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/**
* @file llfloatermap.cpp
* @brief The "mini-map" or radar in the upper right part of the screen.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// self include
#include "llfloatermap.h"
// Library includes
#include "llfontgl.h"
#include "llinventory.h"
#include "message.h"
// Viewer includes
#include "llagent.h"
#include "llcolorscheme.h"
#include "llviewercontrol.h"
#include "lldraghandle.h"
#include "lleconomy.h"
#include "llfloaterworldmap.h"
#include "llfocusmgr.h"
#include "llnetmap.h"
#include "llregionhandle.h"
#include "llresizebar.h"
#include "llresizehandle.h"
#include "llresmgr.h"
#include "llsky.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "llstatgraph.h"
#include "llstatusbar.h"
//#include "lltextbox.h"
#include "llui.h"
#include "llviewermenu.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llurlsimstring.h"
#include "llglheaders.h"
//
// Constants
//
const S32 LEGEND_SIZE = 16;
const S32 HPAD = 4;
const S32 MAP_COMBOBOX_WIDTH = 128;
const S32 MAP_COMBOBOX_HEIGHT = 20;
const S32 GO_BTN_WIDTH = 20;
const S32 SLIDER_WIDTH = LEGEND_SIZE + MAP_COMBOBOX_WIDTH + HPAD + GO_BTN_WIDTH - HPAD;
const S32 SLIDER_HEIGHT = 16;
const S32 SIM_STAT_WIDTH = 8;
const S32 MAP_SCALE_MIN = 35; // in pixels per sim
const S32 MAP_SCALE_MAX = 180; // in pixels per sim
const S32 MAP_SCALE_INCREMENT = 5;
const S32 NETMAP_MIN_WIDTH = 128;
const S32 NETMAP_MIN_HEIGHT = 128;
const S32 FLOATERMAP_MIN_WIDTH =
SLIDER_WIDTH +
2 * (HPAD + LLPANEL_BORDER_WIDTH);
const S32 MORE_BTN_VPAD = 2;
const S32 SPIN_VPAD = 4;
const S32 TRACKING_LABEL_HEIGHT = 16;
const S32 FLOATERMAP_MIN_HEIGHT_LARGE = 60;
//
// Globals
//
LLFloaterMap *gFloaterMap = NULL;
//
// Member functions
//
LLFloaterMap::LLFloaterMap(const std::string& name)
:
LLFloater(name,
std::string("FloaterMiniMapRect"),
LLStringUtil::null,
TRUE,
FLOATERMAP_MIN_WIDTH,
FLOATERMAP_MIN_HEIGHT_LARGE,
FALSE,
FALSE,
TRUE) // close button
{
const S32 LEFT = LLPANEL_BORDER_WIDTH;
const S32 TOP = getRect().getHeight();
S32 y = 0;
// Map itself
LLRect map_rect(
LEFT,
TOP - LLPANEL_BORDER_WIDTH,
getRect().getWidth() - LLPANEL_BORDER_WIDTH,
y );
LLColor4 bg_color = gColors.getColor( "NetMapBackgroundColor" );
mMap = new LLNetMap("Net Map", map_rect, bg_color);
mMap->setFollowsAll();
addChildAtEnd(mMap);
// Get the drag handle all the way in back
sendChildToBack(getDragHandle());
setIsChrome(TRUE);
}
LLFloaterMap::~LLFloaterMap()
{
}
// virtual
void LLFloaterMap::setVisible(BOOL visible)
{
LLFloater::setVisible(visible);
gSavedSettings.setBOOL("ShowMiniMap", visible);
}
// virtual
void LLFloaterMap::onClose(bool app_quitting)
{
LLFloater::setVisible(FALSE);
if (!app_quitting)
{
gSavedSettings.setBOOL("ShowMiniMap", FALSE);
}
}
BOOL LLFloaterMap::canClose()
{
return !LLApp::isExiting();
}
// virtual
void LLFloaterMap::draw()
{
// Note: we can't just gAgent.check cameraMouselook() because the transition states are wrong.
if( gAgent.cameraMouselook())
{
setMouseOpaque(FALSE);
getDragHandle()->setMouseOpaque(FALSE);
drawChild(mMap);
}
else
{
setMouseOpaque(TRUE);
getDragHandle()->setMouseOpaque(TRUE);
LLFloater::draw();
}
}
// static
void LLFloaterMap::toggle(void*)
{
if( gFloaterMap )
{
if (gFloaterMap->getVisible())
{
gFloaterMap->close();
}
else
{
gFloaterMap->open(); /* Flawfinder: ignore */
}
}
}
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