1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/**
* @file llfloaterluascriptsinfo.cpp
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterluascripts.h"
#include "llevents.h"
#include <filesystem>
#include "llluamanager.h"
#include "llscrolllistctrl.h"
#include "llviewerwindow.h"
#include "llwindow.h"
#include "llviewermenu.h"
const F32 REFRESH_INTERVAL = 1.0f;
LLFloaterLUAScripts::LLFloaterLUAScripts(const LLSD &key)
: LLFloater(key),
mUpdateTimer(new LLTimer()),
mContextMenuHandle()
{
mCommitCallbackRegistrar.add("Script.OpenFolder", {[this](LLUICtrl*, const LLSD &userdata)
{
if (mScriptList->hasSelectedItem())
{
std::string target_folder_path = std::filesystem::path((mScriptList->getFirstSelected()->getColumn(1)->getValue().asString())).parent_path().string();
gViewerWindow->getWindow()->openFolder(target_folder_path);
}
}, cb_info::UNTRUSTED_BLOCK });
mCommitCallbackRegistrar.add("Script.Terminate", {[this](LLUICtrl*, const LLSD &userdata)
{
if (mScriptList->hasSelectedItem())
{
std::string coro_name = mScriptList->getSelectedValue();
LLCoros::instance().killreq(coro_name);
}
}, cb_info::UNTRUSTED_BLOCK });
}
bool LLFloaterLUAScripts::postBuild()
{
mScriptList = getChild<LLScrollListCtrl>("scripts_list");
mScriptList->setRightMouseDownCallback([this](LLUICtrl *ctrl, S32 x, S32 y, MASK mask) { onScrollListRightClicked(ctrl, x, y);});
LLContextMenu *menu = LLUICtrlFactory::getInstance()->createFromFile<LLContextMenu>(
"menu_lua_scripts.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
if (menu)
{
mContextMenuHandle = menu->getHandle();
}
return true;
}
LLFloaterLUAScripts::~LLFloaterLUAScripts()
{
auto menu = mContextMenuHandle.get();
if (menu)
{
menu->die();
mContextMenuHandle.markDead();
}
}
void LLFloaterLUAScripts::draw()
{
if (mUpdateTimer->checkExpirationAndReset(REFRESH_INTERVAL))
{
populateScriptList();
}
LLFloater::draw();
}
void LLFloaterLUAScripts::populateScriptList()
{
S32 prev_pos = mScriptList->getScrollPos();
LLSD prev_selected = mScriptList->getSelectedValue();
mScriptList->clearRows();
mScriptList->updateColumns(true);
std::map<std::string, std::string> scripts = LLLUAmanager::getScriptNames();
for (auto &it : scripts)
{
LLSD row;
row["value"] = it.first;
row["columns"][0]["value"] = std::filesystem::path((it.second)).stem().string();
row["columns"][0]["column"] = "script_name";
row["columns"][1]["value"] = it.second;
row["columns"][1]["column"] = "script_path";
mScriptList->addElement(row);
}
mScriptList->setScrollPos(prev_pos);
mScriptList->setSelectedByValue(prev_selected, true);
}
void LLFloaterLUAScripts::onScrollListRightClicked(LLUICtrl *ctrl, S32 x, S32 y)
{
LLScrollListItem *item = mScriptList->hitItem(x, y);
if (item)
{
mScriptList->selectItemAt(x, y, MASK_NONE);
auto menu = mContextMenuHandle.get();
if (menu)
{
menu->show(x, y);
LLMenuGL::showPopup(this, menu, x, y);
}
}
}
|