1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
|
/**
* @file llfloaterland.h
* @author James Cook
* @brief "About Land" floater, allowing display and editing of land parcel properties.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERLAND_H
#define LL_LLFLOATERLAND_H
#include <set>
#include <vector>
#include "llfloater.h"
#include "llviewerimagelist.h"
typedef std::set<LLUUID, lluuid_less> uuid_list_t;
const F32 CACHE_REFRESH_TIME = 2.5f;
class LLButton;
class LLCheckBoxCtrl;
class LLRadioGroup;
class LLComboBox;
class LLNameListCtrl;
class LLSpinCtrl;
class LLLineEditor;
class LLRadioGroup;
class LLParcelSelectionObserver;
class LLTabContainer;
class LLTextBox;
class LLTextEditor;
class LLTextureCtrl;
class LLViewerTextEditor;
class LLParcelSelection;
class LLPanelLandGeneral;
class LLPanelLandObjects;
class LLPanelLandOptions;
class LLPanelLandMedia;
class LLPanelLandAccess;
class LLPanelLandBan;
class LLPanelLandRenters;
class LLPanelLandCovenant;
class LLFloaterLand
: public LLFloater
{
public:
// Call show() to open a land floater.
// Will query the viewer parcel manager to see what is selected.
static void show();
static BOOL floaterVisible() { return sInstance && sInstance->getVisible(); }
static void refreshAll();
static LLPanelLandObjects* getCurrentPanelLandObjects();
static LLPanelLandCovenant* getCurrentPanelLandCovenant();
// Destroys itself on close.
virtual void onClose(bool app_quitting);
protected:
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterLand();
virtual ~LLFloaterLand();
void refresh();
static void* createPanelLandGeneral(void* data);
static void* createPanelLandCovenant(void* data);
static void* createPanelLandObjects(void* data);
static void* createPanelLandOptions(void* data);
static void* createPanelLandMedia(void* data);
static void* createPanelLandAccess(void* data);
static void* createPanelLandBan(void* data);
protected:
static LLFloaterLand* sInstance;
static LLParcelSelectionObserver* sObserver;
static S32 sLastTab;
LLTabContainer* mTabLand;
LLPanelLandGeneral* mPanelGeneral;
LLPanelLandObjects* mPanelObjects;
LLPanelLandOptions* mPanelOptions;
LLPanelLandMedia* mPanelMedia;
LLPanelLandAccess* mPanelAccess;
LLPanelLandCovenant* mPanelCovenant;
LLHandle<LLParcelSelection> mParcel;
public:
// When closing the dialog, we want to deselect the land. But when
// we send an update to the simulator, it usually replies with the
// parcel information, causing the land to be reselected. This allows
// us to suppress that behavior.
static BOOL sRequestReplyOnUpdate;
};
class LLPanelLandGeneral
: public LLPanel
{
public:
LLPanelLandGeneral(LLHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandGeneral();
void refresh();
void refreshNames();
virtual void draw();
void setGroup(const LLUUID& group_id);
static void onClickProfile(void*);
static void onClickSetGroup(void*);
static void cbGroupID(LLUUID group_id, void* userdata);
static BOOL enableDeedToGroup(void*);
static void onClickDeed(void*);
static void onClickBuyLand(void* data);
static void onClickRelease(void*);
static void onClickReclaim(void*);
static void onClickBuyPass(void* deselect_when_done);
static BOOL enableBuyPass(void*);
static void onCommitAny(LLUICtrl* ctrl, void *userdata);
static void finalizeCommit(void * userdata);
static void onForSaleChange(LLUICtrl *ctrl, void * userdata);
static void finalizeSetSellChange(void * userdata);
static void onSalePriceChange(LLUICtrl *ctrl, void * userdata);
static void cbBuyPass(S32 option, void*);
static BOOL buyPassDialogVisible();
static void onClickSellLand(void* data);
static void onClickStopSellLand(void* data);
static void onClickSet(void* data);
static void onClickClear(void* data);
static void onClickShow(void* data);
static void callbackAvatarPick(const std::vector<std::string>& names, const std::vector<LLUUID>& ids, void* data);
static void finalizeAvatarPick(void* data);
static void callbackHighlightTransferable(S32 option, void* userdata);
static void onClickStartAuction(void*);
// sale change confirmed when "is for sale", "sale price", "sell to whom" fields are changed
static void confirmSaleChange(S32 landSize, S32 salePrice, std::string authorizedName, void(*callback)(void*), void* userdata);
static void callbackConfirmSaleChange(S32 option, void* userdata);
virtual BOOL postBuild();
protected:
BOOL mUncheckedSell; // True only when verifying land information when land is for sale on sale info change
LLTextBox* mLabelName;
LLLineEditor* mEditName;
LLTextBox* mLabelDesc;
LLTextEditor* mEditDesc;
LLTextBox* mTextSalePending;
LLButton* mBtnDeedToGroup;
LLButton* mBtnSetGroup;
LLTextBox* mTextOwnerLabel;
LLTextBox* mTextOwner;
LLButton* mBtnProfile;
LLTextBox* mTextGroup;
LLTextBox* mTextGroupLabel;
LLTextBox* mTextClaimDateLabel;
LLTextBox* mTextClaimDate;
LLTextBox* mTextPriceLabel;
LLTextBox* mTextPrice;
LLCheckBoxCtrl* mCheckDeedToGroup;
LLCheckBoxCtrl* mCheckContributeWithDeed;
LLTextBox* mSaleInfoForSale1;
LLTextBox* mSaleInfoForSale2;
LLTextBox* mSaleInfoForSaleObjects;
LLTextBox* mSaleInfoForSaleNoObjects;
LLTextBox* mSaleInfoNotForSale;
LLButton* mBtnSellLand;
LLButton* mBtnStopSellLand;
LLTextBox* mTextDwell;
LLButton* mBtnBuyLand;
LLButton* mBtnBuyGroupLand;
// these buttons share the same location, but
// reclaim is in exactly the same visual place,
// ond is only shown for estate owners on their
// estate since they cannot release land.
LLButton* mBtnReleaseLand;
LLButton* mBtnReclaimLand;
LLButton* mBtnBuyPass;
LLButton* mBtnStartAuction;
LLHandle<LLParcelSelection>& mParcel;
static LLViewHandle sBuyPassDialogHandle;
};
class LLPanelLandObjects
: public LLPanel
{
public:
LLPanelLandObjects(LLHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandObjects();
void refresh();
virtual void draw();
static void callbackReturnOwnerObjects(S32, void*);
static void callbackReturnGroupObjects(S32, void*);
static void callbackReturnOtherObjects(S32, void*);
static void callbackReturnOwnerList(S32, void*);
static void clickShowCore(LLPanelLandObjects* panelp, S32 return_type, uuid_list_t* list = 0);
static void onClickShowOwnerObjects(void*);
static void onClickShowGroupObjects(void*);
static void onClickShowOtherObjects(void*);
static void onClickReturnOwnerObjects(void*);
static void onClickReturnGroupObjects(void*);
static void onClickReturnOtherObjects(void*);
static void onClickReturnOwnerList(void*);
static void onClickRefresh(void*);
static void onClickType(void*);
static void onClickName(void*);
static void onClickDesc(void*);
static void onDoubleClickOwner(void*);
static void onCommitList(LLUICtrl* ctrl, void* data);
static void onLostFocus(LLUICtrl* caller, void* user_data);
static void processParcelObjectOwnersReply(LLMessageSystem *msg, void **);
virtual BOOL postBuild();
protected:
void sortBtnCore(S32 column);
LLTextBox *mParcelObjectBonus;
LLTextBox *mSWTotalObjects;
LLTextBox *mObjectContribution;
LLTextBox *mTotalObjects;
LLTextBox *mOwnerObjects;
LLButton *mBtnShowOwnerObjects;
LLButton *mBtnReturnOwnerObjects;
LLTextBox *mGroupObjects;
LLButton *mBtnShowGroupObjects;
LLButton *mBtnReturnGroupObjects;
LLTextBox *mOtherObjects;
LLButton *mBtnShowOtherObjects;
LLButton *mBtnReturnOtherObjects;
LLTextBox *mSelectedObjects;
LLLineEditor *mCleanOtherObjectsTime;
S32 mOtherTime;
LLButton *mBtnRefresh;
LLButton *mBtnReturnOwnerList;
LLButton *mBtnType; // column 0
LLButton *mBtnName; // column 2
LLButton *mBtnDescription; // column 3
LLNameListCtrl *mOwnerList;
LLPointer<LLViewerImage> mIconAvatarOnline;
LLPointer<LLViewerImage> mIconAvatarOffline;
LLPointer<LLViewerImage> mIconGroup;
U32 mCurrentSortColumn;
BOOL mCurrentSortAscending;
S32 mColWidth[12];
BOOL mFirstReply;
uuid_list_t mSelectedOwners;
LLString mSelectedName;
S32 mSelectedCount;
BOOL mSelectedIsGroup;
LLHandle<LLParcelSelection>& mParcel;
};
class LLPanelLandOptions
: public LLPanel
{
public:
LLPanelLandOptions(LLHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandOptions();
void refresh();
static void onCommitAny(LLUICtrl* ctrl, void *userdata);
static void onClickSet(void* userdata);
static void onClickClear(void* userdata);
static void onClickPublishHelp(void*);
virtual BOOL postBuild();
virtual void draw();
protected:
LLCheckBoxCtrl* mCheckEditObjects;
LLCheckBoxCtrl* mCheckEditGroupObjects;
LLCheckBoxCtrl* mCheckAllObjectEntry;
LLCheckBoxCtrl* mCheckGroupObjectEntry;
LLCheckBoxCtrl* mCheckEditLand;
LLCheckBoxCtrl* mCheckSafe;
LLCheckBoxCtrl* mCheckFly;
LLCheckBoxCtrl* mCheckGroupScripts;
LLCheckBoxCtrl* mCheckOtherScripts;
LLCheckBoxCtrl* mCheckLandmark;
LLCheckBoxCtrl* mCheckShowDirectory;
LLComboBox* mCategoryCombo;
LLComboBox* mLandingTypeCombo;
LLTextureCtrl* mSnapshotCtrl;
LLTextBox* mLocationText;
LLButton* mSetBtn;
LLButton* mClearBtn;
LLCheckBoxCtrl *mMatureCtrl;
LLCheckBoxCtrl *mPushRestrictionCtrl;
LLButton *mPublishHelpButton;
LLHandle<LLParcelSelection>& mParcel;
};
class LLPanelLandMedia
: public LLPanel
{
public:
LLPanelLandMedia(LLHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandMedia();
void refresh();
static void onCommitAny(LLUICtrl* ctrl, void *userdata);
static void onClickStopMedia ( void* data );
static void onClickStartMedia ( void* data );
virtual BOOL postBuild();
protected:
LLCheckBoxCtrl* mCheckSoundLocal;
LLRadioGroup* mRadioVoiceChat;
LLLineEditor* mMusicURLEdit;
LLLineEditor* mMediaURLEdit;
LLTextureCtrl* mMediaTextureCtrl;
LLCheckBoxCtrl* mMediaAutoScaleCheck;
//LLButton* mMediaStopButton;
//LLButton* mMediaStartButton;
LLHandle<LLParcelSelection>& mParcel;
};
class LLPanelLandAccess
: public LLPanel
{
public:
LLPanelLandAccess(LLHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandAccess();
void refresh();
void refresh_ui();
void refreshNames();
virtual void draw();
static void onCommitAny(LLUICtrl* ctrl, void *userdata);
static void onClickAddAccess(void*);
static void callbackAvatarCBAccess(const std::vector<std::string>& names, const std::vector<LLUUID>& ids, void* userdata);
static void onClickRemoveAccess(void*);
static void onClickAddBanned(void*);
static void callbackAvatarCBBanned(const std::vector<std::string>& names, const std::vector<LLUUID>& ids, void* userdata);
static void onClickRemoveBanned(void*);
virtual BOOL postBuild();
protected:
LLNameListCtrl* mListAccess;
LLNameListCtrl* mListBanned;
LLHandle<LLParcelSelection>& mParcel;
};
class LLPanelLandCovenant
: public LLPanel
{
public:
LLPanelLandCovenant(LLHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandCovenant();
virtual BOOL postBuild();
void refresh();
static void updateCovenantText(const std::string& string);
static void updateEstateName(const std::string& name);
static void updateLastModified(const std::string& text);
static void updateEstateOwnerName(const std::string& name);
protected:
LLHandle<LLParcelSelection>& mParcel;
};
#endif
|