size(); ++j)
{
if (iter->second[j].mModel == mdl)
{
iter->second[j].mModel = target;
}
}
}
}
}
mResourceCost = calcResourceCost();
}
}
void LLModelPreview::updateStatusMessages()
{
//triangle/vertex/submesh count for each mesh asset for each lod
std::vector<S32> tris[LLModel::NUM_LODS];
std::vector<S32> verts[LLModel::NUM_LODS];
std::vector<S32> submeshes[LLModel::NUM_LODS];
//total triangle/vertex/submesh count for each lod
S32 total_tris[LLModel::NUM_LODS];
S32 total_verts[LLModel::NUM_LODS];
S32 total_submeshes[LLModel::NUM_LODS];
for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
{
//initialize total for this lod to 0
total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
for (U32 i = 0; i < mModel[lod].size(); ++i)
{ //for each model in the lod
S32 cur_tris = 0;
S32 cur_verts = 0;
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
for (S32 j = 0; j < cur_submeshes; ++j)
{ //for each submesh (face), add triangles and vertices to current total
const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
cur_tris += face.mNumIndices/3;
cur_verts += face.mNumVertices;
}
//add this model to the lod total
total_tris[lod] += cur_tris;
total_verts[lod] += cur_verts;
total_submeshes[lod] += cur_submeshes;
//store this model's counts to asset data
tris[lod].push_back(cur_tris);
verts[lod].push_back(cur_verts);
submeshes[lod].push_back(cur_submeshes);
}
}
std::string upload_message;
for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
{
mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod]));
mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod]));
mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod]));
std::string message = "good";
const U32 lod_high = LLModel::LOD_HIGH;
if (lod != lod_high)
{
if (total_submeshes[lod] == 0)
{ //no model loaded for this lod, see if one is required
for (U32 i = 0; i < verts[lod_high].size(); ++i)
{
const F32 ratio = 0.5f;
const S32 required_verts = 128;
F32 scaler = powf(ratio, lod_high-lod);
S32 max_verts = (S32)(verts[lod_high][i]*scaler);
if (max_verts > required_verts)
{ //some model in this slot might have more than 128 vertices
//if any model higher up the chain has more than 128 vertices,
// lod is required here
for (S32 j = lod+1; j <= LLModel::LOD_HIGH; ++j)
{
if (verts[j].size() > i && verts[j][i] > 128)
{
message = "required";
upload_message = "missing_lod";
}
}
}
}
}
else if (total_submeshes[lod] != total_submeshes[lod_high])
{
message = "mesh_mismatch";
upload_message = "bad_lod";
}
else if (tris[lod].size() != tris[lod_high].size())
{
message = "model_mismatch";
upload_message = "bad_lod";
}
else
{
for (U32 i = 0; i < verts[lod].size(); ++i)
{
const F32 ratio = 0.5f;
F32 scaler = powf(ratio, lod_high-lod);
S32 max_verts = (S32)(verts[lod_high][i]*scaler);
if (verts[lod][i] > max_verts)
{
message = "too_heavy";
upload_message = "bad_lod";
}
}
}
}
mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message));
}
if (upload_message.empty())
{
mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string(""));
mFMP->childEnable("ok_btn");
}
else
{
mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message));
mFMP->childDisable("ok_btn");
}
}
void LLModelPreview::setPreviewTarget(F32 distance)
{
mCameraDistance = distance;
mCameraZoom = 1.f;
mCameraPitch = 0.f;
mCameraYaw = 0.f;
mCameraOffset.clearVec();
}
void LLModelPreview::genBuffers(S32 lod)
{
U32 tri_count = 0;
U32 vertex_count = 0;
U32 mesh_count = 0;
LLModelLoader::model_list* model = NULL;
if (lod < 0 || lod > 4)
{
model = &mBaseModel;
lod = 5;
}
else
{
model = &(mModel[lod]);
}
if (!mVertexBuffer[lod].empty())
{
mVertexBuffer[lod].clear();
}
mVertexBuffer[lod].clear();
LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
{
LLModel* mdl = *iter;
if (!mdl)
{
continue;
}
LLModel* base_mdl = *base_iter;
base_iter++;
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
const LLVolumeFace &vf = mdl->getVolumeFace(i);
U32 num_vertices = vf.mNumVertices;
U32 num_indices = vf.mNumIndices;
if (!num_vertices || ! num_indices)
{
continue;
}
LLVertexBuffer* vb = NULL;
bool skinned = !mdl->mSkinWeights.empty();
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
if (skinned)
{
mask |= LLVertexBuffer::MAP_WEIGHT4;
}
vb = new LLVertexBuffer(mask, 0);
vb->allocateBuffer(num_vertices, num_indices, TRUE);
LLStrider<LLVector3> vertex_strider;
LLStrider<LLVector3> normal_strider;
LLStrider<LLVector2> tc_strider;
LLStrider<U16> index_strider;
LLStrider<LLVector4> weights_strider;
vb->getVertexStrider(vertex_strider);
vb->getNormalStrider(normal_strider);
vb->getTexCoord0Strider(tc_strider);
vb->getIndexStrider(index_strider);
if (skinned)
{
vb->getWeight4Strider(weights_strider);
}
LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
if (skinned)
{
// build vertices and normals
for (U32 i = 0; i < num_vertices; i++)
{
//find closest weight to vf.mVertices[i].mPosition
LLVector3 pos(vf.mPositions[i].getF32ptr());
LLModel::weight_list weight_list = base_mdl->getJointInfluences(pos);
LLVector4 w(0,0,0,0);
if (weight_list.size() > 4)
{
llerrs << "WTF?" << llendl;
}
for (U32 i = 0; i < weight_list.size(); ++i)
{
F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
F32 joint = (F32) weight_list[i].mJointIdx;
w.mV[i] = joint + wght;
}
*(weights_strider++) = w;
}
}
// build indices
for (U32 i = 0; i < num_indices; i++)
{
*(index_strider++) = vf.mIndices[i];
}
mVertexBuffer[lod][mdl].push_back(vb);
vertex_count += num_vertices;
tri_count += num_indices/3;
++mesh_count;
}
}
if (lod == 4)
{
for (U32 i = 0; i < 4; i++)
{
LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[i], TRUE);
lim->setMaxValue(tri_count);
}
}
}
void LLModelPreview::update()
{
if (mDirty)
{
mDirty = false;
mResourceCost = calcResourceCost();
}
}
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
BOOL LLModelPreview::render()
{
LLMutexLock lock(this);
mNeedsUpdate = FALSE;
S32 width = getWidth();
S32 height = getHeight();
LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_TRUE);
LLGLDisable fog(GL_FOG);
glMatrixMode(GL_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
glLoadIdentity();
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
gl_rect_2d_simple( width, height );
bool avatar_preview = false;
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
if (!model->mSkinWeights.empty())
{
avatar_preview = true;
}
}
}
mFMP->childSetEnabled("consolidate", !avatar_preview);
F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f;
glMatrixMode(GL_PROJECTION);
gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
gGL.popMatrix();
glClear(GL_DEPTH_BUFFER_BIT);
LLViewerCamera::getInstance()->setAspect((F32) width / height );
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
LLVector3 target_pos = mPreviewTarget;
LLVector3 offset = mCameraOffset;
F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f);
F32 z_far = mCameraDistance+mPreviewScale.magVec();
if (avatar_preview)
{
target_pos = gAgentAvatarp->getPositionAgent();
z_near = 0.01f;
z_far = 1024.f;
mCameraDistance = 16.f;
//render avatar previews every frame
refresh();
}
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
LLQuaternion av_rot = camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos); // point of interest
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
stop_glerror();
gPipeline.enableLightsAvatar();
gGL.pushMatrix();
const F32 BRIGHTNESS = 0.9f;
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
LLGLEnable normalize(GL_NORMALIZE);
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
{
genBuffers(-1);
genBuffers(3);
//genLODs();
}
bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS);
S32 physics_idx = -1;
bool render_mesh = true;
bool render_hull = false;
if (physics && mFMP->mDecompFloater)
{
physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger();
render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean();
render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean();
}
if (!mModel[mPreviewLOD].empty())
{
if (mVertexBuffer[mPreviewLOD].empty())
{
genBuffers(mPreviewLOD);
}
if (!avatar_preview)
{
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
gGL.pushMatrix();
LLMatrix4 mat = iter->first;
glMultMatrixf((GLfloat*) mat.mMatrix);
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
if (instance.mTransform != mat)
{
llerrs << "WTF?" << llendl;
}
if (render_mesh)
{
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
if (physics)
{
if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx])
{
glColor4f(1,0,0,1);
}
else
{
glColor4f(0.75f, 0.75f, 0.75f, 1.f);
}
}
else
{
glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
{
gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
{
mTextureSet.insert(instance.mMaterial[i].mDiffuseMap);
}
}
}
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glColor3f(0.4f, 0.4f, 0.4f);
if (mFMP->childGetValue("show edges").asBoolean())
{
glLineWidth(3.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
}
}
if (render_hull)
{
LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
if (decomp)
{
LLMutexLock(decomp->mMutex);
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
mPhysicsMesh.find(model);
if (iter != mPhysicsMesh.end())
{
for (U32 i = 0; i < iter->second.size(); ++i)
{
if (explode > 0.f)
{
gGL.pushMatrix();
LLVector3 offset = model->mHullCenter[i]-model->mPhysicsCenter;
offset *= explode;
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
}
static std::vector<LLColor4U> hull_colors;
if (i+1 >= hull_colors.size())
{
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
}
LLVertexBuffer* buff = iter->second[i];
if (buff)
{
buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
glColor4ubv(hull_colors[i].mV);
buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
if (mFMP->childGetValue("show edges").asBoolean())
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glLineWidth(3.f);
glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255);
buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
}
if (explode > 0.f)
{
gGL.popMatrix();
}
}
}
}
//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size()));
//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));
}
}
gGL.popMatrix();
}
if (physics)
{
mPreviewLOD = LLModel::LOD_PHYSICS;
}
}
else
{
LLVOAvatarSelf* avatar = gAgentAvatarp;
target_pos = avatar->getPositionAgent();
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos); // point of interest
avatar->renderCollisionVolumes();
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
if (!model->mSkinWeights.empty())
{
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
const LLVolumeFace& face = model->getVolumeFace(i);
LLStrider<LLVector3> position;
buffer->getVertexStrider(position);
LLStrider<LLVector4> weight;
buffer->getWeight4Strider(weight);
//quick 'n dirty software vertex skinning
//build matrix palette
LLMatrix4 mat[64];
for (U32 j = 0; j < model->mJointList.size(); ++j)
{
LLJoint* joint = avatar->getJoint(model->mJointList[j]);
if (joint)
{
mat[j] = model->mInvBindMatrix[j];
mat[j] *= joint->getWorldMatrix();
}
}
for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
{
LLMatrix4 final_mat;
final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
LLVector4 wght;
S32 idx[4];
F32 scale = 0.f;
for (U32 k = 0; k < 4; k++)
{
F32 w = weight[j].mV[k];
idx[k] = (S32) floorf(w);
wght.mV[k] = w - floorf(w);
scale += wght.mV[k];
}
wght *= 1.f/scale;
for (U32 k = 0; k < 4; k++)
{
F32* src = (F32*) mat[idx[k]].mMatrix;
F32* dst = (F32*) final_mat.mMatrix;
F32 w = wght.mV[k];
for (U32 l = 0; l < 16; l++)
{
dst[l] += src[l]*w;
}
}
//VECTORIZE THIS
LLVector3 v(face.mPositions[j].getF32ptr());
v = v * model->mBindShapeMatrix;
v = v * final_mat;
position[j] = v;
}
buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
glColor3f(0.4f, 0.4f, 0.4f);
if (mFMP->childGetValue("show edges").asBoolean())
{
glLineWidth(3.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
}
}
}
}
}
}
gGL.popMatrix();
return TRUE;
}
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
void LLModelPreview::refresh()
{
mNeedsUpdate = TRUE;
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
{
mCameraYaw = mCameraYaw + yaw_radians;
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
}
//-----------------------------------------------------------------------------
// zoom()
//-----------------------------------------------------------------------------
void LLModelPreview::zoom(F32 zoom_amt)
{
F32 new_zoom = mCameraZoom+zoom_amt;
mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
}
void LLModelPreview::pan(F32 right, F32 up)
{
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
}
void LLModelPreview::setPreviewLOD(S32 lod)
{
mPreviewLOD = llclamp(lod, 0, 4);
refresh();
}
//static
void LLFloaterModelPreview::onBrowseHighLOD(void* data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
mp->loadModel(3);
}
//static
void LLFloaterModelPreview::onBrowseMediumLOD(void* data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
mp->loadModel(2);
}
//static
void LLFloaterModelPreview::onBrowseLowLOD(void* data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
mp->loadModel(1);
}
//static
void LLFloaterModelPreview::onBrowseLowestLOD(void* data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
mp->loadModel(0);
}
//static
void LLFloaterModelPreview::onUpload(void* user_data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
if (mp->mDecompFloater)
{
mp->mDecompFloater->closeFloater();
}
mp->mModelPreview->rebuildUploadData();
gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, mp->childGetValue("upload_textures").asBoolean());
mp->closeFloater(false);
}
//static
void LLFloaterModelPreview::onConsolidate(void* user_data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
mp->mModelPreview->consolidate();
}
//static
void LLFloaterModelPreview::onScrubMaterials(void* user_data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
mp->mModelPreview->scrubMaterials();
}
//static
void LLFloaterModelPreview::onDecompose(void* user_data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
mp->showDecompFloater();
}
//static
void LLFloaterModelPreview::onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh)
{
if (sInstance && sInstance->mModelPreview)
{
sInstance->mModelPreview->mPhysicsMesh[model] = physics_mesh;
sInstance->mModelPreview->mDirty = true;
}
}
//static
void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
mp->mModelPreview->refresh();
}
void LLFloaterModelPreview::updateResourceCost()
{
U32 cost = mModelPreview->mResourceCost;
childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
}
//static
void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
{
LLModelPreview* preview = (LLModelPreview*) userdata;
preview->refresh();
}
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