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/**
* @file llfloatermap.cpp
* @brief The "mini-map" or radar in the upper right part of the screen.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// self include
#include "llfloatermap.h"
// Library includes
#include "llfloaterreg.h"
#include "llfontgl.h"
#include "llglheaders.h"
// Viewer includes
#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llnetmap.h"
#include "lltracker.h"
#include "llviewercamera.h"
#include "lldraghandle.h"
#include "lltextbox.h"
#include "llfloaterworldmap.h"
#include "llagent.h"
//
// Constants
//
// The minor cardinal direction labels are hidden if their height is more
// than this proportion of the map.
const F32 MAP_MINOR_DIR_THRESHOLD = 0.035f;
//
// Member functions
//
LLFloaterMap::LLFloaterMap(const LLSD& key)
: LLFloater(key),
mTextBoxEast(NULL),
mTextBoxNorth(NULL),
mTextBoxWest(NULL),
mTextBoxSouth(NULL),
mTextBoxSouthEast(NULL),
mTextBoxNorthEast(NULL),
mTextBoxNorthWest(NULL),
mTextBoxSouthWest(NULL),
mMap(NULL)
{
}
LLFloaterMap::~LLFloaterMap()
{
}
bool LLFloaterMap::postBuild()
{
mMap = getChild<LLNetMap>("Net Map");
mMap->setToolTipMsg(getString("ToolTipMsg"));
mMap->setParcelNameMsg(getString("ParcelNameMsg"));
mMap->setParcelSalePriceMsg(getString("ParcelSalePriceMsg"));
mMap->setParcelSaleAreaMsg(getString("ParcelSaleAreaMsg"));
mMap->setParcelOwnerMsg(getString("ParcelOwnerMsg"));
mMap->setRegionNameMsg(getString("RegionNameMsg"));
mMap->setToolTipHintMsg(getString("ToolTipHintMsg"));
mMap->setAltToolTipHintMsg(getString("AltToolTipHintMsg"));
sendChildToBack(mMap);
mTextBoxNorth = getChild<LLTextBox>("floater_map_north");
mTextBoxEast = getChild<LLTextBox>("floater_map_east");
mTextBoxWest = getChild<LLTextBox>("floater_map_west");
mTextBoxSouth = getChild<LLTextBox>("floater_map_south");
mTextBoxSouthEast = getChild<LLTextBox>("floater_map_southeast");
mTextBoxNorthEast = getChild<LLTextBox>("floater_map_northeast");
mTextBoxSouthWest = getChild<LLTextBox>("floater_map_southwest");
mTextBoxNorthWest = getChild<LLTextBox>("floater_map_northwest");
mTextBoxNorth->reshapeToFitText();
mTextBoxEast->reshapeToFitText();
mTextBoxWest->reshapeToFitText();
mTextBoxSouth->reshapeToFitText();
mTextBoxSouthEast->reshapeToFitText();
mTextBoxNorthEast->reshapeToFitText();
mTextBoxSouthWest->reshapeToFitText();
mTextBoxNorthWest->reshapeToFitText();
updateMinorDirections();
// Get the drag handle all the way in back
sendChildToBack(getDragHandle());
// keep onscreen
gFloaterView->adjustToFitScreen(this, false);
return true;
}
bool LLFloaterMap::handleDoubleClick(S32 x, S32 y, MASK mask)
{
// If floater is minimized, minimap should be shown on doubleclick (STORM-299)
if (isMinimized())
{
setMinimized(FALSE);
return true;
}
LLVector3d pos_global = mMap->viewPosToGlobal(x, y);
LLTracker::stopTracking(false);
LLFloaterWorldMap* world_map = LLFloaterWorldMap::getInstance();
if (world_map)
{
world_map->trackLocation(pos_global);
}
if (gSavedSettings.getBOOL("DoubleClickTeleport"))
{
// If DoubleClickTeleport is on, double clicking the minimap will teleport there
gAgent.teleportViaLocationLookAt(pos_global);
}
else if (gSavedSettings.getBOOL("DoubleClickShowWorldMap"))
{
LLFloaterReg::showInstance("world_map");
}
return true;
}
void LLFloaterMap::setDirectionPos(LLTextBox *text_box, F32 rotation)
{
// Rotation is in radians.
// Rotation of 0 means x = 1, y = 0 on the unit circle.
F32 map_half_height = (F32) (getRect().getHeight() / 2) - (getHeaderHeight() / 2);
F32 map_half_width = (F32) (getRect().getWidth() / 2);
F32 text_half_height = (F32) (text_box->getRect().getHeight() / 2);
F32 text_half_width = (F32) (text_box->getRect().getWidth() / 2);
F32 extra_padding = (F32) (mTextBoxNorth->getRect().getWidth() / 2);
F32 pos_half_height = map_half_height - text_half_height - extra_padding;
F32 pos_half_width = map_half_width - text_half_width - extra_padding;
F32 corner_angle = atan2(pos_half_height, pos_half_width);
F32 rotation_mirrored_into_top = abs(fmodf(rotation, F_PI));
if (rotation < 0)
{
rotation_mirrored_into_top = F_PI - rotation_mirrored_into_top;
}
F32 rotation_mirrored_into_top_right = (F_PI_BY_TWO - abs(rotation_mirrored_into_top - F_PI_BY_TWO));
bool at_left_right_edge = rotation_mirrored_into_top_right < corner_angle;
F32 part_x = cos(rotation);
F32 part_y = sin(rotation);
F32 y;
F32 x;
if (at_left_right_edge)
{
x = std::copysign(pos_half_width, part_x);
y = x * part_y / part_x;
}
else
{
y = std::copysign(pos_half_height, part_y);
x = y * part_x / part_y;
}
text_box->setOrigin(ll_round(map_half_width + x - text_half_width), ll_round(map_half_height + y - text_half_height));
}
void LLFloaterMap::updateMinorDirections()
{
if (mTextBoxNorthEast == NULL)
{
return;
}
// Hide minor directions if they cover too much of the map
bool show_minors = mTextBoxNorthEast->getRect().getHeight() < MAP_MINOR_DIR_THRESHOLD *
llmin(getRect().getWidth(), getRect().getHeight());
mTextBoxNorthEast->setVisible(show_minors);
mTextBoxNorthWest->setVisible(show_minors);
mTextBoxSouthWest->setVisible(show_minors);
mTextBoxSouthEast->setVisible(show_minors);
}
// virtual
void LLFloaterMap::draw()
{
F32 rotation = 0;
static LLUICachedControl<bool> rotate_map("MiniMapRotate", true);
if( rotate_map )
{
// rotate subsequent draws to agent rotation
rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] );
}
setDirectionPos( mTextBoxEast, rotation );
setDirectionPos( mTextBoxNorth, rotation + F_PI_BY_TWO );
setDirectionPos( mTextBoxWest, rotation + F_PI );
setDirectionPos( mTextBoxSouth, rotation + F_PI + F_PI_BY_TWO );
setDirectionPos( mTextBoxNorthEast, rotation + F_PI_BY_TWO / 2);
setDirectionPos( mTextBoxNorthWest, rotation + F_PI_BY_TWO + F_PI_BY_TWO / 2);
setDirectionPos( mTextBoxSouthWest, rotation + F_PI + F_PI_BY_TWO / 2);
setDirectionPos( mTextBoxSouthEast, rotation + F_PI + F_PI_BY_TWO + F_PI_BY_TWO / 2);
// Note: we can't just gAgent.check cameraMouselook() because the transition states are wrong.
if(gAgentCamera.cameraMouselook())
{
setMouseOpaque(FALSE);
getDragHandle()->setMouseOpaque(FALSE);
}
else
{
setMouseOpaque(TRUE);
getDragHandle()->setMouseOpaque(TRUE);
}
LLFloater::draw();
}
void LLFloaterMap::reshape(S32 width, S32 height, bool called_from_parent)
{
LLFloater::reshape(width, height, called_from_parent);
updateMinorDirections();
}
LLFloaterMap* LLFloaterMap::getInstance()
{
return LLFloaterReg::getTypedInstance<LLFloaterMap>("mini_map");
}
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