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/**
* @file llfloaterhardwaresettings.cpp
* @brief Menu of all the different graphics hardware settings
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterhardwaresettings.h"
// Viewer includes
#include "llfloaterpreference.h"
#include "llviewerwindow.h"
#include "llviewercontrol.h"
#include "llviewertexturelist.h"
#include "llfeaturemanager.h"
#include "llspinctrl.h"
#include "llstartup.h"
#include "lltextbox.h"
#include "llcombobox.h"
#include "pipeline.h"
// Linden library includes
#include "llradiogroup.h"
#include "lluictrlfactory.h"
#include "llwindow.h"
#include "llsliderctrl.h"
LLFloaterHardwareSettings::LLFloaterHardwareSettings(const LLSD& key)
: LLFloater(key),
// these should be set on imminent refresh() call,
// but init them anyway
mUseVBO(0),
mUseAniso(0),
mFSAASamples(0),
mGamma(0.0),
mVideoCardMem(0),
mFogRatio(0.0),
mProbeHardwareOnStartup(FALSE)
{
}
LLFloaterHardwareSettings::~LLFloaterHardwareSettings()
{
}
void LLFloaterHardwareSettings::initCallbacks(void)
{
}
// menu maintenance functions
void LLFloaterHardwareSettings::refresh()
{
LLPanel::refresh();
mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable");
mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic");
mFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
mGamma = gSavedSettings.getF32("RenderGamma");
mVideoCardMem = gSavedSettings.getS32("TextureMemory");
mFogRatio = gSavedSettings.getF32("RenderFogRatio");
mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup");
getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) mFSAASamples);
refreshEnabledState();
}
void LLFloaterHardwareSettings::refreshEnabledState()
{
S32 min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting();
getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem);
getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem);
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
!gGLManager.mHasVertexBufferObject)
{
getChildView("vbo")->setEnabled(FALSE);
}
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") ||
!gGLManager.mHasVertexBufferObject)
{
getChildView("texture compression")->setEnabled(FALSE);
}
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
LLSpinCtrl* gamma_ctrl = getChild<LLSpinCtrl>("gamma");
gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
// anti-aliasing
{
LLUICtrl* fsaa_ctrl = getChild<LLUICtrl>("fsaa");
LLTextBox* fsaa_text = getChild<LLTextBox>("antialiasing label");
LLView* fsaa_restart = getChildView("antialiasing restart");
// Enable or disable the control, the "Antialiasing:" label and the restart warning
// based on code support for the feature on the current hardware.
if (gPipeline.canUseAntiAliasing())
{
fsaa_ctrl->setEnabled(TRUE);
// borrow the text color from the gamma control for consistency
fsaa_text->setColor(gamma_ctrl->getEnabledTextColor());
fsaa_restart->setVisible(!gSavedSettings.getBOOL("RenderDeferred"));
}
else
{
fsaa_ctrl->setEnabled(FALSE);
fsaa_ctrl->setValue((LLSD::Integer) 0);
// borrow the text color from the gamma control for consistency
fsaa_text->setColor(gamma_ctrl->getDisabledTextColor());
fsaa_restart->setVisible(FALSE);
}
}
}
//============================================================================
BOOL LLFloaterHardwareSettings::postBuild()
{
childSetAction("OK", onBtnOK, this);
if (gGLManager.mIsIntel)
{ //remove FSAA settings above "4x"
LLComboBox* combo = getChild<LLComboBox>("fsaa");
combo->remove("8x");
combo->remove("16x");
}
refresh();
center();
// load it up
initCallbacks();
return TRUE;
}
void LLFloaterHardwareSettings::apply()
{
refresh();
}
void LLFloaterHardwareSettings::cancel()
{
gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO);
gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso);
gSavedSettings.setU32("RenderFSAASamples", mFSAASamples);
gSavedSettings.setF32("RenderGamma", mGamma);
gSavedSettings.setS32("TextureMemory", mVideoCardMem);
gSavedSettings.setF32("RenderFogRatio", mFogRatio);
gSavedSettings.setBOOL("ProbeHardwareOnStartup", mProbeHardwareOnStartup );
closeFloater();
}
// static
void LLFloaterHardwareSettings::onBtnOK( void* userdata )
{
LLFloaterHardwareSettings *fp =(LLFloaterHardwareSettings *)userdata;
fp->apply();
fp->closeFloater(false);
}
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