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/**
 * @file llfloaterimcontainer.h
 * @brief Multifloater containing active IM sessions in separate tab container tabs
 *
 * $LicenseInfo:firstyear=2009&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERIMCONTAINER_H
#define LL_LLFLOATERIMCONTAINER_H

#include <map>
#include <vector>

#include "llimview.h"
#include "llevents.h"
#include "../llui/llfloater.h"
#include "../llui/llmultifloater.h"
#include "llavatarpropertiesprocessor.h"
#include "llgroupmgr.h"
#include "../llui/lltrans.h"
#include "llconversationmodel.h"
#include "llconversationview.h"

class LLButton;
class LLLayoutPanel;
class LLLayoutStack;
class LLTabContainer;
class LLFloaterIMContainer;
class LLSpeaker;
class LLSpeakerMgr;

class LLFloaterIMContainer
    : public LLMultiFloater
    , public LLIMSessionObserver
{
public:
    LLFloaterIMContainer(const LLSD& seed, const Params& params = getDefaultParams());
    virtual ~LLFloaterIMContainer();

    /*virtual*/ bool postBuild();
    /*virtual*/ void onOpen(const LLSD& key);
    /*virtual*/ void draw();
    /*virtual*/ void setMinimized(bool b);
    /*virtual*/ void setVisible(bool visible);
    /*virtual*/ void setVisibleAndFrontmost(bool take_focus=true, const LLSD& key = LLSD());
    /*virtual*/ void updateResizeLimits();
    /*virtual*/ void handleReshape(const LLRect& rect, bool by_user);

    void onCloseFloater(LLUUID& id);

    /*virtual*/ void addFloater(LLFloater* floaterp,
                                bool select_added_floater,
                                LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END);
    void returnFloaterToHost();
    void showConversation(const LLUUID& session_id);
    void selectConversation(const LLUUID& session_id);
    void selectNextConversationByID(const LLUUID& session_id);
    bool selectConversationPair(const LLUUID& session_id, bool select_widget, bool focus_floater = true);
    void clearAllFlashStates();
    bool selectAdjacentConversation(bool focus_selected);
    bool selectNextorPreviousConversation(bool select_next, bool focus_selected = true);
    void expandConversation();

    /*virtual*/ void tabClose();
    void showStub(bool visible);

    static LLFloaterIMContainer* findInstance();
    static LLFloaterIMContainer* getInstance();

    static void onCurrentChannelChanged(const LLUUID& session_id);

    void collapseMessagesPane(bool collapse);
    bool isMessagesPaneCollapsed();
    bool isConversationsPaneCollapsed();

    // Callbacks
    static void idle(void* user_data);

    // LLIMSessionObserver observe triggers
    /*virtual*/ void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id, bool has_offline_msg);
    /*virtual*/ void sessionActivated(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id);
    /*virtual*/ void sessionVoiceOrIMStarted(const LLUUID& session_id);
    /*virtual*/ void sessionRemoved(const LLUUID& session_id);
    /*virtual*/ void sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id);

    LLConversationViewModel& getRootViewModel() { return mConversationViewModel; }
    LLUUID getSelectedSession() { return mSelectedSession; }
    void setSelectedSession(LLUUID sessionID) { mSelectedSession = sessionID; }
    LLConversationItem* getSessionModel(const LLUUID& session_id);
    LLConversationSort& getSortOrder() { return mConversationViewModel.getSorter(); }

    // Handling of lists of participants is public so to be common with llfloatersessiontab
    // *TODO : Find a better place for this.
    bool checkContextMenuItem(const std::string& item, uuid_vec_t& selectedIDS);
    bool enableContextMenuItem(const std::string& item, uuid_vec_t& selectedIDS);
    void doToParticipants(const std::string& item, uuid_vec_t& selectedIDS);

    void assignResizeLimits();
    virtual bool handleKeyHere(KEY key, MASK mask );
    /*virtual*/ void closeFloater(bool app_quitting = false);
    void closeAllConversations();
    void closeSelectedConversations(const uuid_vec_t& ids);
    /*virtual*/ bool isFrontmost();


private:
    typedef std::map<LLUUID,LLFloater*> avatarID_panel_map_t;
    avatarID_panel_map_t mSessions;
    boost::signals2::connection mNewMessageConnection;

    /*virtual*/ void computeResizeLimits(S32& new_min_width, S32& new_min_height) {}

    void onNewMessageReceived(const LLSD& data);

    void onExpandCollapseButtonClicked();
    void onStubCollapseButtonClicked();
    void processParticipantsStyleUpdate();
    void onSpeakButtonPressed();
    void onSpeakButtonReleased();
    /*virtual*/ void onClickCloseBtn(bool app_quitting = false);
    /*virtual*/ void closeHostedFloater();

    void collapseConversationsPane(bool collapse, bool save_is_allowed=true);

    void reshapeFloaterAndSetResizeLimits(bool collapse, S32 delta_width);

    void onAddButtonClicked();
    void onAvatarPicked(const uuid_vec_t& ids);

    bool isActionChecked(const LLSD& userdata);
    void onCustomAction (const LLSD& userdata);
    void setSortOrderSessions(const LLConversationFilter::ESortOrderType order);
    void setSortOrderParticipants(const LLConversationFilter::ESortOrderType order);
    void setSortOrder(const LLConversationSort& order);

    void getSelectedUUIDs(uuid_vec_t& selected_uuids, bool participant_uuids = true);
    const LLConversationItem * getCurSelectedViewModelItem();
    void getParticipantUUIDs(uuid_vec_t& selected_uuids);
    void doToSelected(const LLSD& userdata);
    bool checkContextMenuItem(const LLSD& userdata);
    bool enableContextMenuItem(const LLSD& userdata);
    bool visibleContextMenuItem(const LLSD& userdata);
    void doToSelectedConversation(const std::string& command, uuid_vec_t& selectedIDS);
    void doToSelectedGroup(const LLSD& userdata);

    static void confirmMuteAllCallback(const LLSD& notification, const LLSD& response);
    bool enableModerateContextMenuItem(const std::string& userdata, bool is_self = false);
    LLSpeaker * getSpeakerOfSelectedParticipant(LLSpeakerMgr * speaker_managerp);
    LLSpeakerMgr * getSpeakerMgrForSelectedParticipant();
    bool isGroupModerator();
    bool haveAbilityToBan();
    bool canBanSelectedMember(const LLUUID& participant_uuid);
    LLUUID getGroupUIIDForSelectedParticipant();
    bool isMuted(const LLUUID& avatar_id);
    void moderateVoice(const std::string& command, const LLUUID& userID);
    void moderateVoiceAllParticipants(bool unmute);
    void moderateVoiceParticipant(const LLUUID& avatar_id, bool unmute);
    void toggleAllowTextChat(const LLUUID& participant_uuid);
    void banSelectedMember(const LLUUID& participant_uuid);
    void openNearbyChat();
    bool isParticipantListExpanded();

    void idleUpdate(); // for convenience (self) from static idle
    void idleProcessEvents();

    LLButton* mExpandCollapseBtn;
    LLButton* mStubCollapseBtn;
    LLButton* mSpeakBtn;
    LLPanel* mStubPanel;
    LLTextBox* mStubTextBox;
    LLLayoutPanel* mMessagesPane;
    LLLayoutPanel* mConversationsPane;
    LLLayoutStack* mConversationsStack;

    bool mInitialized;
    bool mIsFirstLaunch;

    bool mIsFirstOpen;

    LLUUID mSelectedSession;
    std::string mGeneralTitle;

    // Conversation list implementation
public:
    bool removeConversationListItem(const LLUUID& uuid, bool change_focus = true);
    LLConversationItem* addConversationListItem(const LLUUID& uuid, bool isWidgetSelected = false);
    void setTimeNow(const LLUUID& session_id, const LLUUID& participant_id);
    void setNearbyDistances();
    void reSelectConversation();
    void updateSpeakBtnState();
    static bool isConversationLoggingAllowed();
    void flashConversationItemWidget(const LLUUID& session_id, bool is_flashes);
    void highlightConversationItemWidget(const LLUUID& session_id, bool is_highlighted);
    bool isScrolledOutOfSight(LLConversationViewSession* conversation_item_widget);
    boost::signals2::connection mMicroChangedSignal;
    S32 getConversationListItemSize() { return mConversationsWidgets.size(); }
    typedef std::list<LLFloater*> floater_list_t;
    void getDetachedConversationFloaters(floater_list_t& floaters);

private:
    LLConversationViewSession* createConversationItemWidget(LLConversationItem* item);
    LLConversationViewParticipant* createConversationViewParticipant(LLConversationItem* item);
    bool onConversationModelEvent(const LLSD& event);
    void handleConversationModelEvent(const LLSD& event);

    // Conversation list data
    LLPanel* mConversationsListPanel;   // This is the main widget we add conversation widget to
    conversations_items_map mConversationsItems;
    conversations_widgets_map mConversationsWidgets;
    LLConversationViewModel mConversationViewModel;
    LLFolderView* mConversationsRoot;
    LLEventStream mConversationsEventStream;

    typedef std::map<LLUUID, std::deque<LLSD> > conversations_items_deque;
    conversations_items_deque mConversationEventQueue;

    LLTimer mParticipantRefreshTimer;
};

#endif // LL_LLFLOATERIMCONTAINER_H