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/**
* @file llfloaterluascriptsinfo.cpp
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterluascripts.h"
#include "llevents.h"
#include <filesystem>
#include "llluamanager.h"
#include "llscrolllistctrl.h"
#include "llviewerwindow.h"
#include "llwindow.h"
#include "llviewermenu.h"
const F32 REFRESH_INTERVAL = 1.0f;
LLFloaterLUAScripts::LLFloaterLUAScripts(const LLSD &key)
: LLFloater(key),
mUpdateTimer(new LLTimer()),
mContextMenuHandle()
{
mCommitCallbackRegistrar.add("Script.OpenFolder", [this](LLUICtrl*, const LLSD &userdata)
{
gViewerWindow->getWindow()->openFolder(mTargetFolderPath);
});
}
BOOL LLFloaterLUAScripts::postBuild()
{
mScriptList = getChild<LLScrollListCtrl>("scripts_list");
mScriptList->setRightMouseDownCallback(boost::bind(&LLFloaterLUAScripts::onScrollListRightClicked, this, _1, _2, _3));
LLContextMenu *menu = LLUICtrlFactory::getInstance()->createFromFile<LLContextMenu>(
"menu_lua_scripts.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
if (menu)
{
mContextMenuHandle = menu->getHandle();
}
return TRUE;
}
LLFloaterLUAScripts::~LLFloaterLUAScripts()
{
auto menu = mContextMenuHandle.get();
if (menu)
{
menu->die();
mContextMenuHandle.markDead();
}
delete mUpdateTimer;
}
void LLFloaterLUAScripts::draw()
{
if (mUpdateTimer->hasExpired())
{
populateScriptList();
}
LLFloater::draw();
}
void LLFloaterLUAScripts::populateScriptList()
{
S32 prev_pos = mScriptList->getScrollPos();
LLSD prev_selected = mScriptList->getSelectedValue();
mScriptList->clearRows();
mScriptList->updateColumns(true);
std::map<std::string, std::string> scripts = LLLUAmanager::getScriptNames();
for (auto &it : scripts)
{
LLSD row;
row["value"] = it.first;
row["columns"][0]["value"] = std::filesystem::path((it.second)).stem().string();
row["columns"][0]["column"] = "script_name";
row["columns"][1]["value"] = it.second;
row["columns"][1]["column"] = "script_path";
mScriptList->addElement(row);
}
mScriptList->setScrollPos(prev_pos);
mScriptList->setSelectedByValue(prev_selected, true);
mUpdateTimer->setTimerExpirySec(REFRESH_INTERVAL);
}
void LLFloaterLUAScripts::onScrollListRightClicked(LLUICtrl *ctrl, S32 x, S32 y)
{
LLScrollListItem *item = mScriptList->hitItem(x, y);
if (item)
{
mScriptList->selectItemAt(x, y, MASK_NONE);
auto menu = mContextMenuHandle.get();
if (menu)
{
mTargetFolderPath = std::filesystem::path((item->getColumn(1)->getValue().asString())).parent_path().string();
menu->show(x, y);
LLMenuGL::showPopup(this, menu, x, y);
}
}
}
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