summaryrefslogtreecommitdiff
path: root/indra/newview/llfloaterfixedenvironment.cpp
blob: f03c8ba7d135e797ed3d75376057fac2f1661978 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
/** 
 * @file llfloaterfixedenvironment.cpp
 * @brief Floaters to create and edit fixed settings for sky and water.
 *
 * $LicenseInfo:firstyear=2011&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2011, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llfloaterfixedenvironment.h"

#include <boost/make_shared.hpp>

// libs
#include "llbutton.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llsliderctrl.h"
#include "lltabcontainer.h"
#include "llfilepicker.h"

#include "llviewerparcelmgr.h"

// newview
#include "llpaneleditwater.h"
#include "llpaneleditsky.h"

#include "llsettingssky.h"
#include "llsettingswater.h"

#include "llenvironment.h"
#include "llagent.h"
#include "llparcel.h"

#include "llsettingsvo.h"
#include "llinventorymodel.h"

namespace
{
    const std::string FIELD_SETTINGS_NAME("settings_name");

    const std::string CONTROL_TAB_AREA("tab_settings");

    const std::string BUTTON_NAME_IMPORT("btn_import");
    const std::string BUTTON_NAME_COMMIT("btn_commit");
    const std::string BUTTON_NAME_CANCEL("btn_cancel");
    const std::string BUTTON_NAME_FLYOUT("btn_flyout");

    const std::string ACTION_SAVE("save_settings");
    const std::string ACTION_SAVEAS("save_as_new_settings");
    const std::string ACTION_APPLY_LOCAL("apply_local");
    const std::string ACTION_APPLY_PARCEL("apply_parcel");
    const std::string ACTION_APPLY_REGION("apply_region");

    const std::string XML_FLYOUTMENU_FILE("menu_save_settings.xml");
}

//=========================================================================
const std::string LLFloaterFixedEnvironment::KEY_INVENTORY_ID("inventory_id");


//=========================================================================
LLFloaterFixedEnvironment::LLFloaterFixedEnvironment(const LLSD &key) :
    LLFloater(key),
    mFlyoutControl(nullptr),
    mInventoryId(),
    mInventoryItem(nullptr)
{
}

LLFloaterFixedEnvironment::~LLFloaterFixedEnvironment()
{
    delete mFlyoutControl;
}

BOOL LLFloaterFixedEnvironment::postBuild()
{
    mTab = getChild<LLTabContainer>(CONTROL_TAB_AREA);
    mTxtName = getChild<LLLineEditor>(FIELD_SETTINGS_NAME);

    mTxtName->setCommitOnFocusLost(TRUE);
    mTxtName->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNameChanged(mTxtName->getValue().asString()); });

    getChild<LLButton>(BUTTON_NAME_IMPORT)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onButtonImport(); });
    getChild<LLButton>(BUTTON_NAME_CANCEL)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onButtonCancel(); });

    mFlyoutControl = new LLFlyoutComboBtn(this, BUTTON_NAME_COMMIT, BUTTON_NAME_FLYOUT, XML_FLYOUTMENU_FILE);
    mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD &data) { onButtonApply(ctrl, data); });

    return TRUE;
}

void LLFloaterFixedEnvironment::onOpen(const LLSD& key)
{
    LLUUID invid;

    if (key.has(KEY_INVENTORY_ID))
    {
        invid = key[KEY_INVENTORY_ID].asUUID();
    }

    loadInventoryItem(invid);
    LL_INFOS("SETTINGS") << "Setting edit inventory item to " << mInventoryId << "." << LL_ENDL;

    updateEditEnvironment();
    syncronizeTabs();
    refresh();
    LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT, LLEnvironment::TRANSITION_FAST);

}

void LLFloaterFixedEnvironment::onClose(bool app_quitting)
{
    mSettings.reset();
    syncronizeTabs();
}

void LLFloaterFixedEnvironment::onFocusReceived()
{
    updateEditEnvironment();
    LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT, LLEnvironment::TRANSITION_FAST);
}

void LLFloaterFixedEnvironment::onFocusLost()
{
    // *TODO*: If the window receiving focus is from a select color or select image control...
    // We have technically not changed out of what we are doing so don't change back to displaying
    // the local environment. (unfortunately the focus manager has 
    LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
}

void LLFloaterFixedEnvironment::refresh()
{
    if (!mSettings)
    {
        // disable everything.
        return;
    }

    bool is_inventory_avail = canUseInventory();

    mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail);
    mFlyoutControl->setMenuItemEnabled(ACTION_SAVEAS, is_inventory_avail);

    mTxtName->setValue(mSettings->getName());

    S32 count = mTab->getTabCount();

    for (S32 idx = 0; idx < count; ++idx)
    {
        LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx));
        if (panel)
            panel->refresh();
    }
}

void LLFloaterFixedEnvironment::syncronizeTabs()
{
    S32 count = mTab->getTabCount();

    for (S32 idx = 0; idx < count; ++idx)
    {
        LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx));
        if (panel)
            panel->setSettings(mSettings);
    }
}

void LLFloaterFixedEnvironment::loadInventoryItem(const LLUUID  &inventoryId)
{
    if (inventoryId.isNull())
    {
        mInventoryItem = nullptr;
        mInventoryId.setNull();
        return;
    }

    mInventoryId = inventoryId;
    LL_INFOS("SETTINGS") << "Setting edit inventory item to " << mInventoryId << "." << LL_ENDL;
    mInventoryItem = gInventory.getItem(mInventoryId);

    if (!mInventoryItem)
    {
        LL_WARNS("SETTINGS") << "Could not find inventory item with Id = " << mInventoryId << LL_ENDL;
        mInventoryId.setNull();
        mInventoryItem = nullptr;
        return;
    }

    LLSettingsVOBase::getSettingsAsset(mInventoryItem->getAssetUUID(),
        [this](LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status, LLExtStat) { onAssetLoaded(asset_id, settins, status); });
}

void LLFloaterFixedEnvironment::onAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status)
{
    mSettings = settins;
    updateEditEnvironment();
    syncronizeTabs();
    refresh();
}

void LLFloaterFixedEnvironment::onNameChanged(const std::string &name)
{
    mSettings->setName(name);
}

void LLFloaterFixedEnvironment::onButtonImport()
{
    doImportFromDisk();
}

void LLFloaterFixedEnvironment::onButtonApply(LLUICtrl *ctrl, const LLSD &data)
{
    std::string ctrl_action = ctrl->getName();

    if (ctrl_action == ACTION_SAVE)
    {
        doApplyUpdateInventory();
    }
    else if (ctrl_action == ACTION_SAVEAS)
    {
        doApplyCreateNewInventory();
    }
    else if ((ctrl_action == ACTION_APPLY_LOCAL) ||
        (ctrl_action == ACTION_APPLY_PARCEL) ||
        (ctrl_action == ACTION_APPLY_REGION))
    {
        doApplyEnvironment(ctrl_action);
    }
    else
    {
        LL_WARNS("ENVIRONMENT") << "Unknown settings action '" << ctrl_action << "'" << LL_ENDL;
    }
}

void LLFloaterFixedEnvironment::onButtonCancel()
{
    // *TODO*: If changed issue a warning?
    this->closeFloater();
}

void LLFloaterFixedEnvironment::doApplyCreateNewInventory()
{
    // This method knows what sort of settings object to create.
    LLSettingsVOBase::createInventoryItem(mSettings, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryCreated(asset_id, inventory_id, results); });
}

void LLFloaterFixedEnvironment::doApplyUpdateInventory()
{
    if (mInventoryId.isNull())
        LLSettingsVOBase::createInventoryItem(mSettings, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryCreated(asset_id, inventory_id, results); });
    else
        LLSettingsVOBase::updateInventoryItem(mSettings, mInventoryId, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryUpdated(asset_id, inventory_id, results); });
}

void LLFloaterFixedEnvironment::doApplyEnvironment(const std::string &where)
{
    LLEnvironment::EnvSelection_t env(LLEnvironment::ENV_DEFAULT);
    bool updateSimulator( where != ACTION_APPLY_LOCAL );

    if (where == ACTION_APPLY_LOCAL)
        env = LLEnvironment::ENV_LOCAL;
    else if (where == ACTION_APPLY_PARCEL)
        env = LLEnvironment::ENV_PARCEL;
    else if (where == ACTION_APPLY_REGION)
        env = LLEnvironment::ENV_REGION;
    else
    {
        LL_WARNS("ENVIRONMENT") << "Unknown apply '" << where << "'" << LL_ENDL;
        return;
    }

    LLEnvironment::instance().setEnvironment(env, mSettings);
    if (updateSimulator)
    {
        LL_WARNS("ENVIRONMENT") << "Attempting apply" << LL_ENDL;
    }
}

void LLFloaterFixedEnvironment::onInventoryCreated(LLUUID asset_id, LLUUID inventory_id, LLSD results)
{
    LL_WARNS("ENVIRONMENT") << "Inventory item " << inventory_id << " has been created with asset " << asset_id << " results are:" << results << LL_ENDL;
    
    setFocus(TRUE);                 // Call back the focus...
    loadInventoryItem(inventory_id);
}

void LLFloaterFixedEnvironment::onInventoryUpdated(LLUUID asset_id, LLUUID inventory_id, LLSD results)
{
    LL_WARNS("ENVIRONMENT") << "Inventory item " << inventory_id << " has been updated with asset " << asset_id << " results are:" << results << LL_ENDL;

    if (inventory_id != mInventoryId)
    {
        loadInventoryItem(inventory_id);
    }
}

//-------------------------------------------------------------------------
bool LLFloaterFixedEnvironment::canUseInventory() const
{
    return LLEnvironment::instance().isInventoryEnabled();
}

bool LLFloaterFixedEnvironment::canApplyRegion() const
{
    return gAgent.canManageEstate();
}

bool LLFloaterFixedEnvironment::canApplyParcel() const
{
    LLParcelSelectionHandle handle(LLViewerParcelMgr::instance().getParcelSelection());
    LLParcel *parcel(nullptr);

    if (handle)
        parcel = handle->getParcel();
    if (!parcel)
        parcel = LLViewerParcelMgr::instance().getAgentParcel();

    if (!parcel)
        return false;

    return parcel->allowModifyBy(gAgent.getID(), gAgent.getGroupID()) && 
        LLEnvironment::instance().isExtendedEnvironmentEnabled();
}

//=========================================================================
LLFloaterFixedEnvironmentWater::LLFloaterFixedEnvironmentWater(const LLSD &key):
    LLFloaterFixedEnvironment(key)
{}

BOOL LLFloaterFixedEnvironmentWater::postBuild()
{
    if (!LLFloaterFixedEnvironment::postBuild())
        return FALSE;

    LLPanelSettingsWater * panel;
    panel = new LLPanelSettingsWaterMainTab;
    panel->buildFromFile("panel_settings_water.xml");
    panel->setWater(std::static_pointer_cast<LLSettingsWater>(mSettings));
    mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true));

    return TRUE;
}

void LLFloaterFixedEnvironmentWater::updateEditEnvironment(void)
{
    LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, 
        std::static_pointer_cast<LLSettingsWater>(mSettings));
}

void LLFloaterFixedEnvironmentWater::onOpen(const LLSD& key)
{
    if (!mSettings)
    {
        // Initialize the settings, take a snapshot of the current water. 
        mSettings = LLEnvironment::instance().getEnvironmentFixedWater(LLEnvironment::ENV_CURRENT)->buildClone();
        mSettings->setName("Snapshot water (new)");

        // TODO: Should we grab sky and keep it around for reference?
    }

    LLFloaterFixedEnvironment::onOpen(key);
}

void LLFloaterFixedEnvironmentWater::onClose(bool app_quitting)
{
    LLFloaterFixedEnvironment::onClose(app_quitting);
}

void LLFloaterFixedEnvironmentWater::doImportFromDisk()
{   // Load a a legacy Windlight XML from disk.

    LLFilePicker& picker = LLFilePicker::instance();
    if (picker.getOpenFile(LLFilePicker::FFLOAD_XML))
    {
        std::string filename = picker.getFirstFile();

        LL_WARNS("LAPRAS") << "Selected file: " << filename << LL_ENDL;
        LLSettingsWater::ptr_t legacywater = LLEnvironment::createWaterFromLegacyPreset(filename);

        if (!legacywater)
        {   // *TODO* Put up error dialog here.  Could not create water from filename
            return;
        }

        LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, legacywater);
        this->setEditSettings(legacywater);
        LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true);
    }
}

//=========================================================================
LLFloaterFixedEnvironmentSky::LLFloaterFixedEnvironmentSky(const LLSD &key) :
    LLFloaterFixedEnvironment(key)
{}

BOOL LLFloaterFixedEnvironmentSky::postBuild()
{
    if (!LLFloaterFixedEnvironment::postBuild())
        return FALSE;

    LLPanelSettingsSky * panel;
    panel = new LLPanelSettingsSkyAtmosTab;
    panel->buildFromFile("panel_settings_sky_atmos.xml");
    panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
    mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true));

    panel = new LLPanelSettingsSkyCloudTab;
    panel->buildFromFile("panel_settings_sky_clouds.xml");
    panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
    mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(false));

    panel = new LLPanelSettingsSkySunMoonTab;
    panel->buildFromFile("panel_settings_sky_sunmoon.xml");
    panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
    mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(false));

    return TRUE;
}

void LLFloaterFixedEnvironmentSky::updateEditEnvironment(void)
{
    LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, 
        std::static_pointer_cast<LLSettingsSky>(mSettings));
}

void LLFloaterFixedEnvironmentSky::onOpen(const LLSD& key)
{
    if (!mSettings)
    {
        // Initialize the settings, take a snapshot of the current water. 
        mSettings = LLEnvironment::instance().getEnvironmentFixedSky(LLEnvironment::ENV_CURRENT)->buildClone();
        mSettings->setName("Snapshot sky (new)");

        // TODO: Should we grab water and keep it around for reference?
    }

    LLFloaterFixedEnvironment::onOpen(key);

}

void LLFloaterFixedEnvironmentSky::onClose(bool app_quitting)
{
    LLFloaterFixedEnvironment::onClose(app_quitting);
}

void LLFloaterFixedEnvironmentSky::doImportFromDisk()
{   // Load a a legacy Windlight XML from disk.

    LLFilePicker& picker = LLFilePicker::instance();
    if (picker.getOpenFile(LLFilePicker::FFLOAD_XML))
    {
        std::string filename = picker.getFirstFile();

        LL_WARNS("LAPRAS") << "Selected file: " << filename << LL_ENDL;
        LLSettingsSky::ptr_t legacysky = LLEnvironment::createSkyFromLegacyPreset(filename);

        if (!legacysky)
        {   // *TODO* Put up error dialog here.  Could not create water from filename
            return;
        }

        LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, legacysky);
        this->setEditSettings(legacysky);
        LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true);
    }
}

//=========================================================================