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/**
* @file llfloaterhardwaresettings.h
* @brief Menu of all the different graphics hardware settings
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATER_HARDWARE_SETTINGS_H
#define LL_LLFLOATER_HARDWARE_SETTINGS_H
#include "llfloater.h"
class LLSliderCtrl;
/// Menuing system for all of windlight's functionality
class LLFloaterHardwareSettings : public LLFloater
{
friend class LLPreferenceCore;
public:
LLFloaterHardwareSettings();
virtual ~LLFloaterHardwareSettings();
virtual BOOL postBuild();
/// initialize all the callbacks for the menu
void initCallbacks(void);
/// one and one instance only
static LLFloaterHardwareSettings* instance();
/// callback for the menus help button
static void onClickHelp(void* data);
/// OK button
static void onBtnOK( void* userdata );
//// menu management
/// show off our menu
static void show();
/// return if the menu exists or not
static bool isOpen();
/// stuff to do on exit
virtual void onClose(bool app_quitting);
/// sync up menu with parameters
void refresh();
/// Apply the changed values.
void apply();
/// don't apply the changed values
void cancel();
/// refresh the enabled values
void refreshEnabledState();
protected:
LLSliderCtrl* mCtrlVideoCardMem;
BOOL mUseVBO;
BOOL mUseAniso;
F32 mGamma;
S32 mVideoCardMem;
F32 mFogRatio;
BOOL mProbeHardwareOnStartup;
private:
// one instance on the inside
static LLFloaterHardwareSettings* sHardwareSettings;
};
#endif
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