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/**
* @file llfloaterimsessiontab.h
* @brief LLFloaterIMSessionTab class implements the common behavior of LNearbyChatBar
* @brief and LLFloaterIMSession for hosting both in LLIMContainer
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_FLOATERIMSESSIONTAB_H
#define LL_FLOATERIMSESSIONTAB_H
#include "lllayoutstack.h"
#include "llparticipantlist.h"
#include "lltransientdockablefloater.h"
#include "llviewercontrol.h"
#include "lleventtimer.h"
#include "llimview.h"
#include "llconversationmodel.h"
#include "llconversationview.h"
#include "lltexteditor.h"
class LLPanelChatControlPanel;
class LLChatEntry;
class LLChatHistory;
class LLPanelEmojiComplete;
class LLFloaterIMSessionTab
: public LLTransientDockableFloater
, public LLIMSessionObserver
{
using super = LLTransientDockableFloater;
public:
LOG_CLASS(LLFloaterIMSessionTab);
LLFloaterIMSessionTab(const LLSD& session_id);
~LLFloaterIMSessionTab();
// reload all message with new settings of visual modes
static void processChatHistoryStyleUpdate(bool clean_messages = false);
static void reloadEmptyFloaters();
/**
* Returns true if chat is displayed in multi tabbed floater
* false if chat is displayed in multiple windows
*/
static bool isChatMultiTab();
// add conversation to container
static void addToHost(const LLUUID& session_id);
bool isHostAttached() {return mIsHostAttached;}
void setHostAttached(bool is_attached) {mIsHostAttached = is_attached;}
static LLFloaterIMSessionTab* findConversation(const LLUUID& uuid);
static LLFloaterIMSessionTab* getConversation(const LLUUID& uuid);
bool isNearbyChat() {return mIsNearbyChat;}
// LLFloater overrides
void onOpen(const LLSD& key) override;
bool postBuild() override;
void draw() override;
void setVisible(bool visible) override;
void setFocus(bool focus) override;
void closeFloater(bool app_quitting = false) override;
void deleteAllChildren() override;
// Handle the left hand participant list widgets
void addConversationViewParticipant(LLConversationItem* item, bool update_view = true);
void removeConversationViewParticipant(const LLUUID& participant_id);
void updateConversationViewParticipant(const LLUUID& participant_id);
void refreshConversation();
void buildConversationViewParticipant();
void setSortOrder(const LLConversationSort& order);
virtual void onTearOffClicked();
void updateGearBtn();
void initBtns();
virtual void updateMessages() {}
LLConversationItem* getCurSelectedViewModelItem();
void forceReshape();
virtual bool handleKeyHere( KEY key, MASK mask ) override;
bool isMessagePaneExpanded(){return mMessagePaneExpanded;}
void setMessagePaneExpanded(bool expanded){mMessagePaneExpanded = expanded;}
void restoreFloater();
void saveCollapsedState();
void updateChatIcon(const LLUUID& id);
LLView* getChatHistory();
// LLIMSessionObserver triggers
virtual void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id, bool has_offline_msg) override {}; // Stub
virtual void sessionActivated(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id) override {}; // Stub
virtual void sessionRemoved(const LLUUID& session_id) override;
virtual void sessionVoiceOrIMStarted(const LLUUID& session_id) override {}; // Stub
virtual void sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id) override {}; // Stub
protected:
// callback for click on any items of the visual states menu
void onIMSessionMenuItemClicked(const LLSD& userdata);
// callback for check/uncheck of the expanded/collapse mode's switcher
bool onIMCompactExpandedMenuItemCheck(const LLSD& userdata);
//
bool onIMShowModesMenuItemCheck(const LLSD& userdata);
bool onIMShowModesMenuItemEnable(const LLSD& userdata);
static void onSlide(LLFloaterIMSessionTab *self);
static void onCollapseToLine(LLFloaterIMSessionTab *self);
void reshapeFloater(bool collapse);
// refresh a visual state of the Call button
void updateCallBtnState(bool callIsActive);
void hideOrShowTitle(); // toggle the floater's drag handle
void hideAllStandardButtons();
/// Update floater header and toolbar buttons when hosted/torn off state is toggled.
void updateHeaderAndToolbar();
// Update the input field help text and other places that need the session name
virtual void updateSessionName(const std::string& name);
// set the enable/disable state for the Call button
virtual void enableDisableCallBtn();
// process focus events to set a currently active session
void onFocusReceived() override;
void onFocusLost() override;
// prepare chat's params and out one message to chatHistory
void appendMessage(const LLChat& chat, const LLSD& args = LLSD());
std::string appendTime();
void assignResizeLimits();
void updateUsedEmojis(LLWStringView text);
S32 mFloaterExtraWidth;
bool mIsNearbyChat;
bool mIsP2PChat;
bool mMessagePaneExpanded;
bool mIsParticipantListExpanded;
S32 mMinFloaterHeight;
LLIMModel::LLIMSession* mSession;
// Participants list: model and view
LLConversationViewParticipant* createConversationViewParticipant(LLConversationItem* item);
LLUUID mSessionID;
LLView* mContentsView;
LLLayoutStack* mBodyStack;
LLLayoutStack* mParticipantListAndHistoryStack;
LLLayoutPanel* mParticipantListPanel; // add the widgets to that see mConversationsListPanel
LLLayoutPanel* mRightPartPanel;
LLLayoutPanel* mContentPanel;
LLLayoutPanel* mToolbarPanel;
LLLayoutPanel* mInputButtonPanel;
LLLayoutPanel* mEmojiRecentPanel;
LLTextBox* mEmojiRecentEmptyText;
LLPanel* mEmojiRecentContainer;
LLPanelEmojiComplete* mEmojiRecentIconsCtrl;
LLParticipantList* getParticipantList();
conversations_widgets_map mConversationsWidgets;
LLConversationViewModel mConversationViewModel;
LLFolderView* mConversationsRoot;
LLScrollContainer* mScroller;
LLChatHistory* mChatHistory;
LLChatEntry* mInputEditor;
LLLayoutPanel* mChatLayoutPanel;
LLLayoutStack* mInputPanels;
LLButton* mExpandCollapseLineBtn;
LLButton* mExpandCollapseBtn;
LLButton* mTearOffBtn;
LLButton* mEmojiRecentPanelToggleBtn;
LLButton* mEmojiPickerShowBtn;
LLButton* mCloseBtn;
LLButton* mGearBtn;
LLButton* mAddBtn;
LLButton* mVoiceButton;
// Since mVoiceButton can work in one of two modes, "Start call" or "Hang up",
// (with different images and tooltips depending on the currently chosen mode)
// we should track the mode we're currently using to react on click accordingly
bool mVoiceButtonHangUpMode { false };
private:
// Handling selection and contextual menu
void doToSelected(const LLSD& userdata);
bool enableContextMenuItem(const LLSD& userdata);
bool checkContextMenuItem(const LLSD& userdata);
void getSelectedUUIDs(uuid_vec_t& selected_uuids);
/// Refreshes the floater at a constant rate.
virtual void refresh() override = 0;
/**
* Adjusts chat history height to fit vertically with input chat field
* and avoid overlapping, since input chat field can be vertically expanded.
* Implementation: chat history bottom "follows" top+top_pad of input chat field
*/
void reshapeChatLayoutPanel();
void onCallButtonClicked();
void onInputEditorClicked();
void onEmojiRecentPanelToggleBtnClicked();
void onEmojiPickerShowBtnClicked();
void initEmojiRecentPanel();
void onEmojiRecentPanelFocusReceived();
void onEmojiRecentPanelFocusLost();
void onRecentEmojiPicked(const LLSD& value);
bool checkIfTornOff();
bool mIsHostAttached;
bool mHasVisibleBeenInitialized;
LLTimer* mRefreshTimer; ///< Defines the rate at which refresh() is called.
S32 mInputEditorPad;
S32 mChatLayoutPanelHeight;
S32 mFloaterHeight;
};
#endif /* LL_FLOATERIMSESSIONTAB_H */
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