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/**
* @file llfloaterland.h
* @author James Cook
* @brief "About Land" floater, allowing display and editing of land parcel properties.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERLAND_H
#define LL_LLFLOATERLAND_H
#include <set>
#include <vector>
#include "llfloater.h"
#include "llpointer.h" // LLPointer<>
//#include "llviewertexturelist.h"
#include "llsafehandle.h"
typedef std::set<LLUUID, lluuid_less> uuid_list_t;
const F32 CACHE_REFRESH_TIME = 2.5f;
class LLButton;
class LLCheckBoxCtrl;
class LLRadioGroup;
class LLComboBox;
class LLLineEditor;
class LLMessageSystem;
class LLNameListCtrl;
class LLRadioGroup;
class LLParcelSelectionObserver;
class LLSpinCtrl;
class LLTabContainer;
class LLTextBox;
class LLTextEditor;
class LLTextureCtrl;
class LLUIImage;
class LLParcelSelection;
class LLPanelLandGeneral;
class LLPanelLandObjects;
class LLPanelLandOptions;
class LLPanelLandAudio;
class LLPanelLandMedia;
class LLPanelLandAccess;
class LLPanelLandBan;
class LLPanelLandRenters;
class LLPanelLandCovenant;
class LLParcel;
class LLPanelLandExperiences;
class LLPanelLandEnvironment;
class LLFloaterLand
: public LLFloater
{
friend class LLFloaterReg;
public:
static void refreshAll();
static LLPanelLandObjects* getCurrentPanelLandObjects();
static LLPanelLandCovenant* getCurrentPanelLandCovenant();
LLParcel* getCurrentSelectedParcel();
virtual void onOpen(const LLSD& key);
virtual bool postBuild();
private:
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterLand(const LLSD& seed);
virtual ~LLFloaterLand();
void onVisibilityChanged(const LLSD& visible);
protected:
/*virtual*/ void refresh();
static void* createPanelLandGeneral(void* data);
static void* createPanelLandCovenant(void* data);
static void* createPanelLandObjects(void* data);
static void* createPanelLandOptions(void* data);
static void* createPanelLandAudio(void* data);
static void* createPanelLandMedia(void* data);
static void* createPanelLandAccess(void* data);
static void* createPanelLandExperiences(void* data);
static void* createPanelLandEnvironment(void* data);
static void* createPanelLandBan(void* data);
protected:
static LLParcelSelectionObserver* sObserver;
static S32 sLastTab;
LLTabContainer* mTabLand;
LLPanelLandGeneral* mPanelGeneral;
LLPanelLandObjects* mPanelObjects;
LLPanelLandOptions* mPanelOptions;
LLPanelLandAudio* mPanelAudio;
LLPanelLandMedia* mPanelMedia;
LLPanelLandAccess* mPanelAccess;
LLPanelLandCovenant* mPanelCovenant;
LLPanelLandExperiences* mPanelExperiences;
LLPanelLandEnvironment *mPanelEnvironment;
LLSafeHandle<LLParcelSelection> mParcel;
public:
// When closing the dialog, we want to deselect the land. But when
// we send an update to the simulator, it usually replies with the
// parcel information, causing the land to be reselected. This allows
// us to suppress that behavior.
static BOOL sRequestReplyOnUpdate;
};
class LLPanelLandGeneral
: public LLPanel
{
public:
LLPanelLandGeneral(LLSafeHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandGeneral();
/*virtual*/ void refresh();
void refreshNames();
virtual void draw();
void setGroup(const LLUUID& group_id);
void onClickProfile();
void onClickSetGroup();
static void onClickDeed(void*);
static void onClickBuyLand(void* data);
static void onClickScriptLimits(void* data);
static void onClickRelease(void*);
static void onClickReclaim(void*);
static void onClickBuyPass(void* deselect_when_done);
static BOOL enableBuyPass(void*);
static void onCommitAny(LLUICtrl* ctrl, void *userdata);
static void finalizeCommit(void * userdata);
static void onForSaleChange(LLUICtrl *ctrl, void * userdata);
static void finalizeSetSellChange(void * userdata);
static void onSalePriceChange(LLUICtrl *ctrl, void * userdata);
static bool cbBuyPass(const LLSD& notification, const LLSD& response);
static void onClickSellLand(void* data);
static void onClickStopSellLand(void* data);
static void onClickSet(void* data);
static void onClickClear(void* data);
static void onClickShow(void* data);
static void callbackAvatarPick(const std::vector<std::string>& names, const uuid_vec_t& ids, void* data);
static void finalizeAvatarPick(void* data);
static void callbackHighlightTransferable(S32 option, void* userdata);
static void onClickStartAuction(void*);
// sale change confirmed when "is for sale", "sale price", "sell to whom" fields are changed
static void confirmSaleChange(S32 landSize, S32 salePrice, std::string authorizedName, void(*callback)(void*), void* userdata);
static void callbackConfirmSaleChange(S32 option, void* userdata);
virtual bool postBuild();
protected:
BOOL mUncheckedSell; // True only when verifying land information when land is for sale on sale info change
LLTextBox* mLabelName;
LLLineEditor* mEditName;
LLTextBox* mLabelDesc;
LLTextEditor* mEditDesc;
LLTextBox* mTextSalePending;
LLButton* mBtnDeedToGroup;
LLButton* mBtnSetGroup;
LLTextBox* mTextOwnerLabel;
LLTextBox* mTextOwner;
LLButton* mBtnProfile;
LLTextBox* mContentRating;
LLTextBox* mLandType;
LLTextBox* mTextGroup;
LLTextBox* mTextGroupLabel;
LLTextBox* mTextClaimDateLabel;
LLTextBox* mTextClaimDate;
LLTextBox* mTextPriceLabel;
LLTextBox* mTextPrice;
LLCheckBoxCtrl* mCheckDeedToGroup;
LLCheckBoxCtrl* mCheckContributeWithDeed;
LLTextBox* mSaleInfoForSale1;
LLTextBox* mSaleInfoForSale2;
LLTextBox* mSaleInfoForSaleObjects;
LLTextBox* mSaleInfoForSaleNoObjects;
LLTextBox* mSaleInfoNotForSale;
LLButton* mBtnSellLand;
LLButton* mBtnStopSellLand;
LLTextBox* mTextDwell;
LLButton* mBtnBuyLand;
LLButton* mBtnScriptLimits;
LLButton* mBtnBuyGroupLand;
// these buttons share the same location, but
// reclaim is in exactly the same visual place,
// ond is only shown for estate owners on their
// estate since they cannot release land.
LLButton* mBtnReleaseLand;
LLButton* mBtnReclaimLand;
LLButton* mBtnBuyPass;
LLButton* mBtnStartAuction;
LLSafeHandle<LLParcelSelection>& mParcel;
// This pointer is needed to avoid parcel deselection until buying pass is completed or canceled.
// Deselection happened because of zero references to parcel selection, which took place when
// "Buy Pass" was called from popup menu(EXT-6464)
static LLPointer<LLParcelSelection> sSelectionForBuyPass;
static LLHandle<LLFloater> sBuyPassDialogHandle;
};
class LLPanelLandObjects
: public LLPanel
{
public:
LLPanelLandObjects(LLSafeHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandObjects();
/*virtual*/ void refresh();
virtual void draw();
bool callbackReturnOwnerObjects(const LLSD& notification, const LLSD& response);
bool callbackReturnGroupObjects(const LLSD& notification, const LLSD& response);
bool callbackReturnOtherObjects(const LLSD& notification, const LLSD& response);
bool callbackReturnOwnerList(const LLSD& notification, const LLSD& response);
static void clickShowCore(LLPanelLandObjects* panelp, S32 return_type, uuid_list_t* list = 0);
static void onClickShowOwnerObjects(void*);
static void onClickShowGroupObjects(void*);
static void onClickShowOtherObjects(void*);
static void onClickReturnOwnerObjects(void*);
static void onClickReturnGroupObjects(void*);
static void onClickReturnOtherObjects(void*);
static void onClickReturnOwnerList(void*);
static void onClickRefresh(void*);
static void onDoubleClickOwner(void*);
static void onCommitList(LLUICtrl* ctrl, void* data);
static void onLostFocus(LLFocusableElement* caller, void* user_data);
static void onCommitClean(LLUICtrl* caller, void* user_data);
static void processParcelObjectOwnersReply(LLMessageSystem *msg, void **);
virtual bool postBuild();
protected:
LLTextBox *mParcelObjectBonus;
LLTextBox *mSWTotalObjects;
LLTextBox *mObjectContribution;
LLTextBox *mTotalObjects;
LLTextBox *mOwnerObjects;
LLButton *mBtnShowOwnerObjects;
LLButton *mBtnReturnOwnerObjects;
LLTextBox *mGroupObjects;
LLButton *mBtnShowGroupObjects;
LLButton *mBtnReturnGroupObjects;
LLTextBox *mOtherObjects;
LLButton *mBtnShowOtherObjects;
LLButton *mBtnReturnOtherObjects;
LLTextBox *mSelectedObjects;
LLLineEditor *mCleanOtherObjectsTime;
S32 mOtherTime;
LLButton *mBtnRefresh;
LLButton *mBtnReturnOwnerList;
LLNameListCtrl *mOwnerList;
LLPointer<LLUIImage> mIconAvatarOnline;
LLPointer<LLUIImage> mIconAvatarOffline;
LLPointer<LLUIImage> mIconGroup;
BOOL mFirstReply;
uuid_list_t mSelectedOwners;
std::string mSelectedName;
S32 mSelectedCount;
BOOL mSelectedIsGroup;
LLSafeHandle<LLParcelSelection>& mParcel;
};
class LLPanelLandOptions
: public LLPanel
{
public:
LLPanelLandOptions(LLSafeHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandOptions();
/*virtual*/ bool postBuild();
/*virtual*/ void draw();
/*virtual*/ void refresh();
private:
// Refresh the "show in search" checkbox and category selector.
void refreshSearch();
static void onCommitAny(LLUICtrl* ctrl, void *userdata);
static void onClickSet(void* userdata);
static void onClickClear(void* userdata);
static void toggleSeeAvatars(void* userdata);
private:
LLCheckBoxCtrl* mCheckEditObjects;
LLCheckBoxCtrl* mCheckEditGroupObjects;
LLCheckBoxCtrl* mCheckAllObjectEntry;
LLCheckBoxCtrl* mCheckGroupObjectEntry;
LLCheckBoxCtrl* mCheckSafe;
LLCheckBoxCtrl* mCheckFly;
LLCheckBoxCtrl* mCheckGroupScripts;
LLCheckBoxCtrl* mCheckOtherScripts;
LLCheckBoxCtrl* mCheckShowDirectory;
LLComboBox* mCategoryCombo;
LLComboBox* mLandingTypeCombo;
LLTextureCtrl* mSnapshotCtrl;
LLTextBox* mLocationText;
LLTextBox* mSeeAvatarsText;
LLButton* mSetBtn;
LLButton* mClearBtn;
LLCheckBoxCtrl *mMatureCtrl;
LLCheckBoxCtrl *mPushRestrictionCtrl;
LLCheckBoxCtrl *mSeeAvatarsCtrl;
LLSafeHandle<LLParcelSelection>& mParcel;
};
class LLPanelLandAccess
: public LLPanel
{
public:
LLPanelLandAccess(LLSafeHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandAccess();
void refresh();
void refresh_ui();
void refreshNames();
virtual void draw();
static void onCommitPublicAccess(LLUICtrl* ctrl, void *userdata);
static void onCommitAny(LLUICtrl* ctrl, void *userdata);
static void onCommitGroupCheck(LLUICtrl* ctrl, void *userdata);
static void onClickRemoveAccess(void*);
static void onClickRemoveBanned(void*);
virtual bool postBuild();
void onClickAddAccess();
void onClickAddBanned();
void callbackAvatarCBBanned(const uuid_vec_t& ids);
void callbackAvatarCBBanned2(const uuid_vec_t& ids, S32 duration);
void callbackAvatarCBAccess(const uuid_vec_t& ids);
protected:
LLNameListCtrl* mListAccess;
LLNameListCtrl* mListBanned;
LLSafeHandle<LLParcelSelection>& mParcel;
};
class LLPanelLandCovenant
: public LLPanel
{
public:
LLPanelLandCovenant(LLSafeHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandCovenant();
virtual bool postBuild();
void refresh();
static void updateCovenantText(const std::string& string);
static void updateEstateName(const std::string& name);
static void updateLastModified(const std::string& text);
static void updateEstateOwnerName(const std::string& name);
protected:
LLSafeHandle<LLParcelSelection>& mParcel;
private:
LLUUID mLastRegionID;
F64 mNextUpdateTime; //seconds since client start
LLTextBox* mTextEstateOwner;
};
#endif
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