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/**
* @file llfloaterinspect.cpp
* @brief Floater for object inspection tool
*
* Copyright (c) 2006-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateravatarinfo.h"
#include "llfloaterinspect.h"
#include "llfloatertools.h"
#include "llcachename.h"
#include "llscrolllistctrl.h"
#include "llselectmgr.h"
#include "lltoolcomp.h"
#include "lltoolmgr.h"
#include "llviewercontrol.h"
#include "llviewerobject.h"
#include "llvieweruictrlfactory.h"
LLFloaterInspect* LLFloaterInspect::sInstance = NULL;
LLFloaterInspect::LLFloaterInspect(void) :
LLFloater("Inspect Object"),
mDirty(FALSE)
{
sInstance = this;
gUICtrlFactory->buildFloater(this, "floater_inspect.xml");
}
LLFloaterInspect::~LLFloaterInspect(void)
{
if(!gFloaterTools->getVisible())
{
if(gToolMgr->getBaseTool() == gToolInspect)
{
gToolMgr->clearTransientTool();
}
// Switch back to basic toolset
gToolMgr->setCurrentToolset(gBasicToolset);
}
else
{
gFloaterTools->setFocus(TRUE);
}
sInstance = NULL;
}
BOOL LLFloaterInspect::isVisible()
{
return (!!sInstance);
}
void LLFloaterInspect::show(void* ignored)
{
// setForceSelection ensures that the pie menu does not deselect things when it
// looses the focus (this can happen with "select own objects only" enabled
// VWR-1471
BOOL forcesel = gSelectMgr->setForceSelection(TRUE);
if (!sInstance) // first use
{
sInstance = new LLFloaterInspect;
}
sInstance->open();
gToolMgr->setTransientTool(gToolInspect);
gSelectMgr->setForceSelection(forcesel); // restore previouis value
sInstance->mObjectSelection = gSelectMgr->getSelection();
sInstance->refresh();
}
void LLFloaterInspect::onClickCreatorProfile(void* ctrl)
{
if(sInstance->mObjectList->getAllSelected().size() == 0) return;
LLScrollListItem* first_selected =
sInstance->mObjectList->getFirstSelected();
if (first_selected)
{
LLSelectNode* obj= sInstance->mObjectSelection->getFirstNode();
LLUUID obj_id, creator_id;
obj_id = first_selected->getUUID();
while(obj)
{
if(obj_id == obj->getObject()->getID())
{
creator_id = obj->mPermissions->getCreator();
break;
}
obj = sInstance->mObjectSelection->getNextNode();
}
if(obj)
{
LLFloaterAvatarInfo::showFromDirectory(creator_id);
}
}
}
void LLFloaterInspect::onClickOwnerProfile(void* ctrl)
{
if(sInstance->mObjectList->getAllSelected().size() == 0) return;
LLScrollListItem* first_selected =
sInstance->mObjectList->getFirstSelected();
if (first_selected)
{
LLSelectNode* obj= sInstance->mObjectSelection->getFirstNode();
LLUUID obj_id, owner_id;
obj_id = first_selected->getUUID();
while(obj)
{
if(obj_id == obj->getObject()->getID())
{
owner_id = obj->mPermissions->getOwner();
break;
}
obj = sInstance->mObjectSelection->getNextNode();
}
if(obj)
{
LLFloaterAvatarInfo::showFromDirectory(owner_id);
}
}
}
BOOL LLFloaterInspect::postBuild()
{
mObjectList = LLUICtrlFactory::getScrollListByName(this, "object_list");
childSetAction("button owner",onClickOwnerProfile, this);
childSetAction("button creator",onClickCreatorProfile, this);
childSetCommitCallback("object_list", onSelectObject);
return TRUE;
}
void LLFloaterInspect::onSelectObject(LLUICtrl* ctrl, void* user_data)
{
if(LLFloaterInspect::getSelectedUUID() != LLUUID::null)
{
sInstance->childSetEnabled("button owner", true);
sInstance->childSetEnabled("button creator", true);
}
}
LLUUID LLFloaterInspect::getSelectedUUID()
{
if(sInstance)
{
if(sInstance->mObjectList->getAllSelected().size() > 0)
{
LLScrollListItem* first_selected =
sInstance->mObjectList->getFirstSelected();
if (first_selected)
{
return first_selected->getUUID();
}
}
}
return LLUUID::null;
}
void LLFloaterInspect::refresh()
{
LLUUID creator_id;
LLString creator_name;
S32 pos = mObjectList->getScrollPos();
childSetEnabled("button owner", false);
childSetEnabled("button creator", false);
LLUUID selected_uuid;
S32 selected_index = mObjectList->getFirstSelectedIndex();
if(selected_index > -1)
{
LLScrollListItem* first_selected =
mObjectList->getFirstSelected();
if (first_selected)
{
selected_uuid = first_selected->getUUID();
}
}
mObjectList->operateOnAll(LLScrollListCtrl::OP_DELETE);
//List all transient objects, then all linked objects
LLSelectNode* obj = mObjectSelection->getFirstNode();
LLSD row;
while(obj)
{
char owner_first_name[MAX_STRING], owner_last_name[MAX_STRING];
char creator_first_name[MAX_STRING], creator_last_name[MAX_STRING];
char time[MAX_STRING];
std::ostringstream owner_name, creator_name, date;
time_t timestamp = (time_t) (obj->mCreationDate/1000000);
LLString::copy(time, ctime(×tamp), MAX_STRING);
time[24] = '\0';
date << obj->mCreationDate;
gCacheName->getName(obj->mPermissions->getOwner(), owner_first_name, owner_last_name);
owner_name << owner_first_name << " " << owner_last_name;
gCacheName->getName(obj->mPermissions->getCreator(), creator_first_name, creator_last_name);
creator_name << creator_first_name << " " << creator_last_name;
row["id"] = obj->getObject()->getID();
row["columns"][0]["column"] = "object_name";
row["columns"][0]["type"] = "text";
// make sure we're either at the top of the link chain
// or top of the editable chain, for attachments
if(!(obj->getObject()->isRoot() || obj->getObject()->isRootEdit()))
{
row["columns"][0]["value"] = LLString(" ") + obj->mName;
}
else
{
row["columns"][0]["value"] = obj->mName;
}
row["columns"][1]["column"] = "owner_name";
row["columns"][1]["type"] = "text";
row["columns"][1]["value"] = owner_name.str().c_str();
row["columns"][2]["column"] = "creator_name";
row["columns"][2]["type"] = "text";
row["columns"][2]["value"] = creator_name.str().c_str();
row["columns"][3]["column"] = "creation_date";
row["columns"][3]["type"] = "text";
row["columns"][3]["value"] = time;
mObjectList->addElement(row, ADD_TOP);
obj = mObjectSelection->getNextNode();
}
if(selected_index > -1 && mObjectList->getItemIndex(selected_uuid) == selected_index)
{
mObjectList->selectNthItem(selected_index);
}
else
{
mObjectList->selectNthItem(0);
}
onSelectObject(this, NULL);
mObjectList->setScrollPos(pos);
}
void LLFloaterInspect::onFocusReceived()
{
gToolMgr->setTransientTool(gToolInspect);
}
void LLFloaterInspect::dirty()
{
if(sInstance)
{
sInstance->setDirty();
}
}
void LLFloaterInspect::draw()
{
if (mDirty)
{
refresh();
mDirty = FALSE;
}
LLFloater::draw();
}
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