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/**
 * @file llfloatergesture.h
 * @brief Read-only list of gestures from your inventory.
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

/**
 * (Also has legacy gesture editor for testing.)
 */

#ifndef LL_LLFLOATERGESTURE_H
#define LL_LLFLOATERGESTURE_H
#include <vector>

#include "llfloater.h"
#include "llinventoryobserver.h"

class LLScrollContainer;
class LLView;
class LLButton;
class LLLineEditor;
class LLComboBox;
class LLViewerGesture;
class LLGestureOptions;
class LLScrollListCtrl;
class LLFloaterGestureObserver;
class LLFloaterGestureInventoryObserver;
class LLMultiGesture;
class LLMenuGL;

class LLFloaterGesture
:   public LLFloater, LLInventoryFetchDescendentsObserver
{
    LOG_CLASS(LLFloaterGesture);
public:
    LLFloaterGesture(const LLSD& key);
    virtual ~LLFloaterGesture();

    virtual bool postBuild();
    virtual void done ();
    void refreshAll();
    /**
     * @brief Add new scrolllistitem into gesture_list.
     * @param  item_id inventory id of gesture
     * @param  gesture can be NULL , if item was not loaded yet
     */
    void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);

protected:
    // Reads from the gesture manager's list of active gestures
    // and puts them in this list.
    void buildGestureList();
    void playGesture(LLUUID item_id);
private:
    void addToCurrentOutFit();
    /**
     * @brief  This method is using to collect selected items.
     * In some places gesture_list can be rebuilt by gestureObservers during  iterating data from LLScrollListCtrl::getAllSelected().
     * Therefore we have to copy these items to avoid viewer crash.
     * @see LLFloaterGesture::onActivateBtnClick
     */
    void getSelectedIds(uuid_vec_t& ids);
    bool isActionEnabled(const LLSD& command);
    /**
     * @brief Activation rules:
     *  According to Gesture Spec:
     *  1. If all selected gestures are active: set to inactive
     *  2. If all selected gestures are inactive: set to active
     *  3. If selected gestures are in a mixed state: set all to active
     */
    void onActivateBtnClick();
    void onClickEdit();
    void onClickPlay();
    void onClickNew();
    void onCommitList();
    void onCopyPasteAction(const LLSD& command);
    void onDeleteSelected();
    void onRenameSelected();

    static void onGestureRename(const LLSD& notification, const LLSD& response);

    LLUUID mSelectedID;
    LLUUID mGestureFolderID;
    LLScrollListCtrl* mGestureList;

    LLFloaterGestureObserver* mObserver;
};


#endif