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/**
* @file llfloaterimsession.h
* @brief LLFloaterIMSession class definition
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_FLOATERIMSESSION_H
#define LL_FLOATERIMSESSION_H
#include "llimview.h"
#include "llfloaterimsessiontab.h"
#include "llinstantmessage.h"
#include "lllogchat.h"
#include "lltooldraganddrop.h"
#include "llvoicechannel.h"
#include "llvoiceclient.h"
class LLAvatarName;
class LLButton;
class LLChatEntry;
class LLTextEditor;
class LLPanelChatControlPanel;
class LLChatHistory;
class LLInventoryItem;
class LLInventoryCategory;
typedef boost::signals2::signal<void(const LLUUID& session_id)> floater_showed_signal_t;
/**
* Individual IM window that appears at the bottom of the screen,
* optionally "docked" to the bottom tray.
*/
class LLFloaterIMSession
: public LLVoiceClientStatusObserver
, public LLFloaterIMSessionTab
{
LOG_CLASS(LLFloaterIMSession);
public:
LLFloaterIMSession(const LLUUID& session_id);
virtual ~LLFloaterIMSession();
void initIMSession(const LLUUID& session_id);
void initIMFloater();
// LLView overrides
/*virtual*/ BOOL postBuild();
/*virtual*/ void setVisible(BOOL visible);
/*virtual*/ BOOL getVisible();
// Check typing timeout timer.
static LLFloaterIMSession* findInstance(const LLUUID& session_id);
static LLFloaterIMSession* getInstance(const LLUUID& session_id);
// LLFloater overrides
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ void setDocked(bool docked, bool pop_on_undock = true);
// Make IM conversion visible and update the message history
static LLFloaterIMSession* show(const LLUUID& session_id);
// Toggle panel specified by session_id
// Returns true iff panel became visible
static bool toggle(const LLUUID& session_id);
void sessionInitReplyReceived(const LLUUID& im_session_id);
// get new messages from LLIMModel
/*virtual*/ void updateMessages();
void reloadMessages();
static void onSendMsg(LLUICtrl*, void*);
void sendMsgFromInputEditor();
void sendMsg(const std::string& msg);
// callback for LLIMModel on new messages
// route to specific floater if it is visible
static void newIMCallback(const LLSD& data);
// called when docked floater's position has been set by chiclet
void setPositioned(bool b) { mPositioned = b; };
void onVisibilityChange(const LLSD& new_visibility);
bool enableGearMenuItem(const LLSD& userdata);
void GearDoToSelected(const LLSD& userdata);
bool checkGearMenuItem(const LLSD& userdata);
// Implements LLVoiceClientStatusObserver::onChange() to enable the call
// button when voice is available
void onChange(EStatusType status, const std::string &channelURI,
bool proximal);
virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::IM; }
virtual void onVoiceChannelStateChanged(
const LLVoiceChannel::EState& old_state,
const LLVoiceChannel::EState& new_state);
void processIMTyping(const LLIMInfo* im_info, BOOL typing);
void processAgentListUpdates(const LLSD& body);
void processSessionUpdate(const LLSD& session_update);
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
//used as a callback on receiving new IM message
static void sRemoveTypingIndicator(const LLSD& data);
static void onIMChicletCreated(const LLUUID& session_id);
const LLUUID& getOtherParticipantUUID() {return mOtherParticipantUUID;}
static boost::signals2::connection setIMFloaterShowedCallback(const floater_showed_signal_t::slot_type& cb);
static floater_showed_signal_t sIMFloaterShowedSignal;
bool hasSpecialTitle() { return mOtherTyping; }
std::string getSpecialTitle() { return getTitle(); }
private:
/*virtual*/ void refresh();
/*virtual*/ void onTearOffClicked();
/*virtual*/ void onClickCloseBtn();
// Update the window title and input field help text
/*virtual*/ void updateSessionName(const std::string& name);
bool dropPerson(LLUUID* person_id, bool drop);
BOOL isInviteAllowed() const;
BOOL inviteToSession(const uuid_vec_t& agent_ids);
static void onInputEditorFocusReceived( LLFocusableElement* caller,void* userdata );
static void onInputEditorFocusLost(LLFocusableElement* caller, void* userdata);
static void onInputEditorKeystroke(LLTextEditor* caller, void* userdata);
void setTyping(bool typing);
void onAddButtonClicked();
void addSessionParticipants(const uuid_vec_t& uuids);
void addP2PSessionParticipants(const LLSD& notification, const LLSD& response, const uuid_vec_t& uuids);
void sendParticipantsAddedNotification(const uuid_vec_t& uuids);
bool canAddSelectedToChat(const uuid_vec_t& uuids);
void onCallButtonClicked();
void boundVoiceChannel();
// Add the "User is typing..." indicator.
void addTypingIndicator(const LLIMInfo* im_info);
// Remove the "User is typing..." indicator.
void removeTypingIndicator(const LLIMInfo* im_info = NULL);
static void closeHiddenIMToasts();
static void confirmLeaveCallCallback(const LLSD& notification, const LLSD& response);
S32 mLastMessageIndex;
EInstantMessage mDialog;
LLUUID mOtherParticipantUUID;
bool mPositioned;
LLUIString mTypingStart;
bool mMeTyping;
bool mOtherTyping;
bool mShouldSendTypingState;
LLFrameTimer mTypingTimer;
LLFrameTimer mTypingTimeoutTimer;
bool mSessionInitialized;
LLSD mQueuedMsgsForInit;
uuid_vec_t mInvitedParticipants;
// connection to voice channel state change signal
boost::signals2::connection mVoiceChannelStateChangeConnection;
};
#endif // LL_FLOATERIMSESSION_H
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