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|
/**
* @file LLFloaterIMNearbyChatHandler.cpp
* @brief Nearby chat chat managment
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagentdata.h" // for gAgentID
#include "llfloaterimnearbychathandler.h"
#include "llchatitemscontainerctrl.h"
#include "llfirstuse.h"
#include "llfloaterscriptdebug.h"
#include "llhints.h"
#include "llfloaterimnearbychat.h"
#include "llrecentpeople.h"
#include "llviewercontrol.h"
#include "llfloaterreg.h"//for LLFloaterReg::getTypedInstance
#include "llviewerwindow.h"//for screen channel position
#include "llfloaterimnearbychat.h"
#include "llfloaterimcontainer.h"
#include "llrootview.h"
#include "lllayoutstack.h"
//add LLFloaterIMNearbyChatHandler to LLNotificationsUI namespace
using namespace LLNotificationsUI;
static LLFloaterIMNearbyChatToastPanel* createToastPanel()
{
LLFloaterIMNearbyChatToastPanel* item = LLFloaterIMNearbyChatToastPanel::createInstance();
return item;
}
//-----------------------------------------------------------------------------------------------
//LLFloaterIMNearbyChatScreenChannel
//-----------------------------------------------------------------------------------------------
class LLFloaterIMNearbyChatScreenChannel: public LLScreenChannelBase
{
LOG_CLASS(LLFloaterIMNearbyChatScreenChannel);
public:
typedef std::vector<LLHandle<LLToast> > toast_vec_t;
typedef std::list<LLHandle<LLToast> > toast_list_t;
LLFloaterIMNearbyChatScreenChannel(const Params& p)
: LLScreenChannelBase(p)
{
mStopProcessing = false;
LLControlVariable* ctrl = gSavedSettings.getControl("NearbyToastLifeTime").get();
if (ctrl)
{
ctrl->getSignal()->connect(boost::bind(&LLFloaterIMNearbyChatScreenChannel::updateToastsLifetime, this));
}
ctrl = gSavedSettings.getControl("NearbyToastFadingTime").get();
if (ctrl)
{
ctrl->getSignal()->connect(boost::bind(&LLFloaterIMNearbyChatScreenChannel::updateToastFadingTime, this));
}
}
void addChat (LLSD& chat);
void arrangeToasts ();
typedef boost::function<LLFloaterIMNearbyChatToastPanel* (void )> create_toast_panel_callback_t;
void setCreatePanelCallback(create_toast_panel_callback_t value) { m_create_toast_panel_callback_t = value;}
void onToastDestroyed (LLToast* toast, bool app_quitting);
void onToastFade (LLToast* toast);
void redrawToasts()
{
arrangeToasts();
}
// hide all toasts from screen, but not remove them from a channel
// removes all toasts from a channel
virtual void removeToastsFromChannel()
{
for(toast_vec_t::iterator it = m_active_toasts.begin(); it != m_active_toasts.end(); ++it)
{
addToToastPool(it->get());
}
m_active_toasts.clear();
};
virtual void deleteAllChildren()
{
LL_DEBUGS("NearbyChat") << "Clearing toast pool" << llendl;
m_toast_pool.clear();
m_active_toasts.clear();
LLScreenChannelBase::deleteAllChildren();
}
protected:
void deactivateToast(LLToast* toast);
void addToToastPool(LLToast* toast)
{
if (!toast) return;
LL_DEBUGS("NearbyChat") << "Pooling toast" << llendl;
toast->setVisible(FALSE);
toast->stopTimer();
toast->setIsHidden(true);
// Nearby chat toasts that are hidden, not destroyed. They are collected to the toast pool, so that
// they can be used next time, this is done for performance. But if the toast lifetime was changed
// (from preferences floater (STORY-36)) while it was shown (at this moment toast isn't in the pool yet)
// changes don't take affect.
// So toast's lifetime should be updated each time it's added to the pool. Otherwise viewer would have
// to be restarted so that changes take effect.
toast->setLifetime(gSavedSettings.getS32("NearbyToastLifeTime"));
toast->setFadingTime(gSavedSettings.getS32("NearbyToastFadingTime"));
m_toast_pool.push_back(toast->getHandle());
}
void createOverflowToast(S32 bottom, F32 timer);
void updateToastsLifetime();
void updateToastFadingTime();
create_toast_panel_callback_t m_create_toast_panel_callback_t;
bool createPoolToast();
toast_vec_t m_active_toasts;
toast_list_t m_toast_pool;
bool mStopProcessing;
bool mChannelRect;
};
//-----------------------------------------------------------------------------------------------
// LLFloaterIMNearbyChatToast
//-----------------------------------------------------------------------------------------------
// We're deriving from LLToast to be able to override onClose()
// in order to handle closing nearby chat toasts properly.
class LLFloaterIMNearbyChatToast : public LLToast
{
LOG_CLASS(LLFloaterIMNearbyChatToast);
public:
LLFloaterIMNearbyChatToast(const LLToast::Params& p, LLFloaterIMNearbyChatScreenChannel* nc_channelp)
: LLToast(p),
mNearbyChatScreenChannelp(nc_channelp)
{
}
/*virtual*/ void onClose(bool app_quitting);
private:
LLFloaterIMNearbyChatScreenChannel* mNearbyChatScreenChannelp;
};
//-----------------------------------------------------------------------------------------------
// LLFloaterIMNearbyChatScreenChannel
//-----------------------------------------------------------------------------------------------
void LLFloaterIMNearbyChatScreenChannel::deactivateToast(LLToast* toast)
{
toast_vec_t::iterator pos = std::find(m_active_toasts.begin(), m_active_toasts.end(), toast->getHandle());
if (pos != m_active_toasts.end())
{
LL_DEBUGS("NearbyChat") << "Deactivating toast" << llendl;
m_active_toasts.erase(pos);
}
}
void LLFloaterIMNearbyChatScreenChannel::createOverflowToast(S32 bottom, F32 timer)
{
//we don't need overflow toast in nearby chat
}
void LLFloaterIMNearbyChatScreenChannel::onToastDestroyed(LLToast* toast, bool app_quitting)
{
LL_DEBUGS("NearbyChat") << "Toast destroyed (app_quitting=" << app_quitting << ")" << llendl;
if (app_quitting)
{
// Viewer is quitting.
// Immediately stop processing chat messages (EXT-1419).
mStopProcessing = true;
}
else
{
// The toast is being closed by user (STORM-192).
// Remove it from the list of active toasts to prevent
// further references to the invalid pointer.
deactivateToast(toast);
}
}
void LLFloaterIMNearbyChatScreenChannel::onToastFade(LLToast* toast)
{
LL_DEBUGS("NearbyChat") << "Toast fading" << llendl;
//fade mean we put toast to toast pool
if(!toast)
return;
deactivateToast(toast);
addToToastPool(toast);
arrangeToasts();
}
void LLFloaterIMNearbyChatScreenChannel::updateToastsLifetime()
{
S32 seconds = gSavedSettings.getS32("NearbyToastLifeTime");
toast_list_t::iterator it;
for(it = m_toast_pool.begin(); it != m_toast_pool.end(); ++it)
{
(*it).get()->setLifetime(seconds);
}
}
void LLFloaterIMNearbyChatScreenChannel::updateToastFadingTime()
{
S32 seconds = gSavedSettings.getS32("NearbyToastFadingTime");
toast_list_t::iterator it;
for(it = m_toast_pool.begin(); it != m_toast_pool.end(); ++it)
{
(*it).get()->setFadingTime(seconds);
}
}
bool LLFloaterIMNearbyChatScreenChannel::createPoolToast()
{
LLFloaterIMNearbyChatToastPanel* panel= m_create_toast_panel_callback_t();
if(!panel)
return false;
LLToast::Params p;
p.panel = panel;
p.lifetime_secs = gSavedSettings.getS32("NearbyToastLifeTime");
p.fading_time_secs = gSavedSettings.getS32("NearbyToastFadingTime");
LLToast* toast = new LLFloaterIMNearbyChatToast(p, this);
toast->setOnFadeCallback(boost::bind(&LLFloaterIMNearbyChatScreenChannel::onToastFade, this, _1));
// If the toast gets somehow prematurely destroyed, deactivate it to prevent crash (STORM-1352).
toast->setOnToastDestroyedCallback(boost::bind(&LLFloaterIMNearbyChatScreenChannel::onToastDestroyed, this, _1, false));
LL_DEBUGS("NearbyChat") << "Creating and pooling toast" << llendl;
m_toast_pool.push_back(toast->getHandle());
return true;
}
void LLFloaterIMNearbyChatScreenChannel::addChat(LLSD& chat)
{
//look in pool. if there is any message
if(mStopProcessing)
return;
/*
find last toast and check ID
*/
if(m_active_toasts.size())
{
LLUUID fromID = chat["from_id"].asUUID(); // agent id or object id
std::string from = chat["from"].asString();
LLToast* toast = m_active_toasts[0].get();
if (toast)
{
LLFloaterIMNearbyChatToastPanel* panel = dynamic_cast<LLFloaterIMNearbyChatToastPanel*>(toast->getPanel());
if(panel && panel->messageID() == fromID && panel->getFromName() == from && panel->canAddText())
{
panel->addMessage(chat);
toast->reshapeToPanel();
toast->startTimer();
arrangeToasts();
return;
}
}
}
if(m_toast_pool.empty())
{
//"pool" is empty - create one more panel
LL_DEBUGS("NearbyChat") << "Empty pool" << llendl;
if(!createPoolToast())//created toast will go to pool. so next call will find it
return;
addChat(chat);
return;
}
int chat_type = chat["chat_type"].asInteger();
if( ((EChatType)chat_type == CHAT_TYPE_DEBUG_MSG))
{
if(gSavedSettings.getBOOL("ShowScriptErrors") == FALSE)
return;
if(gSavedSettings.getS32("ShowScriptErrorsLocation")== 1)
return;
}
//take 1st element from pool, (re)initialize it, put it in active toasts
LL_DEBUGS("NearbyChat") << "Getting toast from pool" << llendl;
LLToast* toast = m_toast_pool.back().get();
m_toast_pool.pop_back();
LLFloaterIMNearbyChatToastPanel* panel = dynamic_cast<LLFloaterIMNearbyChatToastPanel*>(toast->getPanel());
if(!panel)
return;
panel->init(chat);
toast->reshapeToPanel();
toast->startTimer();
m_active_toasts.push_back(toast->getHandle());
arrangeToasts();
}
static bool sort_toasts_predicate(LLHandle<LLToast> first, LLHandle<LLToast> second)
{
if (!first.get() || !second.get()) return false; // STORM-1352
F32 v1 = first.get()->getTimeLeftToLive();
F32 v2 = second.get()->getTimeLeftToLive();
return v1 > v2;
}
void LLFloaterIMNearbyChatScreenChannel::arrangeToasts()
{
if(mStopProcessing || isHovering())
return;
if (mFloaterSnapRegion == NULL)
{
mFloaterSnapRegion = gViewerWindow->getRootView()->getChildView("floater_snap_region");
}
if (!getParent())
{
// connect to floater snap region just to get resize events, we don't care about being a proper widget
mFloaterSnapRegion->addChild(this);
setFollows(FOLLOWS_ALL);
}
LLRect toast_rect;
updateRect();
LLRect channel_rect;
mFloaterSnapRegion->localRectToOtherView(mFloaterSnapRegion->getLocalRect(), &channel_rect, gFloaterView);
channel_rect.mLeft += 10;
channel_rect.mRight = channel_rect.mLeft + 300;
S32 channel_bottom = channel_rect.mBottom;
S32 bottom = channel_bottom + 80;
S32 margin = gSavedSettings.getS32("ToastGap");
//sort active toasts
std::sort(m_active_toasts.begin(),m_active_toasts.end(),sort_toasts_predicate);
//calc max visible item and hide other toasts.
for(toast_vec_t::iterator it = m_active_toasts.begin(); it != m_active_toasts.end(); ++it)
{
LLToast* toast = it->get();
if (!toast)
{
llwarns << "NULL found in the active chat toasts list!" << llendl;
continue;
}
S32 toast_top = bottom + toast->getRect().getHeight() + margin;
if(toast_top > channel_rect.getHeight())
{
while(it!=m_active_toasts.end())
{
addToToastPool(it->get());
it=m_active_toasts.erase(it);
}
break;
}
toast_rect = toast->getRect();
toast_rect.setLeftTopAndSize(channel_rect.mLeft , bottom + toast_rect.getHeight(), toast_rect.getWidth() ,toast_rect.getHeight());
toast->setRect(toast_rect);
bottom += toast_rect.getHeight() - toast->getTopPad() + margin;
}
// use reverse order to provide correct z-order and avoid toast blinking
for(toast_vec_t::reverse_iterator it = m_active_toasts.rbegin(); it != m_active_toasts.rend(); ++it)
{
LLToast* toast = it->get();
if (toast)
{
toast->setIsHidden(false);
toast->setVisible(TRUE);
}
}
}
//-----------------------------------------------------------------------------------------------
//LLFloaterIMNearbyChatHandler
//-----------------------------------------------------------------------------------------------
boost::scoped_ptr<LLEventPump> LLFloaterIMNearbyChatHandler::sChatWatcher(new LLEventStream("LLChat"));
LLFloaterIMNearbyChatHandler::LLFloaterIMNearbyChatHandler()
{
// Getting a Channel for our notifications
LLFloaterIMNearbyChatScreenChannel::Params p;
p.id = LLUUID(gSavedSettings.getString("NearByChatChannelUUID"));
LLFloaterIMNearbyChatScreenChannel* channel = new LLFloaterIMNearbyChatScreenChannel(p);
LLFloaterIMNearbyChatScreenChannel::create_toast_panel_callback_t callback = createToastPanel;
channel->setCreatePanelCallback(callback);
LLChannelManager::getInstance()->addChannel(channel);
mChannel = channel->getHandle();
}
LLFloaterIMNearbyChatHandler::~LLFloaterIMNearbyChatHandler()
{
}
void LLFloaterIMNearbyChatHandler::initChannel()
{
//LLRect snap_rect = gFloaterView->getSnapRect();
//mChannel->init(snap_rect.mLeft, snap_rect.mLeft + 200);
}
void LLFloaterIMNearbyChatHandler::processChat(const LLChat& chat_msg,
const LLSD &args)
{
if(chat_msg.mMuted == TRUE)
return;
if(chat_msg.mText.empty())
return;//don't process empty messages
LLFloaterReg::getInstance("im_container");
LLFloaterIMNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat");
// Build notification data
LLSD chat;
chat["message"] = chat_msg.mText;
chat["from"] = chat_msg.mFromName;
chat["from_id"] = chat_msg.mFromID;
chat["time"] = chat_msg.mTime;
chat["source"] = (S32)chat_msg.mSourceType;
chat["chat_type"] = (S32)chat_msg.mChatType;
chat["chat_style"] = (S32)chat_msg.mChatStyle;
// Pass sender info so that it can be rendered properly (STORM-1021).
chat["sender_slurl"] = LLViewerChat::getSenderSLURL(chat_msg, args);
if (chat_msg.mChatType == CHAT_TYPE_DIRECT &&
chat_msg.mText.length() > 0 &&
chat_msg.mText[0] == '@')
{
// Send event on to LLEventStream and exit
sChatWatcher->post(chat);
return;
}
// don't show toast and add message to chat history on receive debug message
// with disabled setting showing script errors or enabled setting to show script
// errors in separate window.
if (chat_msg.mChatType == CHAT_TYPE_DEBUG_MSG)
{
if(gSavedSettings.getBOOL("ShowScriptErrors") == FALSE)
return;
// don't process debug messages from not owned objects, see EXT-7762
if (gAgentID != chat_msg.mOwnerID)
{
return;
}
if (gSavedSettings.getS32("ShowScriptErrorsLocation")== 1)// show error in window //("ScriptErrorsAsChat"))
{
LLColor4 txt_color;
LLViewerChat::getChatColor(chat_msg,txt_color);
LLFloaterScriptDebug::addScriptLine(chat_msg.mText,
chat_msg.mFromName,
txt_color,
chat_msg.mFromID);
return;
}
}
nearby_chat->addMessage(chat_msg, true, args);
if(chat_msg.mSourceType == CHAT_SOURCE_AGENT
&& chat_msg.mFromID.notNull()
&& chat_msg.mFromID != gAgentID)
{
LLFirstUse::otherAvatarChatFirst();
// Add sender to the recent people list.
LLRecentPeople::instance().add(chat_msg.mFromID);
}
// Send event on to LLEventStream
sChatWatcher->post(chat);
LLFloaterIMContainer* im_box = LLFloaterReg::getTypedInstance<LLFloaterIMContainer>("im_container");
if(( ( chat_msg.mSourceType == CHAT_SOURCE_AGENT
&& gSavedSettings.getBOOL("UseChatBubbles") )
|| mChannel.isDead()
|| !mChannel.get()->getShowToasts() )
&& nearby_chat->isMessagePaneExpanded())
// to prevent toasts in Do Not Disturb mode
return;//no need in toast if chat is visible or if bubble chat is enabled
// arrange a channel on a screen
if(!mChannel.get()->getVisible())
{
initChannel();
}
/*
//comment all this due to EXT-4432
..may clean up after some time...
//only messages from AGENTS
if(CHAT_SOURCE_OBJECT == chat_msg.mSourceType)
{
if(chat_msg.mChatType == CHAT_TYPE_DEBUG_MSG)
return;//ok for now we don't skip messeges from object, so skip only debug messages
}
*/
LLFloaterIMNearbyChatScreenChannel* channel = dynamic_cast<LLFloaterIMNearbyChatScreenChannel*>(mChannel.get());
if(channel)
{
// Handle IRC styled messages.
std::string toast_msg;
if (chat_msg.mChatStyle == CHAT_STYLE_IRC)
{
if (!chat_msg.mFromName.empty())
{
toast_msg += chat_msg.mFromName;
}
toast_msg += chat_msg.mText.substr(3);
}
else
{
toast_msg = chat_msg.mText;
}
//Don't show nearby toast, if conversation is visible and selected
if ((nearby_chat->hasFocus()) ||
((im_box->getSelectedSession().isNull() &&
((LLFloater::isVisible(im_box) && !im_box->isMinimized() && im_box->isFrontmost())
|| (LLFloater::isVisible(nearby_chat) && !nearby_chat->isMinimized() && nearby_chat->isFrontmost())))))
{
if(nearby_chat->isMessagePaneExpanded())
{
return;
}
}
//Will show toast when chat preference is set
if((gSavedSettings.getString("NotificationNearbyChatOptions") == "toast") || !nearby_chat->isMessagePaneExpanded())
{
// Add a nearby chat toast.
LLUUID id;
id.generate();
chat["id"] = id;
std::string r_color_name = "White";
F32 r_color_alpha = 1.0f;
LLViewerChat::getChatColor( chat_msg, r_color_name, r_color_alpha);
chat["text_color"] = r_color_name;
chat["color_alpha"] = r_color_alpha;
chat["font_size"] = (S32)LLViewerChat::getChatFontSize() ;
chat["message"] = toast_msg;
channel->addChat(chat);
}
}
}
//-----------------------------------------------------------------------------------------------
// LLFloaterIMNearbyChatToast
//-----------------------------------------------------------------------------------------------
// virtual
void LLFloaterIMNearbyChatToast::onClose(bool app_quitting)
{
mNearbyChatScreenChannelp->onToastDestroyed(this, app_quitting);
}
// EOF
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